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{{Short description|Model of innovation}}
The '''chain-linked model''' or '''Kline model''' of innovation was introduced by Stephen J. Kline in 1985,<ref>Kline (1985). Research, Invention, Innovation and Production: Models and Reality, Report INN-1, March 1985, Mechanical Engineering Department, Stanford University.</ref> and further described by Kline and Rosenberg in 1986.<ref>Kline, S.J. & N. Rosenberg (1986). “An overview of innovation.” In R. Landau & N. Rosenberg (eds.), The Positive Sum Strategy: Harnessing Technology for Economic Growth. Washington, D.C.: National Academy Press, pp. 275–305.</ref> The chain-linked model is an attempt to describe complexities in the [[innovation]] process.▼
{{Futures studies}}
▲The '''chain-linked model''' or '''Kline model''' of innovation was introduced by mechanical engineer Stephen J. Kline in 1985,<ref>Kline (1985). Research, Invention, Innovation and Production: Models and Reality, Report INN-1, March 1985, Mechanical Engineering Department, Stanford University.</ref> and further described by Kline and economist [[Nathan Rosenberg]] in 1986.<ref>Kline, S.J. & N. Rosenberg (1986). “An overview of innovation.” In R. Landau & N. Rosenberg (eds.), The Positive Sum Strategy: Harnessing Technology for Economic Growth. Washington, D.C.: National Academy Press, pp. 275–305.</ref> The chain-linked model is an attempt to describe complexities in the [[innovation]] process. The model is regarded as Kline's most significant contribution.<ref>{{Cite web |url=https://news.stanford.edu/pr/97/971028kline.html |title=Salisbury, David F., "Memorial for Stephen Kline; engineer, interdisciplinary thinker," news release, Stanford University, October 27, 1997. |access-date=September 9, 2018 |archive-date=December 5, 2020 |archive-url=https://web.archive.org/web/20201205180923/https://news.stanford.edu/pr/97/971028kline.html |url-status=dead }}</ref>
==Description==
In the chain-linked model, new knowledge is not necessarily the driver for innovation. Instead, the process begins with the identification of an unfilled market need. This drives research and design, then redesign and production, and finally marketing, with complex [[feedback]] loops between all the stages. There are also important feedback loops with the organization's and the world's stored base of knowledge, with new basic research conducted or commissioned as necessary, to fill in gaps.
It is often contrasted with the so-called [[linear model
==Applications==
The Kline model was conceived primarily with commercial industrial settings in mind, but has found broad applicability in other settings, for example in military technology development.<ref>Marius Vassiliou, Stan Davis, and Jonathan Agre (2011). Innovation Patterns in Some Successful C2 Technologies." Proc. 16th International Command and Control Research and Technology Symposium, Quebec, Canada.</ref> Variations and extensions
==See also==
*[[Actor-network theory]]
*[[Cybernetics]]
*[[Creativity techniques]]
*[[Crowdsourcing]]
*[[Diffusion of innovations]]
*[[Innovation]]
*[[List of emerging technologies]]
*[[New product development]]
*[[Open innovation]]
*[[Participatory design]]
*[[Phase–gate model]]
*[[Pro-innovation bias]]
*[[Product lifecycle]]
*[[Social shaping of technology]]
*[[Strategic foresight]]
*[[Technological change]]
*[[User-centered design]]
*[[User innovation]]
==References==
{{Reflist}}
[[Category:Business management]]
[[Category:Control theory]]
[[Category:Futures techniques]]
[[Category:Innovation economics]]
[[Category:Innovation]]
[[Category:Product management]]
[[Category:Problem solving skills]]
[[Category:Transdisciplinarity]]
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