Atari 8-bit computers: Difference between revisions

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Merge proposal from Atari 800XL.
 
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{{merge from|Atari 800XL|discuss=Talk:Atari 8-bit computers#Merge proposal - "Atari 800XL" translated from German Wikipedia|date=August 2025}}
[[Image:800xl.jpg|thumb|An Atari 800XL, one of the most popular machines in the series.]]
{{Short description|1979-1991 home computer series}}
[[Atari]] built a series of [[8-bit]] [[home computer]]s based on the [[MOS Technology]] [[MOS Technology 6502|6502]] [[central processing unit|CPU]], starting in [[1979]]. Over the next decade several versions of the same basic design would be released. These included the original '''Atari 400''' and '''800''', and their successors, the '''XL''' and '''XE''' series of computers. However, the models remained largely identical internally. They were the first home computers designed with custom coprocessor chips. IBM even considered licensing Atari for their own personal computer, but decided to build their own. However, design flaws, internal corporate turmoil and difficult, fast-changing market conditions contributed to the 8-bit Atari computers' eventual demise.
{{Use mdy dates|date=April 2016}}
{{Infobox computer
| logo=[[File:Atari 400 logo-02.svg|frameless|upright=0.5]] [[File:Atari 800 logo-01.svg|frameless|upright=0.5]]
| image = Atari-800-Computer-FL.jpg
| caption = The Atari 800's nameplate is on the dual-width cartridge slot cover.
| manufacturer = {{plainlist|
*[[Atari, Inc.]] (1979–1984)
*[[Atari Corporation]] (1984–1992)}}
| type = [[Home computer]]
| release date = {{Start date and age|1979|11}}<ref name=fc2019>{{cite news |url=https://www.fastcompany.com/90432140/how-atari-took-on-apple-in-the-1980s-home-pc-wars |title=How Atari took on Apple in the 1980s home PC wars |author=Benj Edwards |date=2019-12-21 |publisher=[[Fast Company]] }}</ref><ref name=atari50>{{cite news |url=https://www.pcmag.com/news/atari-turns-50-a-look-back-on-the-original-name-in-video-games |title=Atari Turns 50: A Look Back on the Original Name in Video Games |author =Jamie Lendino|date=2022-06-27 |publisher=[[PC Magazine]]}}</ref>
| discontinued = {{End date and age|1992|1|1}}
| cpu = [[MOS Technology 6502|MOS Technology 6502B]] or<br>MOS Technology 6502 SALLY{{plainlist|
*@ {{val|1.79 |u=MHz}} ([[NTSC]])
*@ {{val|1.77 |u=MHz}} ([[PAL]])}}
| graphics = {{nowrap|384 pixels per TV line}}, {{nowrap|256 colors}}, [[sprite (computer graphics)|8 × sprites]], {{nowrap|[[raster interrupt]]s}}
| sound = {{nowrap|4 × [[Electronic oscillator|oscillators]] with [[White noise machine|noise mixing]]}}<br>or 2 × [[amplitude modulation|AM]] digital
| connectivity = {{plainlist|
*{{nowrap|2 or 4 × [[Atari joystick port]]}}
*1 × {{nowrap|[[Atari SIO]]}}
*0–1 × [[Parallel Bus Interface|PBI]]
*0–1 × Composite monitor
*{{nowrap|1–2 × [[ROM cartridge]]}}}}
| os = Custom<br>{{nowrap|[[Atari DOS]] (optional)}}
| units sold = {{val|4 |u=million}}{{citation needed|date=December 2024}}
| baseprice = {{plainlist|
* Atari 400: {{US$|550|1979|round=-1}}
* Atari 800: {{US$|1000|1979|round=-1}}<ref name=prices>{{cite journal|journal=Creative Computing|date=August 1979|volume=5|issue=8|page=26|url=http://mcurrent.name/atari1979/|title=Atari introduces the 400/800 computers}}</ref>}}
| successor = [[Atari ST]]
| related = [[Atari 5200]]
}}
 
The '''Atari 8-bit computers''', formally launched as the '''Atari Home Computer System''',<ref>{{cite book|title=Atari 800 Home Computer System Salesperson's Guide|year=1982|publisher=Atari, Inc. |url=https://archive.org/details/Atari800HomeComputerSystemSalespersonsGuide}}</ref> are a series of [[home computer]]s introduced by [[Atari, Inc.]], in 1979 with the Atari 400 and Atari 800.<ref>[https://www.pcworld.com/article/225776/history-atari-computers.html Atari's PC Evolution] The History of Atari Computers, Benj Edwards, ''PC World'' April 21, 2011, retrieved August 20 2016.</ref> The architecture is designed around the [[8-bit]] [[MOS Technology 6502]] [[central processing unit|CPU]] and three custom [[coprocessor]]s which provide support for [[sprite (computer graphics)|sprite]]s, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''[[Star Raiders]]'' is considered the platform's [[killer application|killer app]].
 
The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof [[membrane keyboard]] and initially shipped with a non-upgradable {{nowrap|8 KB}} of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at {{val|1.79|u=MHz}} ({{val|1.77 |u=MHz}} for PAL versions) and coprocessors [[ANTIC]], [[POKEY]], and [[CTIA and GTIA|CTIA/GTIA]]. The plug-and-play [[peripheral]]s use the [[Atari SIO]] [[serial bus]], and one of the SIO developers eventually went on to co-patent [[USB]] (Universal Serial Bus).<ref name=atarihistory/> The core architecture of the Atari 8-bit computers was reused in the 1982 [[Atari 5200]] game console, but games for the two systems are incompatible.
 
The 400 and 800 were replaced by multiple computers with the same technology and different presentation. The 1200XL was released in early 1983 to supplant the 800. It was discontinued months later, but the [[industrial design]] carried over to the 600XL and 800XL released later the same year. After the company was sold and reestablished, [[Atari Corporation]] released the 65XE (sold as the 800XE in some European markets) and 130XE in 1985. The XL and XE are lighter in construction, have two [[Atari joystick port|joystick port]]s instead of four, and [[Atari BASIC]] is built-in. The 130XE has 128 KB of [[Bank switching|bank-switched]] RAM. In 1987, after the [[Nintendo Entertainment System]] reignited the console market, Atari Corporation packaged the 65XE as a game console, with an optional keyboard, as the [[Atari XEGS]]. It is compatible with 8-bit computer software and peripherals.
 
The 8-bit computers were sold both in computer stores and department stores such as [[Sears]] using a demo to attract customers.<ref>{{cite web|title=Atari 800 in store demo|url=http://games.greggman.com/game/atari_800_in_store_demo/|website=games.greggman.com|access-date=February 6, 2016|archive-date=March 7, 2021|archive-url=https://web.archive.org/web/20210307120703/https://games.greggman.com/game/atari_800_in_store_demo/|url-status=dead}}</ref> Two million Atari 8-bit computers were sold during its major production run between late 1979 and mid-1985.<ref name="reimer">{{Cite web|last=Reimer|first=Jeremy|title=Total Share: Personal Computer Market Share 1975-2010|url-status=live|access-date=2021-11-27|website=Jeremy Reimer|language=en-us|url=https://jeremyreimer.com/rockets-item.lsp?p=137|date=2012-12-07|archive-url=https://web.archive.org/web/20190705092524/http://jeremyreimer.com:80/rockets-item.lsp?p=137 |archive-date=July 5, 2019}}</ref><ref>{{cite news |url=https://arstechnica.com/features/2005/12/total-share/ |title=Total share: 30 years of personal computer market share figures |author=Jeremy Reiner |date=2005-12-15 |publisher=ArsTechnica }}</ref> The primary global competition came when the similarly equipped [[Commodore 64]] was introduced in August 1982. In 1992, Atari Corporation officially dropped all remaining support for the 8-bit line.<ref name="droppedsupport">{{cite magazine |last=Poehland |first=Ben |date=December 1992 |title=Editor's Desk |url=https://archive.org/details/Atari_Classics_v1n1_Dec_1992/page/n3 |access-date=April 6, 2021 |magazine=Atari Classics |volume=1 |issue=1 |publisher=Unicorn Publications |publication-place=Ann Arbor, MI |page=4}}</ref>
 
== History ==
 
Design of the "Home Computer System" started at Atari as soon as the [[Atari 2600|Atari Video Computer System]] was released in late 1977. While designing the VCS in 1976, the engineering team from Atari Grass Valley Research Center (originally [[Cyan Engineering]])<ref>{{cite web |last=Fulton |first=Steve |title=The History of Atari: 1971-1977 |website=[[Game Developer (website)|Gamasutra]] |date=November 6, 2007 |at=para. 1974: The Crunch Hits |url=https://www.gamedeveloper.com/business/the-history-of-atari-1971-1977 |access-date=2023-07-23}}</ref> said the system would have a three-year lifespan before becoming obsolete. They started planning for a console that would be ready to replace it around 1979.<ref name=joe/>
===Origins===
 
They developed essentially a greatly updated version of the VCS, fixing its major limitations but sharing a similar design philosophy.<ref name=joe>{{cite conference |last=Decuir |first=Joe |author-link=Joseph C. Decuir |date=1999-08-15<!--Date taken from CGExpo99 program https://archive.org/details/classicgamingexpo1999/page/n6 --> |title=3 Generations of Game Machine Architecture |type=Presentation |url=https://www.atariarchives.org/dev/CGEXPO99.html |access-date=2023-07-16 |archive-url=https://web.archive.org/web/20230716120337if_/https://www.atariarchives.org/dev/CGEXPO99.html |archive-date=2023-07-16 |conference=Classic Gaming Expo '99 |work=AtariArchives |___location=Las Vegas}}</ref> The newer design has better speed, graphics, and sound. Work on the chips for the new system continued throughout 1978 and focused on a much-improved video coprocessor known as the [[CTIA and GTIA|CTIA]] (the VCS version was the TIA).<ref>{{cite book|title=Atari Home Computer Field Service Manual - 400/800|publisher=Atari, Inc. |url=http://www.digitpress.com/library/techdocs/Atari_400-800_Service_Manual.pdf|pages=1–10}}</ref>
As soon as the [[Atari 2600]] was released the engineering team, calling themselves ''Cyan'', started work on its eventual replacement. They felt that the 2600 would have about a three year lifespan, and tried to limit themselves to those features that could be perfected by that time. What they ended up with was essentially a "corrected" version of the 2600, fixing its more obvious flaws.
 
During the early development period, the home computer era began in earnest with the [[TRS-80]], [[Commodore PET|PET]], and [[Apple II (1977 computer)|Apple II]]—what [[Byte (magazine)|''Byte'']] magazine dubbed the "1977 Trinity".<ref>{{cite web|url=http://www.byte.com/art/9509/sec7/art15.htm|title=Most Important Companies|access-date=June 10, 2008|date=September 1995|work=[[Byte (magazine)|Byte Magazine]]|archive-url=https://web.archive.org/web/20080618072507/http://www.byte.com/art/9509/sec7/art15.htm|archive-date=June 18, 2008|url-status=dead}}</ref> [[Nolan Bushnell]] sold Atari to [[Warner Communications]] for {{US$|28 million}} in 1976 to fund the launch of the VCS.<ref>{{Cite book |last=Fisher |first=Adam |url=https://www.worldcat.org/title/on1042088095 |title=Valley of genius: the uncensored history of Silicon Valley, as told by the hackers, founders, and freaks who made it boom |date=2018 |publisher=Twelve |isbn=978-1-4555-5902-2 |edition= |___location=New York |oclc=on1042088095}}</ref> In 1978, Warner hired [[Ray Kassar]] as CEO of Atari. Kassar wanted the chipset used in a home computer to challenge Apple,<ref name=atarihistory>{{cite web|title=Computer Systems|website=Atari|url=http://www.atarimuseum.com/computers/computers.html|access-date=September 23, 2019|archive-date=May 5, 2021|archive-url=https://web.archive.org/web/20210505141552/http://www.atarimuseum.com/computers/computers.html|url-status=dead}}</ref> so it needed character graphics, some form of expansion for [[peripheral]]s, and run the then-universal [[BASIC]] programming language.<ref name=joe/>
The newer design would be faster than the 2600, have better graphics, and include much better sound hardware. Work on the chips for the new system continued throughout 1978, primarily focusing on the much-improved video hardware known as the [[Color Television Interface Adapter|CTIA]] (the 2600 used a chip known as the [[Television Interface Adapter|TIA]]).
 
Atari engineer [[Jay Miner]] created a display architecture for the Atari 8-bit computer consisting of two chips. The CTIA chip handles sprites and background graphics, but to reduce load on the main CPU, loading video registers and buffers is delegated to a dedicated microprocessor, the Alphanumeric Television Interface Controller or [[ANTIC]]. CTIA and ANTIC work together to produce a complete display, with ANTIC fetching [[scan line]] data from a [[framebuffer]] and sprite memory in RAM, plus character set bitmaps for character modes, and feeding these to the CTIA. CTIA processes the sprite and playfield data via its own color, sprite, and graphics registers to produce the final color video output.<ref name=dere>{{cite book|last=Crawford | first=Chris|title=De Re Atari |publisher=Atari|year=1982|url=http://www.atariarchives.org/dere/}}</ref>
However, at this point, the home computer revolution took off in the form of the [[Apple II family]], [[Commodore PET]] and [[TRS-80]]. Ray Kassar, the new CEO of Atari, wanted the new chips to be used in a home computer to challenge Apple. Atari researched on what would be needed to produce a workable home computer of their own. This included support for character graphics (something the 2600 didn't support), some form of expansion for [[peripheral]]s, the [[BASIC programming language]], and a keyboard.
 
The resulting system was far in advance of anything then available on the market. [[Commodore International|Commodore]] was developing a video driver at the time, but [[Chuck Peddle]], lead designer of the [[MOS Technology 6502]] CPU used in the VCS and the new machines, saw the Atari work during a visit to Grass Valley. He realized the Commodore design would not be competitive but he was under a strict [[non-disclosure agreement]] with Atari, and was unable to tell anyone at Commodore to give up on their own design. Peddle later commented that "the thing that Jay did, just kicked everybody's butt."<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/enHF9lMseP8 Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20191004084119/https://www.youtube.com/watch?v=enHF9lMseP8 Wayback Machine]{{cbignore}}: {{Cite interview |title=Oral History of Chuck Peddle |last= Peddle |first=Chuck | interviewer = Doug Fairbairn and Stephen Diamond |date=12 June 2014 |url=https://www.youtube.com/watch?v=enHF9lMseP8 |at=1:56:30}}{{cbignore}}</ref>
=== Design ===
====ANTIC====
Cyan's main area of work during this period was the creation of two advanced LSI chips known as [[ANTIC]] and [[George's Television Interface Adapter|GTIA]]. Together, they formed the heart of Atari's graphics. ''ANTIC'' was really a microprocessor which processed display instructions. A complete sequence of instructions was known as a ''Display List''. Each instruction described how each line was to be displayed (character or graphics), where it was displayed, if it contained interrupts, if fine scrolling was enabled or not, or where to load data from memory (character sets or graphics information). ''ANTIC'' read this ''display list'' using DMA (Direct Memory Access), then translated this ''display list'' into electrical data for ''GTIA'' to process. All of this was without any CPU intervention.
 
====CTIA= Development ===
The Color Television Interface Adapter is the graphics chip used in early Atari 400/800 home computers. The chip is the successor to the TIA chip used in the Atari 2600. The chip was later replaced with the GTIA in later revisions of the 400 and 800, and in all other members of the Atari 8-bit family.
In BASIC, type POKE 623,64 [RETURN] and if the screen blackens, you have the GTIA chip. If it stays blue, you have the old CTIA chip.
 
Management identified two [[Sweet spot (economics)|sweet spot]]s for the new computers: a low-end version known internally as "Candy", and a higher-end machine known as "Colleen" (named after two Atari secretaries).<ref>{{cite web|author=Fulton, Steve|url=https://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?page=4|archive-url=https://web.archive.org/web/20080825070844/http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?page=4|url-status=dead|archive-date=August 25, 2008|title=Atari: The Golden Years &nbsp; A History, 1978&nbsp;1981|website=Gamasutra|date=August 21, 2008|page=4}}</ref> Atari would market Colleen as a computer and Candy as a game machine or hybrid game console. Colleen includes user-accessible expansion slots for [[Random-access memory|RAM]] and [[Read-only memory|ROM]], two 8&nbsp;KB [[ROM cartridge]] slots, [[RF modulator|RF]] and [[composite video|monitor output]] (including two pins for separate luma and chroma suitable for superior [[S-Video]] output) and a full keyboard. Candy was initially designed as a game console, lacking a keyboard and input/output ports, although an external keyboard was planned for [[Atari joystick port|joystick ports]] 3 and 4. At the time, plans called for both to have a separate audio port supporting [[cassette tape]]s as a storage medium.{{sfn|Goldberg|Vendel|2012|p=455}}
 
A goal for the new systems was user-friendliness. One executive stated, "Does the end user care about the architecture of the machine? The answer is no. 'What will it do for me?' That's his major concern. ... why try to scare the consumer off by making it so he or she has to have a [[electrical engineering|double E]] or be a computer programmer to utilize the full capabilities of a personal computer?" For example, cartridges were expected to make the computers easier to use.<ref name=tomczyk>{{cite book|chapter-url=http://www.atariarchives.org/c1ba/page002.php|title=Compute!'s First Book of Atari|publisher=Compute! Books|author=Tomczyk, Michael S.|author-link=Michael Tomczyk|year=1981|pages=2|isbn=0-942386-00-0|chapter=Atari's Marketing Vice President Profiles the Personal Computer Market}}</ref> To minimize handling of bare circuit boards or chips, as is common with other systems of that period, the computers were designed with enclosed modules for memory, ROM cartridges, with keyed connectors to prevent them being plugged into the wrong slot. The operating system boots automatically, loading drivers from devices on the serial bus (SIO). The [[#Disk Operating System|disk operating system]] for managing floppy storage was menu-driven. When no software is loaded, rather than leaving the user at a blank screen or machine language monitor, the OS goes to the "Memo Pad" which is a built-in full-screen editor without file storage support.<ref name=dere/>
According to Joe Decuir, George McLeod designed the CTIA (Colleen TIA) in 1977. McLeod also designed the GTIA.
 
As the design process for the new machines continued, there were questions about what the Candy should be. There was a running argument about whether the keyboard would be external or built-in.{{sfn|Goldberg|Vendel|2012|p=456}} By the summer of 1978, education had become a focus for the new systems. The Colleen design was largely complete by May 1978, but in early 1979 the decision was made that Candy would also be a complete computer, but intended for children. As such, it would feature a new keyboard designed to be resistant to liquid spills.{{sfn|Goldberg|Vendel|2012|p=460}}
====GTIA====
[[George's Television Interface Adapter|GTIA]] receives graphics information from ''ANTIC'' and also controls [[sprite (computer graphics)|sprites]], collision detection, priority control and color-luminance (brightness) control to all objects including DMA objects from ''ANTIC''. ''GTIA'' takes all this information and outputs them as separate digital luminance and chrominance signals, which are mixed to form an analogue composite video signal.
 
Atari intended to port [[Microsoft BASIC]] to the machine as an 8&nbsp;[[kilobyte|KB]] ROM cartridge. However, the existing 6502 version from Microsoft was around 7,900&nbsp;bytes, leaving no room for extensions for graphics and sound. The company contracted with local consulting firm [[Shepardson Microsystems]] to complete the port. They recommended writing a new version from scratch, resulting in [[Atari BASIC]].<ref>{{cite book|author=Wilkinson, Bill|title=Inside Atari Basic|publisher=COMPUTE! Books|year=1982 |url=http://www.atariarchives.org/iad/introduction.php}}</ref>
====POKEY====
The third custom support chip, named [[Atari POKEY|POKEY]], was responsible for reading the keyboard, generating sound and serial communications (the latter in conjunction with the PIA). It also provided timers, a random number generator (for [[sound noise]] as well as random numbers), and maskable interrupts. ''POKEY'' has four semi-independent audio channels, each with its own frequency, noise and volume control. Each 8-bit channel had its own audio control register which selected the noise content and volume. For higher sound resolution (quality), two of the audio channels can be combined for more accurate sound (16-bit).
 
=== FCC issues ===
Atari had originally intended to port [[Microsoft BASIC]] to the machine, as had most other vendors, intending to supply it on an 8k ROM cartridge. However the existing 6502 version from Microsoft was 12k, and all of Atari's attempts to pare it down failed. Eventually they farmed out the work to a local consulting firm, who recommended writing their own version from scratch, which was eventually delivered as [[ATARI BASIC]].
 
Televisions of the time normally had only one signal input, which was the antenna connection on the back. For devices like a computer, the video is generated and then sent to an [[RF modulator]] to convert it to antenna-like output. The introduction of many game consoles during this era had led to situations where poorly designed modulators would generate so much signal as to cause interference with other nearby televisions, even in neighboring houses. In response to complaints, the [[Federal Communications Commission]] (FCC) introduced new testing standards which are extremely exacting and difficult to meet.{{sfn|Goldberg|Vendel|2012|p=466}}
=== The early machines: 400 and 800 ===
 
Other systems avoided the problem by using built-in composite monitors, such as the PET and TRS-80. The TRS-80 has a slightly modified black and white television as a monitor. It was notorious for causing interference, and production was canceled when the more stringent FCC requirements came into effect on January 1, 1981. [[Apple Computer]] left off the modulator and sold them under a third party company as the [[Sup'R'Mod]] so they did not have to be tested.<ref>{{cite web |title=3-The Apple II |url=https://apple2history.org/history/ah03/ |website=Apple II History|date=November 30, 2008 }}</ref>
Management identified two [[sweet spot]]s for the new computers, a low-end version known as '''Candy''', and a higher-end machine known as '''Colleen''' (rumored to be named after attractive Atari staff). The primary difference between the two models was marketing; Atari marketed ''Colleen'' as a computer, ''Candy'' as a game machine (or hybrid game console). Colleen would include slots for memory and [[Read-only memory|ROM]], a second 8k cartridge slot, [[composite video|monitor output]] and a full keyboard, while Candy used a plastic "[[membrane keyboard]]" and internal slots (not user upgradable). Both machines were built like tanks with huge internal aluminum shields, to meet [[Federal Communications Commission|FCC]] rules for TV signals emitted in RF space (Part 15 Type I). Apple machines, without a RF modulator, didn't need to meet those requirements (the first model of the [[TRS-80]] actually never met that FCC spec).
[[Image:Atari400.jpg|thumb|Atari 400]]
[[Image:Atari800.jpg|thumb|Atari 800]]
The machines were announced in December [[1978]] as the '''400''' and '''800''', although they weren't widely available until November 1979. The names originally referred to the amount of memory, 4[[kilobyte|K]] [[Random Access Memory|RAM]] in the 400 and 8K in the 800. However by the time they were released the prices on RAM had started to fall, so the machines were instead released with 8K and 16K respectively.
 
In a July 1977 visit with the engineering staff, a [[Texas Instruments]] salesman presented a new possibility in the form of an inexpensive [[fiber-optic cable]] with built-in [[transceiver]]s. During the meeting, [[Joe Decuir]] proposed placing an RF modulator on one end, thereby completely isolating any electrical signals so that the computer would have no RF components. This would mean the computer would not have to meet the FCC requirements, yet users could still attach a television simply by plugging it in. His manager, Wade Tuma, later refused the idea saying "The FCC would never let us get away with that stunt." Unknown to Atari, TI used Decuir's idea. As Tuma had predicted, the FCC rejected the design, delaying that machine's release. Texas Instruments shipped early machines with a custom television as the testing process dragged on.{{sfn|Goldberg|Vendel|2012|p=466}}
Due to new FCC restrictions, the 400/800 couldn't allow slots like those found on the Apple II computers. Instead, they created a proprietary, expensive serial-based interface called [[SIO]] (Serial Input/Output). All external devices were connected using this interface (cassette drive, disk drive, interface box) adding to the cost of ownership. On the 800, the internal slots were reserved for ROM and memory modules. Originally the machines shipped with 16k, but as prices continued to fall Atari eventually supplied the machines fully expanded to 48k, using up all the slots.
 
To meet the off-the-shelf requirement while including internal TV circuitry, both new machines were built around cast aluminum shields forming a partial [[Faraday cage]], with the various components screwed down onto this internal framework. This resulted in a sturdy computer, at the disadvantage of added manufacturing expense and complexity.<ref name=atarihistory/>
A few companies made RAM modules for the Atari 800. One company made a module which added an 80-column display system and 16k of RAM so you could remove one of the Atari-supplied cards without losing memory.
 
The FCC ruling also made it difficult to have any sizable holes in the case, which would allow RF leakage. This eliminated expansion slots or cards that communicated with the outside world via their own connectors. Instead, Atari designed the [[Atari SIO|Serial Input/Output]] (SIO) [[Bus (computing)|computer bus]], a system for daisy-chaining multiple, auto-configuring devices to the computer through a single shielded connector. The internal slots were reserved for ROM and RAM modules; they did not have the control lines necessary for a fully functional expansion card, nor room to route a cable outside the case to communicate with external devices.<ref name=atarihistory/>
Overheating problems with the memory modules eventually led Atari to remove the casings on the memory modules, leaving them as "bare" boards. Later, the expansion cover was held down with screws instead of latches.
 
=== 400 and 800 release ===
The Atari 800 sold respectably, but not nearly as well as the Apple machines. The crippling of the 400 only confused buyers and a replacement was in the works (the so called Sweet-8 or "Liz NY").
[[File:Atari-400-Comp.jpg|thumb|Atari 400 (1979) has a [[membrane keyboard]] and a door covering the single cartridge slot.]]
[[File:Atari-800-Computer-FL-No-Cover-Expansions.jpg|thumb|Atari 800 with the cover removed, showing expansion cards and two cartridge slots. The slots are molded into the cast aluminum RF shield.]]
[[File:Atari-800-Expansion-Board-16K-RAM.jpg|thumb|The Atari 800 has expansion cards for the RAM, ROM, and processor. It eventually shipped with three of these 16KB RAM cards, for a total of 48KB.]]
 
After Atari announced its intent to enter the home computer market in December 1978,<ref>{{cite news|last=Schuyten | first=Peter J.|title=Technology; The Computer Entering Home|newspaper=[[The New York Times]]|department=Business & Finance|date=December 6, 1978|page=D4|issn=0362-4331}}</ref> the Atari 400 and Atari 800 were presented at the Winter [[Consumer Electronics Show|CES]] in January 1979<ref>{{cite magazine|author=Craig, John|date=April 1979|title=Winter Consumer Electronics Show|url=https://archive.org/details/creativecomputing-1979-04|access-date=May 25, 2014| magazine=[[Creative Computing]]|volume=5|issue=4|page=16}}</ref> and shipped in November 1979.<ref name=fc2019 /><ref name=atari50 />
=== XL series ===
 
The names originally referred to the amount of memory: 4&nbsp;KB RAM in the 400 and 8&nbsp;KB in the 800. By the time they were released, RAM prices had started to fall, so the machines were both released with 8&nbsp;KB, using 4kx1 DRAMs. The user-installable RAM modules in the 800 initially had plastic casings but this caused overheating issues, so the casings were removed. Later, the expansion cover was held down with screws instead of the easier-to-open plastic latches.<ref>{{cite web|title=The Atari 800| last=Vendel | first=Curt|website=Atari Museum|url=http://www.atarimuseum.com/computers/8bits/400800/atari800/a800.html|access-date=October 20, 2016|archive-date=December 8, 2012|archive-url=https://archive.today/20121208194608/http://www.atarimuseum.com/computers/8BITS/400800/ATARI800/A800.html|url-status=dead}}</ref> The computers eventually shipped with maxed-out RAM: 16k and 48k, respectively, using 16kx1 DRAMs.
==== 1200XL ====
[[Image:AtariSelftest.png|frame|right|The startup screen of later Atari 8-bit models (XL series onwards) when no program is loaded.]]
 
Both models have four joystick ports, permitting four simultaneous players, but only a few games (such as ''[[M.U.L.E.]]'') use them all. Paddle controllers are wired in pairs, and ''[[Super Breakout]]'' supports eight players.{{r|edwards}} The Atari 400, with a [[membrane keyboard]] and single internal ROM slot, outsold the Atari 800 by a 2-to-1 margin.<ref name="reimer"/> Only one cartridge for the 800's right slot was produced by March 1983, and later machines in the series have only one slot.<ref name="halfhill198303">{{cite news|url=http://www.atarimagazines.com/compute/issue34/025_1_ATARIS_NEW_TOP-LINE_HOME_COMPUTER.php|title=Atari's New Top-Line Home Computer|work=Compute!|date=March 1983|access-date=June 30, 2014|last=Halfhill |first=Tom R.|page=66}}</ref><ref name=edwards>{{cite web|url=http://www.pcworld.com/article/181421/inside_atari_800.html|title=Inside the Atari 800|work=PC World|date=November 4, 2009|access-date=July 19, 2014|last=Edwards |first=Benj}}</ref>
The 800 was complex and expensive to build, consisting of multiple circuit boards in various locations inside or outside the massive aluminum shield. Additionally the machine was designed to add RAM only through cards, which required expensive connectors and packaging even though it now shipped fully expanded right from the factory. At the same time the 400 didn't compete technically with some of the newer machines appearing in the early 1980s, which tended to ship with much more RAM and a real keyboard.
 
''[[Creative Computing (magazine)|Creative Computing]]'' mentioned the Atari machines in an April 1979 overview of the CES show. Calling Atari "the videogame people", it stated they came with "some fantastic educational, entertainment and home applications software".<ref>{{cite magazine|magazine=Creative Computing|date=April 1979|url=https://archive.org/stream/CreativeComputingbetterScan197904#page/n17|page=16|title=Winter Consumer Electronics Show|last=Craig | first=John}}</ref> In an August 1979 interview Atari's Peter Rosenthal suggested that demand might be low until the 1980–81 time frame, when he predicted about one million home computers being sold.<ref>{{cite magazine|magazine=Creative Computing|date=August 1979|url=https://archive.org/stream/CreativeComputingbetterScan197908#page/n59|pages=58–59 |title=Atari Speaks Out| last=Ahl | first=David}}</ref> The April 1980 issue compared the machines with the [[Commodore PET]], focused mostly on the BASIC dialects.<ref>{{cite magazine|magazine=Creative Computing|date=April 1980 |url=https://archive.org/details/CreativeComputingbetterScan198004/page/n23/mode/1up|pages=22–30|title=Atari in Perspective|last=Lindsay | first=Len}}</ref> [[Ted Nelson]] reviewed the computer in the magazine in June 1980, calling it "an extraordinary graphics box". Describing his and a friend's "shouting and cheering and clapping" during a demo of ''[[Star Raiders]]'', Nelson wrote that he was so impressed that "I've been in computer graphics for twenty years, and I lay awake night after night trying to understand how the Atari machine did what it did". He described the machine as "something else" but criticized the company for a lack of developer documentation. He concluded by stating "The Atari is like the human body – a terrific machine, but (a) they won't give you access to the documentation, and (b) I'd sure like to meet the guy that designed it".<ref name=nelson198006>{{cite magazine|url=https://archive.org/details/CreativeComputingbetterScan198006/page/n35|pages=34–35, 37|title=The Atari Machine|magazine=Creative Computing|date=June 1980|last=Nelson |first=Ted}}</ref> ''[[Kilobaud Microcomputing]]'' wrote in September 1980 that the Atari 800 "looks deceptively like a video game machine, [but had] the strongest and tightest chassis I have seen since [[Raquel Welch]]. It weighs about ten pounds ... The large amount of engineering and design in the physical part of the system is evident". The reviewer praised the documentation as "show[ing] the way manuals should be done", and the "excellent 'feel{{'"}} of the keyboard.<ref>{{cite magazine|url=https://archive.org/stream/kilobaudmagazine-1980-09/Kilobaud_Microcomputing_1980_September#page/n97/mode/2up|title=Moonshine, Dixie and the Atari 800|magazine=Kilobaud |date=September 1980|access-date=June 23, 2014|last=Derfler |first=Frank J. Jr.|pages=100–103}}</ref> ''[[InfoWorld]]'' favorably reviewed the 800's performance, graphics, and ROM cartridges, but disliked the documentation and cautioned that the unusual right Shift key ___location might make the computer "unsuitable for serious word processing". There is an "Atari key" between the {{key|/}} and shift, whereas a typical keyboard would extend the shift key into this area. Noting that the amount of software and hardware available for the computer "is no match for that of the Apple II or the TRS-80", the magazine concluded that the 800 "is an impressive machine that has not yet reached its full computing potential".<ref name="hogan19810511">{{cite magazine|title=The Atari 800 Personal Computer|magazine=InfoWorld|date=May 11, 1981| last=Hogan | first=Thom|pages=34–35}}</ref>
Another major change was the introduction of the FCC ratings specifically for digital devices in homes and offices. One of the ratings, known as Class B, mandated that the device's RF emissions were to be low enough not to interfere with other devices, such as radios and TVs. Now computers needed just enough shielding to prevent interference (both ways), not prevent emissions from leaking out. This requirement enabled lighter, less expensive shielding than the previous 400 and 800 computers.
 
===400/800 evolution===
In [[1982]] Atari started the ''Sweet 16'' project to address these issues. The result was an upgraded set of machines otherwise similar to the 400 and 800, but much easier and less costly to produce. Newer [[Fab (semiconductors)|fab]]s allowed a number of chips in the original systems to be condensed into one. For comparison, the original 800 used seven separate circuit boards (many of them small, three of them for RAM and another for ROM), while the new machines used only one. Sweet 16 also addressed problems with the 800 by adding a new expansion chassis as well, although it was to be external. Like the earlier machines, the Sweet 16 was intended to be released in two versions as the '''1000''' with 16KB and the '''1000XL''' with 64KB. RAM was still expensive enough to make this distinction worthwhile.
 
In October–November 1981, Atari began shipping the 400 and 800 with the GTIA chip instead of the CTIA chip used since launch.<ref>{{cite journal |last=Mace |first=Scott |date=1982-03-15 |title=Atari quietly switches to a 16-color graphics chip |journal=[[InfoWorld]] |volume=4 |issue=10 |pages=3–4 |publisher=Popular Computing |___location=Palo Alto, CA |issn=0199-6649 |url=https://books.google.com/books?id=gD4EAAAAMBAJ&pg=PA3 |access-date=2011-02-01}}</ref><ref>{{cite web |last1=Jung |first1=Robert A. |title=The Atari Timeline |url=https://www.landley.net/history/mirror/atari/museum/Atari-Timeline.html |website=Landley}}</ref> Existing computers could be upgraded. GTIA adds three graphics modes with more colors, but at a low horizontal resolution ({{resx|80|192}}).<ref name="compute-26">{{cite journal |last=Chamberlain |first=Craig |date=July 1982 |title=Atari Video Graphics And The New GTIA |journal=[[Compute!]] |issue=26 |page=124 |issn=0194-357X |url=http://www.atarimagazines.com/compute/issue26/Atari_Video_Graphics_And_The_New_GTIA.php |access-date=2011-01-24}}</ref> Some later software relies on GTIA modes such as ''[[Koronis Rift]]'' and ''[[Space Lobsters]]''.
When ANTIC needed memory access it halted the CPU. But this required four support chips. Atari later had a custom version of the 6502B to be made with an extra "HALT" pin. Known initially as SALLY, this version later became an official product known as the "6502C" and used in all XL/XE Atari machines.
[[Image:1200xl.jpg|thumb|Atari 1200XL]]
But when the machines were actually released there was only one version, the '''1200XL''', an odd hybrid of features from the Sweet 16 project. Notable features were 64kB of RAM (first for an Atari), built-in self test, redesigned keyboard (favored by many users), and redesigned cable port layout. However the 1200XL also included a number of missing or poorly implemented features. For instance it included the expansion chassis connector, but the case did not include a hole for it to be used. A new video chip provided more chroma for a more colorful image, but then someone decided to disconnect that pin in the monitor port, reversing the effect. The +12V pin in the SIO port was also removed, for no obvious reason.
 
Circa 1982, the base memory in both models increased: from 8K to 16K for the Atari 400 and from 16K to 48K for the Atari 800.{{Citation needed|date=June 2025}}
In the end the 1200XL offered little new in comparison to the existing 800, and although it should have been much less expensive, it in fact was sold at the same basic price points. Changes made to the operating system to support the new hardware also had the side effect of making a number of existing programs no longer work. For all of these reasons the 1200XL sold poorly. There is an often-repeated story, perhaps apocryphal, that 800 sales shot up after the release of the 1200XL, as existing owners tried to snap them up before they disappeared. Released in late 1982, the machine was quickly discontinued in 1983.
 
=== Sweet/Liz project ===
====Newer XL machines====
 
Though planning an extensive advertising campaign for 1980,{{r|tomczyk}} Atari found difficult competition from Commodore, Apple, and Tandy. By mid-1981, it had reportedly lost $10 million on sales of $10–13 million from more than 50,000 computers.<ref name="hogan19810831">{{cite magazine|title=From Zero to a Billion in Five Years|magazine=InfoWorld|date=August 31, 1981|author=Hogan, Thom|pages=6–7}}</ref><ref name="hogan19810914state">{{cite magazine| magazine=[[InfoWorld]] | title=State of Microcomputing: Some Horses Running Neck and Neck| first=Hogan | last=Thom|date=September 14, 1981| url={{Google Books | id=Mj0EAAAAMBAJ | page=10 | plainurl=yes}} | pages=10–12 | access-date=February 9, 2023}}</ref>
By this point in time Atari was involved in what would soon develop into a full-blown [[price war]]. [[Jack Tramiel]] of [[Commodore International]] watched [[Texas Instruments]] enter the home computer market, and decided to push them back out by undercutting their prices. TI had undercut Commodore's calculator business only a few years earlier, but this time Tramiel's supply was stronger than TI's, and he could turn the tables. Although Atari had never been a deliberate target of Tramiel's wrath, they, along with the rest of the market, were dragged into "his" price war in order to maintain [[market share]].
 
In 1982, Atari started the Sweet 8 (also called Liz NY) and Sweet 16 projects to create new machines that were easier to build and less costly to produce. Atari ordered a custom 6502 with logic to disable the clock signal, called <code>HALT</code>, which ANTIC uses to shut off the CPU to access the data/address bus.{{sfn|Current|2023|loc=1.12) What are SALLY, ANTIC, CTIA/GTIA/FGTIA, POKEY, and FREDDIE?}} This "SALLY" CPU was incorporated into late-production 400 and 800 models, all XL/XE models, and the [[Atari 5200]] and [[Atari 7800]] consoles.
The timing was particularly bad for Atari; the 1200XL was a flop, and the earlier machines were too expensive to produce to be able to compete at the rapidly falling price points. The solution was to replace the 1200XL with a machine that users would again trust, while at the same time lowering the production costs to the point where they could compete with Commodore.
 
Mirroring the 400/800, two systems were planned, the 1000 with 16&nbsp;KB and the 1000X with 64&nbsp;KB, each expandable via a [[Parallel Bus Interface]] slot on the back of the machine.
Starting with the 1200XL design as the basis for a new line, Atari engineers were able to add a number of new IC's to take over the functions of many of those remaining in the 1200XL. While the 1200XL fit onto a single board, the new designs were even smaller, simpler, and as a result much less expensive. To reduce cost even further, manufacturing of a new series of machines was set up in the far east.
[[Image:600xl.jpg|thumb|Atari 600XL]]
[[Image:Atari800xl.jpg|thumb|Atari 800XL]]
These versions, the '''600XL''', '''800XL''', '''1400XL''' and '''1450XLD''' were announced at the 1983 Summer [[Consumer Electronics Show|CES]]. These machines had Atari BASIC built into the [[Read-only memory|ROM]] of the computer and a [[Parallel Bus Interface (PBI)]]. The machines looked similar to the 1200XL, but were smaller back to front, the 600 being somewhat smaller than the 800 front-to-back (a reflection of the Sweet 8 project). The 1400 and 1450 both added a built-in 300 baud [[modem]] and a [[voice synthesizer]], and the 1450XLD also included a built-in double-sided [[floppy disk]] drive in an enlarged case.
 
=== 1200XL===
Problems with the new production lines delayed the entry of the machines onto the market. Originally intended to replace the 1200XL in mid-83, the machines did not arrive until late in 1983, far fewer than anticipated during the 1983 Christmas season. Nonetheless, the 800XL was the most popular computer sold by Atari. The 1400XL and the 1450XLD had their delivery dates pushed back, first by the priority given to the 600XL/800XL, and later by the [[Atari 7800|3600 System]]. In the end the 1400XL was eventually cancelled outright, and the 1450XLD so delayed that it would never ship.
[[File:Atari 1200XL.jpg|thumb|Atari 1200XL]]
 
The original Sweet 8/16 plans were dropped and only one machine using the new design was released. Announced at a New York City press conference on December 13, 1982,<ref>{{cite press release|title=Atari introduces the 1200XL computer|url=http://mcurrent.name/atari1983/|place=New York|publisher=[[Atari, Inc.]]|date=December 13, 1982|agency=[[PR Newswire]]}}</ref><ref name="creative-atari-1200xl">{{cite book|author=Anderson, John|title=The Creative Atari|chapter=New Member of the Family - Atari 1200|chapter-url=http://www.atariarchives.org/creativeatari/New_Member_of_the_Family.php|year=1983|publisher=Creative Computing Press|___location=Morris Plains, NJ|page=116|url=http://www.atariarchives.org/creativeatari/|access-date=May 7, 2014|isbn=0-916688-34-8|editor=Small, David|editor2=Small, Sandy|editor3=Blank, George}}</ref> the 1200XL was presented at the Winter [[Consumer Electronics Show|CES]] on January 6–9, 1983.<ref name=creative-83-ces>{{cite magazine|author=Ahl, David H.|author2=Staples, Betsy|date=April 1983|title=1983 Winter Consumer Electronics Show; Creative Computing presents the Short Circuit Awards|url=http://www.atarimagazines.com/creative/v9n4/18_1983_Winter_Consumer_Elec.php |archive-url=https://web.archive.org/web/20130702024034/http://www.atarimagazines.com/creative/v9n4/18_1983_Winter_Consumer_Elec.php|archive-date=July 2, 2013|magazine=Creative Computing|volume=9|issue=3|publisher=Ahl Computing|page=50|issn=0097-8140}}</ref> It shipped in March{{citation needed|date=May 2014}} 1983{{sfn|Goldberg|Vendel|2012|p=698|ps=: <q>Released in early 1983, it will only remain in production until June 1983.</q>}} with 64&nbsp;KB of RAM, built-in self test, a redesigned keyboard (with four function keys and a HELP key), and redesigned cable port layout.{{r|halfhill198303}} The number of joystick ports was reduced from 4 to 2. There is no PAL version of the 1200XL.{{citation needed|date=October 2020}}
By late 1983 the price war that had started the year before was now reaching a crescendo. Although the 600/800 were well positioned in terms of price and features, their entry into the market was so delayed that Commodore was able to take the '83 Christmas season while Atari struggled to get their machines onto the shelves. Combined with the simultaneous effects of the [[video game crash of 1983]], Atari was soon losing millions of dollars a day. Their owners, [[Warner Communications]], became desperate to sell off the division.
 
Announced at a retail price of $1000,<ref name="lock198306">{{cite magazine|url=https://archive.org/stream/1983-06-compute-magazine/Compute_Issue_037_1983_Jun#page/n7/mode/2up|title=Editor's Notes|magazine=Compute!|date=June 1983|access-date=October 30, 2013|author=Lock, Robert|pages=6}}</ref> the 1200XL was released at {{USD|899|1983|about=yes|long=no|round=-2}}.{{r|creative-83-ces}} This is $100 less than the announced price of the Atari 800 at its release in 1979,<ref name=prices/> but by this time the 800 was priced much lower.
=== Tramiel Era: XE series and XEGS===
 
The system uses the SIO port again instead of the Parallel Bus Interface. The +12V pin in the SIO port is not connected, which prevents a few devices from working. The +12V was typically used to power RS-232 devices, which now required an external power source. An improved video circuit provides more chroma for a more colorful image, but the chroma line is not connected to the monitor port, the only place that could make use of it. The operating system has compatibility problems with some older software.
Although Commodore emerged intact from the computer price wars, fighting inside Commodore soon led to [[Jack Tramiel]]'s ousting. Looking to re-enter the market, he soon purchased Atari from Warner for an extremely low price.
[[Image:65xe.jpg|thumb|Atari 65XE]]
The final machines in the 8-bit series were there '''65XE''' and '''130XE'''. They were announced in 1985 at the same time as the initial models in the [[Atari ST]] series: the 130ST and 520ST. The 65XE was the replacement for the 800XL. Originally called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (Euro version) and the 130XE had a [[Enhanced Cartridge Interface (ECI)]], a variant of the [[Parallel Bus Interface (PBI)]]. The 130XE came with 128KB of memory, accessible through bank-selection (thanks to [[Atari FREDDIE|FREDDIE]] and a [[EMMU]] chip). An additional '''800XE''' was available in [[Europe]] (mostly [[Eastern Europe]]), which was essentially a 65XE. ''XE'' stood for '''''X'''L-'''E'''xpanded''.
 
The 1200XL was discontinued in June 1983.
The reason for repackaging the 130XE into the 800XE was Atari trying to ride on the popularity of the original 800XL in Europe. Unfortunately, 65XE and 800XE machines sold in Eastern Europe had a buggy GTIA chip, specifically those machines made in China in 1991.
 
''[[Compute!]]'' stated in an early 1983 editorial that the 1200XL was too expensive;<ref name="lock198302">{{cite magazine|url=https://archive.org/stream/1983-02-compute-magazine/Compute_Issue_033_1983_Feb#page/n9/mode/2up|title=Editor's Notes|magazine=Compute!|date=February 1983|access-date=October 30, 2013|author=Lock, Robert|pages=8}}</ref> [[John J. Anderson]] of ''[[Creative Computing (magazine)|Creative Computing]]'' agreed.<ref>{{cite journal|author=Anderson, John|title=Outpost: Atari|url=http://www.atarimagazines.com/creative/v9n5/272_Outpost_atari.php|journal=Creative Computing|date=May 1983|page=272}}</ref> Bill Wilkinson, author of Atari BASIC, co-founder of [[Optimized Systems Software]], and columnist for ''Compute!'', criticized the computer's features and price. He wrote that the 1200XL was a "terrific bargain" if sold for less than $450, but that if it cost more than the 800, "buy an 800 quick!"<ref>{{cite news|url=https://archive.org/stream/1983-05-compute-magazine/Compute_Issue_036_1983_May#page/n199/mode/2up|title=INSIGHT: Atari|work=Compute!|date=May 1983|access-date=October 30, 2013|author=Wilkinson, Bill|pages=198}}</ref>
The numbers ''65'' and ''130'' were used for the ''XE'' series because Atari based their machine-numbers on the amount of RAM they came with, but, unlike the [[Commodore International|Commodore]] ''64'' and ''128'', Atari decided to use the decimal byte count with a base of 1,000 (sometimes rounded to a more even number) for marketing reasons instead of the traditional base-1,024 used by engineers, as the numbers are larger (64K being 65,536 = 65, instead of 64, and 128K being 131,072, rounded to 130, instead of 128). All subsequent model-numbers used this system, including the 16-bit [[Atari ST]] line of computers as well. Interestingly this exact scheme was eventually universally adopted by hard drive manufacturers for the same reason.
[[Image:xegs.jpg|thumb|Atari XE Game System]]
Finally, with the resurgence of the gaming industry brought on by [[Nintendo]], Atari brought out the '''XE Game System (XEGS)''', released in 1987. The XEGS was sold bundled with its detachable keyboard (first for an Atari computer), a joystick and a lightgun ([[XG-1]]), and a couple of game cartridges. No '''PBI''' or '''ECI''', but a complete computer with the keyboard. Bad marketing and a lack of newer releases hampered sales.
 
=== 600XL and 800XL ===
On January 1, 1992, Atari Corp. officially dropped all remaining support of their 8-bit line.
[[File:Atari-800XL.jpg|thumb|The 800XL is the best-selling model.]]
[[File:Atari-600XL-PC.jpg|thumb|The 600XL has a slightly shallower case than the 800XL.]]
 
In May 1981, the Atari 800's price was {{US$|long=no|1050|1981|round=-2}},{{r|hogan19810511}} but by mid-1983, because of price wars in the industry, it was {{US$|long=no|165|1983|round=-1}}<ref name="bisson198605">{{cite magazine|url=https://archive.org/stream/1986-05-anticmagazine/Antic_Vol_5-01_1986-05_Fourth_Anniversary_Issue#page/n15/mode/2up|title=Antic Then & Now|magazine=Antic|date=May 1986|access-date=January 28, 2015|author=Bisson, Gigi|pages=16–23}}</ref> and the 400 was under {{US$|long=no|150|1983|round=-1}},{{r|lock198306}} down from under {{US$|long=no|300|1982|round=-1}} in 1982.<ref>{{cite news |url=https://time.com/archive/6883869/price-war-in-small-computers/ |title=Price Wars in Small Computers |author=John Greenwald |date=1982-09-20 |publisher=Time }}</ref> The 1200XL was a flop, and the earlier machines were too expensive to produce to be able to compete at the rapidly falling price points.<ref>{{Cite journal |last=Knight |first=John |date=April 2007 |title=''Handbook of Computer Game Studies'' edited by Joost Raessens and Jeffrey Goldstein. MIT Press, Cambridge, MA, U.S.A., 2005. 496 pp., hardcover. ISBN 0-262-18240-8 |url=https://doi.org/10.1162/leon.2007.40.2.207 |journal=Leonardo |volume=40 |issue=2 |pages=207–208 |doi=10.1162/leon.2007.40.2.207 |issn=0024-094X|url-access=subscription }}</ref>
== Computer models ==
 
A new lineup was announced at the 1983 Summer [[Consumer Electronics Show]], closely following the original Sweet concepts. The 600XL is essentially the Liz NY model and the spiritual successor of the 400, and the 800XL would replace both the 800 and 1200XL. The machines follow the styling of the 1200XL but are smaller from back to front, and the 600XL is more so.
*400 and 800 (1979) &ndash; original machines in beige cases, 400 had [[membrane keyboard]], 800 had full-travel keys, two cartridge ports, monitor output, expandable memory slots (up to 48KB).
*1200XL (1982) &ndash; new aluminum and smoked plastic cases, 64KB of RAM, only two joystick ports. Help key, four function keys. A new OS caused compatibility problems with some older software.
*600XL and 800XL (1983) &ndash; replacements for the 400, 800 and 1200XL sans function keys. 600XL had 16KB of memory, 800XL had 64KB and monitor output. Both had built-in BASIC and an expansion port known as the [[Parallel Bus Interface (PBI)]].
*800XLF &ndash; 800XL with [[Atari FREDDIE|FREDDIE]] chip and BASIC rev. C. Released in Europe only.
*65XE, and 130XE (1985) &ndash; A repackaged 900XLF with new cases and keyboards. The U.S., Canadian version of the 65XE had no PBI or expansion port. 130XE came with 128KB of RAM and a [[Enhanced Cartridge Interface (ECI)]] instead of a PBI.
*XEGS (1987) &ndash; a game machine in a light beige case, with a detachable full-travel but slightly "mushy" keyboard (Atari ST'ish)
*800XE &ndash; the final machine in the series. Styling the same as 65XE and 130XE. A 130XE with 64KB RAM. Mainly seen in Eastern Europe.
 
[[File:Inside Atari 800XL.JPG|thumb|800XL main circuit board]]
* Prototypes/Vaporware (Never Officially Released)
**1400XL &ndash; Similar to the 1200XL but with an PBI, [[Atari FREDDIE|FREDDIE]] chip, built-in modem and speech synthesis chip. Cancelled by Atari.
**1450XLD &ndash; basically a 1400XL with built in 5 1/4" disk drive and expansion bay for a second 5 1/4" disk drive. Code named ''Dynasty''. Made it to pre-production, but got abandoned by Tramiel.
**900XLF &ndash; redesigned 800XLF. Became the 65XE.
**65XEM &ndash; 65XE with AMY sound synthesis chip. Cancelled.
**65XEP &ndash; "portable" 65XE with 3.5" disk drive, 5" green [[Cathode ray tube|CRT]] and battery pack. Never released
**1090 expansion system, 5 slots in a large case (never released, small numbers leaked out)
 
Atari had difficulty in transitioning manufacturing to Asia after closing its US factory in 1983.<ref>{{cite news|url=https://www.washingtonpost.com/archive/business/1984/02/06/colecos-adam-gets-gentlemans-c-for-performance/c231169a-0e52-4192-b54f-b2b9f5bfd84d/|title=Coleco's 'Adam' Gets Gentleman's 'C' for Performance|author=Reid, T. R.|date=February 6, 1984|newspaper=The Washington Post|author-link=T. R. Reid}}</ref><ref>{{cite news |url=https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html |title=Chief Is Replaced at Troubled Atari |author=Andrew Pollack |date=1983-07-08 |work=[[New York Times]] }}</ref><ref>{{cite news |url=https://www.latimes.com/archives/la-xpm-1986-06-04-fi-8716-story.html |title=Ex-Workers Win Back Pay for Layoffs Without Notice : Atari Settles Landmark Lawsuit |author=Henry Weinstein |date=1986-06-04 |work=[[Los Angeles Times]] }}</ref> Originally intended to replace the 1200XL in mid-1983, the new models did not arrive until late that year. Although the 600XL/800XL were well positioned in terms of price and features, during the critical Christmas season they were available only in small numbers while the [[Commodore 64]] was widely available.<ref name="reimer"/> [[Brian Moriarty]] stated in ''[[ANALOG Computing]]'' that Atari "fail[ed] to keep up with Christmas orders for the 600 and 800XLs", reporting that as of late November 1983 the 800XL had not appeared in Massachusetts stores while 600XL "quantities are so limited that it's almost impossible to obtain".<ref name="analog198401">{{cite magazine|author=Moriarty, Brian|author-link=Brian Moriarty|author2=Nowell, Robin E.|author3=Franklin, Austin|date=January 1984|title=Inside the Atari 600XL|url=https://archive.org/stream/analog-computing-magazine-15/Analog_Computing_15_1984-01_Inside_the_600XL#page/n33/mode/2up|magazine=ANALOG Computing|page=32}}</ref>
== Peripherals ==
 
After losing {{US$|long=no|563 million}} in the first nine months of the year, Atari that month announced that prices would rise in January, stating that it "has no intention of participating in these suicidal price wars."<ref>{{cite news|title=Atari, Coleco to Raise Prices of Home Computers on January 1|author=Wessel, David|date=November 10, 1983|work=The Boston Globe}}</ref> The 600XL and 800XL's prices in early 1984 were $50 higher than for the VIC-20 and Commodore 64.<ref>{{cite news|title=Can Atari Bounce Back?|work=InfoWorld|date=February 27, 1984|last=Mace | first=Scott|pages=100}}</ref>
Atari's peripherals were named after the machines they were intended to be used with, so in general they have names like "410" and "1050". All of them used the proprietary SIO port, which allowed them to be [[daisy chain]]ed together into a single string; a method also used in Commodore's home computers from the [[Commodore VIC-20|VIC-20]] onwards. These "intelligent" peripherials were more expensive than the standard IBM PC devices, which did not need the added SIO electronics.
 
''ANALOG Computing'', writing about the 600XL in January 1984, stated that "the Commodore 64 and [[TRS-80 Color Computer|Tandy CoCo]] look like toys by comparison." The magazine approved of its not using the 1200XL's keyboard layout, and predicted that the XL's parallel bus "actually makes the 600 ''more'' expandable than a 400 or 800." While disapproving of the use of an operating system closer to the 1200XL's than the 400 and 800's, and the "inadequate and frankly disappointing" documentation, ''ANALOG'' concluded that "our first impression ... is mixed but mostly optimistic." The magazine warned, however, that because of "Atari's sluggish marketing", unless existing customers persuaded others to buy the XL models, "we'll all end up marching to the beat of a drummer whose initials are IBM."{{r|analog198401}} By March 1984, all of Atari's computer models were produced in Hong Kong by the Atari-Wong joint venture.<ref>{{cite news |url=https://www.atarimagazines.com/v2n12/atariinternational.html |title=Inside Atari: Atari International |author=Robert DeWitt |date=1984-03-01 |publisher=ANTIC }}</ref>
=== 400/800 series ===
*410 tape drive, 600 bit/s on [[Compact audio cassette|cassette]]s
*810 5&frac14;" [[floppy disk]], single-density single-sided, 90KB
*815 dual 5&frac14;" floppy disks, double-density single-sided, 180KB (only small numbers produced)
*820 printer, 40-column [[dot matrix]] on adding machine paper
*822 printer, 40-column thermal on slightly wider paper
*825 printer, 80-column dot matrix (Centronics 737)
*830 300-baud [[modem]], using an [[acoustic coupler]], used RS-232 so required an 850 (Novation CAT)
*835 300-baud modem, direct connect, basic Hayes compatible with SIO interface
*850 expansion system, included four [[RS-232]] ports and one [[Centronics]] [[parallel port]]
*CX-85 Numerical Keypad, external keypad that plugs into the joystick ports.
 
=== Unreleased XL seriesmodels ===
 
*1010 tape drive, a smaller replacement for the 410
The high-end 1400XL and 1450XLD were announced alongside the 600XL and 800XL. They added a built-in 300 baud [[modem]] and a [[voice synthesizer]], and the 1450XLD has a built-in [[Double-sided disk|double-sided]] [[floppy disk]] drive in an enlarged case, with a slot for a second drive. Atari BASIC is built into the [[Read-only memory|ROM]] and the PBI at the back for external expansion.
*1020 color printer, 40-column [[plotter]] with 4 pens
 
*1025 printer, 80-column dot matrix ([[Okidata]] ML-80)
The 1400XL and the 1450XLD had their delivery dates pushed back, and in the end, the 1400XL was canceled outright, and the 1450XLD so delayed that it would never ship. Other prototypes which never reached market include the 1600XL, 1650XLD, and 1850XLD. The 1600XL was to have been a dual-processor model capable of running 6502 and 80186 code, and the 1650XLD is a similar machine in the 1450XLD case. These were canceled when [[James J. Morgan]] became CEO and wanted Atari to return to its video game roots.<ref>{{Cite web |url=http://www.atarimuseum.com/computers/8BITS/XL/1600xl/1600xl.html |title="Atari 1600XL" |access-date=April 14, 2008 |archive-date=September 13, 2011 |archive-url=https://wayback.archive-it.org/all/20110913014906/http://www.atarimuseum.com/computers/8BITS/XL/1600xl/1600xl.html |url-status=dead }}</ref> The 1850XLD was to have been based on the Lorraine chipset<ref>{{Cite web |url=http://archives.atarimuseum.com/archives/archives.html |title=Afterthoughts: The Atari 1600XL Rumor |access-date=September 19, 2008 |archive-date=April 15, 2009 |archive-url=https://web.archive.org/web/20090415111352/http://archives.atarimuseum.com/archives/archives.html |url-status=dead }}</ref> which became the [[Amiga]].
*1027 printer, 80-column [[letter quality printer|letter quality]] that printed with a 5-wheels-on-a-drum system kept inked by a top-mounted roller (Mannesmann Tally Riteman LQ)
 
*1029 printer, 80-column lower-quality 7-pin dot matrix sold in Europe (Seikosha mechanism)
=== Tramiel takeover, declining market ===
*1030 300 baud modem, direct connect
 
*1050 5&frac14;" floppy disk, "enhanced density" format single-sided, 130KB
Commodore founder [[Jack Tramiel]] resigned in January 1984 and in July, he purchased the Atari consumer division from Warner for an extremely low price. No cash was required, and instead Warner had the right to purchase {{US$|long=no|240 million}} in long-term notes and warrants, and Tramiel had an option to buy up to {{US$|long=no|100 million}} in Warner stock. When Tramiel took over, the high-end XL models were canceled and the low-end XLs were redesigned into the XE series. Nearly all research, design, and prototype projects were canceled, including the [[Amiga#1850XLD|Amiga-based 1850XLD]]. Tramiel focused on developing the [[Motorola 68000|68000]]-based [[Atari ST]] computer line and recruiting former Commodore engineers to work on it.
*1064 memory module, 64K memory expansion for 600XL
 
Atari sold about 700,000 computers in 1984 compared to Commodore's two million.<ref>{{cite news|title=Trading Up in Computer Gifts|work=The New York Times|date=December 22, 1984|author=Kleinfield, N. R.}}</ref> As his new company prepared to ship the Atari&nbsp;ST in 1985, Tramiel stated that sales of Atari 8-bit computers were "very, very slow".<ref>{{cite news|title=Atari Ships New 520 ST|work=InfoWorld|date=June 3, 1985|author=Maremaa, Tom|pages=23}}</ref> They were never an important part of Atari's business compared to video games, and it is possible that the 8-bit line was never profitable for the company though almost 1.5 million computers had been sold by early 1986.{{r|hogan19810831}}<ref name="pollack19821219">{{Cite news |last=Pollack |first=Andrew |date=1982-12-19 |title=The Game Turns Serious at Atari |language=en-US |page=Section 3, Page 1 |work=The New York Times |url=https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html |access-date=2021-02-18 |issn=0362-4331|url-access=limited}}</ref><ref name=anderson>{{cite news|url=https://archive.org/stream/creativecomputing-1984-03/Creative_Computing_v10_n03_1984_Mar#page/n51/mode/2up|title=Atari|work=Creative Computing|date=March 1984|author=Anderson, John J.|pages=51}}</ref>{{r|bisson198605}}
 
By that year, the Atari software market was decreasing in size. ''[[Antic (magazine)|Antic]]'' magazine stated in May 1985 that it had received many letters complaining that software companies were ignoring the Atari market, and urged readers to contact the companies' leaders.<ref>{{cite news|url=https://archive.org/stream/1985-05-anticmagazine/Antic_Vol_4-01_1985-05_New_Super_Ataris#page/n7/mode/2up|title=and we won't take it anymore!|work=Antic|date=May 1985|author=Capparell, James|pages=8, 10}}</ref> "The Atari 800 computer has been in existence since 1979. Six years is a pretty long time for a computer to last. Unfortunately, its age is starting to show", ''[[ANALOG Computing]]'' wrote in February 1986. The magazine stated that while its software library was comparable in size to that of other computers, "now—and even more so in the future—there is going to be less software being made for the Atari 8-bit computers", warning that 1985 only saw a "trickle" of major new titles and that 1986 "will be even leaner".<ref>{{cite news|url=https://archive.org/stream/analog-computing-magazine-39/Analog_Computing_39_1986-02_Fifth_Anniversay_and_CES#page/n117/mode/2up|title=The End User|work=ANALOG Computing|date=February 1986|author=Leyenberger, Arthur|pages=109–110}}</ref>
 
''[[Computer Gaming World]]'' that month stated "games don't come out for the Atari first anymore".<ref name=greggman>{{cite magazine|title=Atari Playfield|magazine=[[Computer Gaming World]]|issue=25|date=January–February 1986|url=http://www.cgwmuseum.org/galleries/issues/cgw_25.pdf|author=Williams, Gregg|pages=32}}</ref> In April, the magazine published a survey of ten game publishers which found that they planned to release 19 Atari games in 1986, compared to 43 for Commodore&nbsp;64, 48 for Apple&nbsp;II, 31 for IBM&nbsp;PC, 20 for Atari ST, and 24 for Amiga. Companies stated that one reason for not publishing for Atari was the unusually high amount of [[Copyright infringement|software piracy]] on the computer, partly caused by the [[Happy Computers|Happy Drive]].<ref>{{cite magazine|title=Survey of Game Manufacturers|magazine=[[Computer Gaming World]]|issue=27|date=April 1986|url=http://www.cgwmuseum.org/galleries/issues/cgw_27.pdf|access-date=April 17, 2016|pages=32}}</ref><ref name=williams>{{cite magazine|title=Atari Playfield|magazine=[[Computer Gaming World]]|issue=31|date=September–October 1986|url=http://www.cgwmuseum.org/galleries/issues/cgw_31.pdf|author=Williams, Gregg|pages=35}}</ref><ref>{{cite magazine|title=Computer Wargaming 1988-1992|magazine=[[Computer Gaming World]]|issue=37|date=May 1987|url=http://www.cgwmuseum.org/galleries/issues/cgw_37.pdf6|author=Brooks, M. Evan|pages=13}}{{Dead link|date=June 2020 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> The magazine warned later that year, "Is this the end for Atari 800 games? It certainly looks like it might be from where I write".<ref name=williams/> In 1987, [[MicroProse]] confirmed that it would not release ''[[Gunship (video game)|Gunship]]'' for the Atari 8-bits, stating that the market was too small.<ref>{{cite magazine|title=Titans of the Computer Gaming World / MicroProse|magazine=[[Computer Gaming World]]|issue=41|date=November 1987|url=http://www.cgwmuseum.org/galleries/issues/cgw_41.pdf|author=Brooks, M. Evan|pages=17}}</ref>
 
=== XE series ===
[[File:Atari-130XE.jpg|thumb|Atari 130XE]]
*XEP80 80-column display module, parallel port
*XC11 tape drive
*XC12 tape drive (small model like the 1010, sold worldwide)
*XF551 5&frac14;" floppy disk, double-density double-sided, 360KB
*XMM801 printer, 80-column dot matrix
*XDM121 printer, 80-column letter quality daisy wheel
*XM301 300 baud modem
*SX212 1200 baud modem (also included RS-232 for use on [[Atari ST]] computers)
 
The 65XE and 130XE (XE stands for XL-Compatible Eight-bit)<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=ROaNQc8IiZE |title=Jack Tramiel - Atari - Rare UK TV Appearance |via=[[YouTube]] |access-date=August 6, 2022 |archive-date=July 24, 2019 |archive-url=https://web.archive.org/web/20190724203243/https://www.youtube.com/watch?v=ROaNQc8IiZE&gl=US&hl=en |url-status=dead }}</ref> were announced in 1985 at the same time as the [[Atari ST|Atari 520ST]], and they visually resemble the ST. The 65XE has 64 KB of RAM and is functionally equivalent to the 800XL minus the PBI connection. The 130XE has 128 KB of memory, accessible through [[bank switching]]. The additional 64K can be used as a [[RAM drive]].
Atari also produced a number of other tape drives for use in eastern Europe where they continued to sell into the late 1980s due to their low cost. Some of these included various "high-speed" modes which made them almost as fast as early disk drives.
 
The 130XE includes the Enhanced Cartridge Interface (ECI), which is almost compatible with the Parallel Bus Interface, but physically smaller and located next to the standard 400 and 800 compatible cartridge slot. It provides only those signals that do not exist in the latter. ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port. Later revisions of the 65XE contain the ECI port.
In addition to the list above, Atari failed to release a huge selection of machines and peripherals that were otherwise completed. See the externally linked FAQ below for details.
 
The 65XE was sold as the 800XE in [[Germany]] and [[Czechoslovakia]]<ref>{{cite book|title=Breakout: How Atari 8-Bit Computers Defined a Generation|author=Lendino, Jamie|editor=Murray, Matthew|publisher=Ziff Davis|year=2017|page=106|isbn=978-0692851272}}</ref> to ride on the popularity of the 800XL in those markets. All 800XE units contain the ECI port.{{sfn|Current|2023|loc=1.10) What is the Atari 800XE?}}
==Software==
 
=== Built-inXE andGame disk operating systemsSystem ===
{{Main|Atari XEGS}}
[[Image:AtariComputerMemoPad.png|frame|right|The startup screen of early Atari 8-bit models when no program is loaded.]]
[[File:Atari XEGS.jpg|thumb|Atari XE Game System]]
[[Image:AtariBasicStartup.png|frame|right|The startup screen when ATARI BASIC is selected.]]
The Atari 8-bit computers came with an operating system built into the [[read-only memory|ROM]]. The Atari 400/800 had the following:
* OS Rev. A - 10K ROM (3 chips) early machines.
* OS Rev. B - 10K ROM (3 chips) bug fixes. Most common for 400/800.
 
The Atari XEGS (XE Game System) was launched in 1987. A repackaged 65XE with a removable keyboard, it boots to the 1981 port of ''[[Missile Command]]'' instead of BASIC if the keyboard is disconnected.
The XL/XE Atari 8-bit models all had OS revisions due to added hardware features and changes. But this created compatibility issues with some of the older software. Atari responded with the Translator Disk, a floppy disk which loaded the older 400/800 Rev. B or Rev. A OS into the XL/XE computers.
* OS Rev. 10 - 16K ROM (2 chips) for 1200XL Rev A
* OS Rev. 11 - 16K ROM (2 chips) for 1200XL Rev B (bug fixes)
* OS Rev. 1 - 16K ROM for 600XL
* OS Rev. 2 - 16K ROM for 800XL
* OS Rev. 3 - 16K ROM for 800XE/130XE
* OS Rev. 4 - 32K ROM (16K OS + 8K BASIC + 8K Missile Command) for XEGS
 
== Design ==
The XL/XE models also came with built-in [[Atari BASIC]]. Early models came with the notoriously buggy revision B. Later models used revision C.
[[File:Atari-800-Expansion-Board-CPU.jpg|thumb|The processor board for the Atari 800 has the 6502, ANTIC, and CTIA chips.]]
 
The Atari machines consist of a 6502 as the main processor, a combination of [[ANTIC]] and [[CTIA and GTIA|GTIA]] chips to provide graphics, and the [[POKEY]] chip to handle sound and serial input/output. These support chips are controlled via a series of [[hardware register|register]]s that can be user-controlled via memory load/store instructions running on the 6502. For example, the GTIA uses a series of registers to select colors for the screen; these colors can be changed by inserting the correct values into its registers, which are [[Memory-mapped I/O|mapped into the address space]] that is visible to the 6502. Some of the coprocessors use data stored in RAM, such as ANTIC's display buffer and [[display list]], and GTIA's Player/Missile ([[sprite (computer graphics)|sprite]]) information.
The standard Atari OS only contained very low-level routines for accessing [[floppy disk]] drives. An extra layer, a ''[[disk operating system]]'', was added to assist in organizing [[file system]]-level disk access. Enter [[Atari DOS]], which, like most home computer DOSes of the era, had to be booted from floppy disk at every power-on or reset. Unlike most others, Atari DOS was entirely menu driven.
* ''DOS 1.0'' - Initial DOS for Atari.
* ''DOS 2.0S, 2.0D'' - Improved over ''DOS 1.0'', became the standard for the 810 disk drive. ''2.0D'' was for never-released 815 drive.
* ''DOS 3.0'' - Came with 1050 drive. Used a different disk format from previous DOSes, and was incompatible with ''DOS 2.0'', making it very unpopular. The only command-line Atari DOS.
* ''DOS 2.5'' - Replaced ''DOS 3.0'' in later 1050s. Functionally identical to ''DOS 2.0S'', but able to read and write [[Atari_DOS#Disk_Formats|Enhanced Density]] disks.
* ''DOS 4.0'' - Designed for 1450XLD, cancelled, rights given back to the author.
* ''DOS XE'' - Designed for the XF551 drive.
 
The custom hardware features enable the computers to perform many functions directly in hardware, such as smooth background scrolling, that would need to be done in software in most other computers. Graphics and sound demos were part of Atari's earliest developer information and used as marketing materials with computers running in-store demos.<ref name=greggman/>
Several third-party replacement DOSes were also available. See [[Atari DOS]] under Third-party DOS Programs.
 
=== ANTIC ===
{{sectstub}}
 
[[ANTIC]] is a microprocessor which processes a sequence of instructions known as a [[display list]]. An instruction adds one row of the specified graphics mode to the display. Each mode varies based on whether it represents text or a bitmap, the resolution and number of colors, and its vertical height in [[scan line]]s. An instruction also indicates if it contains an interrupt, if fine scrolling is enabled, and optionally where to fetch the display data from memory.<ref>{{Cite book |last1=Small |first1=David |url=https://books.google.com/books?id=O4Y_AQAAIAAJ |title=The Creative Atari |last2=Small |first2=Sandy |last3=Blank |first3=George |date=1983 |publisher=Creative Computing Press |isbn=978-0-916688-34-9 |language=en |access-date=18 December 2023}}</ref>
=== Available programming languages ===
 
Since each row can be specified individually, the programmer can create displays containing different text or bitmapped graphics modes on one screen, where the data can be fetched from arbitrary, non-sequential memory addresses.<ref>{{Cite book |url=https://books.google.com/books?id=9tsnHAAACAAJ |title=De Re Atari Anno Domini MCMLXXXI: A Guide to Effective Programming of the Atari 400/800 Home Computer |date=1981 |publisher=[[Atari, Inc.]] |language=en |access-date=18 December 2023}}</ref>
*[[Action_programming_language|Action!]] &ndash; A product of [[Optimized Systems Software]]. A high performance language that compiled to machine code, with good support for Atari's hardware. While it was popular with hobbyists, it never attained widespread acceptance, particularly since it was limited to the [[Atari 8-bit]] platform.
* [[Assembly language]]
** [[Atari Assembler Editor]] &ndash; A [[MOS Technology 6502|6502]] assembler editor and compiler was released by ''Atari'' in a ROM cartridge.
** Atari Macro Assembler (AMAC) &ndash; A macro assembler released by [[Atari Program Exchange]] (APX) in disk form. Copy protected.
** [[MAC/65]] &ndash; 6502 macro assembler/editor developed by [[Optimized Systems Software]]. Released in disk and cartridge forms.
** Synassembler &ndash; Assembler from Synapse Software. Written by Steve Hales. Not compatible with XL/XE computers without patching.
** Macro Assembler/Text Editor (MAE) &ndash; Assembler from Eastern House Software. Written by John Harris.
* [[BASIC programming language|BASIC]] dialects.
** [[Atari BASIC]] &ndash; This was the original BASIC for the ''Atari 8-bit family''. Came as a ROM cartridge with the ''Atari 400/800'' models, but was built into the computer's ROM in later models. In the XL/XE models, BASIC could be disabled by holding down the OPTION key while booting.
** [[Atari Microsoft BASIC]] &ndash; A version of BASIC for the ''Atari 8-bit family'' released by [[Atari]] that was more compatible with [[Microsoft BASIC]]. Microsoft BASIC II was the same except it was in a ROM cartridge plus extension disk.
** [[Turbo Basic XL]] &ndash; An improved version of [[Atari BASIC]] released by a third party that is not only faster, but offers many more commands. There is also a compiler that makes ''Turbo-BASIC XL'' programs even faster by compiling them into machine-language binaries.
** [[BASIC A Plus]] &mdash; An extended BASIC from [[Optimized Systems Software]]
** [[BASIC XL]] &mdash; An improved BASIC from [[Optimized Systems Software]] [http://www.atariarchives.org/cfn/05/10/0018.php]
** [[BASIC XE]] &mdash; An enhanced version of BASIC XL from [[Optimized Systems Software]] [http://www.atariarchives.org/cfn/05/10/0018.php]
* [[C programming language|C]]
** [[Deep Blue C]] &ndash; A [[C programming language|C]] compiler. Written by John Palevich, APX.
 
ANTIC reads this display list and the display data using DMA (Direct Memory Access), then translates the result into a pixel data stream representing the playfield text and graphics. This stream then passes to [[CTIA and GTIA|GTIA]] which applies the playfield colors and incorporates Player/Missile graphics ([[sprite (computer graphics)|sprite]]s) for final output to a TV or composite monitor. Once the display list is set up, the display is generated without any CPU intervention.
* [[LISP]]
** INTER-LISP/65
* [[Logo programming language|LOGO]]
** [[Atari LOGO]]
* [[PILOT]]
* [[Pascal programming language|Pascal]]
** [[Atari Pascal]] &ndash; Required two drives.
** Draper Pascal
** Kyan Pascal
* [[Forth programming language|Forth]]
 
There are 15 character and bitmap modes. In low-resolution modes, 2 or 4 colors per display line can be set. In high-resolution mode, one color can be set per line, but the luminance values of the foreground and background can be adjusted. High resolution bitmap mode (320x192 graphics) produces NTSC [[composite artifact colors]]; these colors do not occur on PAL machines.
After Atari's 8-bit machines entered the realm of [[retrocomputing]] in the late 1990s, cross platform development tools such as XASM, TASM, and [[cc65]], most commonly run on [[IBM PC compatible|PC]]s, have been much used by enthusiasts to do programming intended for the machines.
 
For text modes, the [[character set]] data is pointed to by a register. It defaults to an address in ROM, but if pointed to RAM then a programmer can create custom characters. Depending on the text mode, this data can be on any 1K or 512 byte boundary. Additional registers flip all characters upside down and toggle inverse video.
===Applications===
 
[[File:Atari8.png|thumb|A [[Moiré pattern]] in 320 horizontal pixel graphics mode creates [[artifact colors]] from displaying hi-res pixels which are half the size of the NTSC color clock.]]
See [[:Category:Atari 8-bit family software]].
 
The [[ANTIC]] chip allows a variety of Playfield modes and widths, and the original Atari Operating System included with the Atari 800/400 computers provides easy access to a subset of these graphics modes. These are exposed to users through Atari BASIC via the "GRAPHICS" command and to some other languages via similar system calls. The later version of the OS used in the XL/XE computers added support for most of these "missing" graphics modes.
===Games===
 
ANTIC text modes support soft, redefineable character sets. ANTIC has four different methods of glyph rendering related to the text modes: Normal, Descenders, Single color character matrix, and Multiple colors per character matrix.
See [[:Category:Atari 8-bit family games]].
 
The ANTIC chip uses a display list and other settings to create these modes. Any graphics mode in the default [[CTIA and GTIA|CTIA/GTIA]] color interpretation can be freely mixed without CPU intervention by changing instructions in the display list.
== Graphics capabilities ==
 
The actual ANTIC screen geometry is not fixed. The hardware can be directed to display a narrow Playfield (128 color clocks/256 hi-res pixels wide), the normal width Playfield (160 color clocks/320 hi-res pixels wide), and a wide, overscan Playfield (192 color clocks/384 hi-res pixels wide) by setting a register value. The operating system's default height for creating graphics modes is 192 scan lines, and ANTIC can display vertical overscan up to 240 TV scan lines tall by creating a custom display list.
=== Standard modes ===
While the ANTIC and GTIA chips allowed a variety of graphics modes to be combined, and different playfield widths to be used, the Atari's Operating System provided a basic set of graphics modes. In most cases, these were exposed to Atari BASIC via the "GRAPHICS" command, and to some other languages, via similar system calls.
 
The display list capabilities provide [[ANTIC#Scrolling|horizontal and vertical coarse scrolling]] requiring minimal CPU direction. Furthermore, the ANTIC hardware supports horizontal and vertical fine scrolling—shifting the display of screen data incrementally by single pixels (color clocks) horizontally and single scan lines vertically.
*40x24 text modes
**1 color of text, with each character's 8x8 pixels the same size as those in 320x192 graphics mode, with the same hue restriction. Characters with the high-bit on were represented in inverse-video.
**"Lowercase with descenders" mode, which was not available through GRAPHICS, only as part of custom display lists. In this mode characters were 10 pixels high and occupied either the upper or lower 8 pixels of that height. This was not strictly speaking a 40x24 text mode, because of the unusual height.
**Colored text, where every two bits represents a colored pixel (characters were 4x8 pixels that were the same size as those in 160x192 graphics mode). Characters with the high-bit on were displayed using a 5th color palette registered where the 4th would normally be used.
**Colored text, where every four bits represents a colored pixel (characters were 2x8 pixels that were the same size as those in 80x192 graphics mode and had the same color limitations). This mode was not directly available through GRAPHICS but required setting GTIA flags in text mode.
*20x24 text mode
**1 color of text, with each character's 8x8 pixels the same size as those in 160x192 graphics mode. Characters with various bits enabled or disabled (which would normally appear as 'control-characters', lower-case characters, or inverse-video) were displayed with different colored pixels.
*20x12 text mode
**(Same as 20x24 text mode, but with larger pixels and fewer rows of text)
*40x24 graphics mode -- 4 colors (2bpp)
*80x48 graphics modes -- Either 2 colors (1bpp), or 4 colors (2bpp)
*160x96 graphics modes -- Either 2 colors, or 4 colors
*160x192 graphics modes -- Either 2 colors, or 4 colors
*320x192 graphics mode -- 2 colors (1bpp). The pixels were a shade of the playfield color, and could not be different hue.
*80x192 graphics modes (GTIA chip only)
**9 colors from the color palette registers
**All 15 Atari hues, but only of one brightness (plus black)
**All 16 Atari shades, but only of one hue
 
The system CPU clock and video hardware are synchronized to one-half the NTSC clock frequency. Consequently, the pixel output of all display modes is based on the size of the NTSC color clock which is the minimum size needed to guarantee correct and consistent color regardless of the pixel ___location on the screen. The fundamental accuracy of the pixel color output allows horizontal fine scrolling without color "strobing"—unsightly hue changes in pixels based on horizontal position caused when signal timing does not provide the TV/monitor hardware adequate time to reach the correct color.
=== Software-driven modes ===
In [[1992]], [[Jeff D. Potter]] created a [[GIF]] decoder and image viewer for the Atari called ''APACView''. APAC, or [[Any Point, Any Color]], was a software-driven method of display an image using all 256 of the Atari's possible colors. By taking 80x192 mode lines that displayed 16 hues, and those that displayed 16 shades, and either interlacing rows of them, quickly alternating between rows of them, or both, a screen displaying 80x96 or 80x192 pixels in 256 colors could be perceived.
 
=== CTIA/GTIA ===
Later, Potter created another [[GIF]] decoder, and later a [[JPEG]] decoder was created, which broke an image into the three red, green and blue channels. 16 shades of each, at 80x192 pixels, would be displayed in an interlaced and flickering fashion. The human eye's [[persistence of vision]] would allow the viewer to see 4096 colors (12bpp) at 80x192, with slight 'rolling' artifacts in solid red, green or blue fields in the image. This was called [[ColrView]] mode.
 
The [[CTIA and GTIA|Color Television Interface Adaptor]]<ref name="service-manual-name-2">{{cite book|title=Atari Home Computer Field Service Manual - 400/800|section=I. Theory of Operation|publisher=Atari, Inc.|url=http://www.digitpress.com/library/techdocs/Atari_400-800_Service_Manual.pdf|access-date=September 10, 2010|pages=1–10}}</ref> (CTIA) is the graphics chip originally used in the Atari 400 and 800. It is the successor to the [[Television Interface Adaptor|TIA]] chip of the 1977 Atari VCS. According to Joe Decuir, George McLeod designed the CTIA in 1977. It was replaced with the [[CTIA and GTIA|Graphic Television Interface Adaptor]]<ref name="service-manual-name-2"/> (GTIA) in later revisions of the 400 and 800 and all later 8-bit models. GTIA, also designed by McLeod, adds three new playfield graphics modes to ANTIC which enable more colors.{{sfn|Current|2023|loc=1.12) What are SALLY, ANTIC, CTIA/GTIA/FGTIA, POKEY, and FREDDIE?}}
In [[1994]], [[Clay Halliwell]] created a modem terminal program for the Atari (''FlickerTerm80'') which uses 40x24 text mode, combined with two character sets with an identical 4x8 [[font]] -- one with the pixels on the left half of the 8x8 grid, the other on the right. By altering where in memory ANTIC looks for graphics, and which font to display, an 80x24 character screen can be displayed. It uses less memory (about 2KB) and can be more quickly manipulated, compared to rendering 80x24 characters using a 320x192 bitmap mode (which would require about 8KB).
 
The CTIA/GTIA receives Playfield graphics information from ANTIC and applies colors to the pixels from a 128 or 256 color palette depending on the color interpretation mode in effect. CTIA/GTIA controls Player/Missile Graphics ([[sprite (computer graphics)|sprites]]) including collision detection between players, missiles, and the playfield; display priority for objects; and color/luminance control of all displayed objects. CTIA/GTIA outputs separate digital luminance and chroma signals, which are mixed to form an analog composite video signal.
In [[1998]], Bill Kendrick created a puzzle video game for the Atari (''Gem Drop'') which utilized a similar effect, but by using two alternating character sets ([[font]]s) in colored text. (Each character is 4x8 pixels, each pixel being one of 4 colors.) No color palette changes occurred, and ANTIC's [[Display List]] wasn't altered -- only a [[vertical blank interrupt]] was used to change the character set. This allowed for approximately 13 colors on the screen. Solid color fields that were based on two actual colors (e.g., dark red created by flickering between red and black) had less artifacting because they could be drawn in a [[checkerboard]] fashion. This mode was called [[SuperIRG]]. (Normal 4x8 multi-colored text on the Atari is called [[IRG]].)
 
CTIA/GTIA reads the joystick triggers and the Option, Select and Start keys, and controls the keyboard speaker in the Atari 400 and 800. In later computer models the audio output for the keyboard speaker is mixed with the audio out for transmission to the TV/video monitor.
In [[1996]], Atari demo coders [[HARD Software]] from [[Hungary]] created [[HARD Interlacing Picture]] (HIP), which can display 160x192 pixels in 30 shades of grey. It interlaces two modes -- 80x192 with 16 shades of grey, 80x192 with 9 paletted colors -- and utilizes a bug in the GTIA chip that causes one of the modes to be shifted 1/2 pixel, allowing for a perceived 160 pixels across.
 
=== POKEY ===
Later, other demo coders created RIP graphics mode, which is similar to HIP, but can display 160x192 pixels in color.
 
[[POKEY]] is a custom chip used for reading the keyboard, generating sound and serial communications (in conjunction with the [[Peripheral Interface Adapter]] chip) commands and IRQs, plus controlling the 4 joystick movements on the 400 and 800 models, and later RAM banks or ROM (OS/BASIC/Self-test) enables for XL/XE lines.<ref>Mapping The Atari, Ian Chadwick and Atari 130XE owner's manual</ref> It provides timers, a [[Random number generation|random number generator]] for generating acoustic [[noise]] and random numbers, and [[maskable interrupt]]s. POKEY has four semi-independent audio channels, each with its own frequency, noise and volume control. Each 8-bit channel has its own audio control register which select the noise content and volume. For higher sound frequency resolution (quality), two of the audio channels can be combined for more accurate sound (frequency can be defined with 16-bit value instead of usual 8-bit). The name POKEY comes from the words "POtentiometer" and "KEYboard", which are two of the I/O devices that POKEY interfaces with (the potentiometer is the mechanism used by the [[Paddle (game controller)|paddle]]). The POKEY chip—and its dual- and quad-core versions—was used in many Atari coin-op arcade machines of the 1980s, including ''[[Centipede (video game)|Centipede]]'' and ''[[Millipede (video game)|Millipede]]'',<ref>[http://www.brasington.org/arcade/cm/trouble.shtml Multipede—Trouble shooting guide], Braze Technologies</ref> ''[[Missile Command]]'', ''[[Asteroids Deluxe]]'', ''[[Major Havoc]]'', and ''[[Star Wars: Return of the Jedi (video game)|Return of the Jedi]]''.
==Sources==
:{{mnb|AtariMuseum|1}} [http://www.atarimuseum.com/computers/8BITS/400800/ATARI800/A800.html The Atari 800 Personal Computer System], by the [http://www.atarimuseum.com Atari Museum], accessed August 28th, 2005
 
==See= alsoModels ===
 
Atari, Inc. shipped three updated versions of the 400/800 using the same chipset and with a different case aesthetic: the short-lived 1200XL, then the 600XL and 800XL. Numerous other, wide-ranging projects to develop successors to the 8-bit line were cancelled. After the re-establishment of Atari as Atari Corporation, three more systems were released using largely the same technology as earlier machines: the 65XE and 128 KB 130XE in 1985, and finally the game console inspired [[Atari XEGS]] in 1987.
* ''[[ANTIC (magazine)|ANTIC]]'' magazine
* ''[[A.N.A.L.O.G.]]'' magazine
* ''[[Atari User]]'' magazine
* ''[[Page 6]]'' magazine (AKA ''Page 6 Atari User'', ''New Atari User'')
 
* 400 and 800 (1979)&nbsp;– original machines in beige cases. Both have 4 joystick ports below the keyboard and a cartridge slot covered by a door on the top of the machine. The 400 has a [[membrane keyboard]]. The 800 has full-travel keys, a second, rarely used, cartridge slot, and monitor output. Both have expandable memory (up to 48&nbsp;KB); the RAM slots are easily accessible in the 800. Later [[PAL]] versions have the 6502C processor.
== External links ==
* 1200XL (1983)&nbsp;– new aluminum and smoked plastic case. Includes 64&nbsp;KB of RAM, two joystick ports, a Help key, and four function keys. Some older software was incompatible with the new OS. Starting with the 1200XL, the single cartridge slot is on the side of the case, and there are only 2 joystick ports.
* 600XL and 800XL (1983)&nbsp;– the 600XL has 16&nbsp;KB of memory and PAL versions have a monitor port. The 800XL has 64&nbsp;KB and monitor output. Both have built-in BASIC and a [[Parallel Bus Interface (PBI)]] expansion port. The last produced PAL units contain the [[Atari FREDDIE]] chip and Atari BASIC revision C.
* 65XE and 130XE (1985)&nbsp;– the 65XE has 64&nbsp;KB of RAM. The 130XE has 128&nbsp;KB of bank-switched RAM and an [[Enhanced Cartridge Interface (ECI)]] instead of a PBI. The first revisions of the 65XE have no ECI or PBI, and the later ones contain the ECI. The 65XE was relabelled as 800XE due to the local popularity of the 800XL, and was mostly sold in [[Central Europe]].{{sfn|Current|2023|loc=1.10) What is the Atari 800XE?}}<ref>{{cite web |title=Atari 800XE |url=https://gury.atari8.info/tech_atari800xe.php |website=Atari8.info |archive-url=https://web.archive.org/web/20140818010334/http://gury.atari8.info/tech_atari800xe.php |archive-date=18 August 2014}}</ref>
* XE Game System (1987)&nbsp;– a 65XE styled as a game console. The basic version of the system shipped without the detachable keyboard. With the keyboard it operates just like other Atari 8-bit computer models. The cartridge slot is on the top, like other consoles.
 
===GeneralProduction timeline===
<timeline>
*[http://www.atarimuseum.com The Atari History Museum]
ImageSize = width:800 height:auto barincrement:25
*[http://www.cs.uu.nl/wais/html/na-dir/atari-8-bit/faq.html Atari 8-Bit Computers: Frequently Asked Questions]
PlotArea = left:115 bottom:110 top:20 right:10
*http://www.atari8bit.org/
Alignbars = justify
*[http://q.webring.com/hub?ring=a8bit The Atari 8-bit Computer WebRing]
DateFormat= mm/dd/yyyy
*[http://www.uni-karlsruhe.de/~Marek.Tomczyk/8bit.html Atari 8-bit Resort]
Period = from:01/01/1979 till:06/30/1992
*[http://www.atari8.info/ Atari XL/XE Scene Information Page] &ndash; Fresh news from the 8-bit Atari [[retrocomputing]] world
TimeAxis = orientation:horizontal format:yyyy
*[http://www.atari-explorer.com Atari explorer]
Legend = orientation:vertical position:bottom columns:4
*[http://www.pc-history.org/atari.htm Stan Veit's Atari 800 History]
ScaleMajor= increment:1 start:1979
*[http://benheck.com/Games/Atari_800/Atari_800_laptop_1.htm A home-made Atari 800 XE "laptop"]
ScaleMinor= increment:2 start:1979
 
Colors =
===Technical information===
id:400_Line value:green legend:400_&_800_Line
*[http://www.howell1964.freeserve.co.uk/Atari/800XL/Atari_800XL.htm Atari Technical Information]
id:XE_Line value:blue legend:XE_Line
*[http://homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/antic.htm ANTIC Chip data sheet]
id:XL_Line value:orange legend:XL_Line
*[http://homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/gtia.htm GTIA Chip data sheet]
id:Lines value:black legend:Vertical_lines_are_Product_Announcements
*[http://homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/cgia.htm CGIA Chip data sheet]
id:XEGS value:lavender legend:XEGS
*[http://homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/pokey.htm POKEY Chip data sheet]
 
LineData =
===Software, games===
at:01/05/1979 color:green layer:back
*[http://www.atariarchives.org/ Atari Archives]
at:12/13/1982 color:orange layer:back
*[http://www.newbreedsoftware.com/xlsearch/ XL Search] &ndash; A searchable index of files from numerous Atari FTP archives and websites
at:06/10/1983 color:orange layer:back
*[http://www.qlam.com/atari/atari.html Reminiscing: 8-Bit Atari Games]
at:01/05/1985 color:blue layer:back
*[http://www.atarimania.com Database of Atari games]
at:01/05/1987 color:lavender layer:back
at:01/01/1992 color:black layer:back
 
BarData =
===Software-driven graphics modes===
bar:400 text:"400 & 800"
*[http://www.mathyvannisselroy.nl/hip_1.htm Hard Interlaced Picture]
bar:5200 text:"5200"
bar:1200XL text:"1200XL"
bar:600XL text:"600XL"
bar:800XL text:"800XL"
bar:65XE text:"65XE"
bar:130XE text:"130XE"
bar:800XE text:"800XE"
bar:XEGS text:"XEGS"
 
PlotData =
[[Category:Home computers]]
width:10 textcolor:black align:left anchor:from shift:(10,-4)
[[Category:Atari 8-bit family| ]]
bar:400 from:06/05/1979 till:05/01/1983 color:400_Line
bar:5200 from:11/01/1982 till:05/21/1984 color:400_Line
bar:1200XL from:03/01/1983 till:07/01/1983 color:XL_Line
bar:600XL from:07/01/1983 till:07/15/1984 color:XL_Line
bar:800XL from:07/01/1983 till:02/14/1985 color:XL_Line
bar:65XE from:05/05/1985 till:06/02/1991 color:XE_Line
bar:130XE from:01/05/1985 till:02/02/1991 color:XE_Line
bar:800XE from:05/05/1987 till:01/01/1992 color:XE_Line
bar:XEGS from:08/05/1987 till:02/14/1991 color:XEGS
 
width:3 textcolor:black align:left anchor:from shift:(10,-4)
[[de:Atari Heimcomputer]]
</timeline>
[[es:Familia Atari de 8 bits]]
 
[[fr:Atari 8-bit]]
The production timeline is from 1979 to 1987.{{sfn|Current|2023|loc=1.10) What is the Atari 800XE?}}<ref>{{cite news|url=http://pctimeline.info/comp1978.htm|title=Chronology of Personal Computers|date=April 3, 2014|access-date=February 5, 2015|author=Polsson, Ken|pages=1978|archive-url=https://web.archive.org/web/20150912005639/http://pctimeline.info/comp1978.htm|archive-date=September 12, 2015|url-status=dead}}</ref>
[[it:Famiglia Atari 8-bit]]
 
[[ja:Atari 8ビット・コンピュータ]]
=== Prototypes and vaporware ===
[[pl:Rodzina 8-bitowych Atari]]
{{unreferenced section|date=July 2023}}
[[fi:Atari 8-bit]]
 
* 1400XL: similar to the 1200XL but with a PBI, FREDDIE chip, built-in modem and a [[Votrax]] SC-01 speech synthesis chip. Cancelled.
* 1450XLD: a 1400XL with built-in {{frac|5|1|4}}″ disk drive and expansion bay for a second {{frac|5|1|4}}″ disk drive. Code named ''Dynasty''. Made it to pre-production, but was abandoned by Tramiel.
* 1600XL: codenamed ''Shakti'', this was dual-processor system with 6502 and [[Intel 80186|80186]] processors and two built-in {{frac|5|1|4}}″ floppy disk drives.<ref>{{Cite web |url=http://www.atarimuseum.com/computers/8BITS/XL/1600xl/1600xl.html |title=1600XL information |access-date=April 14, 2008 |archive-date=September 13, 2011 |archive-url=https://wayback.archive-it.org/all/20110913014906/http://www.atarimuseum.com/computers/8BITS/XL/1600xl/1600xl.html |url-status=dead }}</ref>
* 1850XL: codenamed ''Mickey'', this was to use the "Lorraine" (aka "[[Amiga]]") custom graphics chips
* 65XEM: 65XE with AMY sound synthesis chip. Cancelled.
* 65XEP: "portable" 65XE with {{frac|3|1|2}}" disk drive, 5" green [[Cathode-ray tube|CRT]] and battery pack.
 
==Peripherals==
{{Main|Atari 8-bit computer peripherals}}
[[File:Atari 1020 plotter.jpg|thumb|[[Atari 1020]] four-color [[plotter]]]]
 
During the lifetime of the 8-bit series, Atari released a large number of peripherals including cassette tape drives, 5.25-inch floppy drives, printers, modems, a touch tablet, and an 80-column display module.
 
Atari's peripherals use the proprietary [[Atari SIO]] port, which allows them to be [[daisy chain (electrical engineering)|daisy chain]]ed together. A primary goal of the Atari computer design was user-friendliness which was assisted by the SIO bus. Since only one kind of connector plug is used for all devices the Atari computer was easy for novice users to expand. Atari SIO devices use an early form of plug-n-play. Peripherals on the bus have their own IDs, and can deliver downloadable drivers to the Atari computer during the boot process. The additional electronics in these peripherals made them cost more than the equivalent "dumb" devices used by other systems of the era.
 
==Software==
{{Main|Atari 8-bit computer software}}
 
Atari did not initially disclose technical information for its computers, except to software developers who [[non-disclosure agreement|agreed to keep it secret]], possibly to increase its own software sales.{{r|nelson198006}} Cartridge software was so rare at first that ''InfoWorld'' joked in 1980 that Atari owners might have considered turning the slot "into a fancy ashtray". The magazine advised them to "clear out those cobwebs" for Atari's ''[[Star Raiders]]'',<ref>{{cite news|title=Star Raiders from Atari|work=InfoWorld|date=July 7, 1980|author=Cole, David C.|pages=13}}</ref> which became the platform's [[killer app]], akin to [[VisiCalc]] for the Apple II in its ability to persuade customers to buy the computer.<ref>{{cite magazine|url=https://archive.org/stream/byte-magazine-1981-05/1981_05_BYTE_06-05_Software_Piracy#page/n107/mode/2up|title=Star Raiders|magazine=BYTE|date=May 1981|author=Williams, Gregg|pages=106}}</ref>{{sfn|Goldberg|Vendel|2012|p=526}}
 
[[Chris Crawford (game designer)|Chris Crawford]] and others at Atari published detailed technical information in ''[[De Re Atari]]''.<ref>{{cite news |url=https://archive.org/stream/Atari_Program_Exchange_catalog_Fall_1983#page/n35/mode/2up|title=The quarterly APX contest / APX: Programs by our users...for our users / Publications / Hardware|work=APX Product Catalog|date=Fall 1983 |access-date=July 29, 2014|pages=34, 72}}</ref> In 1982, Atari published both the ''Atari Home Computer System Hardware Manual''<ref>{{cite book|title=Atari Home Computer System Hardware Manual|year=1982|publisher=Atari, Inc.|url=http://www.atarimania.com/documents/atari-400-800-hardware-manual.pdf}}</ref> and an annotated source listing of the operating system. These resources resulted in many books and articles about programming the computer's custom hardware.
 
Because of graphics superior to those of the Apple II<ref>{{cite news|url=https://archive.org/stream/byte-magazine-1982-07/1982_07_BYTE_07-07_Computers_in_the_Arts_and_Sciences#page/n381/mode/2up|title=Computers for Humanity|work=BYTE|date=July 1982|author=Pournelle, Jerry|pages=392}}</ref> and Atari's home-oriented marketing, games dominated its software library. A 1984 compendium of reviews used 198 pages for games compared to 167 for all others.<ref>{{cite book|url=https://archive.org/stream/Atari_Software_1984#page/n3/mode/2up|title=The Addison-Wesley Book of Atari Software|publisher=Addison-Wesley|year=1984|pages=TOC,12,210|isbn=0-201-16454-X|editor1=Stanton, Jeffrey|editor2=Wells, Robert P.|editor3=Rochowansky, Sandra|editor4=Mellid, Michael}}</ref>
 
===Built-in operating system===
[[File:Atari Computer Memo Pad.png|thumb|When no other program is available, the Atari 400 and 800 boot into Memo Pad: a fullscreen text editor which can't save or load.]]
 
The Atari 8-bit computers have an operating system built into the [[read-only memory|ROM]]. The Atari 400 and 800 have two versions:
*OS Rev. A – 10 KB ROM (3 chips) early machines
*OS Rev. B – 10 KB ROM (3 chips) most common
 
The XL/XE all have OS revisions, which created compatibility issues with certain software. Atari responded with the Translator Disk, a floppy disk which loads the older 400 and 800 Rev. 'B' or Rev. 'A' OS into the XL/XE computers.
*OS Rev. 10 – 16 KB ROM (2 chips) for 1200XL Rev A
*OS Rev. 11 – 16 KB ROM (2 chips) for 1200XL Rev B (bug fixes)
*OS Rev. 1 – 16 KB ROM for 600XL
*OS Rev. 2 – 16 KB ROM for 800XL
*OS Rev. 3 – 16 KB ROM for 800XE/130XE
*OS Rev. 4 – 32 KB ROM (16 KB OS + 8 KB BASIC + 8 KB Missile Command) for XEGS
 
The XL/XE models that followed the 1200XL also have the [[Atari BASIC]] ROM built-in, which can be disabled at startup by holding down the silver <code>OPTION</code> key. Originally this was revision B, which has some serious bugs. Later models have revision C.
 
===Disk Operating System===
{{Main|Atari DOS}}
 
The standard Atari OS only contains low-level routines for accessing [[floppy disk]] drives. An extra layer, a [[disk operating system]], is required to assist in organizing [[file system]]-level disk access. [[Atari DOS]] has to be booted from floppy disk at every power-on or reset. Atari DOS is entirely menu-driven.
 
*DOS 1.0
*DOS 2.0S – Improved over DOS 1.0; became the standard for the 810 disk drive.
*DOS 3.0 – Came with 1050 drive. Uses a different disk format which is incompatible with DOS 2.0, making it unpopular.
*DOS 2.5 – Replaced DOS 3.0 with later 1050s. Functionally identical to DOS 2.0S, but able to read and write [[Atari DOS#Disk formats|enhanced density]] disks.
*DOS XE – Designed for the [[Atari XF551]] double-density drive.
 
[[Atari DOS#Third-party DOS programs|Third-party replacement DOSes]] were also available.
 
== Legacy ==
 
At the beginning of 1992, Atari Corporation officially [[End-of-life product|dropped all remaining support]] for all the 8-bit computers.<ref name="droppedsupport"/> In 2006, Curt Vendel, who designed the [[Atari Flashback]],<ref>{{cite web|url=http://www.ign.com/articles/2004/12/15/atari-flashback|title=Atari Flashback|website=[[IGN]]|date=December 15, 2015|access-date=September 23, 2019}}</ref> claimed that Atari released the 8-bit chipset into the [[public ___domain]].<ref>[http://atariage.com/forums/topic/74783-fb3/page-17#entry1035425 FB3...] by Curt Vendel on atariage.com "Atari released the Atari 8bit chipset into PD for me several years ago, so any FB3 project at this point could very well turn into a PD or individual released project/product"</ref> There is agreement in the community that Atari authorized the distribution of the Atari 800's ROM with the Xformer 2.5 [[emulator]], which makes the ROM legally available today as [[freeware]].<ref>{{Cite web|url=http://atariarea.krap.pl/PLus/index_us.htm|title=Atari800Win PLus - The Atari 8-bit Emulator: News|website=atariarea.krap.pl}}</ref><ref>[https://groups.google.com/forum/#!topic/comp.sys.mac.apps/_E74sEbiXTU How to Get Roms for "Rainbow" (Atari XL Emulator)! The answer] on groups.google.com (1995)</ref>
 
On March 29, 2024, [[Atari SA]] and Retro Games Ltd, via the distributor [[Plaion]], released the Atari 400 Mini, at a cost of £99.99 (€119.99 / $119.99). It is a half-sized scale-model [[microconsole]] emulation of the Atari 400, preloaded with 25 games. It comes with an updated [[Atari CX40 joystick]] with additional buttons.<ref>{{cite web | url =https://presse.plaion.com/AN-ICON-RETURNS-RETRO-GAMES-LTD-AND-PLAION-ANNOUNCE-MINI-RECREATION-OF | title = An Icon Returns: Retro Games Ltd. and Plaion Announce Mini Recreation of the Atari 400™ Press Server|website=presse.plaion.com | date = January 11, 2024}}</ref><ref>{{cite web | url = https://www.theverge.com/24113699/atari-400-mini-hands-on | title = The Atari 400 Mini is a cute little slice of video game history | first = Andrew | last= Webster | date = March 30, 2024 | accessdate = March 30, 2024 | work = [[The Verge]] }}</ref>
 
==References==
{{Reflist}}
 
== Bibliography ==
 
* {{ cite web | url = http://www.atarimuseum.com/computers/8BITS/400800/ATARI800/A800.html | title = The Atari 800 Personal Computer System | archiveurl = https://archive.today/20121208194608/http://www.atarimuseum.com/computers/8BITS/400800/ATARI800/A800.html | archivedate=December 8, 2012 | publisher = Atari Museum |accessdate = November 13, 2008 }}
* {{ cite book | last1 = Goldberg | first1 = Marty | last2 = Vendel | first2 = Curt | title = Atari Inc: Business is Fun | date = 2012 | url = https://archive.org/details/atariincbusiness0000gold | url-access = registration | publisher = Syzygy Press | isbn = 9780985597405 }}
* {{ cite book |title=Hackers: Heroes of the Computer Revolution |year=1984 |isbn=0-385-19195-2|last=Levy |first=Steven |publisher=Doubleday }}
* {{ cite interview | title = ANTIC Interview 32 - Al Alcorn, Atari Employee #3 | date = 12 April 2015 | last = Alcorn | first = Al | url = http://ataripodcast.libsyn.com/antic-interview-32-al-alcorn-atari-employee-3 | website = Antic | interviewer = Randy Kindig }}
* {{ cite web |last=Current |first=Michael D. |title=Atari 8-Bit Computers: Frequently Asked Questions |date=May 29, 2023 |orig-date=1992 |url=https://mcurrent.name/atari-8-bit/faq.txt |access-date=October 10, 2023 }}
 
== External links ==
 
* [http://www.atarimuseum.com/computers/8BITS/400800/peripherals/index.html Atari 400/800 Peripherals] {{Webarchive|url=https://web.archive.org/web/20141211090247/http://www.atarimuseum.com/computers/8BITS/400800/peripherals/index.html |date=December 11, 2014}}
* [https://www.gamedeveloper.com/game-platforms/a-history-of-gaming-platforms-atari-8-bit-computers "A History of Gaming Platforms: Atari 8-bit Computers"] at Gamasutra
* [http://www.atarimuseum.com/computers/8BITS/XL/XL-Pages/xl-range-main.htm Atari XL Series Systems & Prototypes] {{Webarchive|url=https://web.archive.org/web/20190702201614/http://www.atarimuseum.com/computers/8BITS/XL/XL-Pages/xl-range-main.htm |date=July 2, 2019}}
* [http://www.xmission.com/~trevin/atari/atari.html Technical chipset information]
 
{{Atari hardware}}
{{Authority control}}
 
[[Category:Atari 8-bit computers| ]]
[[Category:6502-based home computers]]
[[Category:Home computers]]
[[Category:Computer-related introductions in 1979]]