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{{Short description|2001 video game}}
'''The Legend of Mir 2''' ([[Korean language|Korean]]: 미르의 전설 2) is a sprite based isometric 3-D [[massively multiplayer online role-playing game]] developed by Korean-based[[Wemade Entertainment]]. There are currently four versions of Mir 2; [[Korea]]n Mir, [[China|Chinese]] Mir, [[Taiwan]]ese Mir, and [[Europe]]an Mir. The [[Italy|Italian]] company [[Game Network]] is responsible for the operation of the European version of the game. Game Network originally had their own [[television]] show, but it was cancelled due to lack of funding.
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{{Infobox video game
|title = Legend of Mir 2
|image = Legend_of_Mir_2_Game_Interface.png
|developer = [[WeMade Entertainment]] <br> ActozSoft
|publisher = [[Digital Bros]] <br> [[Shanda]] <br> [[Gamepot]] <br> [[Softworld]]
|released = {{flagicon|Italy}}{{flagicon|South Korea}}{{flagicon|China}} 19 September 2001<br>{{flagicon|USA}} May 2009
|genre = [[Fantasy]] [[MMORPG]]
|modes = [[Multiplayer]]
|platforms = [[Microsoft Windows|Windows]]
}}
 
'''''The Legend of Mir 2''''' ([[Korean language{{langx|ko|Korean]]: 미르의 전설 2}}) is a sprite -based isometric 3-D [[massively multiplayer online role-playing game]] developed by Korean-based [[WemadeWeMade Entertainment]]. There are currently fourtwo versions of Mir 2;available: [[Korea]]n Mir,and [[China|Chinese]].{{citation Mir,needed|date=December [[Taiwan]]ese2021}} Mir, andThe [[Europe]]an Mir.version The(published [[Italy|Italian]] companyby [[Game Network]]) iscame responsibleto fora theclose operationon of31 theMarch European2009, versionafter ofrunning thefor game.8 Gameyears, Networkand originallythe had[[North theirAmerica]]n ownversion (published by [[televisionGamepot]]) show,came butto ita wasclose cancelledon due14 toMay lack2012.{{citation ofneeded|date=December funding.2021}}
While being moderately successful in Europe, it has been incredibly well-received in [[Asia]], and was the most popular MMORPG in China in [[2002]] and [[2003]], with over 250,000 simultaneous users being reported.
 
WhileWhilst being moderately successful in Europe, it has been incredibly well- received in [[Asia]], and was the most popular MMORPG in China in [[2002]] and [[2003]], with over 250,000 simultaneous users being reported. The game has also claimed to have 120 million players worldwide.{{citation needed|date=December 2021}}
There is also a sequel, ''[[The Legend of Mir 3]]'', which has the same gameplay elements but has updated graphics, as well as being larger. It has not quite reached the popularity levels of its predecessor, and has so far been released in the same countries as ''Mir 2'', as well as in the [[U.S.]].
 
There is also aThe sequel, ''[[The Legend of Mir 3]]'', which has thea samesimilar gameplay elements but has updated graphics, as well as beingproviding larger maps. It has not quite reached the popularity levels of its predecessor, and has so far been released in the same countries as ''Mir 2'', as well as in the [[U.S.North America]].
==Troubles==
 
== Gameplay ==
Similar to many MMORPGs, ''Mir 2'' suffers from tailor-made cheat programs, and numerous bug exploits have been abused by players. Private servers are also a problem, as the server code has been leaked onto the internet on more than one occasion.
=== Characters ===
Players have the option of playing one of four professions, with no more than three characters per server. Professions range from Taoist, healers who use magical and melee attacks. This is the support class of mir and not suited to solo game play. Taoists can summon pets to assist in battle, poison targets and heal. Warriors, who are the "tanks" of Mir use melee attacks and have the highest defense and attack attributes of all classes. Wizards depend on magic and can kill multiple monsters with ease using AoE spells. Wizards have low health and defense against physical damage and are especially weak against higher level warrior magic attacks. Assassins have taken over as the primary melee damage dealing class but have much weaker defense attributes than warriors. Conversely this instead of undermining the warrior class, has strengthened its position and clarified its role as the 'tank'.
 
==Private= ServerPK/PVP History===
Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either yellow or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.
 
Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.
During the summer of [[2002]], months before the release of a large European Mir patch nicknamed “Spider Patch”, a distribution server used by WeMade Entertainment mysteriously held a copy of a the Korean test [[game server]], and within it held all the applications required to operate a game server. Soon, a group of individuals from around the world assembled to translate the software and [[NPC]] dialog into English from the original Korean.
 
While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.
The resulting translated files were then used by the individuals as the first private server.
 
===Point System===
After the files had been translated, one of the members of the group leaked the files, this caused anger amongst the group, who in the end decided to tidy the files up and make an "official" release. After this release the group disbanded.
Players are labeled with a PK status after successfully killing another player. Each kill is considered 100 PK points. One point is removed every minute. The point system consists of:
* 0-99 points - the player continues to have a white character name, even though the character still has PK points.
* 100-199 points - the player's name will turn yellow, a symbol that the player has killed somebody recently.
* 200 and above - the player's name will be red, showing that the player has killed at least Two people. While red the player can be killed without any ill effect to the attacking player. Red players will lose almost all of their bag when dying. Some players joined guilds specific to player killing, resulting in characters that could spend months if not years waiting for their PK points to expire.
 
Any towns that are guarded by a '''Guard''', '''Archer Guard''' or a '''Town Archer''' will attack any red named player on sight. This stops any red named players from entering towns, or if they're already in the town it decreases their safe areas dramatically. The damage caused by a guard or archer is considerably high, requiring only a few strikes to take down even the highest level character.
Considerable strides have been accomplished over the years following, and development has been continued between many different organizations of players, though continued versions of the game could only be based on the leaked software, which soon became far out of date. To compensate a number of groups have been formed to create their own version of the software, but none have come to a stable release.
 
==Today History ==
=== European Mir ===
The [[Italy|Italian]] games company [[Game Network]] (originally owned by [[Digital Bros]]) was responsible for the operation of the European version of the game. [[Game Network]] originally had their own satellite [[television]] channel (which also has a dedicated show to it, ''Me in Mir''), but was later closed in 2005 (in Italy) and 2006 (in UK) due to lack of funding.
 
In January 2006, gwyl, who played on the Phoenix server, became the first player to reach the level 50 milestone and has a statue of his character erected in the game.
The Legend of Mir game continues to official exist today in both Korea and Europe, albeit lower player counts. The technology used to render the game is antiquated, as it simply loads pre-rendered images to display the world while using no real rendering engine, as opposed to most of the 3D game technology used today.
 
In the 2007 yearly review and the September quarterly review, [[Digital Bros]] made it clear that they not only intended to replace ''The Legend of Mir 2'' but also another MMORPG service they provided, the ''Myth of Soma''. Digital Bros cited declining subscription revenues (from €178,000 the previous year, to just €32,000) as the reason.<ref>[http://www.digital-bros.net/en/ir/documenti/DBGroup_Consolidated_quarterly_report_30Sep2007.pdf Microsoft Word - Relazione trimestrale consolidata in inglese al 30 settembre 2007 Gruppo Digital Bros.doc<!-- Bot generated title -->]</ref>
==External links==
*[http://www.mir2.co.kr Korean Mir homepage]
*[http://www.legendofmir.net European Mir homepage]
 
''The Legend of Mir 2'', ''[[The Legend of Mir 3]]'', and the ''Myth of Soma'' were all closed in Europe in March 2009.
[[Category:Massively multiplayer online role-playing games|Legend of Mir 2, The]]
 
== External links ==
* [http://www.mir2.co.kr WeMade Korean Mir 2 homepage]
* [http://www.legendofmirsdo.netcom EuropeanShanda Chinese Mir 2 homepage]
 
== References ==
{{Reflist}}
 
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[[Category:2001 video games]]
[[Category:Gamepot games]]
[[Category:Massively multiplayer online role-playing games|Legend of Mir 2, The]]
[[Category:Video games developed in South Korea]]
[[Category:WeMade Entertainment games]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[pl:Legend of Mir]]