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{{Short description|2002 video game}}
<!-- begin WikiProject Computer and Video Games infobox-->{{Infobox CVG|title=Divine Divinity
{{Use dmy dates|date=August 2021}}
[[Image:http://www.larian.com/Site/artwork/DVDbox_uk.gif]]
{{Primary sources|date=September 2018}}
|developer=Larian Studios
{{Infobox video game
|publisher=CDV
| title = Divine Divinity
|designer=
| image = Divine divinity cover.jpg
|engine=
| alt = The CD insert for Divine Divinity.
|released=[[2002]]
| developer = [[Larian Studios]]
|genre=[[Computer_role-playing_game|Role-Playing Game]]
| publisher = [[cdv Software Entertainment]]
|modes=[[Single player]]
|ratings director = [[ESRBSwen Vincke]]: Teen (T)
| writer = {{plainlist|
|platforms=[[Microsoft Windows|Windows]]
* Darren Evans
|media=3 [[CD-ROM|CDs]]
* Patrick Grieser
|requirements=Pentium II 233 MHz, 64 MB RAM, Windows 95/98/ME/2000/XP, DirectX 8.0, 8 MB DirectX-compatible video card, DirectX-compatible sound card, 4x CD-ROM drive, and 2.5 GB hard-disk space
* Gillian Pearce
|input = [[Computer mouse|Mouse]], [[Computer keyboard|Keyboard]]
* Damon Wilson
}}'''Divine Divinity''' is a single-player computer fantasy roleplaying game created by [[Larian Studios]], released in 2002. It has spawned a poorly-received spin-off, [[Beyond Divinity]], and a rumored sequel, Divine Divinity 2.
}}
| designer =
| programmer = Swen Vincke
| composer = [[Kirill Pokrovsky]]
| engine =
| series = ''[[Divinity (series)|Divinity]]''
| released = '''Windows'''<br />{{vgrelease|GER|2 August 2002<ref>{{Cite web |date=19 July 2002 |title=07.08.2002: ''Divine Divinity'', Queen of the Summer, ist da !!! |trans-title=07.08.2002: ''Divine Divinity'' , Queen of the Summer, is here!!! |url=http://www.divinedivinity.de/generated/dd_d_news.html |archive-url=https://web.archive.org/web/20021108141534/http://www.divinedivinity.de/generated/dd_d_news.html |archive-date=8 November 2002 |access-date=5 July 2024 |website=[[CDV Software]] |language=de}}</ref>|EU|13 September 2002<ref>{{Cite web |last=Bramwell |first=Tom |date=13 September 2002 |title=What's New? |url=https://www.eurogamer.net/article-46657 |access-date=5 July 2024 |website=[[Eurogamer]] |archive-date=3 April 2024 |archive-url=https://web.archive.org/web/20240403024025/https://www.eurogamer.net/article-46657 |url-status=live }}</ref>|NA|19 September 2002<ref>{{Cite web |date=19 September 2002 |title=Sept. 19: ''Divine Divinity'' Ships |url=https://www.ign.com/articles/2002/09/19/sept-19-divine-divinity-ships |access-date=5 July 2024 |website=[[IGN]] |language=en}}</ref>}}'''OS X'''<br />{{vgrelease|WW|15 November 2013}}
| genre = [[Action role-playing]]
| modes = [[Single-player]]
| platforms = [[Windows]], [[OS X]]
}}
 
'''''Divine Divinity''''' is an [[action role-playing game]] developed by [[Larian Studios]] and published by [[cdv Software Entertainment]] for [[Microsoft Windows]], which was released in August 2002. It has three sequels,<ref>{{cite web | url=http://www.mobygames.com/game/beyond-divinity | title=Beyond Divinity for Windows | work=[[MobyGames]] | access-date=15 March 2011 | archive-date=15 September 2017 | archive-url=https://web.archive.org/web/20170915111838/http://www.mobygames.com/game/beyond-divinity | url-status=live }}</ref> ''[[Beyond Divinity]]'', ''[[Divinity II]]'', and ''[[Divinity: Original Sin II]]''. It also has a prequel, ''[[Divinity: Original Sin]]'', and a spin-off, ''[[Divinity: Dragon Commander]]''. The game was released for [[Mac OS X]] on 15 November 2013.
 
==Gameplay==
[[File:Divd sewer combat.jpg|thumb|left|While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins. The character statistics and equipment windows are open. In the upper left is the auto-map window.]]
Divine Divinity is a '''computer role-playing game'''. There are 3 character classes - Fighter, Mage and Survivor (Thief), each with a special move. Unlike most other [[role-playing game|RPG]]s, the PC's gender affects his/her [[skill (role-playing)|skills]], giving a total of 6 character choices to choose from.
 
''Divine Divinity'' is an [[action role-playing game]] with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on [[hack and slash]] combat and has significant similarities to ''[[Diablo (video game)|Diablo]]'', with features such as random equipment generation and a wide set of skills organized into archetypes.
 
Unlike Diablo, ''Divine Divinity'' also features a significant amount of traditional [[computer role-playing game]] elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
 
The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.
 
The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.<ref>{{cite web | url=http://www.locusinn.com/show/infopages?gameid=179 | title=Divine Divinity – All info pages | publisher=Locus Inn | access-date=15 January 2012 | archive-date=19 July 2014 | archive-url=https://web.archive.org/web/20140719234856/http://www.locusinn.com/show/infopages?gameid=179 | url-status=live }}</ref> The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.<ref>{{cite web | url=http://www.larian.com/Site/english/divinity/faq_char.html | title=Divine Divinity | publisher=[[Larian Studios]] | access-date=15 January 2012 | archive-date=9 February 2009 | archive-url=https://web.archive.org/web/20090209105834/http://larian.com/Site/english/divinity/faq_char.html | url-status=dead }}</ref>
 
==Plot==
Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic.<ref>{{cite web | url=http://www.locusinn.com/show/infopage?infoid=12&gameid=179 | title=The Prophecy: Pre-story to Divine Divinity | publisher=Locus Inn | access-date=15 January 2012 | archive-date=25 May 2015 | archive-url=https://web.archive.org/web/20150525182436/http://www.locusinn.com/show/infopage/?infoid=12&gameid=179 | url-status=live }}</ref> To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.
 
At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.
 
With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.
 
Once free, Zandalor takes the player to where the Council of Seven met, and explains that to find the real Divine, the heirs to the Council of Seven have to be brought together. In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on.
 
As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.
 
==Development==
An early version of the isometric game engine was used by Larian Studios for its very first project, ''Unless: The Treachery of Death'', in 1996. Larian Studios was about to sign a publishing deal with [[Atari]], but it didn't come to be as Atari announced its departure from the PC platform.<ref name="rpgvaultarchive">{{cite web | url=http://rpgvaultarchive.ign.com/features/interviews/divinity.shtml | title=Divinity, The Sword of Lies Interview | publisher=[[IGN]] RPG Vault | date=22 March 2000 | access-date=15 March 2011 | url-status=dead | archive-url=https://web.archive.org/web/20110713005305/http://rpgvaultarchive.ign.com/features/interviews/divinity.shtml | archive-date=13 July 2011}}</ref> Soon after [[Attic Entertainment Software]] joined Larian and ''Unless'' was turned into ''The Lady, the Mage and the Knight'', a game set in the universe of ''[[The Dark Eye (role-playing game)|The Dark Eye]]''. Due to financial problems between the two development studios and its publisher, [[Infogrames]], ''The Lady, the Mage and the Knight'' was canceled in July 1999.<ref>{{cite web | author=Swen Vincke | url=http://www.larian.com/ubb/Forum3/HTML/000408.html | title=The truth about LMK | publisher=Larian Studios | date=30 April 2011 | access-date=15 April 2009 | archive-url=https://web.archive.org/web/20010815212428/http://www.larian.com/ubb/Forum3/HTML/000408.html | archive-date=15 August 2001}}</ref>
 
''Divine Divinity'' development started in early 1999<ref name="rpgvaultarchive"/> codenamed ''Project C'' and later ''Divinity: The Sword of Lies''. The publisher forced Larian to change the name to ''Divine Divinity'' from ''Divinity: The Sword of Lies''.<ref>{{cite web | url=http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=437807&#Post437807 | title=Re: More Blood and Gore ? [Re: GabeN] | publisher=Larian Studios | access-date=22 July 2014 | archive-url=https://web.archive.org/web/20140722170740/http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=437807& | archive-date=22 July 2014 | url-status=live}}</ref>
 
The game was re-released in 2004 along with ''Beyond Divinity'' as a part of ''Beyond Divinity: Deluxe Edition''. In 2009 a remastered version of Divine Divinity was released as a download on [[GOG.com]], the main change being support for higher resolutions.<ref>{{cite web | url=http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=390118&an= | title=A touch of Divinity at GOG.COM! | publisher=Larian Studios | access-date=15 January 2012 | archive-date=3 December 2011 | archive-url=https://web.archive.org/web/20111203144806/http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=390118&an= | url-status=live }}</ref>
 
In 2012 it was noticed that the [[source code]] of the "remastered" version 1.4 was lost because of a [[backup]] failure. Later released [[Digital Distribution]] versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix<ref>{{cite web | author=Larian Studios | url=http://kiya.xanlosch.de/versuch.html | title=Divinity patch English version 1.0034 | publisher=Larian Studios | date=2 May 2003 | access-date=10 September 2015 | archive-date=29 September 2015 | archive-url=https://web.archive.org/web/20150929035546/http://kiya.xanlosch.de/versuch.html | url-status=dead }}</ref> (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.<ref>{{cite web | author=Swen Vincke | url=http://www.lar.net/2012/10/09/hatching-the-anthology/ | title=Hatching the Anthology | publisher=Larian Studios | date=9 October 2012 | quote=The first problem with the release of the Anthology occurred back in April when we couldn't find back the "remastered" source code that we used to re-release Divine Divinity on GOG back in 2009. It turned out that the programmer who since then left Larian hadn't made a correct backup of the code, and at that time we didn't have anything in place to check the backups. | access-date=18 January 2013 | archive-date=13 February 2013 | archive-url=https://web.archive.org/web/20130213080401/http://www.lar.net/2012/10/09/hatching-the-anthology/ | url-status=dead }}</ref><ref>{{cite web | author=Lar_q | url=http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=443224&fpart=1 | title=Status update (long overdue) | publisher=Larian Studios | date=29 April 2011 | quote=Imagine then the unpleasant surprise when we discovered that we somehow managed to lose all the changes he made to the code !!! What looks like a fairly ok backup policy turned into an epic fail when we saw that one of the discs that had a big label on it (sort of) 'Divine Divinity GOG masters' contained not the 2009 release but the 2002 release. You couldn't see it from the contents of the disc because the dates were all ok, but that was only because the 2002 files had been recompiled. The actual changes weren't in the code that was on the disc | access-date=28 June 2015 | archive-date=14 November 2017 | archive-url=https://web.archive.org/web/20171114093043/http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=443224&fpart=1 | url-status=live }}</ref>
 
==Reception==
Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing a lot of new features, Divine Divinity will appeal to both hard-core and new RPG players.
{{Video game reviews
| MC = 81/100<ref name="mc">{{cite web | url=https://www.metacritic.com/game/divine-divinity/critic-reviews/?platform=pc | title=Divine Divinity for PC Reviews | website=[[Metacritic]] | access-date=13 November 2017}}</ref>
| CGW = {{Rating|3.5|5}}<ref>{{cite magazine | last=Ardai | first=Charles | authorlink=Charles Ardai | url=http://www.cgwmuseum.org/galleries/issues/cgw_221.pdf | title=Divine Divinity | magazine=[[Computer Gaming World]] | issue=221 | date=December 2002 | pages=126, 128 | access-date=13 November 2017 | archive-date=5 July 2020 | archive-url=https://web.archive.org/web/20200705083310/http://www.cgwmuseum.org/galleries/issues/cgw_221.pdf | url-status=live }}</ref>
| GI = 7.75/10<ref>{{cite magazine | author=Kristian Brogger | url=http://www.gameinformer.com/Games/Review/200212/R03.0730.1747.33615.htm | title=Divine Divinity | magazine=[[Game Informer]] | issue=116 | date=December 2002 | page=148 | access-date=13 November 2017 | url-status=dead | archive-url=https://web.archive.org/web/20050510104535/http://www.gameinformer.com/Games/Review/200212/R03.0730.1747.33615.htm | archive-date=10 May 2005}}</ref>
| GSpot = 8.6/10<ref name="gspot">{{cite web | author=Greg Kasavin | url=https://www.gamespot.com/reviews/divine-divinity-review/1900-2881880/ | title=Divine Divinity Review | website=[[GameSpot]] | date=27 September 2002 | access-date=13 November 2017 | archive-date=23 February 2021 | archive-url=https://web.archive.org/web/20210223031420/https://www.gamespot.com/reviews/divine-divinity-review/1900-2881880/ | url-status=live }}</ref>
| GSpy = {{Rating|4|5}}<ref>{{cite web | author=Carla Harker | url=http://pc.gamespy.com/pc/divine-divinity/543843p1.html | title=GameSpy: Divine Divinity | publisher=[[GameSpy]] | date=15 October 2002 | access-date=13 November 2017 | archive-date=20 February 2020 | archive-url=https://web.archive.org/web/20200220232911/http://pc.gamespy.com/pc/divine-divinity/543843p1.html | url-status=live }}</ref>
| GameZone = 7.8/10<ref>{{cite web | author=Michael Lafferty | url=http://pc.gamezone.com/gzreviews/r14672.htm | title=Divine Divinity Review | publisher=GameZone | date=21 October 2002 | access-date=13 November 2017 | archive-url=https://web.archive.org/web/20081227161432/http://pc.gamezone.com/gzreviews/r14672.htm | archive-date=27 December 2008}}</ref>
| IGN = 8.5/10<ref name="ign2002">{{cite web | author=Barry Brenesal | url=http://www.ign.com/articles/2002/10/31/divine-divinity | title=Divine Divinity | website=IGN | date=31 October 2002 | access-date=13 November 2017 | archive-date=20 April 2020 | archive-url=https://web.archive.org/web/20200420020131/https://www.ign.com/articles/2002/10/31/divine-divinity | url-status=live }}</ref>
| PCF = 68%<ref>{{cite magazine | author=Alec Meer | url=http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=11034&subsectionid=680&subsubsectionid=0 | title=Divine Divinity | magazine=[[PC Format]] | issue=141 | date=November 2002 | access-date=13 November 2017 | archive-url=https://web.archive.org/web/20021231180214/http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=11034&subsectionid=680&subsubsectionid=0 | archive-date=31 December 2002}}</ref>
| PCGUS = 84%<ref>{{cite magazine | author=Greg Vederman | url=http://www.pcgamer.com/archives/2005/07/divine_divinity.html | title=Divine Divinity | magazine=[[PC Gamer]] | date=December 2002 | page=108 | access-date=13 November 2017 | archive-url=https://web.archive.org/web/20060315140938/http://www.pcgamer.com/archives/2005/07/divine_divinity.html | archive-date=15 March 2006}}</ref>
| PCZone = 85%<ref>{{cite web | author=Rhianna Pratchett | url=http://www.computerandvideogames.com/article.php?id=80583 | title=PC Review: Divine Divinity | publisher=[[PC Zone]] | date=23 September 2002 | access-date=13 November 2017 | archive-url=https://web.archive.org/web/20080702083632/http://www.computerandvideogames.com/article.php?id=80583 | archive-date=2 July 2008}}</ref>
| XPlay = {{Rating|4|5}}<ref>{{cite web | author=Greg Bemis | url=http://www.techtv.com/extendedplay/reviews/story/0,24330,3406458,00.html | title='Divine Divinity' (PC) Review | publisher=[[X-Play]] | date=13 November 2002 | access-date=13 November 2017 | archive-url=https://web.archive.org/web/20021116082926/http://www.techtv.com/extendedplay/reviews/story/0,24330,3406458,00.html | archive-date=16 November 2002}}</ref>
}}
 
The game received "generally favorable reviews" according to the [[review aggregation]] website [[Metacritic]].<ref name="mc"/> [[GameSpot]] opined that there is "much more to ''Divine Divinity'' than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game."<ref name="gspot"/>
==Short story==
 
[[IGN]] declared, in summary, that "''Divine Divinity'' is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in ''[[Baldur's Gate II: Shadows of Amn]]'', but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows...? With [[BioWare]]'s assets tied up in light sabers and [[Black Isle Studios]] working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse."<ref name="ign2002"/>
Many thousand years ago the Council of Seven in the magic land Rivellon sacrificed himself in the fight against a group of disloyal magicians, who had passed over to the dark side of magic. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.
 
''Divine Divinity'' was a nominee for ''[[PC Gamer US]]''{{'}}s "2002 Best Roleplaying Game", [[GameSpy]]'s "PC RPG Game of the Year", [[RPG Vault]]'s "RPG of the Year" and GameSpot's "Best Role-Playing Game on PC" awards, but lost these prizes to ''[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]'' and ''[[The Elder Scrolls III: Morrowind]]''.<ref name=rpgvault2002>{{cite web | author=Staff | url=http://rpgvault.ign.com:80/articles/382/382567p1.html | title=2002 RPG Vault Awards | work=[[RPG Vault]] | date=13 January 2003 | archive-url=https://web.archive.org/web/20070918055234/http://rpgvault.ign.com/articles/382/382567p1.html | archive-date=18 September 2007 | access-date=26 July 2019 | url-status=dead }}</ref><ref name=gamespy2002>{{cite web |archive-url=https://web.archive.org/web/20080914023924/http://archive.gamespy.com/goty2002/pc/ |url=http://archive.gamespy.com:80/goty2002/pc/ |title=GameSpy 2002 Game of the Year PC |author=Staff |work=[[GameSpy]] |archive-date=14 September 2008 |url-status=dead |access-date=26 July 2019 }}</ref><ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=30 December 2002 | work=[[GameSpot]] | archive-date=7 February 2003 | url-status=dead }}</ref><ref name=pcgamerusawards2003>{{cite journal |date=March 2003 | title=The Ninth Annual ''PC Gamer'' Awards | volume=10 | number=3 | pages=48–50, 54, 58, 60, 66, 68, 70 | journal=[[PC Gamer US]] | author=Smith, Rob }}</ref> It was also a runner-up in GameSpot's "Best Music on PC" and "Best Game No One Played on PC" categories.<ref name=gamespot2002>{{cite web|archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ |url=http://gamespot.com/gamespot/features/all/bestof2002/ |title=GameSpot's Best and Worst of 2002 | author=GameSpot Staff | work=[[GameSpot]] |archive-date=7 February 2003 |url-status=dead }}</ref> However, ''Divine Divinity'' won RPG Vault's awards for "Surprise of the Year" and "Outstanding Achievement in Music"; the publication's editors wrote that its score "very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive."<ref name=rpgvault2002 />
Two thousand years later signs such as civil unrest, war, hatred and greed indicate that the dark side has become strong again and that they're preparing a new attack on Rivellon.
 
{{clear}}
The prophecies of the wise men had mentioned a divine saviour of the Seven Races. This person shall be found and blessed in a secret ceremony before he/she falls into the enemy's hands ...
 
==References==
{{reflist}}
 
==KeyExternal featureslinks==
* [http://www.larian.com/divinity/ Official website] {{Webarchive|url=https://web.archive.org/web/20070929085244/http://www.larian.com/divinity/ |date=29 September 2007 }}
* {{moby game|id=/windows/divine-divinity}}
 
{{Larian Studios}}
- Four huge maps totalling over 20000 screens spanning everything from peaceful small villages to demon infested wastelands.
- 6 different player characters that change their appearances depending on what they’re wearing.
- Up to 96 skills to be learnt, divided in three ways: The way of the warrior, the way of the survivor and the way of the wizard. Each way also contains a special move. Regardless of what way the player starts in, he can always learn skills from the other ways.
- A virtually unlimited amount of special equipment with which the player can boost his character. Additionally the player can charm items to make them even more special.
- Over 150 non-player characters to interact with in a dynamic environment. Over 100 types of monsters and creatures to fight with.
- Tons of objects that can be investigated, traded, used and combined.
- Large involving storyline containing plenty of sub-quests in which the player can further advance his character.
- Large soundtrack that adapts to the in-game circumstances.
 
[[Category:2002 video games]]
{{rpg-cvg-stub}}
[[Category:Action role-playing video games]]
[[Category:CDV Software Entertainment games]]
[[Category:Fantasy video games]]
[[Category:Larian Studios games]]
[[Category:Role-playing video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in Belgium]]
[[Category:Video games with gender-selectable protagonists]]
[[Category:Video games with oblique graphics]]
[[Category:Windows games]]
[[Category:Windows-only games]]