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{{Short description|Concept in distributed computing}}
[[File:Distributed object communication.png|thumb|Image describes communication between distributed objects residing in different machines.]]
In [[distributed computing]], '''distributed objects'''{{citation needed|date=May 2016}} are objects (in the sense of [[object-oriented programming]]) that are distributed across different [[address space]]s, either in different [[Process (computing)|processes]] on the same computer, or even in multiple [[computer]]s connected via a [[Computer network|network]], but which work together by sharing data and invoking methods. This often involves [[___location transparency]], where remote objects appear the same as local objects. The main method of [[distributed object communication]] is with [[remote method invocation]], generally by message-passing: one object sends a message to another object in a remote machine or process to perform some task. The results are sent back to the calling object.
Distributed objects were popular in the late 1990s and early 2000s, but have since fallen out of favor.<ref>[http://martinfowler.com/articles/distributed-objects-microservices.html Microservices and the First Law of Distributed Objects], Martin Fowler, 13 August 2014</ref>
The term may also generally refer to one of the extensions of the basic [[object (computer science)|object]] concept used in the context of distributed computing, such as ''replicated objects'' or ''live distributed objects''.
* ''[[replication (computer science)|Replicated objects]]'' are groups of software components (''replicas'') that run a distributed multi-party protocol to achieve a high degree of consistency between their internal states, and that respond to requests in a coordinated manner. Referring to the group of replicas jointly as an ''object'' reflects the fact that interacting with any of them exposes the same externally visible state and behavior.
* ''[[
See also [[Internet protocol suite]].
== Local vs.
Local and distributed objects differ in many respects.<ref>W. Emmerich (2000) Engineering distributed objects, John Wiley & Sons Ltd.</ref><ref>Samuel C. Kendall, [[Jim Waldo]], Ann Wollrath, and Geoff Wyant. 1994. A Note on Distributed Computing. Technical Report. Sun Microsystems, Inc., Mountain View, CA, USA.</ref> Here are some of them:
# Life cycle : Creation, migration and deletion of distributed objects is different from local objects
# Reference : Remote references to distributed objects are more complex than simple pointers to memory addresses
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# Parallelism : Distributed objects may be executed in parallel.
# Communication : There are different communication primitives available for distributed objects requests
# Failure : Distributed objects have far more points of failure than typical local objects.
# Security : Distribution makes them vulnerable to attack.
== Examples ==
The RPC facilities of the cross platform serialization protocol, [[Cap'n Proto]] amount to a distributed object protocol. Distributed object method calls can be executed (chained, in a single network request, if needs be) through interface references/[[Capability-based security|capabilities]].<ref>{{Cite web|url=https://kentonv.github.io/capnproto/rpc.html|title = Cap'n Proto: RPC Protocol}}</ref>
Distributed objects are implemented in [[Objective-C]] using the [[Cocoa (API)|Cocoa API]] with the NSConnection class and supporting objects.
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[[CORBA]] lets one build distributed mixed object systems.
[[Distributed Component Object Model|DCOM]] is a framework for distributed objects on the Microsoft platform.
[[DDObjects]] is a framework for distributed objects using Borland Delphi.
[[JavaSpaces]] is a Sun specification for a distributed, shared memory (
[[PYthon Remote Objects|Pyro]] is a framework for distributed objects using the [[Python (programming language)|Python programming language]].
==See also==
*[[Fragmented object]]
*[[Distributed object communication]]
*[[Object request broker]]
==References==
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[[Category:Distributed computing architecture]]
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