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{{about|the 2003 video game|other uses|Mojo (disambiguation)}}
{{Unreferenced|date=December 2009}}
{{Short description|2003 video game}}
{{Cleanup|date=March 2010}}
{{Infobox video game
 
{{Infobox VG
| title = Mojo!
| image = [[Image:Mojo! Coverart.png]]
| developer = [[FarSight Studios|FarSight Technologies]]
| caption = Cover art
| publisher = {{vgrelease|NA|[[Crave Entertainment]]|EU|[[DreamCatcher Interactive]]}}
| developer = [[FarSight Studios]]
| released = {{Vgrelease|NA|August 26, 2003 (PS2/Xbox)}}
| publisher = [[Crave Entertainment]]
{{Vgrelease|PAL|March 19, 2004 (PS2)}}{{Vgrelease|PAL|March 26, 2004 (Xbox)}}
| designer =
| engine =
| released = {{Vgrelease|NA=2003-08-26}}{{Vgrelease|PAL=2004-03-19 (PS2)}}{{Vgrelease|PAL=2004-03-26 (Xbox)}}
| genre = [[Puzzle game|Puzzle]]
| modes = Players: [[Single-player video game|1Single-player]]-, [[multiplayer video game|4multiplayer]]
| platforms = [[PlayStation 2]], [[Xbox (console)|Xbox]]
| ratings = {{Vgratings|ESRB=Everyone|PEGI=3+}}
| platforms = [[PlayStation 2]], [[Xbox]]
| media =
| requirements =
| input = [[Gamepad]]
}}
 
'''''Mojo!''''' is a 2003 [[Puzzle game|puzzle]] [[video game]] released exclusively for PlayStation 2 and Xbox. The player controls a [[marblesmarble (toy)|marble]] through a series of traps in order to break all of the colored blocks in a level. It is somewhat similar to ''[[Super Monkey Ball (video game)|Super Monkey Ball]]'', ''[[Marble Blast Gold]]'', and ''[[Marble Madness]]'', yet is much different and provides a much larger set of puzzles and obstacles to solve. Players receive a bonus if they beat a level in a certain amount of time. There are 100 levels included in the game, and a few multiplayer modes. There is also a stage editor where he or sheplayers can create all new levels. The PlayStation 2 version was issued on CD while the Xbox version was issued on DVD.{{Citation needed|date=October 2015}}
 
==GameplayReception==
{{Video game reviews
*Red cell - A red color cell Needs a Red Mojo to destroy.
| MC = PS2: 63/100<ref name=MCPS2>{{Cite web |url=https://www.metacritic.com/game/mojo/critic-reviews/?platform=playstation-2 |title=Mojo! for PlayStation 2 Reviews |publisher=[[Metacritic]] |accessdate=7 December 2017 |archive-date=5 March 2025 |archive-url=https://archive.today/20250305192711/https://www.metacritic.com/game/mojo/critic-reviews/?platform=playstation-2 |url-status=live }}</ref>
 
| GR = PS2: 65.46%<ref name=GRPS2>{{Cite web |url=https://www.gamerankings.com/ps2/915396-mojo/index.html |title=Mojo! for PlayStation 2 |publisher=[[GameRankings]] |accessdate=7 December 2017 |url-status=dead |archive-url=https://web.archive.org/web/20191209012358/https://www.gamerankings.com/ps2/915396-mojo/index.html |archive-date=9 December 2019 }}</ref> <br/> XBOX: 65.50%<ref name=GRXBOX>{{Cite web |url=https://www.gamerankings.com/xbox/915365-mojo/index.html |title=Mojo! for Xbox |publisher=[[GameRankings]] |accessdate=7 December 2017 |url-status=dead |archive-url=https://web.archive.org/web/20191209014239/https://www.gamerankings.com/xbox/915365-mojo/index.html |archive-date=9 December 2019 }}</ref>
*Green cell - A green colored cell Needs a Green Mojo to destroy.
| GSpot = 5.9/10<ref name=GSpot>{{cite web|last1=Navarro|first1=Alex|title=Mojo! contains a number of frustrating and repetitive elements that keep it from being truly enjoyable.|url=http://www.gamespot.com/reviews/mojo-review/1900-6074002/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|accessdate=12 October 2015|date=26 August 2003|archive-date=7 December 2017|archive-url=https://web.archive.org/web/20171207192048/https://www.gamespot.com/reviews/mojo-review/1900-6074002/|url-status=live}}</ref>
 
| IGN = 6.9/10<ref name=IGN>{{cite web|last1=Jeremy|first1=Dunham|title=Does Crave's budget puzzler relive Marble Madness or Consumer Madness? Find out inside.|url=http://ca.ign.com/articles/2003/07/29/mojo?page=1|website=[[IGN]]|accessdate=12 October 2015|date=29 July 2003|archive-date=19 June 2016|archive-url=https://archive.today/20160619162814/http://ca.ign.com/articles/2003/07/29/mojo?page=1|url-status=live}}</ref>
*Blue cell - A blue colored cell. Needs a Blue Mojo to destroy.
| OXM = 7.3/10<ref name=OXM>{{cite magazine|last1=Reyes|first1=Francesca|title=Cheap thrills for all!|magazine=[[Official Xbox Magazine]]|date=March 2004|issue=29|pages=81|url=https://archive.org/stream/OXM_2004_03-web#page/n35/mode/1up|accessdate=12 October 2015|publisher=[[Future plc]]|issn=1534-7850}}</ref>
 
}}
*Yellow cell - A Yellow colored cell. Needs a Yellow Mojo to destroy.
 
*Ice cell - Icy version of all cells. The player has to destroy all the color cells to destroy these.
 
*Barrier cell - Indestructible cells that are gray.
 
*Diode Barrier cells - Barrier cells that have a passageway to go through (1-way only).
 
*Target Barrier cells - Destructible versions of barrier cells. Requires to be hit on a specific side.
 
*Death cell - A hollow cell with a death sign inside that lowers your meter by 1/10 on contact.
 
==Items==
*Key - A key to open a lock (Must be a Yellow Mojo to pick up a key).
 
*Lock - Requires a key to open (Must be Yellow Mojo to open a lock).
 
*Teleportation - A hollow pyramid that has an orb in the center, teleporting you to a specific ___location. Cannot be placed in
level editor.
 
*Infusers - Orbs floating above rings that change Mojo's color. (e.g. Green infuser changes Red Mojo to Green Mojo)
 
*Red Infuser - An orb floating above a ring that changes Mojo's color to red, being able to destroy only red cells.
 
*Blue Infuser - Changes Mojo's color to blue, having the ability to destroy only blue cells.
 
*Green Infuser - Touching a green infuser changes Mojo's color to green, enabling Mojo to destroy only green cells.
 
*Yellow Infusers - Yellow infusers change Mojo's color to yellow. Being Yellow Mojo enables Mojo to pick up keys and open locks.
 
==Hazards/Enemies==
*Death Cell - A hollow cell with a death sign inside that lowers your time meter by 1/10 on contact.
 
*Enemy Ball - A moving enemy that lowers your time meter by 1/10 on contact. These only move in straight lines back and forth. (Cannot be placed in level editor)
 
*Repulsers - Non-moving hazards to push you away like a magnet. When the unmagnetized power-up is picked up this hazard is rendered useless (Cannot be destroyed by the shield power-up).
 
*Attractors - Non-moving hazards that pull you towards it (Cannot be destroyed by the shield power-up).
 
==Power-ups==
 
*Unmagnetized power - Repulses and attractors will not have any effect.
 
*Shield power - In single player: Destroys any hazards/enemies on contact. In multiplayer: Makes death cells harmless.
 
*Kill Enemy power - When you get it, Mojo can get rid of an energy ball or death cell.
*Spectrum power - A power-up that is capable of Mojo being able to break any color cell without the corresponding color. (e.g. Destroying a blue cell with a Red Mojo)
 
*Ball power (Multiplayer only) - Gives your ball strength and allows you to knock a ball out of ring.us
 
===Reverse Power-Ups===
Reverse power-ups are power-ups that have negative effects.
 
'''Reverse''' - Changes the controls. (Instead of forward you go backward)
 
'''More Magnetized''' - Looks like an unmagnetized power-up that makes Repulsors and Attractors have a stronger force field.
 
''Mojo!'' received mixed reviews from critics. On [[Metacritic]], the game holds a score of 63/100 for the PlayStation 2 version based on 7 reviews, indicating "mixed or average reviews".<ref name=MCPS2/> On [[GameRankings]], the game holds scores of 65.46% for the PlayStation 2 version based on 12 reviews,<ref name=GRPS2/> and 65.50% for the Xbox version based on 4 reviews.<ref name=GRXBOX/>
'''*Shrink''' - A "power-up" that shrinks Mojo. (Single-Player only)
 
== References ==
* Power-ups that cannot be placed in level editor.
{{Reflist}}
 
{{puzzle-videogame-stub}}
==Music==
All of the music in the game is actually pre-produced production music from FreePlayMusic.com. Some of the tracks in the game include:
* Call The: Stephen A. Love, [[Scott Schreer]] - World 8 theme
* Comeback: Jim Klein, [[Scott Schreer]] - Credits theme
* Fembot Caress: Phil Garrod, Reed Hays, [[Scott Schreer]] - World 7 theme
* Hap Hop: Pete Calandra, [[Scott Schreer]] - World complete theme
* Lowfrican: Ken Wallace, [[Scott Schreer]] - World 2 theme
* Manchester Moon: Phil Garrod, Reed Hays, [[Scott Schreer]] - World 1 theme
* Manhattan Avenue: Pete Calandra, [[Scott Schreer]] - World 3 theme
* Moteff: Ken Wallace, [[Scott Schreer]] - World 5 theme
* Stud: Robin L. Klein, [[Scott Schreer]] - Title theme and World 4 theme
 
[[Category:2003 video games]]
[[Category:Crave Entertainment games]]
[[Category:FarSight Studios games]]
[[Category:Marble video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 2 games]]
[[Category:Video games developed in the United States]]
[[Category:Xbox games]]