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{{short description|Racing video game franchise}}
'''''Need for Speed''''' ('''''NFS''''') is a series of [[racing game|racing]] [[computer and video games]] by [[Electronic Arts]] released on platforms including [[IBM PC compatible|personal computers]], [[Nintendo]], [[Xbox]], [[Xbox 360]], [[PlayStation 2]] and [[PlayStation Portable]] consoles. The games consist of racing with various cars on various tracks.
{{About|the video game series|the original game from 1994|The Need for Speed{{!}}''The Need for Speed''|the 2014 film based on the series|Need for Speed (film){{!}}''Need for Speed'' (film)|the 2015 game and reboot of the series|Need for Speed (2015 video game){{!}}''Need for Speed'' (2015 video game)|other uses|Need for Speed (disambiguation)}}{{Use mdy dates|date=March 2018}}
{{Infobox video game series
| title = Need for Speed
| image = [[File:Need for Speed logo (2022-present).svg|frameless|class=skin-invert]]
| caption = Logo since 2022
| genre = [[Racing game|Racing]]
| developer = '''Current:'''{{plainlist|
* [[Criterion Games]]<br />(2010–13; 2020–present)
* [[Firemonkeys Studios]]<br />(2012–present)
}}
{{collapsible list|title=Previous:|
[[EA Black Box]]<br />(2002–11)|
[[EA Bright Light]]<br />(2009)|
[[EA Canada]]<br />(1994–2000)|
[[Manley & Associates|EA Seattle]]<br />(1997-1999)|
[[Eden Games|Eden Studios]]<br />(1998–2000)|
[[Exient Entertainment]]<br />(2006–10)|
[[Firebrand Games]]<br />(2008–11)|
[[EA Gothenburg|Ghost Games]]<br />(2013–19)|
[[Piranha Games]]<br />(2008)|
[[Slightly Mad Studios]]<br />(2009–11)|}}
| publisher = [[Electronic Arts]]
| platforms = {{Collapsible list|
* [[3DO Interactive Multiplayer|3DO]]
* [[Android (operating system)|Android]]
* [[Arcade video game|Arcade]]
* [[Game Boy Advance]]
* [[iOS]]
* [[Kindle Fire]]
* [[Mac OS X]]
* [[Microsoft Windows|Windows]]
* [[Mobile game]]
* [[MS-DOS]]
* [[Nintendo 3DS]]
* [[Nintendo DS]]
* [[GameCube]]
* [[Nintendo Switch]]
* [[OS X]]
* [[PlayStation (console)|PlayStation]]
* [[PlayStation 2]]
* [[PlayStation 3]]
* [[PlayStation 4]]
* [[PlayStation 5]]
* [[PlayStation Portable]]
* [[PlayStation Vita]]
* [[Sega Saturn|Saturn]]
* [[Wii]]
* [[Wii U]]
* [[Windows Mobile]]
* [[Windows Phone]]
* [[Xbox (console)|Xbox]]
* [[Xbox 360]]
* [[Xbox One]]
* [[Xbox Series X/S]]
* [[Zeebo]]}}
| first release version = ''[[The Need for Speed]]''
| first release date = December 1994
| latest release version = ''[[Need for Speed Unbound]]''
| latest release date = December 2, 2022
}}
 
'''''Need for Speed''''' ('''''NFS''''') is a [[racing game]] franchise published by [[Electronic Arts]] and currently [[video game developer|developed]] by [[Criterion Games]] (the developers of the [[Burnout (series)|''Burnout'']] series).<ref name="Yin">{{cite web |last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2012-06-25-criterion-takes-full-control-of-need-for-speed-and-burnout-franchises |title=Criterion takes full control of Need for Speed and Burnout franchises |publisher=Eurogamer.net |date=June 25, 2012 |access-date=June 26, 2012 |archive-date=February 21, 2013 |archive-url=https://archive.today/20130221121115/http://www.eurogamer.net/articles/2012-06-25-criterion-takes-full-control-of-need-for-speed-and-burnout-franchises |url-status=live }}</ref> Most entries in the series are generally [[Arcade racer|arcade racing]] games centered around illegal [[street racing]], and tasks players to complete various types of races, while evading the local law enforcement in police pursuits. Some entries also do not follow the basic setup of most titles and are instead simulation racers, focus on legal circuit races, feature [[kart racing game]] elements, or feature illegal street racing but not feature police pursuits. ''Need for Speed'' is one of EA's oldest franchises not published under their [[EA Sports]] brand.<ref>{{Cite web |last=jooste |first=shaun |title=softonic |url=https://need-for-speed.en.softonic.com/ |access-date=24 May 2023 |website=softonic}}</ref>
==Origin of the series==
''Need for Speed'' was originally developed by [[EA Canada]], a game studio based in [[Vancouver]], [[Canada]]. Prior to EA Canada's purchase by [[Electronic Arts]] in [[1991]], the company was known as [[Distinctive Software]], and had already created popular racing games such as ''[[Stunts (computer game)|Stunts]]'' and ''Test Drive II''. The company capitalized on its experience in the ___domain when it began developing the ''Need For Speed'' series in late [[1992]].
 
The series' first title, ''[[The Need for Speed]]'', was released in 1994. The latest installment, ''[[Need for Speed Unbound]]'', was released on December 2, 2022. Additionally, a [[free-to-play]] [[mobile game|mobile]] installment released in 2015, ''[[Need for Speed: No Limits]]'', is actively developed by [[Firemonkeys Studios]] (the developers of ''[[Real Racing 3]]'').
Electronic Arts Canada and Electronic Arts Seattle continued to develop, and expand the ''Need For Speed'' franchise for many years. In [[2002]], another Vancouver-based gaming company, named [[EA Canada|Blackbox Software]], was contracted to continue the series with the title ''Need for Speed: Hot Pursuit 2''. Blackbox was acquired by Electronic Arts shortly before the game's publication and the company was renamed [[EA Canada|Electronic Arts Blackbox]]. Since then EA Blackbox has been ''NFS'''s primary developer.
 
The series titles have been overseen and developed by multiple notable teams over the years, including [[EA Canada]], [[EA Black Box]], [[Slightly Mad Studios]], and [[Ghost Games]]. Several ''Need for Speed'' games have been well-received critically, and the franchise has been one of the [[List of best-selling video game franchises|most successful]] of all time, selling over 150 million copies as of October 2013.<ref>{{cite news|url=http://investor.ea.com/releasedetail.cfm?ReleaseID=799755|publisher=[[Electronic Arts]]|access-date=February 28, 2014|date=October 24, 2013|title=EA Signs Multi-Year Agreement With X-Games Medalist and Internet Phenom Ken Block for Need for Speed|archive-date=June 30, 2017|archive-url=https://web.archive.org/web/20170630094427/http://investor.ea.com/releasedetail.cfm?ReleaseID=799755|url-status=live}}</ref> The [[Media franchise|franchise]] has expanded into other forms of media, including a [[Need for Speed (film)|film adaptation]] and licensed [[Hot Wheels]] toys.<ref name=Alan>{{cite web |last=Alan |url=https://ar12gaming.com/articles/hot-wheels-are-bringing-a-selection-of-need-for-speed-cars-to-stores-worldwide |title=Hot Wheels are bringing a selection of Need for Speed cars to stores worldwide |publisher=Eurogamer.net |date=June 25, 2012 |access-date=June 26, 2012 |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407051823/https://ar12gaming.com/articles/hot-wheels-are-bringing-a-selection-of-need-for-speed-cars-to-stores-worldwide |url-status=live }}</ref>
==''Need for Speed'' installments==
===''Road & Track Presents: The Need for Speed'' (1994)===
[[Image:NFS.JPG |thumb|PC version of ''Road & Track Presents: The Need for Speed'']]
 
==History==
The original ''Need for Speed'' was released for [[3DO Interactive Multiplayer|3DO]] in 1994 with versions for [[PlayStation]], PC ([[DOS]]), and [[Sega Saturn]] following shortly afterwards (1995 and 1996). The first version featured chases by police cars which remained a popular theme throughout the series - the so-called ''Hot Pursuit'' editions (''Need for Speed III: Hot Pursuit'', ''Need for Speed: Hot Pursuit 2'' and ''Need for Speed: Most Wanted'') have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player got arrested (which happened with the third ticket.)
The ''Need for Speed'' series was originally developed by [[Distinctive Software]], a video game studio based in [[Vancouver]], [[British Columbia]], Canada. Prior to [[Electronic Arts]]' purchase of the company in 1991,<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m0EIN/is_1995_Jan_24/ai_16226827|archive-url=https://archive.today/20120710020126/http://findarticles.com/p/articles/mi_m0EIN/is_1995_Jan_24/ai_16226827|url-status=dead|archive-date=July 10, 2012|title=Electronic Arts completes acquisition of Bullfrog Productions Ltd|date=January 24, 1995|work=[[Business Wire]]|publisher=Findarticles.com|access-date=August 9, 2008}}</ref> it had created popular racing games such as ''[[Stunts (video game)|Stunts]]'' and ''[[Test Drive II: The Duel]]''. After the purchase, the company was renamed [[EA Canada|Electronic Arts (EA) Canada]]. The company capitalized on its experience in the ___domain by developing the ''Need for Speed'' series in late 1992.{{fact|date=November 2023}} EA Canada continued to develop and expand the ''Need for Speed'' franchise up to 2002, when another Vancouver-based developer, named [[EA Black Box|Black Box Games]], was acquired by EA and contracted to continue the series with ''[[Need for Speed: Hot Pursuit 2]]''.<ref>{{cite web|url=http://www.canada.com/vancouversun/news/business/story.html?id=271f8b13-17bd-4640-a9d8-9baea4efd806|archive-url=https://web.archive.org/web/20080107084131/http://www.canada.com/vancouversun/news/business/story.html?id=271f8b13-17bd-4640-a9d8-9baea4efd806|archive-date=January 7, 2008|title=Martin Sikes co-founded Black Box Games|last=Andrews|first=Marke|date=January 3, 2008|work=Vancouver Sun|publisher=Canada.com|access-date=August 9, 2008}}</ref> Meanwhile, [[Slightly Mad Studios]] would develop the 2009 [[sim racing]] title, ''[[Need for Speed: Shift]]'', and its 2011 sequel, ''[[Shift 2: Unleashed]]''.
 
The UK-based [[Criterion Games]] would develop the 2010 ''[[Need for Speed: Hot Pursuit (2010 video game)|Hot Pursuit]]'' title; a successor to 1998's ''[[Need for Speed III: Hot Pursuit]]''. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.<ref>{{cite web |url=http://help.ea.com/uk/article/what-is-autolog/ |title=Need for Speed Hot Pursuit - What is Autolog |access-date=2015-03-23 |url-status=dead |archive-url=https://web.archive.org/web/20150402112718/http://help.ea.com/uk/article/what-is-autolog/ |archive-date=April 2, 2015 |df=mdy-all}}</ref> The 2010 ''Hot Pursuit'' game would be well-received; a remastered version was released ten years later in 2020.<ref name="polygon-remastered">{{cite web|last1=Good|first1=Owen S.|title=Need for Speed: Hot Pursuit Remastered launches with cross-play next month|url=https://www.polygon.com/2020/10/5/21502305/need-for-speed-hot-pursuit-remastered-release-date-ps4-xbox-one-nintendo-switch-pc-criterion-stellar|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=2020-10-06|date=2020-10-05|df=dmy-all|archive-date=5 October 2020|archive-url=https://web.archive.org/web/20201005210114/https://www.polygon.com/2020/10/5/21502305/need-for-speed-hot-pursuit-remastered-release-date-ps4-xbox-one-nintendo-switch-pc-criterion-stellar|url-status=live}}</ref> As a result of ''Hot Pursuit''{{'}}s critical success, in-contrast to the mixed reception of the Black Box-developed installments since 2007's ''[[Need for Speed: ProStreet]]'', Criterion would become the lead developer of the franchise going forward.<ref>{{cite web | url = https://www.polygon.com/gaming/2012/8/9/3230067/how-the-creators-of-burnout-became-the-stewards-of-need-for-speed | title = How the creators of Burnout became the stewards of Need for Speed | first = Brian | last = Crecente | date = 9 August 2012 | access-date = 8 April 2019 | work = [[Polygon (website)|Polygon]]}}</ref> At [[Electronic Entertainment Expo 2012|E3 2012]], Criterion Games vice president Alex Ward announced that random developers would no longer be developing ''NFS'' titles. Ward wouldn't confirm that all ''Need for Speed'' games in the future would be developed entirely by Criterion, but he did say the studio would have "strong involvement" in them and would have control over which ''NFS'' titles would be released in the future.<ref name="Yin" /><ref>{{cite web |last=Jackson |first=Mike |url=http://www.computerandvideogames.com/355125/criterion-in-control-of-entire-need-for-speed-franchise/ |title=News: Criterion in control of entire Need for Speed franchise |publisher=ComputerAndVideoGames.com |date=June 22, 2012 |access-date=June 26, 2012 |archive-date=June 26, 2012 |archive-url=https://web.archive.org/web/20120626023654/http://www.computerandvideogames.com/355125/criterion-in-control-of-entire-need-for-speed-franchise/ |url-status=live }}</ref>
The first installment of the ''NFS'' series was beyond doubt the only serious attempt to provide a realistic simulation of car handling and physics without arcade elements. Electronic Arts teamed up with automotive magazine ''[[Road & Track]]'' to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary.
 
In August 2013, following the downsizing of Criterion Games, EA Swedish developer [[Ghost Games]] would become the main studio for the franchise, and oversee its future development.<ref name="VideoGamer.com">{{cite web |url=http://www.videogamer.com/ps4/need_for_speed_rivals/news/ghost_takes_control_of_the_need_for_speed_brand.html |title=Ghost takes control of the Need For Speed brand |publisher=VideoGamer.com |access-date=February 19, 2017 |archive-date=August 29, 2013 |archive-url=https://archive.today/20130829084112/http://www.videogamer.com/ps4/need_for_speed_rivals/news/ghost_takes_control_of_the_need_for_speed_brand.html |url-status=dead}}</ref><ref name="Scamell">{{cite web|last=Scamell|first=David|title=The Ghost Of Criterions past.|url=http://www.videogamer.com/features/article/the_ghost_of_criterions_past.html|access-date=October 21, 2013|archive-url=https://archive.today/20131021173734/http://www.videogamer.com/features/article/the_ghost_of_criterions_past.html|archive-date=October 21, 2013|url-status=dead|df=mdy-all}}</ref> At the time, 80% of Ghost Games' work force consisted of former Criterion Games employees.<ref name="VideoGamer.com"/><ref name="Scamell"/> From 2013 to 2019, Ghost Games would develop ''[[Need for Speed Rivals]]'', [[Need for Speed (2015 video game)|the 2015]] franchise [[reboot (fiction)|reboot]], 2017's ''[[Need for Speed Payback]]'', and 2019's ''[[Need for Speed Heat]]''. While ''Rivals'' was positively-received, the 2015 reboot and its follow-ups received more mixed reviews.
===''Need for Speed SE'' (1996)===
A little known edition of ''Need for Speed'', ''Special Edition'' is sometimes considered as the lost episode of ''Need for Speed'', though it wasn't significantly different from the 1995 PC release.
 
In February 2020, Criterion regained oversight of the franchise,<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2020-02-12-ea-will-move-need-for-speed-development-back-to-criterion|title=EA will move Need for Speed development back to Criterion|website=GamesIndustry.biz|date=February 12, 2020 |access-date=March 21, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607221050/https://www.gamesindustry.biz/articles/2020-02-12-ea-will-move-need-for-speed-development-back-to-criterion|url-status=live}}</ref> with its first release since then being 2022's ''[[Need for Speed Unbound]]''. Meanwhile, several past entries (namely ''[[Need for Speed: Carbon]]'', ''[[Need for Speed: Undercover]]'', ''Shift'', ''Shift 2'' and ''[[Need for Speed: The Run]]''), with the exception of 2010's ''Hot Pursuit'', and 2012's ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'', became delisted from online stores. Their respective online servers were shut down on August 31, 2021.<ref>{{Cite web|last=Max_Joker|date=2021-05-31|title=Sun is setting on some older NFS titles - it's not you, it's us|url=http://www.reddit.com/r/needforspeed/comments/np6uig/sun_is_setting_on_some_older_nfs_titles_its_not/|access-date=2021-06-10|website=r/needforspeed|archive-date=June 21, 2022|archive-url=https://web.archive.org/web/20220621180344/https://www.reddit.com/r/needforspeed/comments/np6uig/sun_is_setting_on_some_older_nfs_titles_its_not/|url-status=live}}</ref><ref>{{Cite web|date=2021-06-01|title=EA has delisted all of its old Need For Speed games|url=https://www.vg247.com/need-for-speed-classics-delisted-ea|access-date=2021-10-07|website=VG247|language=en|archive-date=November 28, 2021|archive-url=https://web.archive.org/web/20211128201415/https://www.vg247.com/need-for-speed-classics-delisted-ea|url-status=live}}</ref>
Available only on PC CD-ROM, it contained both a DOS and [[Windows 95]] version. The Windows 95 version supported [[DirectX]] 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This is the last game in the series to support DOS as future releases for the PC will only run on Microsoft Windows 95 or above.
 
==Gameplay==
===''Need for Speed II'' (1997)===
Almost all of the games in the ''NFS'' series employ the same fundamental rules and similar mechanics: the player controls a [[Auto racing|race car]] in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an [[automatic transmission|automatic]] or [[manual transmission]]. All games in the series have some form of [[Multiplayer video game|multiplayer]] mode allowing players to race one another via a [[Split screen (computer graphics)|split screen]], a [[Local area network|LAN]] or the Internet. Since ''[[Need for Speed: High Stakes]]'', the series has also integrated [[Modified car|car body customization]] into gameplay.
[[Image:NFS II Special Edition.png|thumb|PC version of ''Need For Speed II SE'']]
 
Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior (physics), while in others there are more forgiving physics.
''NFS II'' featured some of the rarest and most exotic vehicles ever available, including the [[Ford Indigo]] concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in ''NFS II'' dubbed ''Knockout'', where the last racers to finish laps will be elimated until the only leading racer remains, and wins.
 
With the release of ''[[Need for Speed: Underground]]'', the series shifted from racing [[sports car]]s on scenic point-to-point tracks to an [[Import scene|import/tuner subculture]] involving [[street racing]] in an urban setting. To date, this theme has remained prevalent in most of the following games.
Many fans of the first edition of ''Need for Speed'' were disappointed to find ''NFS II'' was arcade-like instead of preserving the realism of ''NFS''. Though the gameplay was arcade-like, the levels were intricately well designed. In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.
 
''[[Need for Speed: Shift]]'' and its [[Shift 2: Unleashed|sequel]] took a [[Sim racing|simulator]] approach to racing, featuring closed-circuit racing on real tracks like the [[Nürburgring]] and [[Laguna Seca]], as well as the fictional street circuits in various cities like [[London]] and [[Chicago]]. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.
===''Need for Speed II SE'' (1997)===
The special edition of ''NFS II'' included one extra track, extra cars, and support for [[Glide API|Glide]], the then-burgeoning [[3D graphics]] standard used in [[3Dfx]]'s [[3dfx#Early history|Voodoo]] and [[Voodoo 2]] [[graphics card]]s.
 
Most of the games in the franchise include [[Car chase|police pursuit]]s in some form or other. In some of the games featuring police pursuit (e.g. ''[[Need for Speed III: Hot Pursuit]]''), the player can play as either the felon or the cop.<ref>{{cite web|url=http://www.gamespot.com/ps/driving/needforspeedhighstakes/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|title=Need for Speed High Stakes Review|last=Gerstmann|first=Jeff|date=March 31, 1999|publisher=[[GameSpot]]|access-date=August 9, 2008|archive-date=May 1, 2023|archive-url=https://web.archive.org/web/20230501213505/https://www.gamespot.com/reviews/need-for-speed-high-stakes-review/1900-2543827/|url-status=live}}</ref> The concepts of [[Drifting (motorsport)|drifting]] and [[Drag racing|dragging]] were introduced in ''Need for Speed: Underground''. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, in games like ''Underground'' and ''[[Need for Speed (2015 video game)|Need for Speed (2015)]]'', the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.<ref name="Draftdriftdrag">{{cite web|url=http://guides.ign.com/guides/552528/page_2.html|title=Need for Speed Underground Game Guide|publisher=IGN|access-date=August 9, 2008|archive-date=September 26, 2008|archive-url=https://web.archive.org/web/20080926162004/http://guides.ign.com/guides/552528/page_2.html|url-status=live}}</ref> In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.<ref name="Draftdriftdrag" /> In ''[[Need for Speed Payback]]'', the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whilst passing through a limited number of checkpoints.<ref>{{cite web|url=https://www.youtube.com/watch?v=A2L9HxJlsYA|title=Need for Speed: Payback - Learn To Drift Game Guide|publisher=IGN|access-date=November 1, 2017|archive-date=September 18, 2019|archive-url=https://web.archive.org/web/20190918215619/https://www.youtube.com/watch?v=A2L9HxJlsYA&gl=US&hl=en|url-status=live}}</ref>
===''Need for Speed III: Hot Pursuit'' (1998)===
[[Image:NFS-3.JPG|thumb|PC version of ''Need For Speed III'']]
 
The concept of [[car tuning]] evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except ''[[Need for Speed: Hot Pursuit (2010 video game)|Need for Speed: Hot Pursuit]]'' has car tuning which can set options for items like [[Anti-lock braking system|ABS]], [[traction control system|traction control]], or [[Downforce#Front|downforce]], or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of ''[[Need for Speed: Underground 2]]'', when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.<ref>{{cite web|url=http://ps2.ign.com/articles/566/566102p2.html|title=Need for Speed: Underground 2 Review|last=Perry|first=Douglas|date=November 12, 2004|publisher=IGN|page=2|access-date=August 9, 2008|archive-date=October 10, 2007|archive-url=https://web.archive.org/web/20071010050509/http://ps2.ign.com/articles/566/566102p2.html|url-status=live}}</ref>
''NFS III'' added ''Hot Pursuit'' mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. Most cars and tracks were available at the beginning of the game. The objective was to unlock the rewards by winning races. It is the highest-selling of all ''Need for Speed'' games and is the most popular one.
 
Like all racing games, the ''Need for Speed'' series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: [[Supercar|exotic car]]s, [[muscle car]]s, [[Car tuning|tuner]]s, and special vehicles.<ref name="cars">{{cite web|url=http://www.ea.com/nfs/carbon/us/car.jsp|title=Need for Speed: Carbon (Cars)|publisher=[[Electronic Arts]]|access-date=August 9, 2008|url-status=dead|archive-url=https://web.archive.org/web/20070915032027/http://www.ea.com/nfs/carbon/us/car.jsp?ncc=1|archive-date=September 15, 2007|df=mdy-all}}</ref> Exotic cars feature high performance, expensive cars like the [[Lamborghini Murciélago]], [[Mercedes-Benz SLR McLaren]], [[Chevrolet Corvette]] and the [[Ford GT]]; muscle cars refer to the [[Ford Mustang]], [[Dodge Challenger]] and the [[Chevrolet Camaro]]; while tuner cars are cars like the [[Nissan Skyline]] and the [[Mitsubishi Lancer Evolution]]. The special vehicles are civilian and police cars that are available for use in some games, such as the [[Ford Crown Victoria]] in ''Need for Speed: Hot Pursuit'' and garbage trucks, fire engines and taxis in ''[[Need for Speed: Carbon]]''.<ref name="cars" />
''NFS III'' took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also was the first to allow the downloading of additional car models. A community of car builders for the game sprung up as a result.
 
Originally the series took place in international settings, such as [[race track]]s in [[Australia]], [[Europe]], and [[Africa]].<ref>{{cite web|url=http://www.gamespot.com/pc/driving/needforspeed2/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|title=Need for Speed II Review|last=Kaiafas|first=Tasos|date=May 14, 1997|publisher=[[GameSpot]]|access-date=August 9, 2008|archive-date=May 1, 2023|archive-url=https://web.archive.org/web/20230501213524/https://www.gamespot.com/reviews/need-for-speed-ii-review/1900-2543786/|url-status=live}}</ref> Beginning with ''Underground'', the series has taken place in fictional [[metropolitan area|metropolitan]] cities.<ref name="UG1">{{cite web|url=http://ps2.ign.com/articles/440/440657p3.html|title=Need for Speed Underground Review|last=Mirabella III|first=Fran|publisher=IGN|page=3|access-date=August 9, 2008|date=December 14, 2003|archive-date=December 10, 2008|archive-url=https://web.archive.org/web/20081210085555/http://ps2.ign.com/articles/440/440657p3.html|url-status=dead}}</ref> The first game featured [[traffic]] on "head to head" mode, while later games traffic can be toggled on and off, and starting with ''Underground'', traffic is a fixed obstacle.<ref name="UG1" /> Most of the recent ''Need for Speed'' games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Olympic, Bayview, Rockport, Palmont City, Tri-City Bay, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley, Palm City and Lakeshore City.
===''Need for Speed: High Stakes / Road Challenge'' (1999)===
[[Image:NFS High Stakes.jpg|thumb|PC version of ''Need for Speed: High Stakes / Road Challenge'']]
 
==Games==
''High Stakes'' (US title) and ''Road Challenge'' (European title) was released in the summer of 1999. It was widely criticised for being too similar to ''NFS III'', especially due to the fact that all of the tracks from ''NFS III'' were contained in ''NFS HS/RC'' (amongst others).
{{Main|List of Need for Speed video games{{!}}List of ''Need for Speed'' video games}}
 
{| class="wikitable sortable" style="width: 100%"
Nevertheless, ''High Stakes'' introduced several new types of gameplay: High Stakes, Getaway and Career. High Stakes is a racing mode in which the reward was the losing player's car. Getaway requires the player to outrun a pursuing police vehicle for a given time period. Career mode incorporates a monetary reward system that allowed a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments.
|+ Primary installments in the ''Need for Speed'' series
|-
! scope="col" style="width: 220px;" | Title
! scope="col" style="width: 20px;" | Year
! scope="col" style="width: 120px;" | PC
! scope="col" style="width: 260px;" | Consoles
! scope="col" style="width: 260px;" | Handheld
! scope="col" style="width: 50px;" style="width: 180px;" | Developer
! scope="col" style="width: 50px;" style="width: 430px;" | Notes
|-
| ''[[The Need for Speed]]''
| 1994
| [[MS-DOS]], [[Windows]] || [[3DO Interactive Multiplayer|3DO]], [[Sega Saturn|Saturn]], [[PlayStation (console)|PS]] || {{NA}}
| style="font-size: 80%" | [[Electronic Arts Canada]]
| style="font-size: 85%" | 3DO version was the first version to be released. Known in Japan as ''Over Drivin' '' and ''Over Drivin' DX''.
|-
| ''[[Need for Speed II]]''
| 1997
| Microsoft Windows|Windows || PS || {{NA}}
| style="font-size: 80%" | EA (Canada/[[EA Seattle|Seattle]])
| style="font-size: 85%" | Prototypes and showcars available. Known as ''Over Drivin' II'' in Japan.
|-
| ''[[Need for Speed III: Hot Pursuit]]''
| 1998
| Windows || PS || {{NA}}
| style="font-size: 80%" | EA (Canada/Seattle)
| style="font-size: 85%" | Known as ''Over Drivin' III: Hot Pursuit'' in Japan, and ''Need for Speed III: Poursuite Infernale'' in France.
|-
| ''[[Need for Speed: High Stakes]]''
| 1999
| Windows || PS || {{NA}}
| style="font-size: 80%" | EA (Canada/Seattle)
| style="font-size: 85%" | Known as ''Need for Speed: Road Challenge'' in most European countries and Brazil, ''Need for Speed: Conduite en état de liberté'' in France, ''Need for Speed: Brennender Asphalt'' in Germany, and ''Over Drivin' IV'' in Japan.
|-
| ''[[Need for Speed: Porsche Unleashed]]''
| 2000
| Windows || PS || [[Game Boy Advance|GBA]]
| style="font-size: 80%" | [[Eden Games]] (PS)<br />EA Canada (PC)<br />Pocketeers (GBA)
| style="font-size: 85%" | Known as ''Need for Speed: Porsche 2000'' in most European countries, Brazil, Australia and Asian markets, and as ''Need for Speed: Porsche'' in Germany and most of Latin America.
|-
| ''[[Need for Speed: Hot Pursuit 2]]''
| 2002
| Windows || [[GameCube|GC]], [[PlayStation 2|PS2]], [[Xbox]]
| {{NA}}
| style="font-size: 80%" | [[EA Black Box|Black Box]] (PS2) <br /> EA Seattle (GC, PC, Xbox)
| style="font-size: 85%" | Known as ''Need for Speed: Poursuite Infernale 2'' in France.
|-
| ''[[Need for Speed: Underground]]''
| 2003
| Windows || GC, PS2, Xbox
| GBA
| style="font-size: 80%" | EA Black Box
|
|-
| ''[[Need for Speed: Underground 2]]''
| 2004
| Windows || GC, PS2, Xbox
| GBA, [[Nintendo DS|DS]], [[PlayStation Portable|PSP]]
| style="font-size: 80%" | EA Black Box
| style="font-size: 85%" | PSP version was titled ''Need for Speed: Underground Rivals''.
|-
| ''[[Need for Speed: Most Wanted (2005 video game)|Need for Speed: Most Wanted]]''
| 2005
| Windows
| GC, PS2, Xbox, [[Xbox 360]]
| GBA, [[Mobile game|Mobile]], DS, PSP
| style="font-size: 80%" | EA Black Box
| style="font-size: 85%" | PSP version was titled ''Need for Speed: Most Wanted 5-1-0''.
|-
| ''[[Need for Speed: Carbon]]''
| 2006 || Windows, [[Mac OS X]]
| GC, PS2, Xbox, [[PlayStation 3|PS3]], [[Wii]], Xbox 360
| GBA, Mobile, DS, PSP
| style="font-size: 80%" | EA (Canada/Black Box)
| style="font-size: 85%" | PSP, DS and GBA versions were titled ''Need for Speed: Carbon Own the City''.
|-
| ''[[Need for Speed: ProStreet]]''
| 2007
| Windows || PS2, PS3, Wii, Xbox 360
| Mobile, DS, PSP
| style="font-size: 80%" | EA Black Box
|
|-
| ''[[Need for Speed: Undercover]]''
| 2008
| Windows || PS2, PS3, Wii, Xbox 360
| Mobile, DS, PSP, [[Windows Mobile]], [[iOS]]
| style="font-size: 80%" | EA Black Box (PS3, PC, Xbox 360)<br />[[Exient Entertainment]] (PS2, Wii)<br />[[Firebrand Games]] (DS)<br />[[Piranha Games]] (PSP)
|
|-
| ''[[Need for Speed: Shift]]''
| rowspan="2" | 2009
| Windows || PS3, Xbox 360
| PSP, Mobile, Windows Mobile, [[Android (operating system)|Android]], iOS
| style="font-size: 80%" | [[Slightly Mad Studios]] (PS3, PC, Xbox 360)<br />[[EA Bright Light]] (PSP)
|
|-
| ''[[Need for Speed: Nitro]]''
| {{NA}} || Wii || DS
| style="font-size: 80%" | [[Firebrand Games]]<br />[[EA Montreal]]
| style="font-size: 85%" | The DSiWare version was called ''Need for Speed: Nitro-X''.
|-
| ''[[Need for Speed: World]]''
| rowspan="2" | 2010
| Windows || {{NA}} || {{NA}}
| style="font-size: 80%" | [[EA Black Box]]
| style="font-size: 85%" | [[Free-to-play]] MMO racing game. Closed in 2015.
|-
| ''[[Need for Speed: Hot Pursuit (2010 video game)|Need for Speed: Hot Pursuit]]''
| Windows || PS3, [[PlayStation 4|PS4]], Wii, [[Nintendo Switch|Switch]], Xbox 360, [[Xbox One]] || Mobile, [[Windows Phone]], Android, iOS
| style="font-size: 80%" | [[Criterion Games]]<br />[[Exient Entertainment]] (Wii)
| style="font-size: 85%" | Revival of the ''Hot Pursuit'' name. Later was remastered in November 2020, prior to the 10th anniversary of this release (first remastered title in the franchise).
|-
| ''[[Shift 2: Unleashed]]''
| rowspan="2" | 2011
| Windows || PS3, Xbox 360 || iOS
| style="font-size: 80%" | Slightly Mad Studios
| style="font-size: 85%" | Also known as ''Need for Speed: Shift 2 - Unleashed''.
|-
| ''[[Need for Speed: The Run]]''
| Windows || PS3, Wii, Xbox 360 || Mobile, [[Nintendo 3DS|3DS]]
| style="font-size: 80%" | EA Black Box<br />Firebrand Games (3DS, Wii)
| style="font-size: 85%" |
|-
| ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]''
| 2012
| Windows || PS3, [[Wii U]], Xbox 360
| Mobile, [[PlayStation Vita|PS Vita]], Android, iOS
| style="font-size: 80%" | [[Criterion Games]]
| style="font-size: 85%" | The game is a revival of the original 2005 ''Most Wanted'' title. The Wii U version (released 2013) was titled ''Need for Speed: Most Wanted U''.
|-
| ''[[Need for Speed Rivals]]''
| 2013
| Windows
| PS3, PS4, Xbox 360, Xbox One
| {{NA}}
| style="font-size: 80%" | [[Ghost Games]]<br />[[Criterion Games]]
| style="font-size: 85%" | ''Need for Speed Rivals: Complete Edition'' was released on October 21, 2014 (including all DLC packs & pre-order bonuses).
|-
| ''[[Need for Speed: No Limits]]''
| rowspan="2" | 2015
| {{NA}} || {{NA}}
| Android, iOS
| style="font-size: 80%" | [[Firemonkeys Studios]]
|
|-
| ''[[Need for Speed (2015 video game)|Need for Speed]]''
| Windows || PS4, Xbox One || {{NA}}
| style="font-size: 80%" | [[Ghost Games]]
| style="font-size: 85%" | Series reboot. Requires consistent internet connectivity.
|-
| ''[[Need for Speed Payback]]''
| 2017
| Windows || PS4, Xbox One || {{NA}}
| style="font-size: 80%" | [[Ghost Games]]
|
|-
| ''[[Need for Speed Heat]]''
| 2019
| Windows || PS4, Xbox One || {{NA}}
| style="font-size: 80%" | [[Ghost Games]]
| style="font-size: 85%" | June 2020 update introduces [[cross-platform play]], the first EA game to include it.<ref>{{cite web|url=https://www.polygon.com/2020/6/8/21283914/need-for-speed-heat-cross-play-criterion-games|title=Need for Speed Heat gets cross-play, the first EA game to do so|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=June 8, 2020|access-date=June 9, 2020|archive-date=June 8, 2020|archive-url=https://web.archive.org/web/20200608201406/https://www.polygon.com/2020/6/8/21283914/need-for-speed-heat-cross-play-criterion-games|url-status=live}}</ref>
|-
| ''[[Need for Speed Unbound]]''
| 2022
| Windows || PS5, Xbox Series X/S || {{NA}}
| style="font-size: 80%" | [[Criterion Games]]<br />[[Codemasters]]
| style="font-size: 85%" |
|}
 
===Primary installments===
Another innovation was the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player was given the option to purchase repairs.
{{VG Series Reviews
| game1 = [[The Need for Speed]]
| mc1 = (PC) 83%<ref>{{cite web |url=https://www.gamerankings.com/pc/198974-road-and-track-presents-the-need-for-speed/index.html |title=''Road & Track Presents: The Need for Speed'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=May 21, 2019 |archive-url=https://web.archive.org/web/20190521125627/https://www.gamerankings.com/pc/198974-road-and-track-presents-the-need-for-speed/index.html |url-status=live }}</ref>{{efn|name=GRs|[[GameRankings]] score}}<br>(PS) 68%<ref>{{cite web |url=https://www.gamerankings.com/ps/572501-road-and-track-presents-the-need-for-speed/index.html |title=''Road & Track Presents: The Need for Speed'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=May 21, 2019 |archive-url=https://web.archive.org/web/20190521133204/https://www.gamerankings.com/ps/572501-road-and-track-presents-the-need-for-speed/index.html |url-status=live }}</ref>{{efn|name=GRs}}<br>(SAT) 95%<ref>{{cite web |url=https://www.gamerankings.com/saturn/573980-road-and-track-presents-the-need-for-speed/index.html |title=''Road & Track Presents: The Need for Speed'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=May 18, 2019 |archive-url=https://web.archive.org/web/20190518195737/https://www.gamerankings.com/saturn/573980-road-and-track-presents-the-need-for-speed/index.html |url-status=live }}</ref>{{efn|name=GRs}}
| game2 = [[Need for Speed II]]
| mc2 = (PC) 68%<ref>{{cite web |url=https://www.gamerankings.com/pc/198111-need-for-speed-ii/index.html |title=''Need for Speed II'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=March 3, 2016 |archive-url=https://web.archive.org/web/20160303200708/http://www.gamerankings.com/pc/198111-need-for-speed-ii/index.html |url-status=live }}</ref>{{efn|name=GRs}}<br>(PS) 71/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-ii/critic-reviews/?platform=playstation |title=''Need for Speed II'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331073146/https://www.metacritic.com/game/playstation/need-for-speed-ii |url-status=live }}</ref>
| game3 = [[Need for Speed III: Hot Pursuit]]
| mc3 = (PC) 84%<ref>{{cite web |url=https://www.gamerankings.com/pc/62643-need-for-speed-iii-hot-pursuit/index.html |title=''Need for Speed III: Hot Pursuit'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=June 24, 2016 |archive-url=https://web.archive.org/web/20160624032115/http://www.gamerankings.com/pc/62643-need-for-speed-iii-hot-pursuit/index.html |url-status=live }}</ref>{{efn|name=GRs}}<br>(PS) 88/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-iii-hot-pursuit/critic-reviews/?platform=playstation |title=''Need for Speed III: Hot Pursuit'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331120403/https://www.metacritic.com/game/playstation/need-for-speed-iii-hot-pursuit |url-status=live }}</ref>
| game4 = [[Need for Speed: High Stakes]]
| mc4 = (PS) 86/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-high-stakes/critic-reviews/?platform=playstation |title=''Need for Speed: High Stakes'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331080339/https://www.metacritic.com/game/playstation/need-for-speed-high-stakes |url-status=live }}</ref><br>(PC) 83%<ref>{{cite web |url=https://www.gamerankings.com/pc/176755-need-for-speed-high-stakes/index.html |title=''Need for Speed: High Stakes'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=May 21, 2019 |archive-url=https://web.archive.org/web/20190521133500/https://www.gamerankings.com/pc/176755-need-for-speed-high-stakes/index.html |url-status=live }}</ref>{{efn|name=GRs}}
| game5 = [[Need for Speed: Porsche Unleashed]]
| mc5 = (GBA) 62/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-porsche-unleashed/critic-reviews/?platform=game-boy-advance |title=''Need for Speed: Porsche Unleashed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 3, 2016 |archive-url=https://web.archive.org/web/20160303172600/http://www.metacritic.com/game/game-boy-advance/need-for-speed-porsche-unleashed |url-status=live }}</ref><br>(PC) 84%<ref>{{cite web |url=https://www.gamerankings.com/pc/250545-need-for-speed-porsche-unleashed/index.html |title=''Need for Speed: Porsche Unleashed'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=June 24, 2016 |archive-url=https://web.archive.org/web/20160624020824/http://www.gamerankings.com/pc/250545-need-for-speed-porsche-unleashed/index.html |url-status=live }}</ref>{{efn|name=GRs}}<br>(PS) 78/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-porsche-unleashed/critic-reviews/?platform=playstation |title=''Need for Speed: Porsche Unleashed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 23, 2016 |archive-url=https://web.archive.org/web/20160523205358/http://www.metacritic.com/game/playstation/need-for-speed-porsche-unleashed |url-status=live }}</ref>
| game6 = [[Motor City Online]]
| mc6 = (PC) 73/100<ref>{{cite web |url=https://www.metacritic.com/game/motor-city-online/critic-reviews/?platform=pc |title=''Motor City Online'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 28, 2019 |archive-url=https://web.archive.org/web/20190328123854/https://www.metacritic.com/game/pc/motor-city-online |url-status=live }}</ref>
| game7 = [[Need for Speed: Hot Pursuit 2]]
| mc7 = (GC) 68/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=gamecube |title=''Need for Speed: Hot Pursuit 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 13, 2020 |archive-url=https://web.archive.org/web/20201113133815/https://www.metacritic.com/game/gamecube/need-for-speed-hot-pursuit-2 |url-status=live }}</ref><br>(PC) 73/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=pc |title=''Need for Speed: Hot Pursuit 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115220209/https://www.metacritic.com/game/pc/need-for-speed-hot-pursuit-2 |url-status=live }}</ref><br>(PS2) 89/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=playstation-2 |title=''Need for Speed: Hot Pursuit 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115182841/https://www.metacritic.com/game/playstation-2/need-for-speed-hot-pursuit-2 |url-status=live }}</ref><br>(Xbox) 75/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=xbox |title=''Need for Speed: Hot Pursuit 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 24, 2020 |archive-url=https://web.archive.org/web/20201024114316/https://www.metacritic.com/game/xbox/need-for-speed-hot-pursuit-2 |url-status=live }}</ref>
| game8 = [[Need for Speed: Underground]]
| mc8 = (GBA) 77/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground/critic-reviews/?platform=game-boy-advance |title=''Need for Speed: Underground'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 4, 2016 |archive-url=https://web.archive.org/web/20160304110521/http://www.metacritic.com/game/game-boy-advance/need-for-speed-underground |url-status=live }}</ref><br>(GC) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground/critic-reviews/?platform=gamecube |title=''Need for Speed: Underground'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=December 12, 2016 |archive-url=https://web.archive.org/web/20161212235345/http://www.metacritic.com/game/gamecube/need-for-speed-underground |url-status=live }}</ref><br>(PC) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground/critic-reviews/?platform=pc |title=''Need for Speed: Underground'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=December 4, 2016 |archive-url=https://web.archive.org/web/20161204053744/http://www.metacritic.com/game/pc/need-for-speed-underground |url-status=live }}</ref><br>(PS2) 85/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground/critic-reviews/?platform=playstation-2 |title=''Need for Speed: Underground'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=December 22, 2016 |archive-url=https://web.archive.org/web/20161222201236/http://www.metacritic.com/game/playstation-2/need-for-speed-underground |url-status=live }}</ref><br>(Xbox) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground/critic-reviews/?platform=xbox |title=''Need for Speed: Underground'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 22, 2019 |archive-url=https://web.archive.org/web/20190522062437/https://www.metacritic.com/game/xbox/need-for-speed-underground |url-status=live }}</ref>
| game9 = [[Need for Speed: Underground 2]]
| mc9 = (GBA) 72/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-2/critic-reviews/?platform=game-boy-advance |title=''Need for Speed: Underground 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=December 30, 2018 |archive-url=https://web.archive.org/web/20181230071043/https://www.metacritic.com/game/game-boy-advance/need-for-speed-underground-2 |url-status=live }}</ref><br>(GC) 79%<ref>{{cite web |url=https://www.gamerankings.com/gamecube/920466-need-for-speed-underground-2/index.html |title=''Need for Speed: Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=May 9, 2019 |archive-date=May 2, 2018 |archive-url=https://web.archive.org/web/20180502225202/http://www.gamerankings.com/gamecube/920466-need-for-speed-underground-2/index.html |url-status=live }}</ref>{{efn|name=GRs}}<br>(NDS) 65/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-2/critic-reviews/?platform=ds |title=''Need for Speed: Underground 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 27, 2019 |archive-url=https://web.archive.org/web/20190227193525/https://www.metacritic.com/game/ds/need-for-speed-underground-2 |url-status=live }}</ref><br>(PC) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-2/critic-reviews/?platform=pc |title=''Need for Speed: Underground 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 15, 2022 |archive-url=https://web.archive.org/web/20220515073200/https://www.metacritic.com/game/pc/need-for-speed-underground-2 |url-status=live }}</ref><br>(PS2) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-2/critic-reviews/?platform=playstation-2 |title=''Need for Speed: Underground 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 26, 2019 |archive-url=https://web.archive.org/web/20190326094613/https://www.metacritic.com/game/playstation-2/need-for-speed-underground-2 |url-status=live }}</ref><br>(PSP) 74/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-rivals/critic-reviews/?platform=psp |title=''Need for Speed: Underground Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315144847/https://www.metacritic.com/game/psp/need-for-speed-underground-rivals |url-status=live }}</ref><br>(Xbox) 77/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-underground-2/critic-reviews/?platform=xbox |title=''Need for Speed: Underground 2'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 22, 2019 |archive-url=https://web.archive.org/web/20190522053026/https://www.metacritic.com/game/xbox/need-for-speed-underground-2 |url-status=live }}</ref>
| game10 = [[Need for Speed: Most Wanted (2005 video game)|Need for Speed: Most Wanted]] ''(2005)''
| mc10 = (GC) 80/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=gamecube |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 24, 2019 |archive-url=https://web.archive.org/web/20190224232805/https://www.metacritic.com/game/gamecube/need-for-speed-most-wanted |url-status=live }}</ref><br>(NDS) 45/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted-2005/critic-reviews/?platform=ds |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 3, 2016 |archive-url=https://web.archive.org/web/20160203205756/http://www.metacritic.com/game/ds/need-for-speed-most-wanted-2005 |url-status=live }}</ref><br>(PC) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted-2005/critic-reviews/?platform=pc |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 23, 2018 |archive-url=https://web.archive.org/web/20180223175757/http://www.metacritic.com/game/pc/need-for-speed-most-wanted-2005 |url-status=live }}</ref><br>(PS2) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=playstation-2 |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331133906/https://www.metacritic.com/game/playstation-2/need-for-speed-most-wanted |url-status=live }}</ref><br>(PSP) 72/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted-2005/critic-reviews/?platform=psp |title=''Need for Speed: Most Wanted 5-1-0'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315145237/https://www.metacritic.com/game/psp/need-for-speed-most-wanted-5-1-0 |url-status=live }}</ref><br>(Xbox) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=xbox |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 22, 2019 |archive-url=https://web.archive.org/web/20190522001734/https://www.metacritic.com/game/xbox/need-for-speed-most-wanted |url-status=live }}</ref><br>(X360) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted-2005/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Most Wanted'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 4, 2018 |archive-url=https://web.archive.org/web/20180204182434/http://www.metacritic.com/game/xbox-360/need-for-speed-most-wanted-2005 |url-status=live }}</ref>
| game11 = [[Need for Speed: Carbon]]
| mc11 = (GC) 75/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=gamecube |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 24, 2019 |archive-url=https://web.archive.org/web/20190224233832/https://www.metacritic.com/game/gamecube/need-for-speed-carbon |url-status=live }}</ref><br>(NDS) 70/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=ds |title=''Need for Speed: Carbon - Own The City'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 27, 2019 |archive-url=https://web.archive.org/web/20190227202731/https://www.metacritic.com/game/ds/need-for-speed-carbon-own-the-city |url-status=live }}</ref><br>(PC) 78/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=pc |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 11, 2019 |archive-url=https://web.archive.org/web/20190211191459/https://www.metacritic.com/game/pc/need-for-speed-carbon |url-status=live }}</ref><br>(PS2) 74/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=playstation-2 |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 14, 2019 |archive-url=https://web.archive.org/web/20190214171240/https://www.metacritic.com/game/playstation-2/need-for-speed-carbon |url-status=live }}</ref><br>(PS3) 75/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 4, 2019 |archive-url=https://web.archive.org/web/20190304135546/https://www.metacritic.com/game/playstation-3/need-for-speed-carbon |url-status=live }}</ref><br>(PSP) 73/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=psp |title=''Need for Speed: Carbon - Own The City'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315150212/https://www.metacritic.com/game/psp/need-for-speed-carbon-own-the-city |url-status=live }}</ref><br>(Wii) 67/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=wii |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216172121/https://www.metacritic.com/game/wii/need-for-speed-carbon |url-status=live }}</ref><br>(Xbox) 74/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=xbox |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 22, 2019 |archive-url=https://web.archive.org/web/20190522064034/https://www.metacritic.com/game/xbox/need-for-speed-carbon |url-status=live }}</ref><br>(X360) 77/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-carbon/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Carbon'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 6, 2019 |archive-url=https://web.archive.org/web/20190106235303/https://www.metacritic.com/game/xbox-360/need-for-speed-carbon |url-status=live }}</ref>
| game12 = [[Need for Speed: ProStreet]]
| mc12 = (NDS) 74/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=ds |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 27, 2019 |archive-url=https://web.archive.org/web/20190227193845/https://www.metacritic.com/game/ds/need-for-speed-prostreet |url-status=live }}</ref><br>(PC) 70/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=pc |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 28, 2019 |archive-url=https://web.archive.org/web/20190328132116/https://www.metacritic.com/game/pc/need-for-speed-prostreet |url-status=live }}</ref><br>(PS2) 62/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=playstation-2 |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 28, 2019 |archive-url=https://web.archive.org/web/20190328120210/https://www.metacritic.com/game/playstation-2/need-for-speed-prostreet |url-status=live }}</ref><br>(PS3) 73/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=playstation-3 |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 4, 2019 |archive-url=https://web.archive.org/web/20190304133620/https://www.metacritic.com/game/playstation-3/need-for-speed-prostreet |url-status=live }}</ref><br>(PSP) 57/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=psp |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315145340/https://www.metacritic.com/game/psp/need-for-speed-prostreet |url-status=live }}</ref><br>(Wii) 61/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=wii |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216173107/https://www.metacritic.com/game/wii/need-for-speed-prostreet |url-status=live }}</ref><br>(X360) 72/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-prostreet/critic-reviews/?platform=xbox-360 |title=''Need for Speed: ProStreet'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 6, 2019 |archive-url=https://web.archive.org/web/20190106232939/https://www.metacritic.com/game/xbox-360/need-for-speed-prostreet |url-status=live }}</ref>
| game13 = [[Need for Speed: Undercover]]
| mc13 = (NDS) 59/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=ds |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 27, 2019 |archive-url=https://web.archive.org/web/20190227194549/https://www.metacritic.com/game/ds/need-for-speed-undercover |url-status=live }}</ref><br>(PC) 65/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=pc |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=May 9, 2019 |archive-url=https://web.archive.org/web/20190509152621/https://www.metacritic.com/game/pc/need-for-speed-undercover |url-status=live }}</ref><br>(PS3) 59/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 4, 2019 |archive-url=https://web.archive.org/web/20190304133250/https://www.metacritic.com/game/playstation-3/need-for-speed-undercover |url-status=live }}</ref><br>(PSP) 52/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=psp |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315144648/https://www.metacritic.com/game/psp/need-for-speed-undercover |url-status=live }}</ref><br>(Wii) 54/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=wii |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216173606/https://www.metacritic.com/game/wii/need-for-speed-undercover |url-status=live }}</ref><br>(X360) 64/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Undercover'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=September 7, 2019 |archive-url=https://web.archive.org/web/20190907081453/https://www.metacritic.com/game/xbox-360/need-for-speed-undercover |url-status=live }}</ref>
| game14 = [[Need for Speed: Shift]]
| mc14 = (PC) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=pc |title=''Need for Speed: Shift'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 28, 2019 |archive-url=https://web.archive.org/web/20190328131816/https://www.metacritic.com/game/pc/need-for-speed-shift |url-status=live }}</ref><br>(PS3) 84/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Shift'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 27, 2019 |archive-url=https://web.archive.org/web/20190127011457/https://www.metacritic.com/game/playstation-3/need-for-speed-shift |url-status=live }}</ref><br>(PSP) 69/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=psp |title=''Need for Speed: Shift'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 15, 2019 |archive-url=https://web.archive.org/web/20190315145454/https://www.metacritic.com/game/psp/need-for-speed-shift |url-status=live }}</ref><br>(X360) 83/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Shift'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 28, 2019 |archive-url=https://web.archive.org/web/20190328115855/https://www.metacritic.com/game/xbox-360/need-for-speed-shift |url-status=live }}</ref>
| game15 = [[Need for Speed: Nitro]]
| mc15 = (NDS) 70/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-nitro/critic-reviews/?platform=ds |title=''Need for Speed: Nitro'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 27, 2019 |archive-url=https://web.archive.org/web/20190227195323/https://www.metacritic.com/game/ds/need-for-speed-nitro |url-status=live }}</ref><br>(Wii) 69/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-nitro/critic-reviews/?platform=wii |title=''Need for Speed: Nitro'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216170631/https://www.metacritic.com/game/wii/need-for-speed-nitro |url-status=live }}</ref>
| game16 = [[Need for Speed: World]]
| mc16 = (PC) 62/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-world/critic-reviews/?platform=pc |title=''Need for Speed: World'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 19, 2022 |archive-url=https://web.archive.org/web/20220219225043/https://www.metacritic.com/game/pc/need-for-speed-world |url-status=live }}</ref>
| game17 = [[Need for Speed: Hot Pursuit (2010 video game)|Need for Speed: Hot Pursuit]]
| mc17 = (PC) 86/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit/critic-reviews/?platform=pc |title=''Need for Speed: Hot Pursuit'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331055805/https://www.metacritic.com/game/pc/need-for-speed-hot-pursuit |url-status=live }}</ref><br>(PS3) 89/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Hot Pursuit'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 4, 2019 |archive-url=https://web.archive.org/web/20190304134705/https://www.metacritic.com/game/playstation-3/need-for-speed-hot-pursuit |url-status=live }}</ref><br>(Wii) 50/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit/critic-reviews/?platform=wii |title=''Need for Speed: Hot Pursuit'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216172236/https://www.metacritic.com/game/wii/need-for-speed-hot-pursuit |url-status=live }}</ref><br>(X360) 88/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-hot-pursuit/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Hot Pursuit'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 7, 2019 |archive-url=https://web.archive.org/web/20190107002144/https://www.metacritic.com/game/xbox-360/need-for-speed-hot-pursuit |url-status=live }}</ref>
| game18 = [[Shift 2: Unleashed]]
| mc18 = (PC) 84/100<ref>{{cite web |url=https://www.metacritic.com/game/shift-2-unleashed/critic-reviews/?platform=pc |title=''Shift 2: Unleashed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 6, 2019 |archive-url=https://web.archive.org/web/20191006040858/https://www.metacritic.com/game/pc/shift-2-unleashed |url-status=live }}</ref><br>(PS3) 81/100<ref>{{cite web |url=https://www.metacritic.com/game/shift-2-unleashed/critic-reviews/?platform=playstation-3 |title=''Shift 2: Unleashed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 1, 2018 |archive-url=https://web.archive.org/web/20181001170806/https://www.metacritic.com/game/playstation-3/shift-2-unleashed |url-status=live }}</ref><br>(X360) 82/100<ref>{{cite web |url=https://www.metacritic.com/game/shift-2-unleashed/critic-reviews/?platform=xbox-360 |title=''Shift 2: Unleashed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 6, 2019 |archive-url=https://web.archive.org/web/20191006040904/https://www.metacritic.com/game/xbox-360/shift-2-unleashed |url-status=live }}</ref>
| game19 = [[Need for Speed: The Run]]
| mc19 = (3DS) 65/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-the-run/critic-reviews/?platform=3ds |title=''Need for Speed: The Run'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 31, 2019 |archive-url=https://web.archive.org/web/20190131194349/https://www.metacritic.com/game/3ds/need-for-speed-the-run |url-status=live }}</ref><br>(PC) 69/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-the-run/critic-reviews/?platform=pc |title=''Need for Speed: The Run'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331114333/https://www.metacritic.com/game/pc/need-for-speed-the-run |url-status=live }}</ref><br>(PS3) 64/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-the-run/critic-reviews/?platform=playstation-3 |title=''Need for Speed: The Run'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=January 27, 2019 |archive-url=https://web.archive.org/web/20190127031224/https://www.metacritic.com/game/playstation-3/need-for-speed-the-run |url-status=live }}</ref><br>(Wii) 64/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-the-run/critic-reviews/?platform=wii |title=''Need for Speed: The Run'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 16, 2019 |archive-url=https://web.archive.org/web/20190216174106/https://www.metacritic.com/game/wii/need-for-speed-the-run |url-status=live }}</ref><br>(X360) 68/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-the-run/critic-reviews/?platform=xbox-360 |title=''Need for Speed: The Run'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331091523/https://www.metacritic.com/game/xbox-360/need-for-speed-the-run |url-status=live }}</ref>
| game20 = [[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]] ''(2012)''
| mc20 = (PC) 78/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=pc |title=''Need for Speed: Most Wanted - A Criterion Game'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=February 5, 2021 |archive-url=https://web.archive.org/web/20210205152924/https://www.metacritic.com/game/pc/need-for-speed-most-wanted---a-criterion-game |url-status=live }}</ref><br>(PS3) 84/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Most Wanted - A Criterion Game'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=July 12, 2018 |archive-url=https://web.archive.org/web/20180712170315/http://www.metacritic.com/game/playstation-3/need-for-speed-most-wanted---a-criterion-game |url-status=live }}</ref><br>(Vita) 79/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=playstation-vita |title=''Need for Speed: Most Wanted - A Criterion Game'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 9, 2021 |archive-url=https://web.archive.org/web/20210309211418/https://www.metacritic.com/game/playstation-vita/need-for-speed-most-wanted---a-criterion-game |url-status=live }}</ref><br>(WIIU) 86/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=wii-u |title=''Need for Speed: Most Wanted U'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=September 29, 2020 |archive-url=https://web.archive.org/web/20200929120440/https://www.metacritic.com/game/wii-u/need-for-speed-most-wanted-u |url-status=live }}</ref><br>(X360) 84/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-most-wanted/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Most Wanted - A Criterion Game'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111234128/https://www.metacritic.com/game/xbox-360/need-for-speed-most-wanted---a-criterion-game |url-status=live }}</ref>
| game21 = [[Need for Speed Rivals]]
| mc21 = (PC) 76/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-rivals/critic-reviews/?platform=pc |title=''Need for Speed: Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 2, 2013 |archive-url=https://web.archive.org/web/20131102033448/http://www.metacritic.com/game/pc/need-for-speed-rivals |url-status=live }}</ref><br>(PS3) 80/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-rivals/critic-reviews/?platform=playstation-3 |title=''Need for Speed: Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 12, 2013 |archive-url=https://web.archive.org/web/20131112081004/http://www.metacritic.com/game/playstation-3/need-for-speed-rivals |url-status=live }}</ref><br>(PS4) 80/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-rivals/critic-reviews/?platform=playstation-4 |title=''Need for Speed: Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 20, 2013 |archive-url=https://web.archive.org/web/20131120214536/http://www.metacritic.com/game/playstation-4/need-for-speed-rivals |url-status=live }}</ref><br>(X360) 76/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-rivals/critic-reviews/?platform=xbox-360 |title=''Need for Speed: Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 29, 2013 |archive-url=https://web.archive.org/web/20131029140847/http://www.metacritic.com/game/xbox-360/need-for-speed-rivals |url-status=live }}</ref><br>(XONE) 75/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-rivals/critic-reviews/?platform=xbox-one |title=''Need for Speed: Rivals'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 14, 2013 |archive-url=https://web.archive.org/web/20131114172317/http://www.metacritic.com/game/xbox-one/need-for-speed-rivals |url-status=live }}</ref>
| game22 = [[Need for Speed: No Limits]]
| mc22 = (iOS) 67/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-no-limits-2015/critic-reviews/?platform=ios-iphoneipad |title=''Need for Speed: No Limits'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=November 26, 2016 |archive-url=https://web.archive.org/web/20161126135624/http://www.metacritic.com/game/ios/need-for-speed-no-limits |url-status=live }}</ref>
| game23 = [[Need for Speed (2015 video game)|Need for Speed]]
| mc23 = (PC) 68/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed/critic-reviews/?platform=pc |title=''Need for Speed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331085338/https://www.metacritic.com/game/pc/need-for-speed |url-status=live }}</ref><br>(PS4) 66/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed/critic-reviews/?platform=playstation-4 |title=''Need for Speed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 7, 2019 |archive-url=https://web.archive.org/web/20190307033720/https://www.metacritic.com/game/playstation-4/need-for-speed |url-status=live }}</ref><br>(XONE) 65/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed/critic-reviews/?platform=xbox-one |title=''Need for Speed'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=December 26, 2018 |archive-url=https://web.archive.org/web/20181226071930/https://www.metacritic.com/game/xbox-one/need-for-speed |url-status=live }}</ref>
| game24 = [[Need for Speed Payback]]
| mc24 = (PC) 62/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-payback/critic-reviews/?platform=pc |title=''Need for Speed Payback'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=March 31, 2019 |archive-url=https://web.archive.org/web/20190331095855/https://www.metacritic.com/game/pc/need-for-speed-payback |url-status=live }}</ref><br>(PS4) 61/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-payback/critic-reviews/?platform=playstation-4 |title=''Need for Speed Payback'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=August 24, 2019 |archive-url=https://web.archive.org/web/20190824180932/https://www.metacritic.com/game/playstation-4/need-for-speed-payback |url-status=live }}</ref><br>(XONE) 61/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-payback/critic-reviews/?platform=xbox-one |title=''Need for Speed Payback'' Reviews |publisher=[[Metacritic]] |access-date=May 9, 2019 |archive-date=October 30, 2019 |archive-url=https://web.archive.org/web/20191030040709/https://www.metacritic.com/game/xbox-one/need-for-speed-payback |url-status=live }}</ref>
| game25 = [[Need for Speed Heat]]
| mc25 = (PC) 72/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-heat/critic-reviews/?platform=pc |title=''Need for Speed Heat'' Reviews |publisher=[[Metacritic]] |access-date=February 20, 2020 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105075841/https://www.metacritic.com/game/pc/need-for-speed-heat |url-status=live }}</ref><br>(PS4) 72/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-heat/critic-reviews/?platform=playstation-4 |title=''Need for Speed Heat'' Reviews |publisher=[[Metacritic]] |access-date=February 20, 2020 |archive-date=October 29, 2021 |archive-url=https://web.archive.org/web/20211029194348/https://www.metacritic.com/game/playstation-4/need-for-speed-heat |url-status=live }}</ref><br>(XONE) 74/100<ref>{{cite web |url=https://www.metacritic.com/game/need-for-speed-heat/critic-reviews/?platform=xbox-one |title=''Need for Speed Heat'' Reviews |publisher=[[Metacritic]] |access-date=February 20, 2020 |archive-date=December 14, 2021 |archive-url=https://web.archive.org/web/20211214020539/https://www.metacritic.com/game/xbox-one/need-for-speed-heat |url-status=live }}</ref>
| game26 = [[Need for Speed Unbound]]
| mc26 = (PC) 73/100<ref name="MCPC">{{Cite web |title=Need for Speed Unbound for PC Reviews |url=https://www.metacritic.com/game/need-for-speed-unbound/critic-reviews/?platform=pc |access-date=2022-12-06 |website=[[Metacritic]] |language=en |archive-date=December 14, 2022 |archive-url=https://web.archive.org/web/20221214040504/https://www.metacritic.com/game/pc/need-for-speed-unbound |url-status=live }}</ref><br>(PS5) 77/100<ref>{{cite web|url=https://www.metacritic.com/game/need-for-speed-unbound/?ref=hp/critic-reviews/?platform=playstation-5|title=''Need for Speed Unbound'' Reviews|publisher=[[Metacritic]]|access-date=December 2, 2022|archive-date=December 2, 2022|archive-url=https://web.archive.org/web/20221202213933/https://www.metacritic.com/game/playstation-5/need-for-speed-unbound?ref=hp|url-status=live}}</ref><br>(XSXS) 77/100<ref name="MCXSXS">{{Cite web |title=Need for Speed Unbound for Xbox Series X Reviews |url=https://www.metacritic.com/game/need-for-speed-unbound/critic-reviews/?platform=xbox-series-x |access-date=2022-12-06 |website=[[Metacritic]] |language=en |archive-date=December 12, 2022 |archive-url=https://web.archive.org/web/20221212061140/https://www.metacritic.com/game/xbox-series-x/need-for-speed-unbound |url-status=live }}</ref>
}}
 
====''The Need for Speed: [[Porsche]] Unleashed / [[Porsche]] 2000'' (20001994)====
{{Main|The Need for Speed{{!}}''The Need for Speed''}}
[[Image:NFS Porsche Unleashed.jpg|thumb|PC version of ''Need for Speed: Porsche Unleashed / Porsche 2000'']]
The original ''Need for Speed'' was released for [[3DO Interactive Multiplayer|3DO]] in 1994 with versions released for [[MS-DOS]] (1995), [[PlayStation (console)|PlayStation]], and [[Sega Saturn|Saturn]] (1996) following shortly afterwards. ''The Need for Speed'' and its ''Special Edition'' were the only games in the series to support DOS, with subsequent releases for the PC running only on Windows (excluding ''Need for Speed: Carbon'' which was also released on Mac OS X).
 
The first installment of ''The Need for Speed'' was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from ''[[Road & Track]]''. Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions. The game contained vehicle data with spoken commentary, several "magazine-style" images of each car, and short video clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series.
''Porsche Unleashed'' (US title) and ''Porsche 2000'' (European title) was different from the previous versions because it featured only [[Porsche]]s and featured a wealth of information regarding them. The cars handled more realistically than in any other ''NFS'' game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. ''Porsche Unleashed'' also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game was also the first ''NFS'' game that didn't have a split screen mode. In later years, it was released for [[Game Boy Advance]].
 
Another version called ''The Need for Speed: Special Edition'', was released only for the PC in 1996. It featured support for [[DirectX]] 2 and [[Internet protocol suite|TCP/IP networking]], two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade-style gaming that would dominate the series ever after.
In terms of game construction, it is most often hailed as ''Need For Speed'''s best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc. Many of the missions were considered to be really difficult; anyone who manages to finish Factory Driver can be called a great "computer" driver.
 
====''[[MotorNeed Cityfor Online]]Speed II'' (20011997)====
{{Main|Need for Speed II{{!}}''Need for Speed II''}}
[[Image:Motor City Online game.jpg|thumb|''Motor City Online'']]
''Need for Speed II'' (''NFS II'') featured some rare and exotic vehicles, including the [[Ford Indigo]] concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated. In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. ''Need for Speed II: Special Edition'' includes one extra track, extra cars, and support for [[Glide API|Glide]]. The PlayStation port of ''NFS II'' also took advantage of the [[NeGcon]] controller, and the [[Dual Analog Controller|Dual Analog]] and [[DualShock]] controllers as well.
Although officially bearing no ''Need for Speed'' prefix (while the working title of the game was known as ''Need for Speed: Motor City''), ''Motor City Online'', was an [[Massively multiplayer online game|MMOG]] variation of ''Need for Speed'' released by EA Games on October 2001, featuring mostly American [[coupé]]s and [[muscle car]]s from the 1930s to the 1970s. The game allowed players to pit each other in several modes of racing through the Internet, and were allowed customization of the player's driver, garage and vehicles. ''Motor City Online'' went offline in 2003.
 
====''Need for Speed III: Hot Pursuit 2'' (20021998)====
[[Image:NFS{{Main|Need Hotfor PursuitSpeed 2.jpg|thumb|PCIII: version ofHot Pursuit{{!}}''Need for Speed III: Hot Pursuit 2'']]}}
''Need for Speed III: Hot Pursuit'' added ''Hot Pursuit'' mode, where the player either attempted to outrun the police or be the cop, arresting speeders. ''NFS III'' took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, [[Mod (video gaming)|modding]] communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct3D hardware.
The debut ''Need for Speed'' title of [[EA Canada|Blackbox Software]] and the first ''Need For Speed'' for the [[History of video games (sixth generation era)|"next-generation" of consoles]], ''Hot Pursuit 2'' draws primarily from the gameplay and style of ''NFS III''; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. While well-received by the press, it lacked the realism and sheer depth of ''Porsche Unleashed''. Strangely, different versions of the game were produced for each system; the best version, according to the gaming press, was the [[PlayStation 2]] version, with the [[Xbox]], [[Nintendo GameCube|GameCube]] and PC versions generally considered inferior. (A different developer did those versions, and they were not ports of the PS2 version.)
 
====''Need for Speed: High Stakes'' (1999)====
Some of the cars included in the game are the [[Ferrari F50]], the [[McLaren F1]] and its [[McLaren F1#F1 LM|F1 LM]] variant, the [[Porsche Carrera GT]] concept car, the [[Lamborghini Murciélago]], and the [[Mercedes-Benz CLK-GTR]]. The game also allows players to chase down speeders as the police. ''Hot Pursuit 2'' is also the first ''Need for Speed'' to forego an original instrumental rock/techno soundtrack in favour of songs sung by licensed song artists under the [[soundtrack|EA Trax]] label. The game is also the first in the series to lack a in-car cockpit view.
{{Main|Need for Speed: High Stakes{{!}}''Need for Speed: High Stakes''}}
''High Stakes'', developed by EA Canada and EA Seattle, was released in 1999. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in ''Hot Pursuit'', was expanded with more options, allowing players to control police pursuits attempting to stop racers.
 
====''Need for Speed: Porsche Unleashed'' (2000)====
For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network(LAN)play.
{{Main|Need for Speed: Porsche Unleashed{{!}}''Need for Speed: Porsche Unleashed''}}
''Porsche Unleashed'' (North America and Latin America title), ''Porsche 2000'' (European and Australian title), or simply ''Porsche'' (in Germany) is different from the previous versions because it featured only [[Porsche]]s.
 
The vehicle handling in the PC version was said to be the most realistic in any ''NFS'' game, but the PSX (PS1) version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. ''Porsche Unleashed'' also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split-screen mode.
===''[[Need for Speed: Underground]]'' (2003)===
[[Image:NFS Underground (PC) screenshot.jpg|thumb|PC version of ''Need for Speed: Underground'']]
 
====''Need for Speed: Hot Pursuit 2'' (2002)====
A complete reimagining of the series' formula, ''Need for Speed: Underground'' offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races now take place in a city at night, and there are no police pursuits&mdash;characteristics that were reused in the sequel ''Need for Speed:Underground 2''. Instead of hundred-thousand dollar exotics, ''Underground'' featured vehicles associated with [[Import Scene|import tuner]] culture. This, plus the increasingly arcade-like controls, became points of controversy for ''NFS'' fans. Despite this, ''Underground'' was commercially very successful.
{{Main|Need for Speed: Hot Pursuit 2{{!}}''Need for Speed: Hot Pursuit 2''}}
''Need for Speed: Hot Pursuit 2'' was the debut NFS title from [[EA Canada|EA Black Box]], and the first ''NFS'' for the [[History of video game consoles (sixth generation)|sixth generation consoles]]. Different versions of the game were produced for each platform. The [[Xbox (console)|Xbox]], [[GameCube]], and [[Microsoft Windows]] versions were developed by EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.
 
''Hot Pursuit 2'' draws primarily from the gameplay and style of ''NFS III'', putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of ''NFS''; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in ''Need for Speed II''. For the multiplayer mode of the PC version, [[GameSpy]]'s internet matchmaking system was used in place of Local Area Network (LAN) play. ''Hot Pursuit 2'' was the first ''NFS'' game to use songs sung by licensed artists under the EA Trax label.
It is rumoured that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models at all.
 
====''Need for Speed: Underground'' (2003)====
While the PC version of the game featured Internet multiplayer, it strangely lacked LAN multiplayer capabilities. This limitation could be overcome with the use of third party utilities.
{{Main|Need for Speed: Underground{{!}}''Need for Speed: Underground''}}
''Need for Speed: Underground'' was developed by EA Black Box and released in 2003. On PC, this was the first ''NFS'' game to require Hardware Transform and Lighting in graphics cards. Most of the new elements in ''Underground'' became defining marks of later installments in the ''Need for Speed'' series.
 
''Underground'' shifted from semi-professional racing and isolated circuits to the [[street racing]] style of other [[Racing video game|arcade racing]] series: all circuits became part of a single map, Olympic City, except for drifts. ''Underground'' introduced two new play modes (Drag and Drift) and more tuning options than in the earlier ''[[Need for Speed: High Stakes|High Stakes]]''. ''Underground'' was also the first game in the series to feature a story, told via [[pre-rendering|pre-rendered]] videos. ''Underground'' features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and [[Nitrous oxide|nitrous]]. City street racing is the primary focus of the game. There are no police in ''Underground'' and ''Underground 2'', which drew criticism as police had been an important part of previous titles.
===''[[Need for Speed: Underground 2]]'' (2004)===
[[Image:Need for Speed Underground 2.PNG|thumb|''Need for Speed: Underground 2'']]
 
====''Need for Speed: Underground 2'' (2004)====
''Need For Speed: Underground 2'', the sequel to the commercial hit ''Need for Speed: Underground'', was released on [[November 15]], [[2004]]. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and [[Criterion Games]] collaboration ''[[Burnout 3: Takedown]]'', and completed versions of ''NFSU2'' also have a demo of ''Burnout 3'' in the game.
{{Main|Need for Speed: Underground 2{{!}}''Need for Speed: Underground 2''}}
''Need for Speed: Underground 2'', was developed by EA Black Box and released in 2004. A demo of the game was placed as a bonus in copies of the EA/[[Criterion Games|Criterion]] collaboration ''[[Burnout 3: Takedown]]''.
 
In ''Underground 2'', the story continuesmode continued, but there arewere new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well asand a new method of selecting races&mdash;just driving around the city (similar to ''[[Grand Theft Auto (series)|Grand Theft Auto]]'') and selecting race "beacons". Also included iswas an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to ''[[Tokyo Xtreme Racer]]''). ''Underground 2'' also introducesintroduced several [[Sport utility vehicle|SUV]]s, whichused couldto berace customizedagainst asother extensivelySUVs. asThe othermost significant change vs. the original ''Underground'' was the introduction of its open world (free roam) environments,<ref>{{Cite web|url=http://www.ign.com/articles/2004/11/13/need-for-speed-underground-2-5|title=Need for Speed Underground 2|last=Perry|first=Douglass C.|date=November 12, 2004|website=IGN|language=en-US|access-date=April 6, 2017|archive-date=January 27, 2022|archive-url=https://web.archive.org/web/20220127173717/https://www.ign.com/articles/2004/11/13/need-for-speed-underground-2-5|url-status=live}}</ref> setting the tone for numerous NFS games to come. This was also the publisher''s vehiclesmost marketed feature at launch. In addition, the game featured actresses/models [[Brooke Burke]] and used[[Kelly Brook]] as in-game characters to racehelp againstguide otherthe SUVplayer racersthrough the campaign.<ref>{{Cite news|url=https://www.gamespot.com/articles/brooke-burke-to-star-in-need-for-speed-underground-2/1100-6100830/|title=Brooke Burke to star in Need for Speed Underground 2|work=GameSpot|access-date=April 6, 2017|language=en|archive-date=April 6, 2017|archive-url=https://web.archive.org/web/20170406110056/https://www.gamespot.com/articles/brooke-burke-to-star-in-need-for-speed-underground-2/1100-6100830/|url-status=live}}</ref>
 
The customization features were significantly expanded on modifications that did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive [[product placement]] for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods.
The game wasn't as successful as ''Underground'', mainly due to some features that were in the game, but not expanded on, such as sound systems, which could be put in the trunk of cars, but served no purpose other than sheer flash (not unlike the body kits, spoilers, and carbon-fiber that is throughout the game, but does not alter the handling characteristics of the vehicles either). It also suffered from a debatable soundtrack.
 
===''Need for Speed: Underground Rivals'' (2005,was the first ''Need for Speed'' game released on the [[PlayStation Portable]])===. Different from ''Need for Speed: Underground 2'' as it had no free roam and the cars were very limited, it was released in 2005.
''Need for Speed Underground Rivals'' is a PSP game released on February, March and September 2005 for Japan, the United States and Europe, respectively. In addition to Japanese cars, ''NFSU Rivals'' features several American muscle cars, including those not featured in previous ''Need for Speed Underground'' games, such as the the [[Dodge Charger#1968-1970|1969 Dodge Charger]], the 1967 [[Ford Mustang]], and the 1997 [[Chevrolet Corvette#C5|Chevrolet Corvette C5]]. It is the top selling game for the [[PlayStation Portable|PSP]].
 
====''[[Need for Speed: Most Wanted]]'' (2005)====
[[Image{{Main|Need for Speed:NFS Most Wanted (PC)2005 screenshot.jpg|thumb|video game){{!}}''Need for Speed: Most Wanted'']] (2005 video game)}}
''Need for Speed: Most Wanted'' was developed by EA Black Box, released in 2005, and was one of the first games released for the [[Xbox 360]]. The [[PlayStation Portable]] port of ''Most Wanted'' is titled ''[[Need for Speed: Most Wanted (2005 video game)#Development and release|Need for Speed: Most Wanted 5-1-0]]''.
 
Police chases represent a significant body of the gameplay, and includes the [[open world|free-roaming]] aspect of ''Underground 2'', but with less extensive vehicle customization features. The story mode is a different style from ''Underground'', with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.
''Need for Speed: Most Wanted'' is the latest major incarnation of ''Need for Speed'', released on [[15 November]], [[2005]], and is one of the first games released for the [[Xbox 360]]. ''Most Wanted'' takes the series back to its roots, with police chases making up the body of the gameplay, and includes the ''Grand Theft Auto''-like free-roaming of ''Underground 2'', but with less extensive vehicle customization features than in the ''Underground'' series. Also, there is the "Black Edition", a special edition which features additional races and two bonus cars, a specially-tuned [[BMW E46|BMW E46]] ([[BMW M3|M3]]) GTR and a 1967 [[Chevrolet Camaro#1967|Chevrolet Camaro]].
 
A special ''Black Edition'' of ''Most Wanted'' was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes [[DVD]]. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while only the standard edition was available for GameCube, Nintendo DS, and Xbox 360.
==Controversy==
Concerns about the game's possible encouragement of speeding and evading legal authority surfaced when a copy of ''Need for Speed'' was found in one of two street racing [[Mercedes-Benz|Mercedes]] cars in [[Toronto]] in [[January 26]], [[2006]]; the street racer was involved in an accident which resulted in a taxi-driver's death. [http://www.thestar.com/NASApp/cs/ContentServer?pagename=thestar/Layout/Article_Type1&c=Article&cid=1138229413532&call_pageid=968350130169&col=969483202845]
 
''Most Wanted'' had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects, and general gameplay. With 16 million copies sold worldwide, ''Most Wanted'' is the best-selling game in the franchise.<ref>{{cite web|last1=Totu|first1=Florian|title=100 million Need for Speed Games Have Been Sold to This Day|url=http://news.softpedia.com/news/100-million-Need-for-Speed-Games-Have-Been-Sold-to-This-Day-125015.shtml|website=[[Softpedia]]|publisher=SoftNews NET SRL|access-date=August 22, 2015|archive-url=https://web.archive.org/web/20120402024311/http://news.softpedia.com/news/100-million-Need-for-Speed-Games-Have-Been-Sold-to-This-Day-125015.shtml|archive-date=April 2, 2012|date=October 22, 2009|url-status=live}}</ref> A game, also named ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'', was released in 2012 with British developer [[Criterion Games]] responsible for the development.
It should be noted, however, that celebrity-endorsed advisories have been included in opening cutscenes of ''Need for Speed'' titles since ''Need for Speed: Underground'', stressing that players should only race within the games, as well as advising gamers to drive responsibly in real-life. This indicates that there was some recent effort in part of the games' developer to ensure that the players were informed on the dangers of imitating reckless driving.
 
====''Need for Speed: Carbon'' (2006)====
==External links==
{{Main|Need for Speed: Carbon{{!}}''Need for Speed: Carbon''}}
* [http://www.needforspeed.com/ Official ''NFS'' website]
''Need for Speed: Carbon'' was developed by EA Black Box in 2006. It was the first ''NFS'' game for the [[PlayStation 3]] and the [[Wii]] and the last ''NFS'' game for the [[GameCube]], the [[Game Boy Advance]], and the [[Xbox (console)|Xbox]]. ''Carbon's'' handheld port is known as ''[[Need for Speed: Carbon|Need for Speed: Carbon – Own the City]]''. The Wii port lacked online but made full use of the [[Wii Remote]] and Nunchuk.
* [http://www.3dgamers.com/dlselect/games/needforspeed9/nfsmwdemo.exe.html ''Most Wanted'' PC demo]
* [http://need-for-speed-most-wanted.blogspot.com ''Need For Speed Most Wanted'' blog]
* The [http://www.mobygames.com/game_group/sheet/gameGroupId,93/ ''Need for Speed'' series] at [[MobyGames]]
* [http://dmoz.org/Games/Video_Games/Driving_and_Racing/Simulations/Need_for_Speed_Series/ The ''NFS'' series at ODP]
* [http://www.tweakguides.com/NFSMW_1.html "''Need for Speed: Most Wanted'' Tweak Guide" at TweakGuides.com]
* [[Wine (software)|Wine]] Application Database on [http://appdb.winehq.org/appview.php?versionId=2693 ''Need for Speed II'']
*[http://www.simracingportugal.net/ SimRacingPortugal] - Portuguese SimRacers Community
 
''NFS: Carbon'' continued the story from ''[[Need for Speed: Most Wanted (2005 video game)|Most Wanted]]'', but the game has far less emphasis on the police. ''Carbon'' saw the return of nighttime-only racing, with a selection of cars similar to that of ''Most Wanted''. ''Carbon'' introduced a new feature wherein the player is allowed to form a "[[crew]]" that aids the player in races. Drift events returned to the series in ''Carbon''. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.
=== Fan sites ===
 
<!--Note: The listed fan sites must cover relevant information or resources about the series or many of its games. Those that fail to meet this requirement will be removed; those sufficiently covering a specific title are to be placed in the articles that cover the game instead, if there is one.-->
The Collector's Edition features three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game.
* [http://www.nfsplanet.com/ NFS-Planet]
 
* [http://www.nfsg.net/ NFSGarage]
====''Need for Speed: ProStreet'' (2007)====
* [http://www.nfsplanet.cz/ NFSplanet.cz]
{{Main|Need for Speed: ProStreet{{!}}''Need for Speed: ProStreet''}}
* [http://nfsu2.bonusweb.cz/ Czech ''NFSU2'' Center]
[[File:Auto Moto Show 2008 - Seat Leon Cupra Pro Street.jpg|thumb|Promotion of ''[[Need for Speed: ProStreet]]'' at Auto Moto Show 2008.]]
* [http://www.nfs-fr.com/ French ''NFS'' site]
''Need for Speed: ProStreet'', developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to [[Racing video game|realistic racing]], modeling, and burnouts.<ref name="NFS11 News1">{{cite web |url=http://www.nfsplanet.com/en/news/3774 |title=NFS 11: New Infos! |date=December 30, 2006 |publisher=NFS-Planet |access-date=February 9, 2007 |archive-date=January 29, 2013 |archive-url=https://archive.today/20130129215241/http://www.nfsplanet.com/en/news/3774 |url-status=live }}</ref><ref name="NFS11 News2">{{cite web |url=http://www.nfsplanet.com/en/news/3813 |title=NFS 11: New rumors |date=February 11, 2007 |publisher=NFS-Planet |access-date=February 11, 2007 |archive-date=January 4, 2013 |archive-url=https://archive.today/20130104065259/http://www.nfsplanet.com/en/news/3813 |url-status=live }}</ref> The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.
* [http://www.playstation-racing.co.uk/ Playstation-Racing]
 
* [http://www.nfscars.net/ NFSCars]
====''Need for Speed: Undercover'' (2008)====
* [http://www.nd4spdworld.com/ ND4SPDWorld]
[[File:Igromir 2008 (3012936938).jpg|thumb|Promotion of ''[[Need for Speed: Undercover]]'' at [[IgroMir]] 2008]]
* [http://www.egeszsegpart.hu/fmp/nfs/ FMP-NFS ''- Hungarian site'']
{{Main|Need for Speed: Undercover{{!}}''Need for Speed: Undercover''}}
* [http://www.needforspeedmusic.blogspot.com Need for Speed Music: Techno/Ambient]
''Need for Speed: Undercover'', developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.<ref name="Riccitiello">{{cite web |url=http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio |title=Riccitiello: We were torturing Vancouver studio |date=June 18, 2008 |author=Mark Androvich |publisher=Gamesindustry.biz |access-date=June 18, 2008 |archive-date=December 4, 2012 |archive-url=https://archive.today/20121204235217/http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio |url-status=live }}</ref> EA ported ''Undercover'' to various mobile devices. It was the last ''Need for Speed'' game for [[PlayStation 2]]. EA Games president Frank Gibeau stated that since sales of ''ProStreet'' did not live up to EA's projections, the franchise would go back to its "roots". However, the game received lower scores on aggregate than ''ProStreet''.
* [http://www.nfscheats.com Need For Speed Cheats - Cheats / News / Forums]
 
* [http://www.hollandmodifieds.com Holland Modifieds NFS:HP and HS concept cars]
The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that feature the actress [[Maggie Q]], the game also featured a damage system where parts could break off after a crash.
 
The ''Collector's Edition'' for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.
 
====''Need for Speed: Shift'' (2009)====
{{Main|Need for Speed: Shift{{!}}''Need for Speed: Shift''}}
''Need for Speed: Shift'', developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. ''NFS: Shift'' focused on racing simulation rather than the arcade racing of previous titles.
 
''NFS: Shift'' received better reviews than the prior three games in the series. The ''Special Edition'' contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable content were released for the game.
 
====''Need for Speed: Nitro'' (2009)====
{{Main|Need for Speed: Nitro{{!}}''Need for Speed: Nitro''}}
''Need for Speed: Nitro'' is the first ''NFS'' game made exclusively for [[Nintendo DS]] and [[Wii]], featuring arcade-style gameplay and targeting a casual audience, released in 2009. ''Need for Speed: Nitro'' was also available as a social multiplayer game on Facebook.<ref>{{cite web|url=http://nitro.needforspeed.com/us/product-details |archive-url=https://web.archive.org/web/20090618120820/http://nitro.needforspeed.com/us/product-details |url-status=dead |archive-date=June 18, 2009 |title=Need for Speed: Nitro Details}}</ref>
 
''Need for Speed: Nitro-X'' (2010) is a newer installment for use with the [[Nintendo DSi|DSi]]/[[Nintendo DSi XL|XL]] and the [[Nintendo 3DS|3DS]] system. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables. The game was released as a digital download only, released in 2010.<!-- The game is still available via the Nintendo 3DS eShop. -->
 
====''Need for Speed: World'' (2010)====
{{Main|Need for Speed: World{{!}}''Need for Speed: World''}}
[[File:E3 2010 . . (4704924835).jpg|thumb|Promotion of ''Need for Speed: World'' at [[E3 2010]].]]
''Need for Speed: World'' was a [[free-to-play]] [[Massively multiplayer online racing game|MMO racing game]] for [[Microsoft Windows|Windows]]-based [[Personal computer|PCs]]. It took on the gameplay style of ''Most Wanted'' and ''Carbon'', focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. ''World'' incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of ''Most Wanted'' and ''Carbon'' respectively, into its map design. ''World'' was originally scheduled for an Asian release in the summer of 2009, but the game was not released at that time and it was released worldwide in 2010.<ref name="nfs-blog-timeline">{{cite web|url=http://needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/487668 |archive-url=https://web.archive.org/web/20091025035206/http://needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/487668 |url-status=dead |archive-date=October 25, 2009 |title=A brief history of speed |author=Kirk Pedersen |date=October 22, 2009 |publisher=[[Electronic Arts]] |access-date=October 25, 2009}}</ref><ref name="EG1">{{cite web|url=http://www.eurogamer.net/articles/revamped-nfs-series-launches-this-year|title=Revamped NFS series launches this year|author=Rob Purchese|publisher=[[Eurogamer]]|date=January 30, 2009|access-date=January 30, 2009|archive-date=November 21, 2011|archive-url=https://web.archive.org/web/20111121184542/http://www.eurogamer.net/articles/revamped-nfs-series-launches-this-year|url-status=live}}</ref> The game was in public beta-testing limited to residents of Taiwan in October 2009
 
''Need for Speed World'' closed its servers in July 2015. They soon after removed the ability to create new accounts for the game and began winding down their support for it. Leading up to closure, there were several "end of the world" promotions and in-game events held.<ref>{{cite web|url=https://world.needforspeed.com/news/article/52361?sourceid=nfsw7009&lang=en&newsLang=en&locale=en_US |archive-url=https://web.archive.org/web/20150418205609/http://world.needforspeed.com/news/article/52361?sourceid=nfsw7009&lang=en&newsLang=en&locale=en_US |url-status=dead |archive-date=April 18, 2015 |title=The Race is Coming to an end |date=April 15, 2015 |access-date=April 15, 2015}}</ref>
 
====''Need for Speed: Hot Pursuit'' (2010)====
{{Main|Need for Speed: Hot Pursuit (2010 video game){{!}}''Need for Speed: Hot Pursuit'' (2010 video game)}}
[[File:GamesCom 2010 (4905751064).jpg|thumb|Promotion of ''[[Need for Speed: Hot Pursuit (2010 video game)|Need for Speed: Hot Pursuit]]'' at [[Gamescom]] 2010.]]
''Need for Speed: Hot Pursuit'' was developed by British games developer Criterion Games and published by Electronic Arts in 2010.<ref name="Joystiq">{{cite web |url=http://www.joystiq.com/2010/06/14/need-for-speed-hot-pursuit-races-to-retail-november-16/ |title=Need for Speed: Hot Pursuit races to retail November 16 |author=David Hinkle |date=June 14, 2010 |publisher=Joystiq |access-date=June 14, 2010 |archive-date=June 17, 2010 |archive-url=https://web.archive.org/web/20100617040527/http://www.joystiq.com/2010/06/14/need-for-speed-hot-pursuit-races-to-retail-november-16/ |url-status=live }}</ref> It focuses on racing and police chases rather than car customization. The game won many awards at the E3 2010, including "Best Racing Game", becoming the first game in the ''NFS'' series since the original ''Hot Pursuit'' to win an [[Electronic Entertainment Expo|E3]] award.
 
There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.<ref name="interview1">{{cite web|url=http://www.needforspeed.com/post/nfsron-talks-hp-creative-director |archive-url=https://web.archive.org/web/20100624100853/http://www.needforspeed.com/post/nfsron-talks-hp-creative-director |url-status=dead |archive-date=June 24, 2010 |title=NFSRon Talks to HP Creative Director |author=NFSKirk |date=June 22, 2010 |publisher=[[Electronic Arts]] |access-date=June 24, 2010}}</ref> Unlike previous ''NFS'' titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the "free roam" feature lets you explore. ''Hot Pursuit'' allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features [[Facebook]]-like speedwalls where players can post their comments and photos while in the game. ''Hot Pursuit'' has received some of the best reviews of the series.
 
The ''Limited Edition'' gives players exclusive access to the [[Alfa Romeo 8C Competizione]] and Ford [[Shelby GT500]]. Various downloadable content was released for the game.
 
A remastered version of the game, ''Need for Speed: Hot Pursuit Remastered'', was released in November 2020 for [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], and Microsoft Windows.<ref name="polygon-nfshpr">{{cite web|last1=Good|first1=Owen S.|title=Need for Speed: Hot Pursuit Remastered launches with cross-play next month|url=https://www.polygon.com/2020/10/5/21502305/need-for-speed-hot-pursuit-remastered-release-date-ps4-xbox-one-nintendo-switch-pc-criterion-stellar|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=2020-10-06|date=2020-10-05|df=dmy-all|archive-date=October 5, 2020|archive-url=https://web.archive.org/web/20201005210114/https://www.polygon.com/2020/10/5/21502305/need-for-speed-hot-pursuit-remastered-release-date-ps4-xbox-one-nintendo-switch-pc-criterion-stellar|url-status=live}}</ref> It features cross-platform multiplayer, enhanced visuals, quality-of-life improvements, all main DLC from the PlayStation 3 and Xbox 360 versions, the return of Autolog, and 4K support for PlayStation 4 Pro, Xbox One X, and Windows.<ref name="polygon-nfshpr"/>
 
====''Shift 2: Unleashed'' (2011)====
{{Main|Shift 2: Unleashed}}
The sequel to ''[[Need for Speed: Shift]]'', ''Shift 2: Unleashed'' was developed by [[Slightly Mad Studios]], and released in 2011. ''Shift 2'' includes the [[Autolog]] feature introduced in ''[[Need for Speed: Hot Pursuit (2010 video game)|Hot Pursuit]]''.<ref name="shift2-announcement">{{cite press release |title=EA's Engine Roar with Shift 2 Unleashed |url=http://www.ea.com/news/ea-engine-roar-with-shift-2-unleashed |publisher=[[Electronic Arts]] |date=November 16, 2010 |access-date=November 16, 2010 |archive-date=November 19, 2010 |archive-url=https://web.archive.org/web/20101119090759/http://www.ea.com/news/ea-engine-roar-with-shift-2-unleashed |url-status=live }}</ref> It also includes features such as night racing, an in-helmet camera, and a more in-depth career mode. ''Shift 2'' features more than 140 vehicles available for racing and tuning, a smaller number compared with other racing games such as ''[[Forza Motorsport 3]]'' and ''[[Gran Turismo 5]]''. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits.
 
The ''Limited Edition'' features three unlocked cars, and an additional 37 career race events.<ref>{{cite web|url=http://www.needforspeed.com/post/pre-order-limited-edition-shift-2-unleashed-get-cool-stuff-game |archive-url=https://web.archive.org/web/20110427162931/http://www.needforspeed.com/post/pre-order-limited-edition-shift-2-unleashed-get-cool-stuff-game |url-status=dead |archive-date=April 27, 2011 |title=Pre-Order the Limited Edition of SHIFT 2 Unleashed, get cool stuff in-game |publisher=Need for Speed |date=March 23, 2011 |access-date=November 17, 2012}}</ref> Two downloadable contents were released for ''Shift 2''.
 
====''Need for Speed: The Run'' (2011)====
{{Main|Need for Speed: The Run{{!}}''Need for Speed: The Run''}}
[[File:NFS The Run girl at Igromir 2011 (6220185888).jpg|thumb|Promotion of ''[[Need for Speed: The Run]]'' at IgroMir 2011.]]
''Need for Speed: The Run'' was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York.
 
The game featured [[quick time event]]s with the player, for the first time in ''NFS'' history, exiting their car and traveling on foot. ''The Run'' was powered by [[EA Digital Illusions CE|DICE]]'s [[Frostbite (game engine)|Frostbite 2]] [[Game engine|engine]], making the game the first non-shooter and one of the first console titles to use the engine. Additionally, the ''NFS'' [[Autolog]] was also used in the game.
 
''The Run'' employs a large range of real-world vehicles, which can be altered with visual upgrades. An XP (Experience points) system is used for unlocking cars and events. The ''Limited Edition'' features three exclusive cars and five exclusive challenges with bonus rewards and achievements.
 
====''Need for Speed: Most Wanted'' (2012)====
{{Main|Need for Speed: Most Wanted (2012 video game){{!}}''Need for Speed: Most Wanted'' (2012 video game)}}
[[File:NFS Most Wanted @ Gamescom 2012 (7787902458).jpg|thumb|Promotion of ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'' at Gamescom 2012.]]
''Need for Speed: Most Wanted'' was developed by British games developer Criterion Games, and released in 2012. The game picked up on the ''[[Need for Speed: Most Wanted (2005 video game)|Most Wanted]]'' IP, as opposed to the ''[[Need for Speed: Hot Pursuit (2010 video game)|Hot Pursuit]]'' extension.<ref>{{cite web |last=Crossley |first=Rob |url=http://www.computerandvideogames.com/350592/ea-confirms-next-criterion-game-need-for-speed/ |title=News: EA confirms next Criterion game: Need for Speed |publisher=ComputerAndVideoGames.com |date=June 1, 2012 |access-date=June 26, 2012 |archive-date=July 5, 2012 |archive-url=https://web.archive.org/web/20120705215724/http://www.computerandvideogames.com/350592/ea-confirms-next-criterion-game-need-for-speed/ |url-status=live }}</ref> This was the first game made subsequent to Criterion Games taking over the ''NFS'' series from Black Box.
 
It features open-world racing, and most of the cars in the game are available from the start, hidden in different locations.<ref>{{cite web |last=Robinson |first=Martin |url=http://www.eurogamer.net/articles/2012-08-14-cloudcompete-ties-together-need-for-speed-most-wanteds-different-platforms |title=Cloudcompete ties together Need for Speed: Most Wanted's different platforms |publisher=Eurogamer.net |date=August 2, 2012 |access-date=August 16, 2012 |archive-date=January 12, 2013 |archive-url=https://archive.today/20130112201650/http://www.eurogamer.net/articles/2012-08-14-cloudcompete-ties-together-need-for-speed-most-wanteds-different-platforms |url-status=live }}</ref> It also features a blacklist of 10 instead of 15, and there is no story or visual customization for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.<ref>{{cite web |url=http://www.vg247.com/2012/06/29/latest-pwnd-episode-shows-unseen-footage-of-need-for-speed-most-wanted/ |title=Latest PWND episode shows unseen footage of Need for Speed: Most Wanted |publisher=VG247 |date=April 13, 2012 |access-date=June 29, 2012 |archive-date=January 5, 2013 |archive-url=https://archive.today/20130105103128/http://www.vg247.com/2012/06/29/latest-pwnd-episode-shows-unseen-footage-of-need-for-speed-most-wanted/ |url-status=live }}</ref> Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards.
 
====''Need for Speed Rivals'' (2013)====
{{Main|Need for Speed Rivals{{!}}''Need for Speed Rivals''}}
 
''Need for Speed: Rivals'' was developed by [[Ghost Games]] (formerly EA Gothenburg) in association with Criterion Games, and was released in 2013 for the [[PlayStation 4]],<ref name="releasedates">{{cite web |last=Tach |first=Dave |date=November 4, 2013 |url=http://www.polygon.com/2013/11/4/5065188/need-for-speed-rivals-bumped-up-to-nov-15-release-for-ps4-launch |title=Need for Speed Rivals bumped up to Nov. 15 release for PS4 launch |publisher=[[Polygon (website)|Polygon]] |access-date=November 4, 2013 |archive-date=November 17, 2013 |archive-url=https://archive.today/20131117054458/http://www.polygon.com/2013/11/4/5065188/need-for-speed-rivals-bumped-up-to-nov-15-release-for-ps4-launch |url-status=live }}</ref> Microsoft Windows, PlayStation 3, Xbox 360,<ref name="releasedates"/> and [[Xbox One]].<ref name="releasedates"/> It runs on [[EA Digital Illusions CE|DICE]]'s [[Frostbite (game engine)|Frostbite 3]] Engine. It has the same basic concept as ''Need for Speed: Hot Pursuit'', but with new features like the AllDrive system, and several pursuit techs.
 
====''Need for Speed: No Limits'' (2015)====
{{Main|Need for Speed: No Limits{{!}}''Need for Speed: No Limits''}}
[[File:Need for Speed No Limits logo.png|thumb|Need For Speed: No Limits Logo]]
''Need for Speed: No Limits'' was released in 2015 for [[iOS]] and [[Android (operating system)|Android]], and a mobile installment in the ''Need for Speed'' video game series, developed by [[Firemonkeys Studios]] and published by Electronic Arts. It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various ''Need for Speed'' games.
 
====''Need for Speed'' (2015)====
{{Main|Need for Speed (2015 video game)}}
 
A full reboot of the franchise developed by Ghost Games, the game was released in 2015 for PlayStation 4 and [[Xbox One]], with a release for Microsoft Windows via [[Origin (service)|Origin]] in 2016.
 
Set in Ventura Bay, the game has five different gameplay styles in which points are collected in order to progress through five overlapping storylines, in addition having a redesigned 'Wrap Editor' and body car modifications.
 
The PC version was released in 2016 via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, unique identifying stickers, VIP icons, and a lifetime discount on all items using the in-game currency.<ref>{{cite web | url=http://neurogadget.com/2015/09/15/need-for-speed-2015-to-be-released-pc-xbox-one-and-ps4-which-one-is-delayed/15536 | title=Need For Speed (2015) To Be Released PC, Xbox One and PS4 – Which One Is Delayed? | work=Neurogadget | first=Costea | last=Lestoc | date=September 15, 2015 | access-date=November 13, 2015 | archive-date=November 17, 2015 | archive-url=https://web.archive.org/web/20151117020827/http://neurogadget.com/2015/09/15/need-for-speed-2015-to-be-released-pc-xbox-one-and-ps4-which-one-is-delayed/15536 | url-status=dead }}</ref>
 
====''Need for Speed Payback'' (2017)====
{{Main|Need for Speed Payback{{!}}''Need for Speed Payback''}}
 
EA and Ghost Games released ''[[Need for Speed Payback]]'' in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. The game has an offline single-player mode unlike the [[Need for Speed (2015 video game)|previous title]].<ref>{{cite web|url=https://www.needforspeed.com/en_AU/news/nfs-2017-paying-it-back|title=NEED FOR SPEED 2017: PAYING IT BACK|date=May 9, 2017|access-date=May 12, 2017|work=Ghost Games blog}}{{Dead link|date=March 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> ''Payback'' is set in Fortune Valley. The game is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off action movie-like sequences, in addition having a 24-hour day-night cycle.
 
====''Need for Speed Heat'' (2019)====
{{Main|Need for Speed Heat{{!}}''Need for Speed Heat''}}
[[File:Need for Speed Heat Car (48605687961).jpg|thumb|188x188px|NFS Heat booth at Gamescom]]
''[[Need for Speed Heat]]'' was released in 2019 for Microsoft Windows, PlayStation 4 and Xbox One.<ref>{{cite web|url=https://www.ign.com/articles/2019/02/05/ea-working-on-new-need-for-speed-plants-vs-zombies-games|title=EA WORKING ON NEW NEED FOR SPEED, PLANTS VS. ZOMBIES GAMES|first=Brian|last=Barnett|work=[[IGN]]|date=February 5, 2019|access-date=March 19, 2019|archive-date=April 25, 2019|archive-url=https://web.archive.org/web/20190425074942/https://www.ign.com/articles/2019/02/05/ea-working-on-new-need-for-speed-plants-vs-zombies-games|url-status=live}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/new-need-for-speed-coming-soon-ea-confirms/1100-6468787/|title=New Need For Speed Coming Soon, EA Confirms|first=Oscar|last=Dayus|work=[[GameSpot]]|date=July 31, 2019|access-date=August 5, 2019|archive-date=August 5, 2019|archive-url=https://web.archive.org/web/20190805035047/https://www.gamespot.com/articles/new-need-for-speed-coming-soon-ea-confirms/1100-6468787/|url-status=live}}</ref><ref>{{cite web|url=https://au.ign.com/articles/2019/08/14/need-for-speed-heat-announced-for-november-release|title=Need For Speed Heat Announced For November Release|first=Alysia|last=Judge|work=[[IGN.com]]|date=14 August 2019|access-date=14 August 2019|archive-date=September 15, 2019|archive-url=https://web.archive.org/web/20190915101728/https://au.ign.com/articles/2019/08/14/need-for-speed-heat-announced-for-november-release|url-status=live}}</ref> The game is set in Palm City. Unlike the previous title, which featured a full day-night cycle, the time of day can be switched when needed between a day and night period, with each period offering different races and payouts. ''Heat'' is similar to other titles and features a "Heat" system in which players earn rep when participating in police pursuits, with greater amounts offered during night than in the day. This was the last title released by Ghost Games before its dissolvement in 2020, after which Criterion took full creative oversight of the franchise.
 
====''Need for Speed Unbound'' (2022)====
{{Main|Need for Speed Unbound{{!}}''Need for Speed Unbound''}}
Revealed by [[Electronic Arts|EA]] in October 2022, ''[[Need for Speed Unbound]]'' is developed by [[Criterion Games|Criterion]] with assistance from [[Codemasters]]. The game features a [[Cel shaded|cel-shaded]] art style for its characters and vehicle effects while retaining the photo-realistic look of the cars from previous games. The map is based in a fictional city inspired by [[Chicago]] called Lakeshore City. The game was released on the [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]] and [[Personal computer|PC]] on December 2, 2022. American rapper [[ASAP Rocky]] appears as a character in the storyline, driving a modified [[Mercedes-Benz W201|Mercedes 190E]].<ref>{{Cite web |date=2022-10-06 |title='Need for Speed Unbound' Leak Shows A$AP Rocky's Ride |url=https://hypebeast.com/2022/10/electronic-arts-need-for-speed-unbound-asap-rocky-mercedes-benz-190e-evo-leak |access-date=2022-10-19 |website=HYPEBEAST |archive-date=October 19, 2022 |archive-url=https://web.archive.org/web/20221019220641/https://hypebeast.com/2022/10/electronic-arts-need-for-speed-unbound-asap-rocky-mercedes-benz-190e-evo-leak |url-status=live }}</ref>
 
===Other games===
====''Need for Speed: V-Rally'' (1997)====
{{Main|V-Rally (video game){{!}}''V-Rally'' (video game)}}
When ''[[V-Rally (video game)|V-Rally]]'' was released in 1997, it was developed by [[Infogrames Multimedia]] and had no connection with the ''Need for Speed'' games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that [[Rallying|rally racing]] held little support in the U.S. The game was not originally intended to be part of the ''Need for Speed'' series; neither the game's development was done by [[EA Canada|Electronic Arts Canada]] (which at the time was the primary developer of the ''Need for Speed'' series), nor was it developed in as association with Electronic Arts in any way. Later versions of the game were solely published by [[Infogrames]] and were released under their original names.
 
====''Need for Speed 64'' (canceled)====
In the late 1990s, EA Canada partnered with [[Paradigm Entertainment|Paradigm]] to work on an entry in the series for the [[Nintendo 64]]. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.<ref name="NGen 46">{{cite magazine | title=Need for Speed 64 | url=https://archive.org/details/NEXT_Generation_46/page/n99/mode/2up | magazine=[[Next Generation (magazine)|Next Generation]] | publisher=[[Future US|Imagine Media]] | issue=46 | date=October 1998 | page=96 | access-date=January 19, 2021}}</ref> The game was ultimately canceled between late 1998 and early 1999. Electronic Arts had signed a deal with Volkswagen to make a game around the [[New Beetle]], thus altering the ''Need for Speed 64'' project into ''[[Beetle Adventure Racing]]''.<ref name="NGen 53">{{cite magazine | title=Beetle Adventure Racing | url=https://archive.org/details/NEXT_Generation_53/page/n91/mode/2up | magazine=[[Next Generation (magazine)|Next Generation]] | publisher=[[Future US|Imagine Media]] | issue=53 | date=May 1999 | page=91 | access-date=January 19, 2021}}</ref>
 
====''Need for Speed: V-Rally 2'' (1999)====
{{Main|V-Rally 2}}
Much like with the original ''V-Rally'', EA purchased the rights to publish the PlayStation version of ''V-Rally 2'' in North America. Infogrames published the Dreamcast version of the game in North America as ''Test Drive: V-Rally''. Later games in the series would have no connections to either ''Need for Speed'' or ''[[Test Drive (series)|Test Drive]]''.
 
====''Need for Speed: Web Racing'' (2001)====
''Need for Speed: Web Racing'' was an online-only conversion of ''Need for Speed III: Hot Pursuit'' made available in 2001 as part of EA.com's Platinum service. 11 cars and various courses from ''Need for Speed III'' were included, as well as one course from the first ''Need for Speed''. Single-player and Multiplayer modes were made available.<ref>{{Cite web|url=https://www.ign.com/articles/2001/08/03/need-for-speed-web-racing|title=Need for Speed Web Racing|website=ign.com|date=August 3, 2001 |access-date=August 20, 2021|archive-date=August 20, 2021|archive-url=https://web.archive.org/web/20210820141912/https://www.ign.com/articles/2001/08/03/need-for-speed-web-racing|url-status=live}}</ref><ref>{{Cite web|url=http://www.ea.com/worlds/games/hq_nfs00/single/home.jsp|title=Need for Speed Web Racing|website=EA.com (Archived)|archive-url=https://web.archive.org/web/20021201113330/http://www.ea.com/worlds/games/hq_nfs00/single/home.jsp|archive-date=December 1, 2002}}</ref>
 
====''Motor City Online'' (2001)====
{{Main|Motor City Online}}
Originally conceived as part of the ''Need for Speed'' series under the title ''Need for Speed: Motor City'',<ref>{{cite web|url=http://www.gamerevolution.com/previews/featured/nfs_motor_city.htm|title=NFS Motor City Preview - GameRevolution|website=gamerevolution.com|access-date=November 24, 2013|archive-date=October 25, 2004|archive-url=https://web.archive.org/web/20041025013413/http://www.gamerevolution.com/previews/featured/nfs_motor_city.htm|url-status=live}}</ref> during development all single-player elements would be discarded in favor of an online-only model. The result, ''[[Motor City Online]]'', was a [[Racing game|racing]] [[Massively multiplayer online game|MMO]] game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on ''[[The Sims Online]]''. Later, EA would develop a new online racing game, called ''[[Need for Speed: World]]''.<ref>{{cite web|url=http://www.gamespot.com/pc/driving/motorcityonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|title=Motor City Online Review|last=Poole|first=Stephen|date=November 21, 2001|publisher=[[GameSpot]]|access-date=August 9, 2008|archive-date=July 2, 2007|archive-url=https://web.archive.org/web/20070702234454/http://www.gamespot.com/pc/driving/motorcityonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|url-status=live}}</ref>
 
====''Need for Speed: Top Speed'' (2002)====
''Need for Speed: Top Speed'' was an online-only promotional racing game released on October 1, 2002, as part of EA Pogo and America Online's online-only AOL Games' First Play programming initiative. Made to promote both MacGillivray Freeman's 2002 IMAX film ''Top Speed'' and the then-new Porsche Cayenne Turbo, the game uses three existing courses from ''Porsche Unleashed'' renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada.<ref>{{Cite web|url=http://buildingworlds.com/games.html|title=Travis Baldree|website=buildingworlds.com|access-date=August 20, 2021|archive-date=August 20, 2021|archive-url=https://web.archive.org/web/20210820141907/http://buildingworlds.com/games.html|url-status=live}}</ref>
 
====''Need for Speed 10: TerrorFive'' (canceled)====
''Need for Speed 10: TerrorFive'' was a concept pitched to Electronic Arts around 2008. The portfolio page of a former presentation director of EA Black Box says the "goal" of the game was to answer the question "How can large scale street races take place in a post 911 US city?" Concept art depicts a group of street racers named "TerrorFive", alongside a mockup of gameplay in which players seemingly hack into police cars.<ref>{{cite web|url=https://kotaku.com/whats-up-with-blizzards-project-titan-1570298007|title=What's Up With Blizzard's Project Titan?|website=kotaku.com|date=May 9, 2014 |access-date=February 5, 2021|archive-date=February 20, 2021|archive-url=https://web.archive.org/web/20210220040321/https://kotaku.com/whats-up-with-blizzards-project-titan-1570298007|url-status=live}}</ref><ref>{{cite web|url=https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled|title=Need For Speed 10: TerrorFive [Cancelled – Xbox 360, PS3]|website=www.unseen64.net|date=April 10, 2020 |access-date=February 5, 2021|archive-date=February 20, 2021|archive-url=https://web.archive.org/web/20210220040320/https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/|url-status=live}}</ref><ref>{{Cite web|url=http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10|title=EA Need For Speed 10 - WylieStyles|website=cargocollective.com|access-date=February 5, 2021|archive-date=June 2, 2022|archive-url=https://web.archive.org/web/20220602233153/http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10|url-status=live}}</ref>
 
==== ''Need for Speed: Millionaire'' (canceled) ====
''Need for Speed: Millionaire'' was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of ''Burnout Paradise'' and ''Need For Speed: Undercover''. It would have seen the player and friends go on adventures after a lottery win and the purchase of many supercars, described by Criterion director Alex Ward as "Freeburn meets [[Top Gear challenges]]". The game was worked on for six months and had a playable version, but was canceled in favor of ''Need for Speed: Hot Pursuit''.<ref>{{Cite web|last=Makuch|first=Eddie|date=2013-10-25|title=Need for Speed: Millionaire concept revealed|url=https://www.gamespot.com/articles/need-for-speed-millionaire-concept-revealed/1100-6415790/|access-date=2021-07-10|website=GameSpot|language=en-US|archive-date=July 10, 2021|archive-url=https://web.archive.org/web/20210710123959/https://www.gamespot.com/articles/need-for-speed-millionaire-concept-revealed/1100-6415790/|url-status=live}}</ref><ref>{{Cite web|last=|first=|date=2016-11-23|title=Burnout's creative director Alex Ward takes us behind the scenes of the acclaimed racing series|url=https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/|access-date=2021-07-10|website=GamesRadar+|language=en|archive-date=July 10, 2021|archive-url=https://web.archive.org/web/20210710123959/https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/|url-status=live}}</ref>
 
====''Need for Speed: Edge'' (canceled)====
''Need for Speed: Edge'' was a [[free-to-play]] [[Massively multiplayer online racing game|MMO racing game]] developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and [[Tencent|Tencent Interactive Entertainment]] (known as ''Need for Speed Online'') from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the [[Frostbite (game engine)|Frostbite 3]] game engine. The PC version is based on the 2013 title ''[[Need for Speed Rivals]]'', while the mobile version (sometimes referred to as ''Need for Speed: Duel'') is based on ''Need for Speed: No Limits''.<ref>{{cite web|url=http://www.hardcoregamer.com/2015/11/13/need-for-speed-edge-gameplay-trailer-released/177251/|title=Need For Speed Edge Gameplay Trailer Released|first=Thomas|last=Bianchi|date=November 13, 2015|access-date=November 27, 2015|work=Hardcore Gamer|archive-date=November 20, 2015|archive-url=https://web.archive.org/web/20151120075525/http://www.hardcoregamer.com/2015/11/13/need-for-speed-edge-gameplay-trailer-released/177251/|url-status=live}}</ref> Released on December 14, 2017.<ref>{{Cite web |date=2017-12-13 |title=공지사항 - 12/14(목) 업데이트 노트 : 정식 서비스 전환 |url=http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=160 |archive-url=https://web.archive.org/web/20171215182248/http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=160 |archive-date=2017-12-15 |access-date=2025-03-07 |website=NEED FOR SPEED™ EDGE Nexon |language=ko}}</ref> Nexon shut down the game on May 30, 2019.<ref>{{cite web |date=April 4, 2019 |title=공지사항 - Need for Speed Edge 서비스 종료 안내 |url=http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=744 |url-status= |archive-url=http://web.archive.org/web/20190405123429/http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=744 |archive-date=April 5, 2019 |access-date=April 4, 2019 |work=Nexon |language=ko}}</ref>
 
====''Need for Speed Mobile'' (2024)====
''Need for Speed Mobile'' (known as ''Need for Speed: Assemble'' in China, Taiwan, Hong Kong and Macau) is an upcoming [[free-to-play]] [[Open world]] [[racing]] [[mobile game]] developed by [[TiMi Studios]] and published by [[Electronic Arts]] for worldwide and [[Tencent|Tencent Interactive Entertainment]] for China and [[Garena]] for Taiwan, Hong Kong and Macau.<ref>{{Cite web|url=https://x.com/NFSMobileNews/status/1800917322825437298|title=Need For Speed Mobile News on X: "Need For Speed Mobile Garena Version Pre-registration is now available in Hong Kong and Taiwan"|date=2024-06-12|website=X}}</ref> The game runs on the [[Unreal Engine 4]], this is the first and also only game which runs on Unreal Engine in the series. The game released on July 11, 2024 in China,<ref>{{Cite web|url=https://www.ithome.com/0/775/467.htm|title=腾讯首款开放世界赛车手游《极品飞车:集结》官宣定档 7 月 11 日|date=2024-06-15|website=IT之家}}</ref> and released on October 31, 2024 in Taiwan, Hong Kong and Macau.<ref>{{Cite web|url=https://x.com/NFSMobileNews/status/1844592997486272588|title=Need For Speed Mobile News on X: "Need for Speed Mobile Garena is officially launching on October 31st in Taiwan, Hongkong and Macau"|date=2024-10-11|website=X}}</ref>
 
==Film adaptation==
{{Main|Need for Speed (film){{!}}''Need for Speed'' (film)}}
EA worked with [[DreamWorks Pictures]] to create a film version of ''[[Need for Speed (film)|Need for Speed]]'' starring [[Aaron Paul]] as Tobey Marshall, a mechanic and street racer who was framed by a wealthy business associate.<ref>{{cite web |url=http://www.needforspeedtrailer.com |title=Need For Speed Trailer |publisher=needforspeedtrailer.com |date=March 16, 2014 |access-date=March 16, 2014 |archive-url=https://web.archive.org/web/20141218002910/http://needforspeedtrailer.com/ |archive-date=December 18, 2014 |url-status=dead}}</ref><ref>{{cite web|last=Watkins|first=Heather|title=Need for Speed Editorial Montage|url=https://www.flickr.com/photos/11179267@N05/12978522823/|publisher=West Coast Midnight Run|access-date=March 9, 2014|archive-date=May 30, 2016|archive-url=https://web.archive.org/web/20160530192117/https://www.flickr.com/photos/11179267@N05/12978522823/|url-status=live}}</ref> The movie was released by [[The Walt Disney Company|Disney]]'s [[Touchstone Pictures]] on March 14, 2014, months before the franchise's 20th anniversary. Despite receiving negative reviews, the film ended up grossing over $200 million at the worldwide box office.
 
In April 2015, a sequel was reported to be produced by [[China Movie Channel]], Jiaflix, and 1905.com in association with EA Games.<ref>{{cite web|url=http://www.hollywoodreporter.com/news/need-speed-sequel-development-as-787070|title='Need for Speed' Sequel in Development as U.S.-China Co-Production|publisher=The Hollywood Reporter|last=Coonan|first=Clifford|date=April 8, 2015|access-date=April 8, 2015|archive-date=April 10, 2015|archive-url=https://web.archive.org/web/20150410195248/http://www.hollywoodreporter.com/news/need-speed-sequel-development-as-787070|url-status=live}}</ref><ref>{{cite web|url=http://blogs.indiewire.com/theplaylist/need-for-speed-2-is-actually-happening-20150408|title='Need For Speed 2' Is Actually Happening|publisher=The Hollywood Reporter|last=Jagernauth|first=Kevin|date=April 8, 2015|access-date=April 8, 2015|archive-url=https://web.archive.org/web/20150411012122/http://blogs.indiewire.com/theplaylist/need-for-speed-2-is-actually-happening-20150408|archive-date=April 11, 2015|url-status=dead|df=mdy-all}}</ref>
 
==Notes==
{{notelist}}
 
==References==
{{Reflist}}
 
==External links==
* {{commons category-inline}}
* {{Official website}}
 
{{Need for Speed series}}
[[Category:3DO games]]
[[Category:{{Electronic Arts games]]}}
[[Category:GameCube games]]
[[Category:Game Boy Advance games]]
[[Category:Nintendo DS games]]
[[Category:PlayStation games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation Portable games]]
[[Category:Racing computer games]]
[[Category:Windows games]]
[[Category:Xbox games]]
[[Category:Xbox 360 games]]
 
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[[Category:Video game franchises introduced in 1994]]
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