Unreal Tournament 2004: Difference between revisions

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{{Short description|2004 first-person shooter video game}}
{{Infobox CVG
{{Infobox video game
|title = Unreal Tournament 2004
|image title = [[Image:ut2k4box.jpg|250px|Unreal Tournament 2004 U.S. box cover]]
| image = Unreal Tournament 2004 Coverart.png
|developer = [[Epic Games]]<br />[[Digital Extremes]]
| developer = [[Epic Games]] <br> [[Digital Extremes]]
|publisher = [[Image:Map projection-Eckert IV.png|22px|Worldwide]] [[Atari]] (Linux/Windows)<br />[[Image:Map projection-Eckert IV.png|22px|Worldwide]] [[MacSoft Games|MacSoft]] (Mac)
| publisher = [[Atari, Inc. (1993–present)|Atari]] (Windows) <br /> [[MacSoft]]<small> (MacOS)</small> <br /> [[Epic Games]] (Steam)
|distributor =
| director =
|designer = Steven Polge
| producer = Jeff Morris
|engine = [[Unreal engine#Unreal Engine 2|Unreal Engine 2.5]]
| designer = [[Cliff Bleszinski]]
|version = 3369.2
| programmer = [[Steve Polge]]
|released = [[Image:Flag of the United States.svg|22px|United States of America]] [[March 16]] [[2004]]<br />[[Image:European flag.svg|22px|Europe]] [[March 18]] [[2004]]<br/>[[Image:Flag of Australia.svg|22px|Australia]] [[March 19]] [[2004]]
| artist =
|genre = [[First-person shooter]]
| writer =
|modes = [[Single player]], [[multiplayer]]
| composer = [[Kevin Riepl]] <br> Starsky Partridge <br> Will Nevins
|ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature 17+)<br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+<br />[[PEGI]]: 16+<br />[[Unterhaltungssoftware Selbstkontrolle|USK]]: ab 16
| engine = [[Unreal Engine 2]]<ref>{{Cite web | title=UDN - Two - SiteMap | url=https://docs.unrealengine.com/udk/Two/SiteMap.html | archive-url=https://web.archive.org/web/20171105052045/https://docs.unrealengine.com/udk/Two/SiteMap.html | access-date=2025-08-18 | archive-date=2017-11-05}}</ref>
|platforms = [[Linux]]<br/>[[Mac OS X]]<br />[[Microsoft Windows|Windows]]
|media series = ''[[DVD]]Unreal (1video /game 2series), [[CD|Unreal]] (6)''
| platforms = [[Microsoft Windows]], [[MacOS]], [[Linux]]
|requirements = 1GHz processor, 128MB [[Random Access Memory|RAM]], [[DirectX]] 9.0b or [[OpenGL]], 64MB video card.
| released = '''Windows, Linux'''{{vgrelease|NA|March 16, 2004|EU|March 19, 2004}}'''MacOS'''{{vgrelease|NA|March 30, 2004<ref>{{Cite web |last=Dinsdale |first=Jean-Luc |date=March 30, 2004 |title=MacSoft Ships Unreal Tournament 2004 |url=https://www.insidemacgames.com/historical/news/story.php%3FArticleID=9356.html |access-date=December 29, 2023 |website=[[Inside Mac Games]]}}</ref>}}
|input = [[computer keyboard|Keyboard]], [[mouse (computing)|Mouse]], [[Joystick]]
| genre = [[First-person shooter]]
|preceded by = [[Unreal Tournament 2003]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|followed by = [[Unreal Tournament 2007]]
}}
'''''Unreal Tournament 2004''''', also known as '''''UT2004''''' or '''''UT2K4''''', is a [[first-person shooter]] [[computer game]] designed mainly for [[multiplayer]] gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. ''Unreal Tournament 2004'' is part of the [[Unreal series]] of games and is the sequel to 2002's ''[[Unreal Tournament 2003]]''. ''Unreal Tournament 2004'' was co-developed by [[Epic Games]] and [[Digital Extremes]] and published by [[Atari]]. The major addition to ''Unreal Tournament 2004'' is the introduction of vehicles to the classic first-person shooter formula following in the footsteps of ''[[Tribes 2]]'', ''[[Halo: Combat Evolved]]'', and ''[[Battlefield 1942]]''. ''Unreal Tournament 2004'' also features great user interactivity with user-made mods, maps, and other add-ons.
 
'''''Unreal Tournament 2004''''' is a [[first-person shooter|first-person]] [[arena shooter]] [[video game]] developed by [[Epic Games]] and [[Digital Extremes]]. Part of the [[Unreal (video game series)|''Unreal'' franchise]], it is the third game in the ''[[Unreal Tournament]]'' series and an updated rerelease of ''[[Unreal Tournament 2003]]''.
''Unreal Tournament 2004'' is not a brand new game or a conventional expansion pack, rather it "is what ''Unreal Tournament 2003'' should have been". Besides introducing new weapons, vehicles, and game modes, ''Unreal Tournament 2004'' also contains everything released previously in ''Unreal Tournament 2003'', making ''Unreal Tournament 2004'' a superset of its predecessor. ''Unreal Tournament 2004'' completely replaced ''Unreal Tournament 2003'' on store shelves and ''Unreal Tournament 2004'' boxes sold in the [[United States]] include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for ''Unreal Tournament 2003''.
 
Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by ''Unreal Tournament 2004'' is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles.<ref>{{cite web|url=http://www.unrealtournament2003.com/ut2004/features.html|title=Unreal Tournament UT2004 official website - Features section|archive-url=https://web.archive.org/web/20110211025007/http://unrealtournament2003.com/ut2004/features.html|archive-date=2011-02-11|access-date=2008-06-22}}</ref>
== Development ==
Epic Games had very ambitious plans for the sequel to their 1999 hit ''[[Unreal Tournament]]''. Although work on the game engine and [[deathmatch (gaming)|Deathmatch]] had been complete, there was still much to be done regarding complex game modes such as Assault and Onslaught which included vehicles. As a result, the stripped-down ''Unreal Tournament 2003'' was released in 2002 while the developers concentrated upon implementing Assault and Onslaught for a 2003 release (later pushed back to 2004). In addition, the developers also addressed shortcomings that gamers had with ''Unreal Tournament 2003''.
 
A sequel, ''[[Unreal Tournament 3]]'', was released on November 19, 2007.<ref>{{cite web|url=http://www.unrealtournament3.com/us/index.html|title=Unreal Tournament 3 official website|access-date=2007-09-18|archive-date=2007-09-15|archive-url=https://web.archive.org/web/20070915065536/http://www.unrealtournament3.com/us/index.html|url-status=dead}}</ref>
=== Development process ===
''Unreal Tournament 2004'' was created by several game development studios acting in collaboration, including Epic Games who led the project. Lead programmer Steve Polge describes the role each company played:
 
In December 2022, the Epic servers for all games in the series were closed. Currently, no games in the series, including ''UT2004'', are available for purchase on any digital platforms and stores. Epic Games has not yet announced the reason for this decision.<ref> Plunkett, Luke (June 5, 2023) {{cite web|url=https://kotaku.com/unreal-tournament-3x-x-epic-cancelled-gog-pc-ut-steam-1850508737.html|title=Looks Like Epic Very Quietly Cancelled An Unreal Tournament Release}} Retrieved 2024-01-02.</ref>
'''Epic Games''': All the enhancements to the ''Unreal Tournament 2003'' game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations were made by the primary developer. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original ''Unreal Tournament'' was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map were added. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps were also reintroduced from the original ''Unreal Tournament''. (Total of 31 all new maps for ''Unreal Tournament 2004'' from Epic.)
 
== Plot ==
'''Psyonix''': The Onslaught game type design and implementation, with 6 new vehicles, 4 new weapons (grenade launcher, spider mine layer, Anti Vehicle Rocket Launcher (AVRiL), and the Phoenix target painter), and the energy turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.
The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.
 
From the beginning, Xan Kriegor, a robot, reigned as champion in the Tournament, until Malcolm, then leading the team Thunder Crash, defeated him and proceeded to merge with the other popular team at the time – the Iron Guard, led by Brock. In last year's tournament, they were defeated by the Juggernauts, led by gene-boosted monster Gorge.
'''Digital Extremes''': Created 2 new DM maps, 6 new CTF maps, 2 new BR maps, and 3 new DDOM maps. Two new playable characters. The new HUD design. New weapon models for the Assault Rifle, Shock Rifle, and Link Gun.
 
The game takes place as the Tournament enters its 10th year. Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.
'''Streamline Studios''': The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Later made an Assault map called AS-Confexia, downloadable from the Internet.
 
=== NearingGameplay release ===
''Unreal Tournament 2004'' is a [[first-person shooter]] representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping.<ref>{{cite web|url=http://www.gamespot.com/articles/unreal-tournament-2004-walkthrough/1100-6092769/|title=Unreal Tournament 2004 Walkthrough|publisher=[[GameSpot]]|date=6 April 2004|access-date=2014-09-06|first=Doug|last=Radcliffe|archive-date=2014-09-06|archive-url=https://archive.today/20140906163022/http://www.gamespot.com/articles/unreal-tournament-2004-walkthrough/1100-6092769/|url-status=live}}</ref> ''UT2004'' also features an extensive array of weapons, all of which come with a secondary fire. Some of them were designed specifically for use in vehicle-based game types, and typically appear only in those game types such as the Anti-Vehicle Rocket Launcher (AVRiL) and the Grenade Launcher. More than 100 maps are included in the game for all new and existing game types.<ref name="eurogamer review">{{cite web|url=http://www.eurogamer.net/articles/r_ut2004_pc|title=Unreal Tournament 2004 Review|publisher=[[Eurogamer]]|date=29 March 2004|access-date=2014-09-14|first=Rob|last=Fahey|archive-date=2014-10-19|archive-url=https://web.archive.org/web/20141019072654/http://www.eurogamer.net/articles/r_ut2004_pc|url-status=live}}</ref>
On [[February 11]] [[2004]], the [[Demo (computer gaming)|demo]] for ''Unreal Tournament 2004'' was released and included five maps for five different game types. Demo versions for [[Microsoft Windows|Windows]], [[Mac OS X]], [[Linux]] on [[IA-32|x86-32]] ([[February 13]] [[2004]]) and Linux on [[AMD64|x86-64]] ([[February 15]] [[2004]]) were made available for download. By [[March 5]] [[2004]] ''Unreal Tournament 2004'' had "[[gone gold]]". This means that the game was finished and ready for distribution. It was the first [[closed source]] game to support the new [[AMD64|x86-64]]-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.
 
=== Gametypes ===
As the year of 2004 would draw to an end, ''Unreal Tournament 2004'' received awards for Multiplayer game of the year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).
The available game types are:<ref>{{cite web|url=http://www.ign.com/articles/2004/03/12/unreal-tournament-2004-review|title=Unreal Tournament 2004 Review|publisher=[[IGN]]|date=11 March 2004|access-date=2014-09-06|first=David|last=Adams|archive-date=2014-06-27|archive-url=https://web.archive.org/web/20140627165507/http://www.ign.com/articles/2004/03/12/unreal-tournament-2004-review|url-status=live}}</ref>
 
* '''Assault''': An objective-oriented game type in which one team attacks the objectives (usually one at a time in a specific order) while another defends. Often, attackers will be rewarded for completing an objective by being allowed to spawn closer to the next objective. If the attacking team completes the final objective within the allowed time, the teams switch roles and another round on the same map begins. If not, the original attackers lose. If a second round begins and the new attackers complete the final objective in less time than the first attackers, they win; if not, they lose.
== Release history ==
* '''Onslaught''' or ONS is a vehicle-based game mode in which the objective is to capture a series of power nodes connecting the player and their opponents' bases and destroy the power core located within their base. First team to destroy opponents' power core wins.
''Unreal Tournament 2004'' was released on [[March 16]] [[2004]] for the [[IBM PC compatible|PC]] (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on [[March 31]] [[2004]]. The version for [[Windows XP Professional x64 Edition|Windows x86-64]] was released as a downloadable patch on [[October 1]] [[2005]]. At release consumers could purchase the game on either [[CD]] or [[DVD]]. The DVD version was a limited-time special edition that came with a [[Logitech]] microphone-headset and a second DVD filled with video-tutorials on how to use UnrealEd (the program used to make UT-maps and mods). A single DVD version with neither microphone nor tutorials was also released in Europe. The CD version of the game was six discs. On [[April 13]] [[2004]], ''Unreal Tournament 2004'' was rereleased on a special edition DVD to meet the high demand of players wanting the game on DVD rather than CD.
* '''Bombing Run''': Each level has a ball that starts in the middle of the playing field. The player's team scores by getting the ball through the enemy team's hoop. The player scores 7 points for jumping through the hoop while holding the ball and 3 points for tossing the ball through the hoop. The player holding the ball cannot use weapons but can pass the ball to teammates. The ball is dropped if the player is killed.
* '''[[Capture the flag|Capture the Flag]]''': The player's team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If the player's team's flag is taken, it must be returned (by touching it after it is dropped) before their team can score a flag capture.
* '''[[Deathmatch (video games)|Deathmatch]]''' or DM, is a game type, in which the point is to either reach a certain number of frags (or kills) or to the highest number of frags at the time limit for the match.
* '''[[Team Deathmatch]]''': Two teams duke it out in a quest for battlefield supremacy. The team with the most frags wins.
* '''Invasion''': It is a simple survival mode. The players are forced to work together to try and survive endless waves of monsters from ''[[Unreal (1998 video game)|Unreal]]'' that get increasingly difficult with each wave. Once a player dies they cannot respawn until the round is over. Rounds can either end after a time limit (victory) or when all players are dead (failure).
* '''Double Domination''': The player's team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.
* '''[[Last man standing (video games)|Last Man Standing]]''': Each player starts with a limited number of lives. The last remaining player to still have lives wins the match.
* '''Mutant''': All players start in a deathmatch setting with all weapons, and the first player to kill becomes the "mutant". This player receives unlimited ammo, camouflage, Berserk (increases rate of fire and knockback) and super speed for an indefinite amount of time, but he slowly loses health and cannot pick up any health items. When the mutant is killed, the mutant powers are passed to the killer.
 
=== Vehicles ===
Epic and Atari, in collaboration, released two official Onslaught maps over the summer, ONS-Ascendancy and ONS-Aridoom.
There are many vehicles available in ''Unreal Tournament 2004''. Most of them make an appearance in the Onslaught game type, while a few feature in Assault. The full set consists of aircraft types and vehicles. There are also two spacecraft which only officially feature in one Assault map and different types of gun turrets which players can take control of.
 
==Development==
On [[September 21]] [[2004]], Atari released in stores the ''Editor's Choice Edition'' of ''Unreal Tournament 2004'': it adds 3 vehicles, 4 Onslaught maps, and 6 character skins to the original content of the game, and also contains several mods developed by the community and selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on [[September 23]] [[2004]], and is available for free download.
[[File:UT2004 ONS-Dria.png|320px|thumb|Screenshot of the Onslaught map ONS-Dria]]
''Unreal Tournament 2004'' was built with [[Unreal Engine 2.5]] and the content of its predecessor, ''[[Unreal Tournament 2003]]''. The game was developed by multiple studios, with [[Epic Games]] leading the project. Lead programmer [[Steve Polge]] described the role of each company involved:<ref>{{cite web|url=https://forums.epicgames.com/showthread.php?362061-Interview-Onslaught-Developer-Psyonix&p=4836277&viewfull=1#post4836277|title=Developer contributions to UT2004|publisher=[[Epic Games]]|website=Epic Games Forums|date=24 March 2004|access-date=14 September 2014|first=Steve|last=Polge}}</ref>
 
;[[Epic Games]]
In December of 2005, the Mega Bonus Pack was released by Epic, which included several quality maps, along with the latest patch and the aforementioned ECE. The release was solely through the Internet.
:Enhancements to the ''Unreal Tournament 2003'' game types, the new [[user interface]], voice over IP and bot voice command support, engine enhancements and optimizations. They made an improved single-player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A sniper rifle similar to the one included in the original ''[[Unreal Tournament]]'' was added. They created one Onslaught map, and developed [[video game bot|AI]] support for Onslaught. 16 DM maps, five [[capture the flag]] maps, two Double Domination maps and one Bombing Run map were added. The Assault gametype design and implementation were also reintroduced from the original ''Unreal Tournament''.
;[[Digital Extremes]]
:Three [[deathmatch (video games)|deathmatch]] maps, six capture the flag maps, two Bombing Run maps, and three Double Domination maps, two playable characters, a new HUD design; weapon models for the assault rifle, shock rifle, and link gun.
; [[Psyonix]]
:The Onslaught gametype design and implementation, with six vehicles, four weapons (grenade launcher, Spider Mine Layer, Anti-Vehicular Rocket Launcher (AVRiL), and the Phoenix Target Painter), and the energy turret. They created seven Onslaught maps, and collaborated with [[Streamline Studios]] on the popular map ONS-Torlan. They made the model for the Translocator, a portable teleporter.
;[[Streamline Studios]]
:The single-player introduction movie and ONS-Torlan in collaboration with Psyonix. Streamline Studios created the Assault map AS-Confexia as a test for ONS-Torlan, which they released for free.
 
== Gameplay Release==
A playable [[game demo|demo]] was released for multiple platforms in February 2004, including [[Microsoft Windows]], [[MacOS]], [[Linux]] on [[IA-32|x86-32]], and Linux on [[x86-64]]. An updated demo version, including all the bug fixes from official patches and some original content, was released on September 23 of the same year.
The available game types are:
* [[deathmatch (gaming)|Deathmatch]]
* [[Team Deathmatch]]
* [[Capture the flag]]
**'''Instagib CTF''' - Similar to normal Capture the Flag, but everybody has a Super Shock Rifle (with unlimited ammo), which can kill anybody in one shot.
**'''Vehicle CTF''' - Capture the Flag, but with vehicles. You can carry the flag in all ground vehicles. This is an official gametype, but only fan-made VCTF maps are available, and necessary for the game type to be seen.
*'''Onslaught''' - Is essentially a Team Deathmatch type of gameplay played on a huge map where the object is to destroy, capture and hold key power nodes. The gameplay is very similar to the conquest gametype of ''[[Battlefield 1942]]''; however, after capturing key nodes you must destroy your enemy's power core. Vehicles are extremely critical in Onslaught mode. Of all the gametypes in ''Unreal Tournament 2004'', Onslaught is the most popular and so far exclusive to ''Unreal Tournament 2004''.
*'''Assault''' - This gametype was in the original ''[[Unreal Tournament]]'', but did not make it into ''[[Unreal Tournament 2003]]''. The object is to complete a set of objectives, then switch sides and defend those same objectives from your enemy. The team to finish more objectives or do it the fastest wins.
*'''Double Domination''' - In Double Domination your team must control two points on the map. Holding both locations for a certain period of time gives your team a point. (Note: While in the original [[Unreal Tournament]], the gametype was simply called Domination and would feature as many as five Domination Points in a single map, Double Domination maps are restricted to two points in a map and could easily double as Capture the Flag maps.)
*'''Last man standing''' - All players in this gametype spawn with a limited number of lives. The last player alive wins.
*'''Invasion''' - Invasion is the closest gametype to true co-operative play. All of the players in the server are on one team, and that team must work together to clear waves of invading aliens (players of the original [[Unreal]] will recognize the enemies instantly). If a player is killed, they sit out until their team clears the map of aliens.
* [[Bombing Run]]
*'''Mutant''' - Mutant can easily be described as akin to "reverse tag" in its style of gameplay. The first person to make a kill becomes the mutant, which gives them all of the standard weapons, maximum ammunition for all of the standard weapons, and all four Adrenaline powerups simultaneously and indefinitely. The mutant then tries to get as many kills as he can until he's killed. The person who kills the mutant then becomes the mutant. (To keep the person playing as the Mutant from simply hiding in a corner until the game is over, he loses 1% of health per second. His health is replenished by killing the other players.)
 
After being delayed from a late 2003 release,<ref>{{cite web|url=http://pc.ign.com/articles/457/457298p1.html|archive-url=https://web.archive.org/web/20051227124939/http://pc.ign.com/articles/457/457298p1.html|title=Unreal Tournament 2004 Now Slated For 2004|last=Adams|first=David|date=October 30, 2003|website=[[IGN]]|archive-date=December 27, 2005|url-status=dead|access-date=April 27, 2020}}</ref> ''Unreal Tournament 2004'' was released in March 2004 in North America and Europe, for the [[IBM PC compatible|PC]] (Linux x86-32/x86-64 and Windows). At release, the game could be purchased as a standard six-disc [[CD-ROM]] release or a special edition [[DVD-ROM]] release that included a [[Logitech]] microphone headset and a second DVD filled with video-tutorials on how to use the included [[UnrealEd]]. The European DVD release did not include the bonus extras. A DVD-ROM release without the microphone followed suit in the United States on April 13. All original PC versions of the game included a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for ''[[Unreal Tournament 2003]]'', although in Europe the rebate required sending in the play CD for ''Unreal Tournament 2003'' instead. MacOS version (DVD only) followed on March 31.
'''Movement Commands'''- Movement Commands are a very original aspect to the UT series, and give you the ability to further personalize your path around the level and your battle style.
*'''Double Jump''' To double jump, jump in any direction, and in the middle of the jump press the jump button again, you will gain some height on your jump.
*'''Dodging''' To dodge, first you must have dodging enabled. Then you double-tap your 'Foward, Strafe Left, Strafe Right, or Backward' button. Additionally, you can dodge-double-jump (DDJ) at a certain point in this dodge and gain even further distance.
*'''Wall Jumping''' To wall jump, jump toward a wall, and then use the dodge move in the direction you'd like to jump off of the wall.
 
In summer 2004, [[Epic Games|Epic]] and [[Atari]], in collaboration, released an ''XP Levels'' downloadable map pack, which included two Onslaught maps, ONS-Ascendancy and ONS-Aridoom.<ref>{{cite web|url=http://www.unrealtournament2003.com/ut2004/xplevels.html|title=Unreal Tournament UT2004 official website - XP Levels mappack|access-date=2008-06-22|archive-date=2008-05-09|archive-url=https://web.archive.org/web/20080509084039/http://www.unrealtournament2003.com/ut2004/xplevels.html|url-status=live}}</ref> The pack is free for download and use on any system capable of running the game.
== Weapons ==
[[Image:UT2K4 screenshot.jpg|300px|thumb|Screenshot of Onslaught mode in ''Unreal Tournament 2004'' on Ons-Torlan]]
''Unreal Tournament 2004'' features 16 weapons:
*'''Shield Gun''' - Primary fire produces a shockwave that can repel projectiles and (at close range) shred opponents; secondary fire produces a shield that absorbs damage from weapons and falls, as well as reflecting some [[hitscan]] beams, such as the Shock Rifle's. Shield gun "ammo" regenerates quickly.
*'''Assault Rifle''' - Primary fire is a weak and inaccurate hitscan bullet fire; secondary shoots time-detonation grenades with force proportionate to how long secondary fire was held. The Assault Rifle may be dual-wielded if the player picks up a second rifle (this will increase the maximum primary fire ammunition limit from 200 to 400, as well as the maximum alternative fire grenade limit from eight to sixteen). Dual Assault Rifles will increase the primary fire rate; the alternative fire grenade launch remains the same (the rifles alternate grenade fire).
*'''Bio-Rifle''' - Primary quickly disperses small globs of sticky, poisonous goo; secondary can be held down to charge up a much larger, splattering glob. Any charge currently being held will be discharged when the player holding it dies. A single glob from a fully charged Bio-Rifle is enough to wipe out a fully-shielded opponent.
*'''Mine Layer''' - New in ''Unreal Tournament 2004'' - Primary fire deploys up to eight simultaneous "spider mines" which will chase nearby opponents; secondary fire targets a spot for the mines to rush towards. Mines detonate if the player dies, or if they run into unsurmountable terrain (walls or steep slopes).
*'''Shock Rifle''' - Primary shoots a hitscan shock beam; secondary shoots a slow-moving shock core. Hitting a shock core with a primary beam produces a huge explosion, called a "shock combo", which uses up additional ammo.
*'''Link Gun''' - Primary fire shoots plasma projectiles; secondary produces a short-range plasma beam. Secondary fire is also used in Onslaught and Assault modes for healing nodes, vehicles, and Sentinels. Players can also "link up" by firing their link gun at a team member carrying the Link Gun as well, who will have their power for healing or damage multiplied by the number of linked teammates.
*'''Minigun''' - Primary fire spits medium-damage hitscan bullets most effective against infantry; secondary shoots more accurate, but less rapid hitscan bullets that do more damage to vehicles.
*'''Flak Cannon''' - Primary fire shoots a hail of glowing metal chunks; secondary launches a single shell which bursts into radiating flak chunks on contact. This is, in a way, Unreal's version of the shotgun featured in other games.
*'''Grenade Launcher''' - New in ''Unreal Tournament 2004'', and exclusive to the Editor's Choice Edition bonus pack - Primary launches up to eight "sticky" grenades which attach themselves to vehicles, nodes and players; secondary detonates them, usually with devastating effect on vehicles and infantry. Grenades auto-detonate if the player dies.
*'''Rocket Launcher''' - Primary fire shoots single rockets; secondary, held down, loads two to three rockets (depending on how long the trigger is held) which are then launched simultaneously; primary-firing while loading launches the rockets in a tight spiral. If the crosshair is held over a target for a certain amount of time (about 1.4 seconds), the rocket launcher will beep and any rockets fired while the crosshair remains on the target will home in on it.
*'''AVRiL''' - New in ''Unreal Tournament 2004'' - Primary fire shoots relatively slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to home in on it. Secondary fire zooms and locks on. AVRiL rockets can be shot down. AVRiL stands for Anti-Vehicle Rocket Launcher; the "i" in the name is to make it pronounceable.
*'''Lightning Gun''' - Primary fire shoots a hitscan bolt of lightning at the target. Secondary fire zooms. Although the shot is hitscan, there seems to be a slight delay between the trigger pull and the actual lighning projection.
*'''Sniper Rifle''' - Returns from ''[[Unreal Tournament]]''. Primary fire shoots a hitscan bullet and momentarily obscures the view with a puff of smoke; secondary fire zooms.
*'''Redeemer''' - Primary fire shoots a miniature nuclear missile; secondary fire shoots the same missile but with full steering capability using the missile's eye-view camera. The missile can be shot down by enemy fire.
*'''Ion Painter''' - Primary paints a target which is then fired on by an orbital ion cannon; damage style is similar to that of the Redeemer's missile, but is approximately half as powerful. Secondary zooms.
*'''Target Painter''' - New in ''Unreal Tournament 2004'' - Primary, like the Ion Painter's, paints a target; in this case, a bomber appears over the battlefield and drops a line of bombs towards it. Secondary fire zooms. The bomber can be shot down fairly easily using hitscan weapons such as the lightning gun or stationary turret beams, however, it is impossible to lock onto the bomber using either the AVRiL or Rocket Launcher. The Bomber, once shot down, will produce a Redeemer-sized explosion wherever it lands.
 
In September 2004, Atari released in stores the "Editor's Choice Edition" of ''Unreal Tournament 2004'' which adds three vehicles, four Onslaught maps, and six character skins to the original game, and contains several mods developed by the community as selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23, and is available for free download.
In addition, ''Unreal Tournament 2004'' features the Translocator that allows the player to quickly teleport across the map by shooting a small disc where the player wants to go. Technically speaking, however, this can also be used as a 'weapon', by firing the beacon at another player's feet and then teleporting there, performing a so-called ''[[telefrag]]''. This action is usually quite difficult to perform, and has been made even more difficult than in the original [[Unreal Tournament]].
 
The version for [[Windows XP Professional x64 Edition|Windows x86-64]] was released as a downloadable patch on October 1, 2005.
== Mods ==
* Total conversion mods, which contain little trace of the original ''Unreal Tournament 2004'' in their gameplay, include ''Red Orchestra'', ''Alien Swarm'', ''Metaball'', ''Air Buccaneers'', ''COR'', and ''Frag Ops''.
* More conservative mods include ''Jailbreak'', ''Wehtam Invasion III'', and ''Clone Bandits''.
* The Editor's Choice Edition pack includes the aforementioned ''Red Orchestra'', ''Alien Swarm'', ''Air Buccaneers'', ''Frag Ops'', ''Jailbreak'', and ''Clone Bandits'', as well as ''ChaosUT2'', ''Domain'', ''Rocketeer'', ''Deathball'', and the ''UnWheel'' caste of gametypes.
 
In December 2005, the Mega Bonus Pack was released online by Epic Games, which included several new maps, along with the latest patch and the Editor's Choice Edition content.
== See also ==
* [[Vehicles in Unreal Tournament 2004]]
 
In June 2006, [[Midway Games]] acquired the publishing rights to the ''[[Unreal (video game series)|Unreal]]'' back catalog from [[Infogrames]] and Atari.<ref>{{cite web | url=https://www.neowin.net/news/midway-acquires-rights-to-epic-back-catalogue/ | title=Midway acquires rights to Epic back catalogue | date=11 July 2023}}</ref> That November, Midway released ''Unreal Anthology'', a bundle that includes ''[[Unreal (1998 video game)|Unreal Gold]]'', ''[[Unreal II: The Awakening]]'', ''[[Unreal Tournament]]'' (Game of the Year edition), and ''Unreal Tournament 2004''.
==Resources==
[http://www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]
{{section-stub}}
 
In March 2008, Epic Games released the game on Valve's digital distribution service [[Steam (service)|Steam]], and was also included as part of the ''Unreal Deal Pack'', followed later in the year by the "Editor's Choice Edition"<ref>{{cite web|url=http://www.gog.com/en/gamecard/unreal_tournament_2004_ece|title=Unreal Tournament 2004 ECE|access-date=2008-03-21|archive-date=2008-12-05|archive-url=https://web.archive.org/web/20081205033943/http://www.gog.com/en/gamecard/unreal_tournament_2004_ece|url-status=live}}</ref> on [[GOG.com]].
== External links ==
{{Wikibooks}}
* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004] - official site
* [http://www.onscentral.com/ Onslaught Central] - Unofficial North American ONS game type forums
* [http://games.moddb.com/78/Unreal-Tournament-2004/ Unreal Tournament 2004 mods and tutorials] - at the Mod DB
 
Subsequent Midway edition of ''Unreal Tournament 2004'' omits Linux installer from DVD game content.
{{Unreal}}
 
==Music==
[[Category:2004 computer and video games]]
The soundtrack for ''Unreal Tournament 2004'' was composed by [[Kevin Riepl]], Starsky Partridge, and Will Nevins.<ref>{{cite web|url=http://www.mirsoft.info/gmb/music_info.php?id_ele=MTM1MDQ=|title=Mirsoft - World of Game Music|access-date=2014-07-11|archive-date=2016-03-04|archive-url=https://web.archive.org/web/20160304085114/http://www.mirsoft.info/gmb/music_info.php?id_ele=MTM1MDQ=|url-status=live}}</ref> It contains grand orchestral scores, hard rock, and minimalistic electronic songs. The game also includes almost all tracks from ''[[Unreal Tournament 2003]]''.
 
==Modification==
''Unreal Tournament 2004'' includes extensive modification support which allows users to easily create maps, models, game modes as well as various other additions to the game. The game features a flexible modification system which seamlessly blends custom content with the original, as well as allowing for easy tweaking of the game with the "mutator" system.
 
In 2004, [[Epic Games]] held the "[[Make Something Unreal|Make Something Unreal Contest]]", which rewarded the creators of the best-submitted modifications with prizes in cash, computer hardware, and, ultimately, a license for commercial use of [[Unreal Engine 2]] and [[Unreal Engine 3|3]].<ref>{{cite web|url=http://www.unrealtournament2003.com/ut2003/contest.html|title=Unreal Tournament 2004 official website - Make Something Unreal contest|access-date=2008-06-22|archive-date=2009-01-22|archive-url=https://web.archive.org/web/20090122174606/http://unrealtournament2003.com/ut2003/contest.html|url-status=live}}</ref> ''[[Red Orchestra: Ostfront 41-45#Red Orchestra: Combined Arms|Red Orchestra]]'', a total conversion modification based on the [[Eastern Front (World War II)|Eastern Front of World War II]] and focused on realism-oriented gameplay, was the winner of the contest and is currently available as a retail title on [[Steam (service)|Steam]].<ref>{{cite web|url=http://www.gamespot.com/articles/unreal-mods-take-top-honors/1100-6117018/|title=Unreal mods take top honors|publisher=[[GameSpot]]|date=24 January 2005|access-date=2014-09-14|first=Beth|last=Winegarner|archive-date=2018-01-17|archive-url=https://web.archive.org/web/20180117011731/https://www.gamespot.com/articles/unreal-mods-take-top-honors/1100-6117018/|url-status=live}}</ref><ref>{{cite web|url=http://steampowered.com/v/index.php?area=app&AppId=1200|title=Steam powered.com - Red Orchestra store page|access-date=2008-06-22|archive-date=2008-07-01|archive-url=https://web.archive.org/web/20080701125139/http://www.steampowered.com/v/index.php?area=app&AppId=1200|url-status=live}}</ref>
 
''[[Alien Swarm]]'' was the winner of Phase 4 of the Make Something Unreal Contest for best non-first-person shooter modification. In 2010, the game was released as a standalone game for free, based on the [[Source (game engine)|Source]] engine instead of the [[Unreal Engine]].
 
''Killing Floor'' was originally a [[Mod (computer gaming)#Total conversion|total conversion mod]] for the game ''Unreal Tournament 2004'', first released in 2005.<ref>{{cite web|url=https://www.engadget.com/2009-03-22-killing-floor-mod-gets-standalone-steam-release.html|title=Killing Floor mod gets standalone Steam release|last=de Matos|first=Xav|date=22 March 2009|publisher=[[engadget]]|access-date=12 January 2013}}</ref><ref>{{cite web|url=https://venturebeat.com/pc-gaming/the-2000s-era-mod-scene-prepared-killing-floor-dev-for-living-games/|title=The 2000s-era mod scene prepared Killing Floor dev for living games|last=Grubb|first=Jeff|date=March 26, 2018|publisher=[[venturebeat]]|access-date=May 14, 2024}}</ref> The retail release followed on May 14, 2009. Its sequel, ''[[Killing Floor 2]]'', was released in 2016.
 
The developers of the acclaimed 2003 game modification ''Deathball''<ref>{{cite web|url=http://www.pcgamer.com/supraball-first-person-shooter-mayhem-on-a-soccer-field/|title=Supraball: first person shooter mayhem on a soccer field|website=PC Gamer|date=5 May 2014|access-date=13 October 2016|last1=Birnbaum|first1=Ian|archive-date=27 October 2016|archive-url=https://web.archive.org/web/20161027170253/http://www.pcgamer.com/supraball-first-person-shooter-mayhem-on-a-soccer-field/|url-status=live}}</ref> were awarded grant money from Epic to develop ''[[Supraball]]'' in 2014.<ref>{{cite web|url=http://www.pcgamesn.com/epic-games-award-unreal-dev-grants-to-deathball-remake-bears-cant-drift-and-a-slew-of-others|title=Epic Games award Unreal Dev Grants to Deathball remake, Bears Can't Drift, and a slew of others|date=18 April 2015 |access-date=13 October 2016|archive-date=19 July 2016|archive-url=https://web.archive.org/web/20160719084123/http://www.pcgamesn.com/epic-games-award-unreal-dev-grants-to-deathball-remake-bears-cant-drift-and-a-slew-of-others|url-status=live}}</ref>
 
The game served as a platform for the [[Computer game bot Turing Test]] competition, also known as BotPrize.<ref>{{Cite web |url=https://www.technologyreview.com/s/415274/a-turing-test-for-computer-game-bots/ |title=A Turing Test for Computer Game Bots |last=Kushner |first=David |date=September 10, 2009 |website=[[MIT Technology Review]] |access-date=August 2, 2017 |archive-date=November 9, 2018 |archive-url=https://web.archive.org/web/20181109022143/https://www.technologyreview.com/s/415274/a-turing-test-for-computer-game-bots/ |url-status=live}}</ref>
 
==Reception==
{{Expand section|date=October 2014}}
{{Video game reviews
| GR = 94% (50 reviews)<ref>{{cite web|url=http://www.gamerankings.com/pc/924466-unreal-tournament-2004-editors-choice-edition/index.html|title=Unreal Tournament 2004|publisher=[[GameRankings]]|access-date=2012-03-30|archive-date=2015-05-18|archive-url=https://web.archive.org/web/20150518091408/http://www.gamerankings.com/pc/924466-unreal-tournament-2004-editors-choice-edition/index.html|url-status=live}}</ref>
| MC = 93/100 (48 reviews)<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/unreal-tournament-2004/critic-reviews/?platform=pc|title=Unreal Tournament 2004|publisher=[[Metacritic]]|access-date=2012-03-30|archive-date=2015-04-12|archive-url=https://web.archive.org/web/20150412022835/http://www.metacritic.com/game/pc/unreal-tournament-2004|url-status=live}}</ref>
| 1UP = 9/10<ref>{{Cite web |date=March 19, 2004 |title=Unreal Tournament 2004 Review |url=http://www.1up.com/article2/0,2053,1551806,00.asp |url-status=dead |archive-url=https://web.archive.org/web/20040401161953/http://www.1up.com/article2/0,2053,1551806,00.asp |archive-date=April 1, 2004 |access-date=July 29, 2020 |website=[[1UP.com]]}}</ref>
| CGW = {{Rating|5|5}}<ref>{{Cite magazine |last=Gladstone |first=Darren |title=Unreal Tournament Review |url=http://www.cgwmuseum.org/galleries/issues/cgw_239.pdf#page=78 |magazine=[[Computer Gaming World]] |issue=June 2004 |page=78 |access-date=July 29, 2020}}</ref>
| CVG = 9.4/10<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=100242|title=Unreal Tournament 2004 Review|work=[[Computer and Video Games]]|publisher=[[Future plc]]|date=13 January 2004|access-date=7 July 2015|author=[[PC Zone]] Staff|archive-url=https://web.archive.org/web/20070713145611/http://www.computerandvideogames.com/article.php?id=100242|archive-date=13 July 2007|url-status=dead}}</ref>
| EuroG = 9/10<ref name="eurogamer review"/>
| GI = 9.5/10<ref>{{cite magazine|url=http://www.gameinformer.com/NR/exeres/16F56D21-8C84-41B5-A093-8DBA3049926D.htm|title=Unreal Tournament 2004 Review. The Champion Returns|magazine=[[Game Informer]]|publisher=[[GameStop]]|date=2004|access-date=7 July 2015|first=Adam|last=Biessener|archive-url=https://web.archive.org/web/20080228204336/http://www.gameinformer.com/NR/exeres/16F56D21-8C84-41B5-A093-8DBA3049926D.htm|archive-date=28 February 2008|url-status=dead}}</ref>
| GamePro = 5/5<ref>{{cite magazine|url=http://www.gamepro.com/computer/pc/games/reviews/34488.shtml|title=Unreal Tournament 2004 Review|magazine=[[GamePro]]|publisher=[[International Data Group]]|date=25 March 2004|access-date=7 July 2015|first=Vicious|last=Sid|archive-url=https://web.archive.org/web/20040603020651/http://www.gamepro.com/computer/pc/games/reviews/34488.shtml|archive-date=3 June 2004|url-status=dead}}</ref>
| GameRev = A−<ref>{{Cite web |last=Sanders |first=Shawn |date=June 5, 2004 |title=Unreal Tournament 2004 Review |url=http://gamerevolution.com/review/pc/unreal_tournament_2004 |url-status=dead |archive-url=https://web.archive.org/web/20061026223950/http://gamerevolution.com/review/pc/unreal_tournament_2004 |archive-date=October 26, 2006 |access-date=July 29, 2020}}</ref>
| GSpot = 9.4/10<ref name="gamespot review">{{cite web |url=https://www.gamespot.com/reviews/unreal-tournament-2004-review/1900-6091581/ |title=Unreal Tournament 2004 Review |publisher=[[GameSpot]] |first=Sam |last=Parker |date=2004-03-16 |access-date=2012-03-30 |archive-date=2019-07-11 |archive-url=https://web.archive.org/web/20190711123252/https://www.gamespot.com/reviews/unreal-tournament-2004-review/1900-6091581/ |url-status=live}}</ref>
| GSpy = {{Rating|5|5}}<ref>{{cite web|url=http://pc.gamespy.com/pc/unreal-tournament-2004/499120p1.html|title=Unreal Tournament 2004 Review, the popular multiplayer franchise makes a stellar comeback with a game that has a little something for everyone|work=[[GameSpy]]|publisher=[[Glu Mobile]]|date=11 March 2004|access-date=7 October 2014|first=Sal|last=Accardo|archive-date=25 January 2021|archive-url=https://web.archive.org/web/20210125092314/http://pc.gamespy.com/pc/unreal-tournament-2004/499120p1.html|url-status=live}}</ref>
| GRadar = {{Rating|4|5}}<ref>{{cite web|url=http://www.gamesradar.com/unreal-tournament-2004-review/|title=Unreal Tournament 2004 Review|work=[[GamesRadar]]|publisher=[[Future plc]]|date=15 February 2006|access-date=7 October 2014|author=Edge_|archive-date=26 October 2014|archive-url=https://web.archive.org/web/20141026170242/http://www.gamesradar.com/unreal-tournament-2004-review/|url-status=live}}</ref>
| IGN = 9.4/10<ref name="ign review">{{cite web|url=https://www.ign.com/articles/2004/03/12/unreal-tournament-2004-review|title=Unreal Tournament 2004 Review|work=[[IGN]]|first=David|last=Adams|date=2004-03-12|access-date=2012-03-30|archive-date=2021-09-01|archive-url=https://web.archive.org/web/20210901064149/https://www.ign.com/articles/2004/03/12/unreal-tournament-2004-review|url-status=live}}</ref>
| PCGUS = 92/100<ref>{{cite web|url=http://www.pcgamer.com/reviews/review_2004-08-03c.html|title=Unreal Tournament 2004 Review|work=[[PC Gamer]]|publisher=[[Future plc]]|date=3 August 2004|access-date=7 July 2015|first=Chuck|last=Osborn|archive-url=https://web.archive.org/web/20041010132440/http://www.pcgamer.com/reviews/review_2004-08-03c.html|archive-date=10 October 2004|url-status=dead}}</ref>
| XPlay = {{Rating|5|5}}<ref>{{cite web|url=http://www.techtv.com/xplay/reviews/story/0,24330,3675776,00.html|title='Unreal Tournament 2004' (PC) Review|work=[[X-Play]]|publisher=[[G4 Media (TV company)|G4 Media, LLC]]|date=28 April 2004|access-date=7 July 2015|first=Greg|last=Bemis|archive-url=https://web.archive.org/web/20040429235533/http://www.techtv.com/xplay/reviews/story/0,24330,3675776,00.html|archive-date=29 April 2004|url-status=dead}}</ref>
<!-- Custom Reviewers limit is set to 10-->
}}
Upon release, ''Unreal Tournament 2004'' was met with universal acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities. The game holds a score of 94% on [[GameRankings]] and a score of 93/100 on [[Metacritic]].<ref name="metacritic"/>
 
''[[GameSpot]]'' named ''Unreal Tournament 2004'' the best computer game of March 2004.<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20040904091730/http://www.gamespot.com/features/6092765/index.html | url=http://www.gamespot.com/features/6092765/index.html | title=''GameSpot''{{'}}s Month in Review for March 2004 | author=Staff | date=April 2, 2004 | work=[[GameSpot]] | archive-date=September 4, 2004 | url-status=dead}}</ref> It received runner-up placements in GameSpot's 2004 "Best Shooter" and "Best Multiplayer Game" award categories across all platforms, losing to ''[[Half-Life 2]]'' and ''[[Halo 2]]'', respectively.<ref name=bestworst2004>{{cite web | archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ | url=http://www.gamespot.com/gamespot/features/all/bestof2004/ | title=Best and Worst of 2004 | author=The ''GameSpot'' Editors | date=January 5, 2005 | work=[[GameSpot]] | archive-date=March 7, 2005 | url-status=dead}}</ref> It was a runner-up for ''[[Computer Games Magazine]]''{{'}}s list of 2004's top 10 computer games, but it won the magazine's "Best Multiplayer" award.<ref name=cgm14th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards | date=March 2005 | issue=172 | pages=48–56}}</ref>
 
During the [[8th Annual Interactive Achievement Awards]], ''Unreal Tournament 2004'' received nominations for "[[D.I.C.E. Award for Action Game of the Year|Computer First-Person Action Game of the Year]]" and "[[D.I.C.E. Award for Online Game of the Year|Outstanding Achievement in Online Gameplay]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=200 |title=D.I.C.E. Awards By Video Game Details Unreal Tournament 2004 |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=25 October 2023}}</ref>
 
In March 2014, ''[[GamesRadar]]'' ranked ''Unreal Tournament 2004'' as the 70th best game on their "Top 100 Best Video Games of All Time" list.<ref>{{cite web|url=http://www.gamesradar.com/best-games-ever/|title=GamesRadar - Top 100|access-date=2014-07-11|archive-date=2015-03-24|archive-url=https://web.archive.org/web/20150324030030/http://www.gamesradar.com/best-games-ever/|url-status=live}}</ref>
 
===Awards===
{| class="wikitable" style="width:65%;"
|+ style="background: LightSteelBlue;"| List of awards
|-
! scope="col" | Publication
! scope="col" | Category
! scope="col" | Result
! scope="col" | {{Abbr|Ref.|Reference}}
|-
| ''[[Computer Gaming World]]'' || Shooter (Multiplayer) of the Year || {{won}} || style="text-align:center;"| <ref>{{cite magazine|url=http://www.cgwmuseum.org/galleries/issues/cgw_249.pdf|title=Computer Gaming World — Issue #249|magazine=[[Computer Gaming World]]|publisher=[[Ziff Davis]]|date=March 2005|access-date=7 July 2015|author=CGW}}</ref>
|-
| ''[[IGN]]'' || Best Multiplayer Game || {{won}} || style="text-align:center;"| <ref>{{cite web|url=http://bestof.ign.com/2004/pc/6.html|title=IGN PC Best of 2004 Awards|work=[[IGN]]|publisher=[[Ziff Davis]]|date=2004|access-date=18 October 2015|author=IGN Staff|archive-url=https://web.archive.org/web/20041228224441/http://bestof.ign.com/2004/pc/6.html|archive-date=28 December 2004|url-status=dead}}</ref>
|-
| ''[[GameSpy]]'' || Best Multiplayer Game || {{won}} || style="text-align:center;"| <ref>{{cite web|url=http://goty.gamespy.com/2004/pc/index14.html|title=GameSpy — PC Genre Awards|publisher=[[GameSpy]]|date=2004|access-date=18 October 2015|archive-url=https://web.archive.org/web/20041228233627/http://goty.gamespy.com/2004/pc/index14.html|archive-date=28 December 2004|url-status=dead}}</ref>
|-
| [[Apple Design Awards]] || Best Mac OS X Entertainment Product || {{won}} || style="text-align:center;"| <ref>{{cite web|url=https://developer.apple.com/wwdc/ada/2004winners.html|title=2004 Apple Design Awards Winners|work=[[Apple Developer]]|publisher=[[Apple Inc.]]|date=2004|access-date=7 July 2015|author=Apple Design Awards|archive-url=https://web.archive.org/web/20040703061035/http://developer.apple.com/wwdc/ada/2004winners.html|archive-date=3 July 2004|url-status=dead|author-link=Apple Design Awards}}</ref>
|}
 
==References==
{{Reflist|2}}
 
==External links==
* {{Official website|https://web.archive.org/web/20060826172536/http://www.unrealtournament.com/}} {{small|(archived from the [http://www.unrealtournament.com/ original])}}
* {{MobyGames|/unreal-tournament-2004}}
* {{PCGamingWiki|Unreal_Tournament_2004}}
 
{{Unreal series|state=expanded}}
{{Epic}}
{{Digital Extremes}}
{{Authority control}}
 
[[Category:2004 video games]]
[[Category:Atari games]]
[[Category:Esports games]]
[[Category:Epic Games games]]
[[Category:First-person shooters]]
[[Category:Arena shooters]]
[[Category:Linux games]]
[[Category:Mac OSMacOS games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer online games]]
[[Category:Unreal (video game series)]]
[[Category:Unreal Engine 2 games]]
[[Category:Video game sequels]]
[[Category:Video games about death games]]
[[Category:Video games developed in Canada]]
[[Category:Video games developed in the United States]]
[[Category:Video games with user-generated gameplay content]]
[[Category:Windows games]]
[[Category:Electronic sportsMacSoft games]]
[[Category:Apple Design Awards recipients]]
 
[[Category:Digital Extremes games]]
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