Relief mapping (computer graphics): Difference between revisions

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{{Short description|Texture mapping technique}}
In [[computer graphics]], '''relief mapping''' is ana [[texture mapping]] technique first introduced in 2000<ref>{{cite book|author=Oliveira, Manuel M. and Bishop, Gary and McAllister, David|title=Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 |chapter=Relief texture mapping |year=2000|pages=359–368|doi=10.1145/344779.344947 |isbn=1581132085 |s2cid=598957 |chapter-url=https://doi.org/10.1145/344779.344947}}</ref> used to render the surface details of three -dimensional objects accurately and efficiently.<ref>{{cite journalbook|title='Real-time relief mapping on arbitrary polygonal surfaces'|coauthorsauthor=Policarpo, F., OlivieiraOliveira, M. M., Comba, J. L. D.|journaltitle=Proceedings of the 2005 Symposiumsymposium on Interactive 3D Graphicsgraphics and Gamesgames |chapter=Real-time relief mapping on arbitrary polygonal surfaces |year=2005|pages=155–162|doi=10.1145/1053427.1053453 |isbn=1595930132 |s2cid=3445302 |chapter-url=http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf}}</ref> It can produce accurate depictions of [[Hidden surface determination|self-occlusion]], [[self-shadowing]], and parallax.<ref>{{cite journalbook|coauthorsauthor=Policarpo, F., OlveiraOliveira, M. M.|title='Relief Mapping of Non-Height-Field Surface Details|journal=Proceedings of the 2006 symposium on Interactive 3D graphics and games - SI3D '06 |chapter=Relief mapping of non-height-field surface details |year=2006|page=55 |doi=10.1145/1111411.1111422 |isbn=159593295X |s2cid=11331719 |chapter-url=http://www.inf.ufrgs.br/~oliveira/pubs_files/Policarpo_Oliveira_RTM_multilayer_I3D2006.pdf|accessdate=18 February 2011}}</ref> It is asa form of short-distance [[Ray tracing (graphics)|raytraceray tracing]] done onin a [[pixel shader]].{{cncitation needed|date=February 2011}} Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, [[Parallax occlusion mapping]], considering that they both rely on ray tracing, though the two are not to be confused with each other, as parallax occlusion mapping uses reverse heightmap tracing.
 
Esto es el futuro.
 
==See also==
{{Portal|Computer graphics}}
 
* [[Shaded relief]]
* [[Bump mapping]]
* [[Normal mapping]]
* [[Parallax mapping]]
 
==References==
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==External links==
* [http://www.inf.ufrgs.br/~oliveira/RTM.html Manuel's Relief texture mapping]
 
{{Texture mapping techniques}}
 
[[Category:3D computer graphics]]
[[itCategory:ReliefTexture mapping]]
 
{{Compu-graphics-stub}}
 
{{Compu-graphics-stub}}
[[it:Relief mapping]]