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{{Short description|2010 action role-playing game}}
{{good article}}
{{Infobox video game
| title = Alpha Protocol
| image = [[File:Alpha Protocol cover.jpg|256px]]
| border = yes
| caption = North American cover
| developer = [[Obsidian Entertainment]]
| publisher = [[Sega]]
| director = [[Chris Parker (Obsidian= Entertainment)|Chris Parker]]
| producer = Ryan Rucinski
| designer = [[Chris Avellone]]
| designer = {{Unbulleted list|[[Chris Avellone]]|Raymond Holmes}}
| composer =[[BT (musician)|BT]], [[Rod Abernethy]], [[Jason Graves]], [[Alexander Brandon]], [[Dan Schneider (composer)|Dan Schneider]]
| programmer = {{Unbulleted list|Jay Fong|Dan Spitzley}}
| engine = [[Unreal Engine 3]]
| artist = Aaron Meyers
| released = {{vgrelease|AUS=May 27, 2010<ref>http://www.giantbomb.com/alpha-protocol/61-20984/releases/</ref>}}{{vgrelease|EU=May 28, 2010<ref name="Sega Announcement">{{cite web|url=http://blogs.sega.com/usa/2010/05/04/alpha-protocol-has-gone-gold/|title=Alpha Protocol Has Gone Gold!|date=May 4, 2010|work=SEGA America Blog|publisher=Sega Corporation}}</ref>}}{{vgrelease|NA=June 1, 2010<ref name="Sega Announcement"/>}}
| writer = {{Unbulleted list|Chris Avellone|Travis Stout|Matt MacLean|[[Brian Mitsoda]]}}
| version = 1.10 (November 23, 2010)
| composer = {{Unbulleted list|[[Jason Graves]]|[[Rod Abernethy]]}}
| genre = [[Action role-playing game]]
| engine = [[Unreal Engine 3]]
| modes = [[Single-player video game|Single-player]]
| platforms = {{Unbulleted list|[[PlayStation 3]]|[[Windows]]|[[Xbox 360]]}}
| media = [[Optical disc]], [[Online distribution|download]], [[cloud computing]]
| released = {{Video game release|AU|May 27, 2010|EU|May 28, 2010|NA|June 1, 2010}}
| ratings = {{vgratings|ESRB=M|PEGI=18|BBFC=15|USK=16}}
| genre = [[Action role-playing]]
| platforms = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[Xbox 360]]
| modes = [[Single-player]]
}}
 
'''''Alpha Protocol''''' is a [[Third-person shooter|third-person]] [[Stealth game|espionage]] [[role-playing video game]], developed by [[Obsidian Entertainment]], their first title for an original [[Intellectual Property|IP]], and published by [[Sega]]. The game revolves around the adventures of [[field agent]] Michael Thorton. The game was originally set to be released on October 27, 2009, but the release was pushed back to May 27 in Australia, May 28 in Europe and June 1, 2010 in North America.
'''''Alpha Protocol''''' is a 2010 [[action role-playing game]] developed by [[Obsidian Entertainment]] and published by [[Sega]]. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, which is given unlimited resources to conduct covert operations on behalf of the government. Thorton becomes a rogue agent and must unravel an international conspiracy to stop a war. Throughout the game, players must make many choices that affect the narrative. Played from a [[third-person perspective]], players can confront enemies using firearms, gadgets, martial arts and [[stealth game|stealth]]. The game features extensive customization and a dialogue stance system that allows players to select dialogues based on three different tones.
 
The game's development began in March 2006 after publisher Sega approached Obsidian for a new [[intellectual property]] role-playing game. While Obsidian co-founders [[Feargus Urquhart]] and [[Chris Jones (game developer)|Chris Jones]] came up with the concept of an "espionage RPG", no one was assigned to lead the project until early 2008. The project was mostly inspired by iconic spy characters such as [[Jason Bourne]], [[James Bond]] and [[Jack Bauer]], and by films including ''[[Syriana]]'', ''[[Ronin (film)|Ronin]]'' and ''[[The Good, the Bad and the Ugly]]''. Sega also participated in the game's development, supporting the plot rewrite by [[Chris Avellone]], and sending quality assurance and cohesion strike teams to ensure there were no plot holes.
 
''Alpha Protocol'' was released for [[PlayStation 3]], [[Windows]], and [[Xbox 360]] in May 2010. The game received polarized reviews upon release. Critics praised the game's setting, customization and reactivity, but criticized its gameplay, story, graphics and presentation; it was generally considered to be ambitious but executed many concepts poorly. Retrospectively, the game's reputation improved and it gained a [[cult following]]. Despite Obsidian's desire to develop a sequel, intellectual property owner Sega was not satisfied with the game's financial performance and no sequel is planned. All sales of ''Alpha Protocol'' were halted in June 2019 due to expired music licenses. Sales on [[GOG.com]] resumed on March 20, 2024.<ref name="GOG"/><ref name="GameLastForever"/><ref name="GOGLaunch"/>
 
==Gameplay==
[[File:Alpha Protocol screenshot.jpg|thumb|left|In this gameplay screenshot, Michael Thorton is hiding behind a [[cover system|cover]] in the midst of a [[boss fight]].]]
===Combat===
''Alpha Protocol'' is an [[action role-playing game]] played from a [[third-person perspective]]. Players assume control of Michael Thorton, a secret agent who must travel around the world as he unravels a conspiracy that threatens his safety. At the start of the game, players can choose Thorton's agent history; options include Soldiers—which focuses on using heavy firearms, Tech Specialists—which have an arsenal of gadgets to use, and Field Agents—which encourages the use of [[stealth game|stealth]].<ref>{{cite web|url=http://www.pcgamer.com/revisiting-alpha-protocol-obsidians-flawed-but-fascinating-spy-rpg/|title=Revisiting Alpha Protocol, Obsidian's flawed but fascinating spy RPG|first=Phil|last=Savage|work=[[PC Gamer]]|date=February 9, 2017|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171009041532/http://www.pcgamer.com/revisiting-alpha-protocol-obsidians-flawed-but-fascinating-spy-rpg/|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref> There are also Freelancer, Recruit, and Veteran options, in which players custom-build their own class.<ref name="handson"/> Players can customize elements of Thorton's appearance, including his hair, eye color, costumes, and accessories including hats and glasses.<ref>{{cite web|url=http://www.mtv.com/news/2457387/alpha-protocol-mass-effect/|title=Alpha Protocol Similar But Different To Mass Effect|first=Tracey|last=John|work=[[MTV.com]]|date=July 25, 2008|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171009041817/http://www.mtv.com/news/2457387/alpha-protocol-mass-effect/|archive-date=October 9, 2017|url-status=dead|df=mdy-all}}</ref>
''Alpha Protocol'' is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, [[hand to hand combat]] using [[Kenpo]],<ref>{{cite web |first=Wesley |last=Yin-Poole |title=Alpha Protocol First Look Preview |url=http://www.videogamer.com/xbox360/alpha_protocol/preview-1145.html |work=VideoGamer |publisher=Pro-G Media|date=August 14, 2008 |accessdate=November 7, 2008 |quote=Thornton fights using Kenpo, which the player will be able to improve as they progress through the game}}</ref> and spy gadgets.
 
Missions typically start at a safe house, which serves as a hub for players. In the hub, players can select missions, access the [[black market]] to buy weapons and intelligence, and use the weapon locker.<ref>{{cite web|url=https://www.videogamer.com/previews/alpha-protocol-first-look-preview|title=Alpha Protocol First Look Preview|first=Wesley|last=Yin-Poole|work=[[Eurogamer]]|date=August 14, 2008|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008232022/https://www.videogamer.com/previews/alpha-protocol-first-look-preview|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Weapons can be extensively customized; options include the addition of a scope to improve shooting accuracy and the use of phosphorus ammunition to burn enemies. In missions, players can approach their objectives in a variety of ways; they can directly confront enemies using the four weapon classes—submachine guns, pistols, assault rifles, and shotguns—and use gadgets such as grenades, [[Stun grenade|flashbangs]], and detonated mines.<ref>{{cite web|url=http://www.gamesradar.com/alpha-protocol-shooting-and-fighting-explained|title=Alpha Protocol: Shooting and fighting explained|work=[[GamesRadar]]|date=May 3, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20170701102859/http://www.gamesradar.com/alpha-protocol-shooting-and-fighting-explained/|archive-date=July 1, 2017|url-status=live|df=mdy-all}}</ref> Players can buy armor that boosts Thorton's endurance during missions. Non-lethal means can also be used; Thorton can use martial arts or tranquilizing guns to knock out enemies, and stealth to evade enemies and security measures such as cameras. Levels are intricate, with multiple paths for players to use and explore.<ref>{{cite magazine|url=https://www.gameinformer.com/games/alpha_protocol/b/xbox360/archive/2009/09/30/preview.aspx|title=Alpha Protocol: Choices, Customization Add To A Spy's Life|first=Joe|last=Juba|magazine=[[Game Informer]]|date=September 30, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171009040614/http://www.gameinformer.com/games/alpha_protocol/b/xbox360/archive/2009/09/30/preview.aspx|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref> Players can collect money bags and open safes in mission areas, and use the money to buy weapons, gadgetry, and intelligence after returning to the hub.<ref>{{cite web|url=https://www.vg247.com/2009/04/25/alpha-protocol-video-gives-you-a-bit-of-a-walkthrough/|title=Alpha Protocol video gives you a bit of a walkthrough|first=Stephany|last=Nunneley|date=April 25, 2009|access-date=October 5, 2017|work=[[VG 247]]|archive-url=https://web.archive.org/web/20171008232913/https://www.vg247.com/2009/04/25/alpha-protocol-video-gives-you-a-bit-of-a-walkthrough/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Players can hide behind a cover to evade enemy fire and prevent themselves being noticed. To open locked doors and encrypted computers, and disable alarms, players must hack them by completing mini-games.<ref>{{cite web|url=https://www.rockpapershotgun.com/2010/05/31/an-hour-with-alpha-protocol/|title=An Hour With… Alpha Protocol|first=John|last=Walker|work=[[Rock, Paper, Shotgun]]|date=May 31, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231835/https://www.rockpapershotgun.com/2010/05/31/an-hour-with-alpha-protocol/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> A mission summary screen, which lists the number of completed objectives and individual players killed or knocked out, appears after the completion of missions.<ref name="IGNInt1"/>
In addition to the action elements, players also earn Advancement Points, which can be placed into any of the ten different skills in the game.<ref name="GamesRadar_Preview_2">{{cite web |url=http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085/p-2 |title=Alpha Protocol - first look |last=Porter |first=Will |date=April 22, 2010 |work=[[GamesRadar]] |publisher=[[Future plc]]}}</ref> These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability, called Chain Shot, has been mentioned in previews and allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally.<ref name="GamesRadar_Preview_2" />
 
By choosing the correct dialogue options and completing certain gameplay challenges, players can earn small combat enhancements called Perks.<ref name="handson">{{cite web|url=http://www.gamesradar.com/alpha-protocol-hands-on/|title=Alpha Protocol – hands-on|first=Ian|last=Dean|work=[[GamesRadar]]|date=August 29, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008232010/http://www.gamesradar.com/alpha-protocol-hands-on/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Thorton's skills can be extensively customized. Players earn [[experience (gaming)|experience points]] while completing certain actions. Skills points are earned when players [[Experience level|level-up]] after earning sufficient experience points, which can be used to upgrade nine aspects of Thorton's skills; namely Stealth, Pistols, Submachine Guns, Shotguns, Assault Rifles, Sabotage, Technical Aptitude, Toughness and Martial Arts. Spending points on these aspects unlock new skills that can be activated to enhance Thorton's combat efficiency.<ref>{{cite web|url=http://www.ign.com/articles/2009/08/24/alpha-protocol-the-first-three-hours|title=Alpha Protocol: The First Three Hours|first=Hilliary|last=Goldstein|date=August 24, 2009|access-date=October 5, 2017|work=[[IGN]]|archive-url=https://web.archive.org/web/20171008232803/http://www.ign.com/articles/2009/08/24/alpha-protocol-the-first-three-hours|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> For instance, a skill known as Chain Shot slows the passage of time and allows players to kill enemies in rapid succession. Players can specialize in three skills, which further raises the level cap.<ref>{{cite web|url=http://www.ign.com/articles/2009/05/30/pre-e3-2009-alpha-protocol-preview|title=Pre E3 2009: Alpha Protocol Preview|first=Hilliary|last=Goldstein|work=[[IGN]]|date=May 30, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008232941/http://www.ign.com/articles/2009/05/30/pre-e3-2009-alpha-protocol-preview|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
===Dialogue system===
[[File:AP Interrogation.jpg|left|thumb|250px|At the heart of Alpha Protocol is the Dialogue System. This screen shows a typical dialogue sequence players use to decide their progress.]]
 
[[File:AP Interrogation.jpg|right|thumb|At the heart of ''Alpha Protocol'' is the [[Dialogue tree|dialogue system]]. This screen shows a typical dialogue sequence players use to decide their progress.]]
''Alpha Protocol'' features numerous characters with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue.<ref name="IGN_interview">{{cite web |url=http://pc.ign.com/articles/925/925916p2.html |title=Alpha Protocol Interview |last=Butts |first=Steve |work=IGN |publisher=[[IGN|IGN Entertainment]] |date=October 31, 2008 |accessdate=November 2, 2008}}</ref> The dialog system in the game - known as the "DSS" or Dialogue Stance system<ref name="1up interview">{{cite web |url=http://www.1up.com/do/previewPage?pager.offset=1&cId=3171714&p=37 |title=Alpha Protocol Preview |last=Nguyen |first=Thierry |work=1up |publisher=Hearst Corporation|date=December 8, 2008 |accessdate=August 4, 2008}}</ref> - allows the player to choose from three different attitudes, or "stances," when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": [[Jason Bourne]] of ''[[The Bourne Identity (novel)|The Bourne Identity]]'' novels and films, [[James Bond]] of the eponymous film and book series, and [[Jack Bauer]] of the television series ''[[24 (TV series)|24]]'', although the game itself does not use these names. During dialog sequences, the player will be able to choose from options like "professional" (Jason Bourne), "suave" (James Bond), and "aggressive" (Jack Bauer), sometimes with a brief description of the dialogue choice (such as "sarcastic") taking the place of the general stance. A fourth, "special" dialogue choice is also sometimes available.<ref name="GamesRadar Preview_2" /> Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish. While dialogue choices will have some immediately noticeable consequences, many may not be seen until much later in game.<ref>{{cite web |url=http://blogs.sega.com/usa/2008/09/04/alpha-protocol-round-table-discussion-part-1/ |title=Alpha Protocol - Round Table Discussion - Part 1 |work=SEGA America Blog |publisher=SEGA of America Inc. |date=September 4, 2008 |accessdate=November 1, 2008}}</ref> As each conversation is experienced once per playthrough, multiple playthroughs will be required in order to experience all of the game's content; while the game contains a total of approximately twelve hours of cinematic sequences, a player will only experience around four hours during any given playthrough.
 
''Alpha Protocol'' features numerous [[non-playable character]]s (NPC) with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond to key decision points.<ref name="IGNInt1"/> The dialogue system in the game, known as the Dialogue Stance System (DSS),<ref name="1up interview">{{cite web |url=http://www.1up.com/do/previewPage?pager.offset=1&cId=3171714&p=37 |title=Alpha Protocol Preview |last=Nguyen |first=Thierry |work=1up |publisher=Hearst Corporation|date=December 8, 2008 |access-date=August 4, 2008|archive-url=https://web.archive.org/web/20121014030922/http://www.1up.com/do/previewPage?pager.offset=1&cId=3171714&p=37 |archive-date=October 14, 2012 |df=mdy-all}}</ref> allows the player to choose one of three attitudes, or "stances", when speaking to an NPC. In dialogue sequences, the player can choose from three main options; "professional", "suave", and "aggressive".<ref>{{cite web|url=http://www.gamesradar.com/alpha-protocol-first-look/|title=Alpha Protocol - first look|first=Will|last=Potter|work=[[GamesRadar]]|date=April 22, 2008|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20170707231500/http://www.gamesradar.com/alpha-protocol-first-look/|archive-date=July 7, 2017|url-status=live|df=mdy-all}}</ref> Sometimes, a fourth, "special" dialogue choice is also available. Dossiers enable players to gain early understanding of NPCs before approaching them; new dialogue options may appear if the dossiers are nearly completed after players collect sufficient intelligence. Each NPC will react differently to these choices; they change their perception of Thorton, affecting his reputation.<ref>{{cite web|url=https://www.videogamer.com/previews/alpha-protocol-preview|title=Alpha Protocol Preview|first=Wesley|last=Yin-Poole|work=[[Eurogamer]]|date=July 23, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231855/https://www.videogamer.com/previews/alpha-protocol-preview|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> It will also change NPCs' actions during the game, benefiting or undermining Thorton's operation. While dialogue choices will have some immediately noticeable consequences, many may not become apparent until much later in the game.<ref name="ending">{{cite web|url=http://www.gamesradar.com/alpha-protocol-the-art-of-smooth-talking/2/|title=Alpha Protocol: The art of smooth talking|work=[[GamesRadar]]|date=April 30, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008232306/http://www.gamesradar.com/alpha-protocol-the-art-of-smooth-talking/2/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Players can also make numerous important decisions that affects the game's story, including the fate of some in-game characters.<ref>{{cite web|url=https://www.rockpapershotgun.com/2010/06/04/wot-i-think-alpha-protocol/|title=Wot I Think: Alpha Protocol|first=John|last=Walker|work=[[Rock, Paper, Shotgun]]|date=June 4, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231312/https://www.rockpapershotgun.com/2010/06/04/wot-i-think-alpha-protocol/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> These decisions change the state of the game's world and lead to 32 possible endings.<ref name="ending"/>
===Structure===
''Alpha Protocol'' has a hub structure, in which Thorton must use [[safe house]]s in each city in order to lie low between missions. From a safe house, Thorton can change clothing, access a weapons locker, telephone contacts, and attempt missions. Some missions are critical to the progression of the story, while others are optional. Players can buy and sell weapons and equipment within their safe houses.<ref name="IGN_interview" /> Cities include [[Rome]], [[Moscow]], [[Taipei]]<ref name="GamesRadar_Preview_1">{{cite web |url=http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085 |title=Alpha Protocol - first look |last=Porter |first=Will |date=April 22, 2008 |work=[[GamesRadar]] |publisher=[[Future plc]] |accessdate=November 2, 2008}}</ref> and a city in [[Saudi Arabia]].<ref name=GIApr08>{{cite journal|journal=Game Informer Magazine|month=April|year=2008|issue=80|page=41|last=|first=|title=|___location =}}</ref>{{full}}<!-- Add author's name, ___location (country) and title of article --><ref>[http://www.gamespot.com/pc/rpg/alphaprotocol/review.html Alpha Protocol Review- gamespot]</ref>
 
===Customization=Synopsis==
===Characters===
Players can customize Thorton's skin tone, headwear, facial hair, hairstyle, eye color and eye wear.<ref name="GameBoyz Review">http://www.game-boyz.com/content/node/13096</ref>
The main and playable character of ''Alpha Protocol'' is Michael Thorton (Josh Gilman), a highly skilled secret agent newly recruited into a clandestine United States agency called Alpha Protocol, which has unlimited resources to conduct covert operations on behalf of the government. Thorton's colleagues are his handler Mina Tang ([[Adrienne Wilkinson]]), superior Yancy Westridge ([[Gary Anthony Williams]]), and veteran Alpha Protocol advisors Alan Parker ([[Michael Bell (actor)|Michael Bell]]) and Sean Darcy ([[Andre Sogliuzzo]]).
 
===Plot===
The player can only carry two weapons at once. Pistols are weaker and shorter-ranged but they and assault rifles are the only two classes capable of precision shots, and only pistols can be suppressed for stealth<ref name="Wolfs Gaming Blog">http://wolfsgamingblog.com/2010/06/08/alpha-protocol-review/</ref> or use tranquilizer rounds to avoid fatalities.<ref name="Gaming Shogun review">http://www.gamingshogun.com/Article/6782/Review_of_Alpha_Protocol_(PC).html</ref> Assault rifles do more damage and have longer range, and can be used quietly by using expensive and rare subsonic ammunition.<ref = "CheatCC">http://cheatcc.com/xbox360/rev/alphaprotocolpreview.html</ref> Shotguns and submachine guns are good at short range; while the shotgun user can charge up for a critical hit to knock an enemy down, the SMG user gains a damage increase as more of his shots hit targets in a short time.<ref name = "Manual">Alpha Protocol Game Manual</ref>
Alpha Protocol is a highly classified [[black ops]] agency whose existence remains unknown to many—even those in the highest echelons of the United States government—as a means to operate outside of the confines of government oversight. Recent inductee Agent Michael Thorton is given his first assignment; the assassination of Sheikh Ali Shaheed, the leader of the [[Saudi Arabia]]-based terrorist group Al-Samad, which used American-made missiles to shoot down a civilian airliner. When confronted, Shaheed claims Halbech, an American [[defense contractor]], provided him with the weapons and target. Thorton neutralizes Shaheed and recovers his intel, but his position is struck by missiles and Thorton is presumed dead. Thorton survives with the aid of his handler Mina Tang, who warns him of the attack and that the agency has been infiltrated by Halbech operatives.
 
Shaheed's intel reveals three key locations tied to the conspiracy; [[Rome]], where an Al-Samad cell has been activated; [[Moscow]], through which the missiles were routed; and [[Taipei]], where [[President of the Republic of China|Taiwanese President]] Ronald Sung is under threat of assassination. The locations can be visited in any order and events that take place may influence interactions that occur in other locations. Thorton deduces that Halbech's plan is to raise global tensions and cause a [[Second Cold War|new cold war]], turning the world into its private marketplace.
Weapons can be customized by placing modifications in one of four slots: the barrel, the scope, the magazine, and the accessory slot.<ref name = "Sixth Axis review">http://www.thesixthaxis.com/2010/06/07/review-alpha-protocol/</ref> These modifications can have both positive and negative effects on the weapon's attributes: Damage, Accuracy, Recoil Control, Stability, and Magazine size.<ref = "Blockbuster">http://www.blockbuster.com/gifts/games/catalog/gameDetails/6440</ref>
 
In Rome, Thorton meets Madison Saint James, with whose help he discovers the [[Private military company|private security firm]] Veteran Combat Initiative (VCI), which is run by Halbech's former security chief Conrad Marburg, who is planning a [[false flag]] operation to blow up a museum to influence harsher anti-terrorism legislation in Europe using Al-Samad as a scapegoat. Marburg kidnaps Madison; Thorton must choose between saving her or preventing the museum's destruction and innocent deaths. Afterward, Marburg escapes unless Thorton can persuade him to finish their fight to the death. If Thorton chooses to save Madison over the civilians, she leaves out of guilt.
Characters can also choose and customize their armor. The main function of armor is to provide Endurance&mdash;a pool of regenerating hit points&mdash;to Thorton, but different suits can specialize in stealth or increasing the amount of gadgets Thorton can carry in his inventory.<ref name="Sixth Axis review"/>
 
In Moscow, Thorton tracks weapon shipments to Konstantin Brayko, a [[Russian Mafia]] underboss with apparent ties to Halbech. During his investigation, Thorton can encounter German VCI-affiliate mercenary SIE, and Sis, a mute in-service to Albatross, the leader of the G22 paramilitary group. Thorton, aided by either G22 or the VCI, infiltrates the American embassy to contact Russian Mafia boss Sergei Surkov. After discussing the arms deal with Surkov, Thorton confronts Brayko in his mansion. After defeating Brayko, Thorton can learn that Surkov worked with Halbech and framed Brayko. If he learns the truth, Thorton confronts Surkov, whom he can either work with, arrest or kill.
The player can choose also which skills to advance, allowing them to change their play style. The character can advance skills which make him kill his enemies more efficiently (Pistol, Assault Rifle, Shotgun, Submachine Gun, Martial Arts), make him better with gadgets (Sabotage), harder to kill (Toughness) or spot (Stealth), or provide miscellaneous benefits (Technical Aptitude).<ref name="Manual"/>
 
In Taipei, Thorton uncovers a plot by Omen Deng of the secret police to assassinate Ronald Sung and incite riots at a political rally to provoke a conflict with the United States. With aid from [[Triad (organized crime)|Triad]] leader Hong Shi, and/or G22, and Steven Heck—a psychotic man claiming to work for the [[Central Intelligence Agency|CIA]]—Thorton counters an assassination attempt by Deng and obtains a disk containing the plot. When the disk is analyzed, a security protocol starts to erase data, forcing the player to choose to save files detailing either the assassination or the riot instigation. Eventually, Deng and Thorton duel on a building overlooking the podium, after which Thorton can either kill or spare Deng. If Deng is spared, it is revealed that both he and Thorton were tricked into thinking the other was the assassin, allowing the real assassin to shoot Sung. If the assassination data is saved, Thorton persuades Sung to wear body armor and survive, but hundreds are killed in the riots.
===Music===
The theme was composed by electronic producer and artist [[Brian Wayne Transeau]], better known by his stage name, BT,<ref>http://twitter.com/BT/status/9644176429</ref> and veteran game composer Jason Graves. During the battle with Brayko, "[[Turn Up the Radio]]" by [[Autograph (American band)| Autograph]] will play in the background. All in-game music and cinematics were composed by award winning composer Rod Abernethy and Jason Graves.
 
Along the way, Thorton encounters Scarlet Lake, a photojournalist with many contacts. After completing the three operations and optionally contacting some affiliates, Thorton — attempting to expose Halbech's activities before [[World War III]] starts — surrenders to Alpha Protocol and is brought to Henry Leland, CEO of Halbech and acting commander of Alpha Protocol. Leland and Thorton discuss his activities; if the player has a high reputation, Leland subsequently attempts to recruit Thorton. If Thorton refuses, he escapes the Alpha Protocol holding facility and with the aid of his prior contacts — if any — fights or sneaks through the Alpha Protocol facility. After confronting Leland himself, Thorton may either execute or capture him, but Leland is killed if caught.
==Plot==
Agent Michael Thorton is the newest member of "Alpha Protocol" a clandestine service designed for use on covert operations that can have no links to the US government. His initial mission is to assassinate the leader of Al-Samad, Shaheed, after an attack on a passenger aircraft in the Middle East. After capturing Shaheed, the terrorist leader claims that Halbech, a defense contractor, sold him the missiles and gave him all of the necessary information to carry out the attack. After relaying the information, Thorton's position is attacked by a missile strike, and Thorton is presumed dead. Being contacted by a member of AP, Thorton is told that the group has been infiltrated by members of Halbech who want Thorton dead, to cover up the fact that Halbech provided the missiles to Al-Samad.
 
If Thorton agrees to work with Leland, or if he spared Shaheed and obtained the information against Alpha Protocol from him in the endgame, he also escapes the Alpha Protocol facility and eventually confronts his former superior Yancy Westridge. Shortly after executing or sparing Westridge, Thorton can choose to partner with Leland or betray him. If the player confronted Westridge using Shaheed's information instead, Thorton will have the option of executing or sparing Leland as well. Additionally, Thorton can learn that the real assassin in Taipei was Scarlet Lake, who is in Leland's employ, and he may choose to either execute her for justice, let her go, or invite her to team up with him.
Three key locations are revealed. In Rome, Mike meets Madison Saint James, and with her help, discovers the VCI (Veteran Combat Initiative), a private security firm run by Halbech's former Chief of Security who is planning to blow up a museum featuring a Crusades exhibit to provide incentive for harsher anti-terrorism legislation in the EU. Infiltrating the museum, Madison is kidnapped, and Mike is forced to choose between saving Madison or preventing the destruction of the museum and 24 casualties.
 
Escaping into a bay on a motor yacht (potentially with a number of allies), Thorton considers his next move and wonders whether his life will continue to be exciting.
In Moscow, Agent Thorton tracks the shipments of large quantities of weapons, encountering Sergei Surkov, a Russian Mafia boss, who fingers Konstantin Brayko as Halbech's contact in Russia. During this, Michael also encounters SIE, a VCI-affiliated psychopathic mercenary with a fondness for her M60 machine gun, and Sis, a mute in service to Albatross, the leader of G22. A paramilitary group with an agenda that is not fully revealed, Michael is tasked with infiltrating the American embassy to reach Surkov, which G22 performs with or without Thorton's help. After discussing the arms deal with Surkov, Michael attacks Brayko's estate, and Brayko himself, who attempts to kill Michael in a cocaine fueled rage. If Thorton spares Brayko, or speaks to him before killing him, he learns that Surkov was formerly partnered with Halbech. After pursuing Surkov Thorton has the choice to either partner up with, arrest, or execute Surkov.
 
==Development==
In Taipei, Michael uncovers a plot by Omen Deng of the Chinese Secret Police, to assassinate Ronald Sung, president of Taipei, and spark massive riots in a bid to provoke a conflict between China and the US. Garnering assistance from the White Oak Mountain Triad leader Hong Shi and Agent Steven Heck, a psycho claiming to work for the CIA, Michael determines the timetable for either the murder, or the instigators of the riots. Assaulting the site where Sung is giving his speech, Thorton encounters Deng, who turns out to be a double agent in service to Taiwan, who believed that Thorton was the assassin. Sung is shot while giving his speech, and tensions between China and Taiwan rise regardless of whether or not he survives.
The development of ''Alpha Protocol'' began around March 2006.<ref name="OeiSgNG">{{cite news|title=Obsidian, Sega making next-gen RPG|url=https://www.gamespot.com/articles/obsidian-sega-making-next-gen-rpg/1100-6146527/|first=Brandon|last=Sinclair|access-date=May 30, 2016|publisher=[[GameSpot]]|date=March 23, 2006|archive-url=https://web.archive.org/web/20141011150916/https://www.gamespot.com/articles/obsidian-sega-making-next-gen-rpg/1100-6146527/|archive-date=October 11, 2014|url-status=live}}</ref><ref name="CoverblownGS">{{cite news|last1=Thorsen|first1=Tor|title=''Alpha Protocol''{{'}}s cover officially blown|url=http://www.gamespot.com/articles/alpha-protocols-cover-officially-blown/1100-6187720/|access-date=May 30, 2016|publisher=[[GameSpot]]|date=March 13, 2008|archive-url=https://web.archive.org/web/20160530130527/http://www.gamespot.com/articles/alpha-protocols-cover-officially-blown/1100-6187720/|archive-date=May 30, 2016|url-status=live|df=mdy-all}}</ref> In late 2005, developer [[Obsidian Entertainment]] was finishing work on their video game ''[[Neverwinter Nights 2]]'', during which the studio received a call from publisher [[Sega]] about making a new role-playing game for them. Around this time, Obsidian was busy with other projects and had no employees to spare for another game. Obsidian agreed with Sega's request for them to originate a new concept and to begin work on it when possible.<ref name="KnightsNewVegas">{{cite news|last1=Schreier|first1=Jason|title=The Knights of New Vegas|url=http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever|access-date=March 26, 2016|work=[[Kotaku]]|date=December 17, 2012|archive-url=https://web.archive.org/web/20161216115622/http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever|archive-date=December 16, 2016|url-status=live|df=mdy-all}}</ref> Obsidian co-founders [[Feargus Urquhart]] and [[Chris Jones (game developer)|Chris Jones]] originated the concept of a "spy RPG"; Sega was pleased with the idea and its originality.<ref name="KnightsNewVegas" /><ref name="JSMCA8509">{{cite news|last1=Sterling|first1=Jim|title=Interview: Chris Avellone on ''Alpha Protocol''|url=http://www.destructoid.com/interview-chris-avellone-on-alpha-protocol-142906.phtml|access-date=March 26, 2016|work=[[Destructoid]]|date=August 5, 2009|archive-url=https://web.archive.org/web/20160425034007/http://www.destructoid.com/interview-chris-avellone-on-alpha-protocol-142906.phtml|archive-date=April 25, 2016|url-status=live|df=mdy-all}}</ref> After the cancellation of ''Dwarfs'', Obsidian's role-playing game prequel to ''[[Snow White (franchise)|Snow White and the Seven Dwarves]]'' it was developing for [[Disney Interactive Studios|Disney]], the staff from that game began work on ''Alpha Protocol''.<ref name="gsowosw7">{{cite news|last1=Makuch|first1=Eddie|title=Obsidian worked on ''Snow White'' prequel|url=https://www.gamespot.com/articles/obsidian-worked-on-snow-white-prequel/1100-6401656/|access-date=September 3, 2017|publisher=[[GameSpot]]|date=December 17, 2012|archive-url=https://web.archive.org/web/20170903204350/https://www.gamespot.com/articles/obsidian-worked-on-snow-white-prequel/1100-6401656/|archive-date=September 3, 2017|url-status=live|df=mdy-all}}</ref><ref name="egbbacca27">{{cite news|last1=Purchese|first1=Robert|title=Obsidian: base building in ''Aliens: Crucible'', canned games and publishers now open to Kickstarter-sized projects|url=http://www.eurogamer.net/articles/2013-06-27-obsidian-base-building-in-aliens-crucible-canned-games-and-publishers-now-open-to-kickstarter-sized-projects|access-date=September 3, 2017|work=[[Eurogamer]]|date=June 27, 2013|archive-url=https://web.archive.org/web/20170903211904/http://www.eurogamer.net/articles/2013-06-27-obsidian-base-building-in-aliens-crucible-canned-games-and-publishers-now-open-to-kickstarter-sized-projects|archive-date=September 3, 2017|url-status=live|df=mdy-all}}</ref> While layoffs at Obsidian were avoided, the cancellation of ''Dwarfs'' forced the studio to give Sega the [[intellectual property]] rights to ''Alpha Protocol''.<ref name="EuroGFeature"/><ref name="IGNufFU17">{{cite interview|type=video|subject=[[Feargus Urquhart]]|interviewer=Ryan McCaffrey|title=Legendary RPG Developer Feargus Urquhart - IGN Unfiltered 15|url=http://www.ign.com/videos/2017/01/31/ign-unfiltered-15-legendary-rpg-developer-feargus-urquhart|publisher=[[IGN]]|access-date=September 3, 2017|date=January 31, 2017|at=38:29 minutes in|quote=We were doing a game for Disney called ''Dwarfs'', and that got cancelled. But luckily we signed up ''Alpha Protocol'' as that was happening, and we didn't lay anybody off, the team just moved over.|archive-url=https://web.archive.org/web/20170903212721/http://www.ign.com/videos/2017/01/31/ign-unfiltered-15-legendary-rpg-developer-feargus-urquhart|archive-date=September 3, 2017|url-status=live|df=mdy-all}}</ref> As the game's development progressed, the team's size grew from two people to over sixty.<ref name="IGNInt1"/>
 
During the early stages of its development, no personnel were assigned to lead roles on ''Alpha Protocol''. The development team did not have much direction for the game, and they did not know its target audience. Neither did they prepare any documents laying out guidelines for the game's design and development.<ref name="KnightsNewVegas"/> The team also struggled with designing [[stealth game|stealth]] for the game due to their lack of experience and technical difficulties caused by the [[Unreal Engine 3]]. At that time, Obsidian was working on another project for Sega named ''Aliens: Crucible'', which Sega later canceled. The ''Alpha Protocol'' team realized the game's slow progress and development could not continue. Around two years into development, Obsidian's co-owner Chris Parker became the game's project director, and the studio's creative director [[Chris Avellone]] volunteered to become its lead designer.<ref name="LightintervAv">{{cite news|last1=London|first1=Matt|title=Interview: Chris Avellone, Game Designer, Fallout: New Vegas|url=http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/|access-date=May 29, 2016|work=[[Lightspeed (magazine)|Lightspeed]]|date=November 2010|archive-url=https://web.archive.org/web/20150717120917/http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/|archive-date=July 17, 2015|url-status=live|df=mdy-all}}</ref>
Along the way, Thorton encounters Scarlet Lake, a photojournalist and freelance assassin, though this is not revealed until the end of the game, working for Halbech. After completing the 3 operations, Michael surrenders to Alpha Protocol and is brought to Henry Leland, President of Halbech and temporary commander of AP. Leland and Michael discuss his activities, and Leland attempts to recruit Thorton. If Thorton refuses, Thorton escapes the AP facility, and with the aid of his prior contacts, if any, proceeds to slaughter the remaining AP staff working for Leland. After confronting Leland himself, Michael may opt to execute or excuse his actions, but Leland is killed if caught.
 
Avellone and Parker organized a meeting to set a firm direction for the game and settled on its features. They decided not to include [[parkour]], chase scenes with a motorcycle and yacht, and environmental interaction. A female character known as Uli Booi was scrapped after the meeting. The game structure was modified and safe houses were introduced to make the game less linear. The mini-games were also changed significantly; the team initially wanted to remove them completely but Sega objected and the team modified them and made them faster. With all these changes, both Sega's confidence in the game and the team's morale were restored. While the team had settled on the game's design, more features were cut or downgraded due to time constraints. The [[artificial intelligence]] originally designed for the game drained the game's technical performance and they made it less complex so the game could run better. A planned female version of Micheal Thorton was canceled in order to save money; the team would have needed to change dialogue and create new animations for the character. The mission debrief showing up after the player completed a mission was initially a [[bug (software)|bug]] discovered by one of the game's testers; the team redeveloped this to become an official feature.<ref name="EuroGFeature">{{cite web|url=http://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg|title=The making of Alpha Protocol, Obsidian's secret best RPG|first=Robert|last=Purchese|work=[[Eurogamer]]|date=September 8, 2017|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231719/http://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Obsidian also added and refined most of the role-playing elements in early-to-mid-2009 at Sega's request.<ref>{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2010/03/08/news-interview-chris-parker-alpha-protocol-delays-and-similarity-to-mass-effect.aspx|title=Interview: Chris Parker Discusses The Development Of Alpha Protocol|first=Jeff|last=Marchiafava|magazine=[[Game Informer]]|date=March 8, 2010|access-date=October 5, 2007|archive-url=https://web.archive.org/web/20100312084246/http://gameinformer.com/b/features/archive/2010/03/08/news-interview-chris-parker-alpha-protocol-delays-and-similarity-to-mass-effect.aspx|archive-date=March 12, 2010|url-status=live|df=mdy-all}}</ref>
If Thorton agrees to work with Leland, he also escapes the AP facility proceeding to slaughter the remaining AP staff, eventually confronting his former superior Yancy Westridge. Shortly after executing or sparing Westridge, Thorton has the option to partner with Leland or betray him.
 
The development team were inspired by pop culture spy icons such as [[Jack Bauer]] and [[James Bond]]; the game was a "[[Jason Bourne]] adventure" with some over-the top-characters similar to those in ''[[Kill Bill]]''.<ref name="EuroGFeature"/> They also took inspiration from other games, including ''[[Deus Ex]]'', ''[[System Shock 2]]'' and ''[[Fallout (video game)|Fallout]]'', TV series like ''[[Burn Notice]]'',<ref name="EuroGFeature"/> as well as films such as ''[[Syriana]]'', ''[[Ronin (film)|Ronin]]'', and ''[[The Good, The Bad, and The Ugly]]''.<ref name="IGNInt1"/>
Escaping into a bay on a boat marked with an Omega symbol, Thorton thinks on his next move, and whether or not life will continue to be this exciting.
 
The game is a spy-adventure; player's in-game choices affect the world's state. The morality in the game was designed to be ambiguous, reflecting its real-world setting. Players can choose to spare or kill all the enemies without knowing who their allies and enemies truly are.<ref>{{cite web|url=https://www.rockpapershotgun.com/2010/05/13/spying-on-spies-alpha-protocol-interview/|title=Spying On Spies: Alpha Protocol Interview|first=Jon|last=Walker|work=[[Rock, Paper, Shotgun]]|date=May 13, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231514/https://www.rockpapershotgun.com/2010/05/13/spying-on-spies-alpha-protocol-interview/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Thorton's responses to other non-playable characters also have consequences and affect their perception of Thorton. The team ensured that no matter which moral paths players take, they will be rewarded; the team did not want to punish players for playing the game in a certain way. Michael Thorton was designed to be an [[everyman]], allowing players to choose their playstyle freely without having to conform to a particular style of play.<ref>{{cite web|url=http://www.ign.com/articles/2010/05/14/alpha-protocol-interview|title=Alpha Protocol interview|work=[[IGN]] Australia|date=May 13, 2010|access-date=October 5, 2011|archive-url=https://web.archive.org/web/20121214024339/http://www.ign.com/articles/2010/05/14/alpha-protocol-interview|archive-date=December 14, 2012|url-status=live|df=mdy-all}}</ref> To complement the spy theme of the game, the team added a timer to the dialogue system to further immerse players into the game and make intrinsic decisions.<ref>{{cite web|url=https://www.destructoid.com/interview-chris-avellone-on-alpha-protocol-142906.phtml|title=Interview: Chris Avellone on Alpha Protocol|first=Jim|last=Sterling|work=[[Destructoid]]|date=August 5, 2008|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171013040050/https://www.destructoid.com/interview-chris-avellone-on-alpha-protocol-142906.phtml|archive-date=October 13, 2017|url-status=live|df=mdy-all}}</ref> The dialogue stance system meant voice actors had to record the same lines using several different tones.<ref name="IGNInt1">{{cite web|url=http://www.ign.com/articles/2008/11/15/alpha-protocol-interview-part-2|title=Alpha Protocol interview - Part 2|first=Richard|last=Aihoshi|work=[[IGN]]|date=November 15, 2008|access-date=October 5, 2007|archive-url=https://web.archive.org/web/20171008233111/http://www.ign.com/articles/2008/11/15/alpha-protocol-interview-part-2|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> The game's ___location was set across the globe; the team wanted players to feel Thorton is an "international superspy".<ref>{{cite web|url=http://www.ign.com/articles/2008/11/07/alpha-protocol-interview-part-1?page=2|title=Alpha Protocol Interview - Part 1|first=Richard|last=Aihoshi|work=[[IGN]]|date=November 7, 2008|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008234108/http://www.ign.com/articles/2008/11/07/alpha-protocol-interview-part-1?page=2|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
===Characters===
Gary Steinman writes, "Mina might seem normal enough, but ''Alpha Protocol'' has its share of quirky characters. We used a ''Kill Bill'' test."<ref name="PS Magazine 2008"/> Chris Parker explains, "If a character fits in ''[[Kill Bill]]'', that's probably too over-the-top. But we don't want them to be just normal suits. That'd be really boring. I don't know how many M60 wielding psychopath blonde girls there are, but there's one in our game!"<ref name="PS Magazine 2008">{{cite journal|last=Steinman|first=Gary|title=Alpha Protocol: Guns Gadgets Espionage|journal=PlayStation: The Official Magazine|year=2008|month=|pages=|volume=|issue=|editor-last=|editor-first=|___location =}}</ref>{{full}}<!-- Please add page number, month, volume, issue, editor, and ___location (country) -->
 
[[Brian Mitsoda]] drafted the initial story for ''Alpha Protocol''; he decided which locations would appear in the game and with [[Annie Carlson]] created all of the characters, while artist Brian Menze handled the characters' visual designs.<ref name="IGNInt1"/> The narrative in the released game was primarily written by Avellone, who took over the main creative role two years after development began.<ref name="QuestionMCAKo">{{cite news|last1=Wildgoose|first1=David|title=Question Time: Your Interview With Chris Avellone|url=http://www.kotaku.com.au/2009/06/question-time-your-interview-with-chris-avellone/|access-date=March 26, 2016|work=[[Kotaku]]|date=June 3, 2009|___location=Australia|archive-url=https://web.archive.org/web/20160411201116/http://www.kotaku.com.au/2009/06/question-time-your-interview-with-chris-avellone/|archive-date=April 11, 2016|url-status=dead|df=mdy-all}}</ref> This resulted in a substantial rewriting and repurposing of the plot; player choice was given more importance, intertwining of gameplay and reactivity became a forefront design philosophy, and the core and motivations of several narrative threads were changed.<ref name="mcablognov09">{{cite web|author1=Chris Avellone|author-link1=Chris Avellone|title=Alpha Protocol Narrative Process Backslash Ramble|url=http://forums.obsidian.net/blog/1/entry-122-alpha-protocol-narrative-process-backslash-ramble/|publisher=Obsidian Forums, Chris Avellone Blog|access-date=March 26, 2016|date=November 29, 2009|archive-url=https://web.archive.org/web/20150927052330/http://forums.obsidian.net/blog/1/entry-122-alpha-protocol-narrative-process-backslash-ramble/|archive-date=September 27, 2015|url-status=live|df=mdy-all}}</ref> The new narrative team, which consisted of Avellone, Travis Stout, and Matt MacLean, wrote new dialogue for the characters created by Mitsoda and Carlson, and they also wrote a new story and script using the locations decided upon by Mitsoda.<ref name="QuestionMCAKo" /><ref name="mcablognov09" /> Each writer was given a set amount of work; MacLean wrote most of the in-game emails and Stout was the lead writer for the Taipei hub, writing for characters including Steven Heck, Omen Deng, and Hong Shi. Stout also wrote several secondary characters in the Rome hub, while Avellone designed most of the other characters.<ref name="mcablognov09" />
===Easter Eggs===
 
Sega was supportive of the team's rewriting of the plot, sending quality assurance and cohesion strike teams to avoid problems with the in-game reactivity or plot holes; Sega, however, had little involvement with the narrative aspects and mainly focused on the game and combat design.<ref name="LightintervAv" /><ref name="mcablognov09" /> Urquhart said the game's development problems were partly due to Sega's indecision, particularly in budgeting; one long segment of the game cost around [[United States dollar|US$]]500,000 to produce, which was eventually cut because Sega thought it was not a good fit for the game.<ref name="KnightsNewVegas" />
In Thorton's safehouses, a white ''[[SEGA Saturn]]'' game console can be seen below the TV set.
 
The game was officially announced by Sega and Obsidian Entertainment in March 2008.<ref>{{cite web|url=https://www.gamespot.com/articles/alpha-protocols-cover-officially-blown/1100-6187720/|title=Alpha Protocol's cover officially blown|first=Tor|last=Thorsen|date=March 13, 2008|access-date=October 5, 2017|work=[[GameSpot]]|archive-url=https://web.archive.org/web/20170904014543/https://www.gamespot.com/articles/alpha-protocols-cover-officially-blown/1100-6187720/|archive-date=September 4, 2017|url-status=live|df=mdy-all}}</ref> ''Alpha Protocol'' was originally due to be released in October 2009, but Sega later announced its release would be delayed until early 2010 after the game missed its projected release date.<ref>{{cite web|url=https://www.engadget.com/2009/10/06/sega-alpha-protocol-out-now-er-spring-2010/|title=Sega: Alpha Protocol 'out now,' er ... 'Spring 2010'|first=Alexander|last=Sliwinski|date=October 6, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231434/https://www.engadget.com/2009/10/06/sega-alpha-protocol-out-now-er-spring-2010/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref><ref>{{cite web|url=https://www.engadget.com/2009/10/15/sega-actually-confirms-alpha-protocol-delay/|title=Sega actually confirms Alpha Protocol delay|first=JC|last=Fletcher|work=[[Joystiq]]|publisher=[[Engadget]]|date=October 15, 2009|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171009041451/https://www.engadget.com/2009/10/15/sega-actually-confirms-alpha-protocol-delay/|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref> Producer Matt Hickman said the publisher delayed the game so the team could further polish it, introducing improvements to the lighting system. He later stated the delay was intended to reposition the game in a less crowded release window to avoid competition with other blockbuster titles.<ref>{{cite web|url=https://www.engadget.com/2010/05/14/alpha-protocol-delay-back-to-a-business-decision-only/|title=Alpha Protocol delay back to a 'business decision only'|first=Alexander|last=Sliwinski|date=May 14, 2016|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171009041419/https://www.engadget.com/2010/05/14/alpha-protocol-delay-back-to-a-business-decision-only/|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref> The game was officially released in Australia on May 27, 2010; in Europe on May 28; and in North America on June 1.<ref>{{cite web|url=http://www.ign.com/articles/2010/02/24/alpha-protocol-coming-soon|title=Alpha Protocol Coming Soon|first=Erik|last=Brudvig|date=February 24, 2010|access-date=October 5, 2017|work=[[IGN]]|archive-url=https://web.archive.org/web/20171008232922/http://www.ign.com/articles/2010/02/24/alpha-protocol-coming-soon|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Players who preordered the game via [[GameStop]] and [[Best Buy]] received the "Exclusive Assault Pack" and the "Stealth Weapons Pack", respectively. Both packs give players additional weapons to use in the game.<ref>{{cite web|url=http://www.shacknews.com/article/63505/alpha-protocol-pre-order-bonuses|title=Alpha Protocol Pre-Order Bonuses Detailed|first=Chris|last=Faylor|work=[[Shacknews]]|date=April 27, 2010|access-date=October 5, 2017|archive-url=https://web.archive.org/web/20171008231925/http://www.shacknews.com/article/63505/alpha-protocol-pre-order-bonuses|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
 
In June 2019, Sega halted the sale of ''Alpha Protocol'' across all digital outlets, including [[Steam (service)|Steam]] and the [[Humble Store]], due to the licenses of several music tracks used in the game having expired.<ref>{{cite web|url=https://www.gamespot.com/articles/one-of-my-favorite-games-has-been-removed-from-ste/1100-6467916/|title=One Of My Favorite Games Has Been Removed From Steam And I Am Sad|first=Oscar|last=Dayus|date=June 20, 2019|website=[[GameSpot]]|access-date=July 9, 2019|archive-date=July 9, 2019|archive-url=https://web.archive.org/web/20190709173554/https://www.gamespot.com/articles/one-of-my-favorite-games-has-been-removed-from-ste/1100-6467916/|url-status=live}}</ref> In March 2024, [[GOG.com]] announced the return of ''Alpha Protocol'' digitally via their store.<ref name="GOG">{{cite web|url=https://www.polygon.com/2024/3/20/24105739/alpha-protocol-2024-gog-drm-free-pc|title=Cult classic spy RPG Alpha Protocol is back on PC after being delisted in 2019|last=Faulkner|first=Cameron|website=[[Polygon (website)|Polygon]]|date=March 20, 2024|access-date=March 20, 2024|archive-url=https://web.archive.org/web/20240320174532/https://www.polygon.com/2024/3/20/24105739/alpha-protocol-2024-gog-drm-free-pc|archive-date=March 20, 2024}}</ref><ref name="GameLastForever">{{cite web|url=https://www.pcgamesn.com/alpha-protocol/now-available-gog|title=Cult RPG from Fallout New Vegas devs has returned, DRM-free|last=Boudeau|first=Ian|website=[[PCGamesN]]|date=March 20, 2024|access-date=March 21, 2024}}</ref><ref name="GOGLaunch">{{cite web|url=https://www.rockpapershotgun.com/obsidians-espionage-rpg-alpha-protocol-returns-to-store-shelves-after-four-years-in-license-hell|title=Obsidian's espionage RPG Alpha Protocol returns to store shelves after four years in license hell|last=O'Connor|first=Alice|website=[[Rock Paper Shotgun]]|date=March 20, 2024|access-date=March 21, 2024}}</ref> The game was relisted on Steam later in June.<ref>{{cite web|url=https://www.eurogamer.net/alpha-protocol-is-finally-back-on-steam|title=Alpha Protocol is finally back on Steam|last=Blake|first=Vikki|website=[[Eurogamer]]|date=June 28, 2024|access-date=September 4, 2024}}</ref>
 
==Reception==
 
{{VG Reviews
===Critical reception===
|MC = X360: 63/100 (68 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/alphaprotocol |publisher=[[Metacritic]]| title = Alpha Protocol (Xbox 360) reviews at Metacritic| accessdate = July 1, 2010}}</ref><br />PS3: 64/100 (49 reviews)<ref>{{cite web| url = http://www.metacritic.com/games/platforms/ps3/alphaprotocol| title = Alpha Protocol (PS3) reviews at Metacritic| publisher = [[Metacritic]] | accessdate = July 1, 2010}}</ref><br />PC: 72/100 (25 reviews)<ref>{{cite web| url = http://www.metacritic.com/games/platforms/pc/alphaprotocol| title = Alpha Protocol (PC) reviews at Metacritic| publisher = [[Metacritic]] | accessdate = July 1, 2010}}</ref>
{{video game reviews
|GR = X360: 64.92% (53 reviews)<ref>{{cite web | url = http://www.gamerankings.com/xbox360/945401-alpha-protocol/index.html |publisher=[[Game Rankings]]| title = Alpha Protocol for Xbox 360 - GameRankings | accessdate = July 1, 2010}}</ref><br />PS3: 64.57% (37 reviews)<ref name="Game Rankings score (PS3)">{{cite web| url = http://www.gamerankings.com/ps3/945400-alpha-protocol/index.html | publisher = [[Game Rankings]] |title = Alpha Protocol for PS3 | accessdate = July 1, 2010 }}</ref><br />PC: 73.20% (15 reviews)<ref name="Game Rankings score (PC)">{{cite web| url = http://www.gamerankings.com/pc/945402-alpha-protocol/index.html | publisher = [[Game Rankings]] |title = Alpha Protocol for PC | accessdate = July 1, 2010 }}</ref>
| MC = (PC) 72/100<ref>{{cite web|url=https://www.metacritic.com/game/alpha-protocol/critic-reviews/?platform=pc|title=Alpha Protocol for PC reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171009223421/http://www.metacritic.com/game/pc/alpha-protocol|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref><br />(PS3) 64/100<ref>{{cite web|url=https://www.metacritic.com/game/alpha-protocol/critic-reviews/?platform=playstation-3|title=Alpha Protocol for PlayStation 3 reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20170907123201/http://www.metacritic.com/game/playstation-3/alpha-protocol|archive-date=September 7, 2017|url-status=live|df=mdy-all}}</ref><br />(X360) 63/100<ref>{{cite web|url=https://www.metacritic.com/game/alpha-protocol/critic-reviews/?platform=xbox-360|title=Alpha Protocol for Xbox 360 reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20170907143326/http://www.metacritic.com/game/xbox-360/alpha-protocol|archive-date=September 7, 2017|url-status=live|df=mdy-all}}</ref>
|-
| Destruct = 2/10<ref name="DestructRev">{{cite web|url=https://www.destructoid.com/review-alpha-protocol-174617.phtml|title=Review: Alpha Protocol|first=Jim|last=Sterling|work=[[Destructoid]]|date=May 28, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171205051343/https://www.destructoid.com/review-alpha-protocol-174617.phtml|archive-date=December 5, 2017|url-status=live|df=mdy-all}}</ref>
|EuroG = 7/10<ref name="Christian Donlan 2010"/>
| EuroG = 7/10<ref name="EuroGRev">{{cite web|url=http://www.eurogamer.net/articles/alpha-protocol-review|title=Alpha Protocol review|first=Christian|last=Donland|work=[[Eurogamer]]|date=May 28, 2010|access-date=May 28, 2010|archive-url=https://web.archive.org/web/20100530202512/http://www.eurogamer.net/articles/alpha-protocol-review|archive-date=May 30, 2010|url-status=live|df=mdy-all}}</ref>
|GSpot = 6/10<ref name="Kevin VanOrd 2010"/>
| GameRev = 3/5<ref name="GameRevRev">{{cite web|url=http://www.gamerevolution.com/review/46589-alpha-protocol-review|title=Alpha Protocol review|first=Nicholas|last=Tan|work=[[GameRevolution]]|date=June 8, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008231930/http://www.gamerevolution.com/review/46589-alpha-protocol-review|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
|Destructoid = 2/10<ref name="Jim Sterling 2010"/>
| GSpot = 6/10<ref name="GSpotRev">{{cite web|url=https://www.gamespot.com/reviews/alpha-protocol-review/1900-6263966/|title=Alpha Protocol review|first=Kevin|last=VanOrd|date=May 28, 2010|access-date=October 8, 2017|work=[[GameSpot]]|archive-url=https://web.archive.org/web/20171008232312/https://www.gamespot.com/reviews/alpha-protocol-review/1900-6263966/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
|GI = 6.5/10<ref>{{cite web | url = http://gameinformer.com/games/alpha_protocol/b/xbox360/archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx | work= Game Informer Magazine|publisher=GameStop Corporation| title = Gameinformer Review | last = Juba | first = Joe | date = May 28, 2010 | accessdate = May 28, 2010}}</ref>
|GamePro GI = {{Rating|36.5|5}}/10<ref name="GIRev">{{cite web magazine| url = httphttps://www.gameprogameinformer.com/articlegames/reviewsalpha_protocol/215306b/alpha-protocolxbox360/ archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx| work= GamePro Media | title = Alpha Protocol: ReviewA |Spy lastTale =Where CabralEverything |Is firstLess =Than MattIt Seems|first=Joe|last=Juba|magazine=[[Game Informer]]|date = May 28, 2010 | accessdate access-date=October May 288, 20102017|archiveurlarchive-url=httphttps://web.archive.org/web/2010080300425120171009040617/http://www.gameprogameinformer.com/articlegames/reviewsalpha_protocol/215306b/alpha-protocolxbox360/archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx|archivedatearchive-date=2010October 9, 2017|url-08status=live|df=mdy-03all}}</ref>
| Joystiq = 2/5<ref name="JoystiqRev">{{cite web|url=https://www.engadget.com/2010/05/28/alpha-protocol-game-review/|title=Review: Alpha Protocol|first=Justin|last=McElroy|work=[[Joystiq]]|publisher=[[Engadget]]|date=May 28, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008231514/https://www.engadget.com/2010/05/28/alpha-protocol-game-review/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
|1UP = B+<ref>{{cite web | url = http://www.1up.com/do/reviewPage?cId=3179545&p=4 | work = 1up |publisher=Hearst Corporation| title = Alpha Protocol Review | last = Sharkey | first = Scott | date = May 28, 2010 | accessdate = May 28, 2010}}</ref>
| IGN = 6.3/10<ref name="IGNRev">{{cite web|url=http://www.ign.com/articles/2010/06/02/alpha-protocol-review?page=2|title=Alpha Protocol review|first=Charles|last=Onyett|work=[[IGN]]|date=June 2, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008232947/http://www.ign.com/articles/2010/06/02/alpha-protocol-review?page=2|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref>
|GT = 6.4/10<ref>{{cite web | url = http://www.gametrailers.com/gamereview.php?id=9237 | work= GameTrailers | publisher=MTV Networks (Viacom) | title = GameTrailers Review | date = May 28, 2010}}</ref>
|IGN PCGUK = 6.381/10100<ref name="PCGUSRev">{{cite web | url = http://xbox360www.ignpcgamer.com/articlesalpha-protocol-review/109/1094205p1.html | publisher = IGN Entertainment|work=IGN | title = Alpha Protocol Reviewreview|first=Rich|last=OnyettMcCormick|firstwork=Charles[[PC Gamer]]|date=June 27 May10, 2010|accessdate access-date=October June8, 12017|archive-url=https://web.archive.org/web/20171008231945/http://www.pcgamer.com/alpha-protocol-review/|archive-date=October 8, 20102017|url-status=live|df=mdy-all}}</ref>
|XPlay = {{Rating|2|5}}<ref>{{cite web | url = http://g4tv.com/games/xbox-360/62110/Alpha-Protocol/review/ | work= G4 | publisher=G4 Media |last=Mastrapa |first=Gus| title = Alpha Protocol Review | date = May 28, 2010|accessdate=June 4, 2010}}</ref>
}}
''Alpha Protocol'' has received mixed reviews.
 
''Alpha Protocol'' received divided reviews from critics; while Obsidian expected the game to score around 80 marks out of 100, review aggregator [[Metacritic]] recorded lower average scores.<ref name="EuroGFeature"/>
''[[Games Master]]'' magazine gave ''Alpha Protocol'' 84%.<ref>{{cite web|title=Alpha Protocol review - 84% in GamesMaster|url=http://www.computerandvideogames.com/article.php?id=248658?cid=OTC-RSS&attr=CVG-General-RSS|last=Pakinkis|first=Tom|work=CVG|date=May 27, 2010}}</ref> Eurogamer gave the game a 7/10, but criticized its lack of polish.<ref name="Christian Donlan 2010">{{cite web|title=Alpha Protocol |url=http://www.eurogamer.net/articles/alpha-protocol-review?page=3|last=Donlan|first=Christian|work=Eurogamer Network|date=May 28, 2010|accessdate=June 2, 2010}}</ref>
 
The gameplay received negative reviews. The gunplay was criticized for lacking polish and being unrefined, and the [[artificial intelligence]] was found to be subpar by most critics.<ref name="GameRevRev"/><ref name="IGNRev"/><ref name="DestructRev"/> Rich McCormick from ''PC Gamer'' called the combat "simplistic" and the gunplay "floaty", but he was impressed by the weapon customization system's complexity and extensiveness.<ref name="PCGUSRev"/> Charles Onyett from ''[[IGN]]'' had a less-enthusiastic view of the customization system and considered it only serviceable. He also criticized other gameplay faults, such as the unreliable cover system, repetitive combat encounters, and sub-par boss fights.<ref name="IGNRev"/> Christian Donlan enjoyed the boss fights for their changing of the game's pace.<ref name="EuroGRev"/> Kevin VanOrd from ''[[GameSpot]]'' criticized the game's camera for being unreliable and the cover for being inconsistent. He also noted that poor AI hindered the stealth sections and that combat scenarios may not match the players' customization, leading to players' frustration.<ref name="GSpotRev"/> Nicholas Tan of ''[[GameRevolution]]'' noted issues with the clumsiness of using special abilities, and poor gunplay, especially in the earlier levels of the game. He enjoyed the mini-games, which he described as "challenging".<ref name="GameRevRev"/> However, Onyett and VanOrd noted these mini-games were not designed for PC players.<ref name="GSpotRev"/><ref name="IGNRev"/> [[Justin McElroy]] from ''[[Joystiq]]'' criticized the gunplay, in which weapon accuracy is based on its statistics instead of aiming.<ref name="JoystiqRev"/> [[James Stephanie Sterling]] from ''[[Destructoid]]'' and Joe Juba from ''[[Game Informer]]'' were very critical of the gameplay systems, which Sterling called "abominable" and "ruined";<ref name="DestructRev"/> and Juba said many of the game's systems are "archaic and unaccommodating".<ref name="GIRev"/>
Some critics have been less forgiving, with [[VideoGamer]] giving ''Alpha Protocol'' 6/10 and criticising its "huge range of technical issues" and "flawed combat."<ref>{{cite web|title=Alpha Protocol Review|url=http://www.videogamer.com/xbox360/alpha_protocol/review-2.html|last=Smith|first=Jamin|work=VideoGamer|publisher=Pro-G Media|date=May 28, 2010|accessdate=June 2, 2010}}</ref> [[Destructoid]] gave it a 2/10 and said the game was 'absolutely dreadful', the 'enemy AI is an astonishing shambles, almost to the point of being impressive' and that 'there are games in their beta stage that are more complete, better designed, and more worth paying for than this mistake'.<ref name="Jim Sterling 2010">{{cite web|title=Review: Alpha Protocol|url=http://www.destructoid.com/review-alpha-protocol-174617.phtml|last=Sterling|first=Jim|work=Destructoid|date=May 29, 2010|accessdate=June 2, 2010}}</ref>
 
The game's role-playing nature received critical acclaim. Both McCarmick and Tan liked the Dialogue Stance System's timer; they said it provides a tense experience for the players because it forces them to choose quickly.<ref name="PCGUSRev"/><ref name="GameRevRev"/> McCormick said the description for the dialogue choices is not sufficient.<ref name="PCGUSRev"/> He liked the game's respect of players' choices and their effect on certain dialogue outcomes, concluding that these choices make the story more personal for the player.<ref name="PCGUSRev"/> Tan praised the game's script and voice-acting, which he said was well-written and excellent.<ref name="GameRevRev"/> Onyett said the game was unsure of its direction, calling the game boring when it tries to be serious and childish when it tries to be humorous. He praised the game's sense of progression, noting players' freedom when interacting with in-game characters, though he was disappointed some characters were not fleshed out enough and most are "flat stereotypes".<ref name="IGNRev"/> VanOrd also appreciated the game for respecting players' choices and their consequences on the game's world, and the plot's flexible nature. However, he was disappointed by the narrative, criticizing it for lacking "soul and character".<ref name="GSpotRev"/> Similarly, McElroy said the choice system was dragged down by the game's boring and flat story.<ref name="JoystiqRev"/> Juba was disappointed by the lead character Michael Thorton, who he felt lacks a personality, and that the dialogue stance system is only capable of providing clichéd choices.<ref name="GIRev"/>
GameSpot's 6/10 review was also mixed, stating that "Alpha Protocol's astounding intricacies are tarnished by bugs, clumsy gameplay mechanics, and rough production values." and "Alpha Protocol's ambitions are commendable, and if you're a role-playing fanatic, you'll enjoy investigating its intricacies. It's unfortunate that its various ingredients are so undercooked. The flaky cover system, the mediocre production values, the fundamental blemishes gone unchecked—these elements add up quickly and drag the experience down. The elaborate storytelling and character progression are impressive. It's too bad that the gawky, glitchy gameplay can't rise to the same standard."<ref name="Kevin VanOrd 2010">{{cite web|title=Alpha Protocol Review|url=http://au.gamespot.com/xbox360/rpg/alphaprotocol/review.html|last=VanOrd|first=Kevin |work=GameSpot Australia|publisher= CBS Interactive|date=May 29, 2010|accessdate=June 2, 2010}}</ref>
 
The game's presentation received generally negative reviews. Its visuals were considered disappointing, with critics calling its graphics "bland", "artistically uninspired", and "dated".<ref name="PCGUSRev"/><ref name="GSpotRev"/><ref name="IGNRev"/> Tan noted the game's technical shortcomings, criticizing its textures and animation. Onyett shared similar concerns, calling the game's scenery and models unremarkable and dull. He also noted the number of glitches and [[frame rate]] issues in the game.<ref name="IGNRev"/> VanOrd criticized the texture pop-ins and the long loading times for the textures to load.<ref name="GSpotRev"/> McElroy and Juba also said the game's loading time was very long.<ref name="JoystiqRev"/><ref name="GIRev"/> Sterling greatly disliked the game's graphics, saying it matches "the atrocious quality of the gameplay" and that it feels like a "bad budget game that isn't even worth $20".<ref name="DestructRev"/>
The Australian video game talk show ''[[Good Game]]'''s two reviewers gave the game a 7/10 and 7.5/10.<ref>{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s2920409.htm |title=Good Game stories - Alpha Protocol| publisher=Australian Broadcasting Corporation| date=2010-06-07}}</ref>
 
Critics have mixed opinions on the game overall. McCormick said while the gameplay is subpar, ''Alpha Protocol'' is a captivating "spy simulation" that has a compelling and personal story.<ref name="PCGUSRev"/> Tan called it a strange hybrid with disappointing and average gameplay, and provocative RPG systems, and described the game as a divisive title.<ref name="GameRevRev"/> Many critics said the game needs a sequel to improve its shortcomings. Onyett said it had the foundation to be entertaining but the numerous gameplay faults undermined its potential.<ref name="IGNRev"/> VanOrd described the game as a "5,000-piece jigsaw puzzle with 500 pieces missing", and said that while it was ambitious, it was incomplete and the gameplay faults were too significant to be ignored.<ref name="GSpotRev"/> Sterling noted the game's ambition but said its execution problems and severe fundamental faults tarnish the experience.<ref name="DestructRev"/> Donlan said the game can steadily win players over, despite the fact it will constantly frustrate them.<ref name="EuroGRev"/>
Due to the less than positive reception, Sega employee Mike Hayes confirmed that Sega would not be publishing a sequel, but also added it was a good concept.<ref>{{cite web|url=http://myinsidegamer.com/index.php/news/sega-not-doing-an-alpha-protocol-sequel/ |title=SEGA Not Doing an Alpha Protocol Sequel| publisher=MyInsideGamer| date=2010-07-06}}</ref>
 
Since 2013, the game's reputation improved. Tony Deans from ''Hardcore Gamer'' said the choices featured in the game made the narrative engrossing and engaging, and that any small choice may have big consequences. He concluded by saying every RPG player should play the game.<ref>{{cite web|url=http://www.hardcoregamer.com/2013/04/10/the-bin-alpha-protocol/36393/|title=The Bin: Alpha Protocol|first=Tony|last=Deans|work=Hardcore Gamer|date=April 10, 2013|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008233446/http://www.hardcoregamer.com/2013/04/10/the-bin-alpha-protocol/36393/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Richard Cobbett from ''Eurogamer'' called it the best spy game ever made, appreciating that the story and characters react to players' choices, and said that other games should learn from it. He concluded by expressing his desire for a sequel.<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-01-06-alpha-protocol-retrospective|title=Alpha Protocol retrospective|first=Richard|last=Cobbett|work=[[Eurogamer]]|date=January 6, 2013|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171005151908/http://www.eurogamer.net/articles/2013-01-06-alpha-protocol-retrospective|archive-date=October 5, 2017|url-status=live|df=mdy-all}}</ref> Phil Savage called the game "a wonderful mess, full of great ideas, but hampered by the sort of behind-the-scenes development troubles". He criticized the opening Saudi Arabia level for being "monotonous", but stated later levels are more varied and interesting. He thought the game should be applauded for its modern setting that was rarely explored by other role-playing games, and added that there are many great game design and systems that can be expanded upon by Obsidian or other game development companies.<ref>{{cite web|url=http://www.pcgamer.com/revisiting-alpha-protocol-obsidians-flawed-but-fascinating-spy-rpg/|title=Revisiting Alpha Protocol, Obsidian's flawed but fascinating spy RPG|first=Phil|last=Savage|work=[[PC Gamer]]|date=February 9, 2017|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171009041532/http://www.pcgamer.com/revisiting-alpha-protocol-obsidians-flawed-but-fascinating-spy-rpg/|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref> Anthony Burch from Destructoid praised the game's sense of humor, ending variety, and the combat system, in which he stated its "brokenness" becomes fun. He concluded by calling it one of the best role-playing games ever, and compared it with ''[[Mass Effect]]''.<ref>{{cite web|url=https://www.destructoid.com/alpha-protocol-is-as-good-as-mass-effect-and-if-you-disagree-you-are-wrong-352927.phtml|title=Alpha Protocol is as good as Mass Effect and if you disagree you are wrong|first=Anthony|last=Burch|work=[[Destructoid]]|date=July 10, 2017|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20170723194713/https://www.destructoid.com/alpha-protocol-is-as-good-as-mass-effect-and-if-you-disagree-you-are-wrong-352927.phtml|archive-date=July 23, 2017|url-status=live|df=mdy-all}}</ref> Rowan Kaiser of ''[[Engadget]]'' positively compared the game to ''[[Deus Ex]]'', saying, "the strengths of both games point toward the future of video games".<ref>{{cite web|url=https://www.engadget.com/2013/02/08/alpha-protocol-is-the-new-deus-ex/|title=Alpha Protocol is the new Deus Ex|first=Rowan|last=Kaiser|work=[[Engadget]]|date=February 8, 2013|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171009041523/https://www.engadget.com/2013/02/08/alpha-protocol-is-the-new-deus-ex/|archive-date=October 9, 2017|url-status=live|df=mdy-all}}</ref>
{{clear}}
 
===Legacy===
In the United Kingdom, the game was the thirteenth-best-selling entertainment-related retail software in its week of release.<ref>{{cite web|url=https://www.destructoid.com/uk-charts-red-dead-is-still-on-top-175134.phtml|title=UK Charts: Red Dead is still on top|first=Jim|last=Sterling|work=[[Destructoid]]|date=June 1, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20151023020543/http://www.destructoid.com/uk-charts-red-dead-is-still-on-top-175134.phtml|archive-date=October 23, 2015|url-status=live|df=mdy-all}}</ref> A month after release, the game had sold 700,000 copies in the US and Europe.<ref name="700k">{{cite news|last1=Sinclair|first1=Brendan|title=Sega Sammy brushes off slow Iron Man 2, Alpha Protocol sales|url=https://www.gamespot.com/articles/sega-sammy-brushes-off-slow-iron-man-2-alpha-protocol-sales/1100-6271839/|access-date=October 22, 2017|work=[[GameSpot]]|date=July 30, 2010|archive-url=https://web.archive.org/web/20171023010505/https://www.gamespot.com/articles/sega-sammy-brushes-off-slow-iron-man-2-alpha-protocol-sales/1100-6271839/|archive-date=October 23, 2017|url-status=live|df=mdy-all}}</ref> The game's slow sales contributed to Sega's lower-than-expected financial results in the three months ending on June 30, 2011.<ref>{{cite web|url=https://www.eurogamer.net/articles/sega-alpha-protocol-sales-were-slow|title=SEGA: Alpha Protocol sales were "slow"|first=Robert|last=Purchese|work=[[Eurogamer]]|date=July 30, 2011|access-date=March 3, 2019|archive-url=https://web.archive.org/web/20190306043013/https://www.eurogamer.net/articles/sega-alpha-protocol-sales-were-slow|archive-date=March 6, 2019|url-status=live|df=mdy-all}}</ref>
 
Sega was not satisfied with the game's commercial performance and announced there would not be a sequel to it.<ref>{{cite web|url=https://www.gamasutra.com/view/news/120177/Sega_No_Alpha_Protocol_Sequel.php|title=Sega: No Alpha Protocol Sequel|first=Leigh|last=Alexander|work=[[Gamasutra]]|date=July 6, 2010|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008232238/https://www.gamasutra.com/view/news/120177/Sega_No_Alpha_Protocol_Sequel.php|archive-date=October 8, 2017|url-status=dead|df=mdy-all}}</ref> The game gained a [[cult following]] upon release, mainly due to its handling of players' choices.<ref>{{cite web|url=https://www.vg247.com/2017/08/31/do-you-shoot-grandma-or-help-her-across-the-street-the-anatomy-of-a-good-in-game-choice-according-to-obsidian/|title="Do you shoot grandma or help her across the street?": The anatomy of a good in-game choice, according to Obsidian|first=Alex|last=Donaldson|work=[[VG 247]]|date=August 31, 2017|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008233850/https://www.vg247.com/2017/08/31/do-you-shoot-grandma-or-help-her-across-the-street-the-anatomy-of-a-good-in-game-choice-according-to-obsidian/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> Obsidian Entertainment had publicly stated its desire to develop a sequel for ''Alpha Protocol'', for which the development team had new ideas. Intellectual property owner Sega must approve any sequel, for which it has not announced any plans.<ref>{{cite web|url=https://www.vg247.com/2017/09/01/in-a-display-of-excellent-taste-obsidians-ceo-still-wants-to-make-alpha-protocol-2/|title=In a display of excellent taste, Obsidian's CEO still wants to make Alpha Protocol 2|first=Alex|last=Donaldson|work=[[VG 247]]|date=September 1, 2017|access-date=October 8, 2017|archive-url=https://web.archive.org/web/20171008233720/https://www.vg247.com/2017/09/01/in-a-display-of-excellent-taste-obsidians-ceo-still-wants-to-make-alpha-protocol-2/|archive-date=October 8, 2017|url-status=live|df=mdy-all}}</ref> The trademark was cancelled in 2021.<ref>{{cite web | url=https://trademarks.justia.com/773/12/alpha-77312929.html | title=ALPHA PROTOCOL Trademark - Registration Number 3848184 - Serial Number 77312929 :: Justia Trademarks | access-date=2022-06-06 | archive-date=2021-11-01 | archive-url=https://web.archive.org/web/20211101134610/https://trademarks.justia.com/773/12/alpha-77312929.html | url-status=live }}</ref>
 
== References ==
{{Reflist|2}}
 
==External links==
* {{moby game|id=/alpha-protocol}}
*{{Official website|http://www.alphaprotocol.com}}
* {{IMDb title|tt1249406}}
*[http://www.sega.com/news/?n=1851 Press Release (SEGA of America)]
 
*[[wikiasite:alphaprotocol|Alpha Protocol Wiki]] at [[Wikia]]
{{Wikiquote|Alpha Protocol|Alpha Protocol}}
{{Portal bar|Video games}}
{{Obsidian Entertainment}}
 
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