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{{about|the console game|the video games released on PlayStation Portable and Nintendo DS| TNA Impact!: Cross The Line}}
{{Infobox video game
| title = TNA Impact!
| image = TNA iMPACT!.jpg
| caption = NTSC Cover art featuring (clockwise from middle) [[Kurt Angle]], [[Samoa Joe]], [[Booker T (wrestler)|Booker T]], [[AJ Styles]] and [[Sting (wrestler)|Sting]]
| developer = [[Midway Studios Los Angeles]]<br>Point of View <small>(PS2)</small>
| publisher = [[Midway Games]]
| director = Sal DiVita
| designer = Mark Turmell
| programmer = Brock Feldman
| artist = Paul Interrante
| composer = [[Dale Oliver]]
| engine = [[Unreal Engine 3]] (PS3/Xbox 360)
| platforms = {{ubl|[[
| released = '''PlayStation 2''', '''PlayStation 3''', '''Xbox 360'''{{vgrelease|NA|September 9, 2008|PAL|September 12, 2008}}'''Wii'''{{vgrelease|NA|September 16, 2008|PAL|October 3, 2008}}
| genre = [[Sports video game|Sports]]<ref name="gameproreview">{{cite magazine|last=Noble|first=McKinley|date=September 18, 2008|url=http://www.gamepro.com/article/reviews/207153/tna-impact-350/|title=TNA Impact! (X360)|magazine=[[GamePro]]|publisher=[[International Data Group|IDG Entertainment]]|archive-url=https://web.archive.org/web/20080922011224/http://www.gamepro.com/article/reviews/207153/tna-impact-350/|archive-date=September 22, 2008|url-status=dead}}</ref>
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
'''''TNA Impact!''''' (stylized as '''''TNA iMPACT!''''') is a [[professional wrestling]] [[video game]] based on the [[professional wrestling promotion]], [[Impact Wrestling|Total Nonstop Action Wrestling]] (TNA).<ref>{{cite web|url=http://www.midway.com/rxpage/mpr_11944.html|title=Midway Announces Diverse And High-Powered Lineup For 2007 E3 Business & Media Summit|date=July 9, 2007|website=[[Midway Games]]|access-date=June 15, 2022|archive-url=https://web.archive.org/web/20070712145211/http://www.midway.com/rxpage/mpr_11944.html|archive-date=July 12, 2007|url-status=dead}}</ref> The console versions of the game were developed by [[Midway Studios Los Angeles]] and published by [[Midway Games]]. Although the game sold 1.5 million units,<ref>{{cite web|url=http://www.indiantelevision.com/interviews/y2k9/executive/dixie_carter.php|title=Indiantelevision.com's interview with TNA Entertainment president Dixie Carter|date=September 15, 2009|website=IndianTelevision.com|access-date=June 15, 2022|archive-url=https://web.archive.org/web/20090923021956/http://www.indiantelevision.com/interviews/y2k9/executive/dixie_carter.php|archive-date=September 23, 2009|url-status=dead}}</ref> financial issues at Midway Games prevented the planned development and release of a sequel. The game was ported to [[Nintendo DS]] and [[PlayStation Portable]] handset consoles in August 2010 under the title ''[[TNA Impact!: Cross the Line]]'', published by [[SouthPeak Games]], who had acquired the TNA license and assets following the collapse of Midway.
==
[[Image:IMPACT game screen shot.jpg|thumb|230px|left|[[Jeff Jarrett]] [[Professional wrestling aerial techniques#Diving elbow drop|drops an elbow]] on [[Steve Borden|Sting]] in a pre-release screen shot.]]
''TNA Impact!'' is geared towards a quick-paced, high-impact style of play, with less emphasis on [[Professional wrestling holds|submission maneuvers]]. It supports up to four players at once on a console, with [[Online game|online]] support—which includes tournaments—currently standing at one-on-one.<ref name=making/><ref>{{cite web|last=Lane|first=Scot|date=April 18, 2008|url=https://www.gamespot.com/videos/tna-impact-midway-gamers-day-2008-interview/2300-6189603/|title=TNA iMPACT! Midway Gamers' Day 2008 Interview|website=[[GameSpot]]|publisher=[[Red Ventures]]|access-date=June 15, 2022|format=Video|archive-date=July 22, 2023|archive-url=https://web.archive.org/web/20230722184152/https://www.gamespot.com/videos/tna-impact-midway-gamers-day-2008-interview/2300-6189603/|url-status=live}}</ref><ref name=GTTrailer>{{cite web|author=WUVideo|date=April 13, 2008|url=https://www.youtube.com/watch?v=E5ljqNXjD0A|title=TNA iMPACT: Exclusive Features|website=[[YouTube]]|publisher=[[Google]]|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615155033/https://www.youtube.com/watch?v=E5ljqNXjD0A|url-status=live}}</ref> Online play is, however, limited to the [[PlayStation 3]] and [[Xbox 360]] versions.<ref name=hands-on>{{cite web|last=Ekberg|first=Brian|date=October 13, 2007|url=https://www.gamespot.com/articles/tna-impact-hands-on/1100-6180962/|title=TNA iMPACT! Hands-On [date mislabeled as "October 15, 2007"]|website=GameSpot|publisher=Red Ventures|access-date=June 15, 2022|archive-url=https://web.archive.org/web/20071019020639/http://www.gamespot.com/xbox360/action/tnaimpact/news.html?sid=6180962|archive-date=October 19, 2007|url-status=live}}</ref> Scans of the actual wrestlers were used for the game in place of hand-painted textures to include small details, such as skin texture and specific scars.<ref name=interview2>{{cite web|last=Lane|first=Scot|date=October 14, 2007|url=https://www.gamespot.com/videos/tna-impact-interview-2/2300-6180963/|title=TNA iMPACT! Interview 2|website=GameSpot|publisher=Red Ventures|access-date=June 15, 2022|format=Video|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615155034/https://www.gamespot.com/videos/tna-impact-interview-2/2300-6180963/|url-status=live}}</ref> [[List of professional wrestling terms#F|Finishers]] are accessed by building up the "Impact!" meter displayed on the screen. In the same area a color-coded damage indicator shows the condition of characters. The game also features mini-games for escaping pin attempts and submission holds.<ref name=hands-on/>
TNA's signature match, [[Ultimate X match|Ultimate X]], is a playable match type, alongside the more standard [[Professional wrestling match types#Variations of singles matches|Singles]], [[Tag team]] and [[Professional wrestling match types#Basic non-elimination matches|Fatal Four Way]] matches.<ref name=making/><ref name=GTTrailer/><ref>{{cite web|last=Regan|first=Mike|date=March 30, 2008|url=http://gamingring.com/news/?p=269|title=TNA Impact Detailed Hands On Impressions|website=Gaming Ring|access-date=April 2, 2008|archive-url=https://web.archive.org/web/20080401141226/http://gamingring.com/news/?p=269|archive-date=April 1, 2008|url-status=dead}}</ref><ref name=GRInfo>{{cite web|last=Regan|first=Mike|date=April 1, 2008|url=http://gamingring.com/news/?p=289|title=New TNA Impact Information|website=Gaming Ring|access-date=August 24, 2008|archive-url=https://web.archive.org/web/20081012110233/http://gamingring.com/news/?p=289|archive-date=October 12, 2008|url-status=dead}}</ref> [[Professional wrestling match types#Variations of singles matches|Submission]] and [[Professional wrestling match types#Falls Count Anywhere match|Falls Count Anywhere]] matches are also included.<ref name=GRInfo/> Eight different venues—including TNA's main home; [[Florida]]'s [[TNA Impact! Zone|Impact! Zone]], and arenas set in [[Japan]], [[Mexico]], [[England]], [[Las Vegas, Nevada|Las Vegas]], and locations designed to evoke the [[independent circuit]] feel—are available to house matches, with the Impact! Zone having an increased ringside area for play and hot spots for player interaction.<ref name=GTTrailer/><ref name=hands-on/><ref name=interview2/> [[Liverpool Olympia]] is also a playable arena in the game.<ref>{{cite web|last=Jones|first=Neal|date=March 1, 2008|url=https://www.inyourheadonline.com/viewnews.php?autoid=1362|title=Interview Recap — Traci Brooks|website=In Your Head Wrestling|access-date=March 1, 2008|archive-date=March 11, 2008|archive-url=https://web.archive.org/web/20080311143822/http://www.inyourheadonline.com/viewnews.php?autoid=1362|url-status=live}}</ref>
Midway introduced downloadable content which enabled players to expand the game, making ''TNA Impact!'' the first professional wrestling video game in history to offer this service. The first downloadable content was in the form of new wrestlers that players could add to the game, these being [[Christopher Daniels|Curry Man]] and [[Petey Williams]]. These were bought for 100 Microsoft points from the Xbox Live Marketplace and as an extra gift the player could download [[Mike Tenay]] free of charge.<ref>{{cite web|date=October 31, 2008|url=http://www.wrestlingnewsworld.com/tna-news/midway-to-release-curry-man-petey-williams.php|title=Midway To Release Curry Man & Petey Williams As Downloadable Characters For TNA Impact Next Week|website=[[Wrestling News World]]|publisher=Gray Internet Technologies, LLC|access-date=June 15, 2022|archive-url=https://web.archive.org/web/20081103161855/http://www.wrestlingnewsworld.com/tna-news/midway-to-release-curry-man-petey-williams.php|archive-date=November 3, 2008|url-status=dead}}</ref> This feature was only available for [[Xbox 360]] and started on November 6, 2008, but the content was initially glitched and made Curry Man come out as Christopher Daniels in his entrance and Petey Williams comes out as [[A.J. Styles]] and have the model of Senshi in the ring. These glitches were later fixed.
The story mode's main character is a wrestler named [[Suicide (wrestling)|Suicide]]. During every ''iMPACT!'' episode after the August 2008 version of ''iMPACT!'', the words "whoissuicide.com" flashed on the screen for less than a second. On the website, it shows that Suicide is being taken from the game to real life television.<ref>{{cite web|url=http://www.whoissuicide.com|title=Who Is Suicide?|website=Who Is Suicide?|access-date=June 15, 2022|archive-url=https://web.archive.org/web/20080831153717/http://www.whoissuicide.com/|archive-date=August 31, 2008|url-status=dead}}</ref> At the Final Resolution pay-per-view in December 2008, Suicide first appeared on TNA programming.<ref>{{cite web|last=Johnson|first=Mike|date=December 8, 2008|url=https://www.pwinsider.com/ViewArticle.php?id=35137&p=1|title=TNA UPDATES ON AL SNOW, SUICIDE, SPIN CYCLE AND MORE|website=PWInsider|access-date=June 15, 2022|archive-date=July 22, 2023|archive-url=https://web.archive.org/web/20230722184152/https://www.pwinsider.com/ViewArticle.php?id=35137&p=1|url-status=live}}</ref> At [[Destination X (2009)|Destination X 2009]], Suicide competed in his debut match in TNA, which was an Ultimate X match, and became the new [[TNA X Division Championship|X Division Champion]].
==Development==
After periods of negotiation with [[Electronic Arts]]{{citation needed|date=June 2022}} and [[Rockstar Games]],<ref>{{cite web|last=Robinson|first=Jon|date=October 25, 2005|url=https://www.ign.com/articles/2005/10/25/mr-robinsons-neighborhood-7|title=Mr. Robinson's Neighborhood|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615230233/https://www.ign.com/articles/2005/10/25/mr-robinsons-neighborhood-7|url-status=live}}</ref> TNA signed a multi-year agreement with [[Midway Games]] in November 2005.<ref>{{cite web|last=Martin|first=Adam|date=November 7, 2005|url=http://www.wrestleview.com/news2005/1131410794.shtml|title=Midway Games issues press release on TNA video game, Rhino, D'Amore|website=WrestleView.com|access-date=August 24, 2008|archive-date=January 10, 2009|archive-url=https://web.archive.org/web/20090110155252/http://www.wrestleview.com/news2005/1131410794.shtml|url-status=live}}</ref> Midway announced their intentions to release ''Impact!'', the first game in TNA's history, for each of the [[History of video game consoles (seventh generation)|seventh generation consoles]], which were released in 2008.
Several TNA wrestlers were involved in the game's production. The self described "[[hardcore gamers]]" [[Samoa Joe]] and [[A.J. Styles]] both took part in meetings with Midway staff to brainstorm gameplay ideas, and Joe, Styles, [[Christopher Daniels]], [[Low Ki|Senshi]], [[Sonjay Dutt]], and [[Jeff Jarrett]] were all a part of the [[motion capture]] sessions.<ref name=making>{{cite web|last=Banks|first=Bill|date=October 12, 2007|url=http://www.tnawrestling.com/content/view/296/84/|title=New Footage Of The TNA Video Game!|website=[[Total Nonstop Action Wrestling|TNA Wrestling]]|access-date=October 12, 2007|archive-url=https://web.archive.org/web/20071013091640/http://tnawrestling.com/content/view/296/84/ |archive-date=October 13, 2007}}</ref><ref>{{cite web|last=Sinclair|first=Brendan|date=June 7, 2006|url=https://www.gamespot.com/articles/tna-wrestling-updates-game-debut/1100-6152439/|title=TNA Wrestling updates game debut|website=GameSpot|publisher=Red Ventures|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615230234/https://www.gamespot.com/articles/tna-wrestling-updates-game-debut/1100-6152439/|url-status=live}}</ref> During the October 2006 tapings of the weekly ''[[TNA Impact!]]'' program, members of the TNA roster were "scanned" for the game and audio samples of the [[TNA Impact! Zone|Impact! Zone]] crowd were recorded.<ref>{{cite web|last=Flannagan|first=Jay|date=October 25, 2006|url=http://www.wrestleview.com/news2006/1161823867.shtml|title=A Busy Day At The Impact! Tapings, Midway Games At the Tapings, More|website=WrestleView.com|access-date=August 24, 2008|archive-date=December 29, 2008|archive-url=https://web.archive.org/web/20081229141727/http://www.wrestleview.com/news2006/1161823867.shtml|url-status=live}}</ref> The [[Liverpool Olympia]] in Liverpool, England was used for reference photos, used to inspire the unlockable 'London' venue in the game.{{citation needed|date=June 2022}}
==Other features==
Classic TNA highlight matches were featured in the video game as ''TNA Extras'' with two matches being filmed as Midway games exclusive matches being a Knockouts Gauntlet Match and a Six Way [[X Division]] Match.
==Reception==
{{Video game reviews
| PS2 = true
| PS3 = true
| WII = true
| X360 = true
| na = true
| GR_PS2 = 63.17%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/944423.asp|title=TNA iMPACT! - PS2|publisher=GameRankings|accessdate=2008-09-18|archive-date=2008-09-18|archive-url=https://web.archive.org/web/20080918063903/http://www.gamerankings.com/htmlpages2/944423.asp|url-status=live}}</ref>
| GR_PS3 = 63.33%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/933907.asp|title=TNA iMPACT! - PS3|publisher=GameRankings|accessdate=2008-09-18|archive-date=2008-09-18|archive-url=https://web.archive.org/web/20080918063807/http://www.gamerankings.com/htmlpages2/933907.asp|url-status=live}}</ref>
| MC_PS2 = 58/100<ref name="mcps2">{{cite web|url=https://www.metacritic.com/game/tna-impact/critic-reviews/?platform=playstation-2|title=TNA iMPACT! for PlayStation 2 Reviews|website=[[Metacritic]]|publisher=Red Ventures|access-date=2019-05-10|archive-date=2019-05-06|archive-url=https://web.archive.org/web/20190506114319/https://www.metacritic.com/game/playstation-2/tna-impact!|url-status=live}}</ref>
| GR_WII = 44.43%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/933906.asp|title=TNA iMPACT! - WII|publisher=GameRankings|accessdate=2008-09-18|archive-date=2008-09-18|archive-url=https://web.archive.org/web/20080918063753/http://www.gamerankings.com/htmlpages2/933906.asp|url-status=live}}</ref>
| GR_X360 = 64.73%<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/933905.asp|title=TNA iMPACT! - X360|publisher=GameRankings|accessdate=2008-09-18|archive-date=2008-09-18|archive-url=https://web.archive.org/web/20080918063749/http://www.gamerankings.com/htmlpages2/933905.asp|url-status=live}}</ref>
|-
| MC_PS3 = 64/100<ref name="mcps3">{{cite web|url=https://www.metacritic.com/game/tna-impact/critic-reviews/?platform=playstation-3|title=TNA iMPACT! for PlayStation 3 Reviews|website=Metacritic|publisher=Red Ventures|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615230234/https://www.metacritic.com/game/playstation-3/tna-impact!|url-status=live}}</ref>
| MC_WII = 43/100<ref name="mcwii">{{cite web|url=https://www.metacritic.com/game/tna-impact/critic-reviews/?platform=wii|title=TNA iMPACT! for Wii Reviews|website=Metacritic|publisher=Red Ventures|access-date=2019-05-07|archive-date=2019-02-16|archive-url=https://web.archive.org/web/20190216084325/https://www.metacritic.com/game/wii/tna-impact!|url-status=live}}</ref>
| MC_X360 = 62/100<ref name="mcx360">{{cite web|url=https://www.metacritic.com/game/tna-impact/critic-reviews/?platform=xbox-360|title=TNA iMPACT! for Xbox 360 Reviews|website=Metacritic|publisher=Red Ventures|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615230232/https://www.metacritic.com/game/xbox-360/tna-impact!|url-status=live}}</ref>
| EuroG_X360 = 7/10<ref>{{cite web|last=Whitehead|first=Dan|date=October 30, 2008|url=https://www.eurogamer.net/xbox-360-roundup-1|title=Xbox 360 Roundup|website=[[Eurogamer]]|publisher=[[Gamer Network]]|access-date=June 16, 2022|archive-date=June 16, 2022|archive-url=https://web.archive.org/web/20220616182417/https://www.eurogamer.net/xbox-360-roundup-1|url-status=live}}</ref>
| GI_PS3 = 6.5/10<ref name="gi">{{cite magazine|last=Reeves|first=Ben|url=https://www.gameinformer.com/games/tna_impact/b/ps3/archive/2009/09/22/review.aspx|title=TNA Impact! Review (PS3, X360)|magazine=[[Game Informer]]|publisher=[[GameStop]]|issue=187|date=November 2008|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080928140905/http://gameinformer.com/NR/exeres/6153F2D6-1867-470D-9A45-E93AFEB87E70.htm|archive-date=September 28, 2008|url-status=live}}</ref>
| GI_X360 = 6.5/10<ref name="gi"/>
| GamePro_X360 = {{Rating|2.5|5}}<ref name="gameproreview"/>
| GameRev_X360 = C+<ref>{{cite web|last=Tan|first=Nicholas|date=October 6, 2008|url=https://www.gamerevolution.com/review/41963-tna-impact-review|title=TNA iMPACT! Review (X360)|website=[[GameRevolution]]|publisher=[[CraveOnline]]|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20150907223218/http://www.gamerevolution.com/review/tna-impact|archive-date=September 7, 2015|url-status=live}}</ref>
| GSpot_PS2 = 6/10<ref name="GameSpot2">{{cite web|last=Watters|first=Chris|date=September 12, 2008|url=https://www.gamespot.com/reviews/tna-impact-review/1900-6197678/|title=TNA iMPACT! Review (PS2)|website=GameSpot|publisher=Red Ventures|access-date=May 2, 2019|archive-date=May 2, 2019|archive-url=https://web.archive.org/web/20190502132936/https://www.gamespot.com/reviews/tna-impact-review/1900-6197678/|url-status=live}}</ref>
| GSpot_PS3 = 7/10<ref name="GameSpot">{{cite web|last=Watters|first=Chris|date=September 10, 2008|url=https://www.gamespot.com/reviews/tna-impact-review/1900-6197534/|title=TNA iMPACT! Review (PS3, X360)|website=GameSpot|publisher=Red Ventures|access-date=May 2, 2019|archive-date=May 2, 2019|archive-url=https://web.archive.org/web/20190502132920/https://www.gamespot.com/reviews/tna-impact-review/1900-6197534/|url-status=live}}</ref>
| GSpot_X360 = 7/10<ref name="GameSpot"/>
| GSpy_PS2 = {{Rating|3|5}}<ref>{{cite web|last=Villoria|first=Gerald|date=September 15, 2008|url=http://ps2.gamespy.com/playstation-2/nwa-tna-wrestling/910360p1.html|title=GameSpy: TNA iMPACT! (PS2)|website=[[GameSpy]]|publisher=IGN Entertainment|access-date=June 16, 2022|archive-date=November 17, 2022|archive-url=https://web.archive.org/web/20221117020714/http://ps2.gamespy.com/playstation-2/nwa-tna-wrestling/910360p1.html|url-status=live}}</ref>
| GSpy_PS3 = {{Rating|3|5}}<ref name="GSpy">{{cite web|last=Villoria|first=Gerald|date=September 12, 2008|url=http://ps3.gamespy.com/playstation-3/tna-impact/909971p1.html|title=GameSpy: TNA iMPACT! (PS3, X360)|website=GameSpy|publisher=IGN Entertainment|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080913191801/http://ps3.gamespy.com/playstation-3/tna-impact/909971p1.html|archive-date=September 13, 2008|url-status=dead}}</ref>
| GSpy_WII = {{Rating|3|5}}<ref>{{cite web|last=Villoria|first=Gerald|date=September 17, 2008|url=http://wii.gamespy.com/wii/tna-impact/911269p1.html|title=GameSpy: TNA iMPACT! (Wii)|website=GameSpy|publisher=IGN Entertainment|access-date=June 16, 2022|archive-date=July 22, 2023|archive-url=https://web.archive.org/web/20230722184155/http://wii.gamespy.com/wii/tna-impact/911269p1.html|url-status=live}}</ref>
| GSpy_X360 = {{Rating|3|5}}<ref name="GSpy"/>
| GT_PS3 = 6.6/10<ref>{{cite web|date=September 30, 2008|url=http://www.gametrailers.com/gamereview.php?id=3586|title=TNA: iMPACT! [sic] (PS3)|website=[[GameTrailers]]|publisher=[[Viacom (2005–2019)|Viacom]]|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20081005234259/http://www.gametrailers.com/gamereview.php?id=3586|archive-date=October 5, 2008|url-status=dead}}</ref>
| GameZone_PS3 = 6.5/10<ref>{{cite web|last=Romano|first=Natalie|date=October 3, 2008|url=https://www.gamezone.com/reviews/tna_impact_ps3_review/|title=TNA iMPACT! - PS3 - Review|website=GameZone|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20081006065928/http://ps3.gamezone.com/gzreviews/r28143.htm|archive-date=October 6, 2008|url-status=live}}</ref>
| GameZone_X360 = 6.5/10<ref>{{cite web|last=Bedigian|first=Louis|date=September 22, 2008|url=https://www.gamezone.com/reviews/tna_impact_360_review/|title=TNA iMPACT! - 360 - Review|website=GameZone|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080925071046/http://xbox360.gamezone.com/gzreviews/r28143.htm|archive-date=September 25, 2008|url-status=live}}</ref>
| GB_X360 = {{Rating|3|5}}<ref>{{cite web|last=Gerstmann|first=Jeff|date=September 12, 2008|url=https://www.giantbomb.com/reviews/tna-impact-review/1900-55/|title=TNA iMPACT! Review (X360)|website=[[Giant Bomb]]|publisher=Red Ventures|access-date=June 16, 2022|archive-date=June 16, 2022|archive-url=https://web.archive.org/web/20220616182415/https://www.giantbomb.com/reviews/tna-impact-review/1900-55/|url-status=live}}</ref>
| IGN_PS2 = 5.3/10<ref>{{cite web|last=Miller|first=Greg|date=September 9, 2008|url=https://www.ign.com/articles/2008/09/09/tna-impact-review-2|title=TNA Impact! Review (PS2)|website=IGN|publisher=Ziff Davis|access-date=August 9, 2019|archive-date=August 9, 2019|archive-url=https://web.archive.org/web/20190809130040/https://www.ign.com/articles/2008/09/09/tna-impact-review-2|url-status=live}}</ref>
| IGN_PS3 = 6.4/10<ref>{{cite web|last=Miller|first=Greg|date=September 8, 2008|url=https://www.ign.com/articles/2008/09/08/tna-impact-review-3|title=TNA Impact! Review (PS3)|website=IGN|publisher=Ziff Davis|access-date=August 9, 2019|archive-date=August 9, 2019|archive-url=https://web.archive.org/web/20190809130040/https://www.ign.com/articles/2008/09/08/tna-impact-review-3|url-status=live}}</ref>
| IGN_WII = 4.5/10<ref>{{cite web|last=Miller|first=Greg|date=September 16, 2008|url=https://www.ign.com/articles/2008/09/16/tna-impact-review|title=TNA Impact! Review (Wii)|website=IGN|publisher=Ziff Davis|access-date=June 15, 2022|archive-date=June 15, 2022|archive-url=https://web.archive.org/web/20220615230235/https://www.ign.com/articles/2008/09/16/tna-impact-review|url-status=live}}</ref>
| IGN_X360 = 6.7/10<ref name="IGN">{{cite web|last=Miller|first=Greg|date=September 8, 2008|url=https://www.ign.com/articles/2008/09/08/tna-impact-review-4|title=TNA Impact! Review (X360)|website=IGN|publisher=Ziff Davis|access-date=August 9, 2019|archive-date=August 9, 2019|archive-url=https://web.archive.org/web/20190809045923/https://www.ign.com/articles/2008/09/08/tna-impact-review-4|url-status=live}}</ref>
| NP_WII = 5/10<ref>{{cite magazine|title=TNA Impact!|magazine=[[Nintendo Power]]|publisher=[[Future US]]|volume=235|date=December 2008|page=94}}</ref>
| OXM_X360 = 7/10<ref>{{cite magazine|last=Dyer|first=Mitch|date=September 11, 2008|url=http://www.oxmonline.com/article/reviews/xbox-360/s-z/tna-impact|title=TNA iMPACT!|magazine=[[Official Xbox Magazine]]|publisher=Future US|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080913085714/http://www.oxmonline.com/article/reviews/xbox-360/s-z/tna-impact|archive-date=September 13, 2008|url-status=dead}}</ref>
| PSM_PS3 = {{Rating|2.5|5}}<ref>{{cite magazine|title=Review: TNA Impact! (PS3)|magazine=[[PlayStation: The Official Magazine]]|publisher=[[Future plc]]|issue=13|date=December 2008|page=91}}</ref>
| rev1 = ''411Mania''
| rev1_PS2 = (1) 6.2/10<ref>{{cite web|last=Campbell|first=Mike|date=September 16, 2008|url=http://www.411mania.com/games/reviews/85344|title=TNA iMPACT! (PS2) Review|website=411Mania|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080918091959/http://www.411mania.com/games/reviews/85344|archive-date=September 18, 2008|url-status=dead}}</ref><br />(2) 4.5/10<ref>{{cite web|last=Robbins|first=Drew|date=September 28, 2008|url=http://www.411mania.com/games/reviews/86417|title=TNA Impact! (PS2) Review|website=411Mania|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20080929155429/http://www.411mania.com/games/reviews/86417|archive-date=September 29, 2008|url-status=dead}}</ref>
| rev1_PS3 = 4.9/10<ref>{{cite web|last=Robbins|first=Derek|date=October 27, 2008|url=http://www.411mania.com/games/reviews/88779|title=TNA Impact (PS3) Review|website=411Mania|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20081028033705/http://www.411mania.com/games/reviews/88779|archive-date=October 28, 2008|url-status=dead}}</ref>
| rev1_X360 = 6.9/10<ref>{{cite web|last=Lansdell|first=Chris|date=October 8, 2008|url=http://www.411mania.com/games/reviews/87193|title=TNA Impact! (Xbox 360) Review|website=411Mania|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20081009173247/http://www.411mania.com/games/reviews/87193|archive-date=October 9, 2008|url-status=dead}}</ref>
| rev2 = ''[[The A.V. Club]]''
| rev2_X360 = C+<ref>{{cite web|last=Mastrapa|first=Gus|date=September 29, 2008|url=https://www.avclub.com/tna-impact-1798214879|title=TNA Impact! (X360)|website=[[The A.V. Club]]|publisher=[[G/O Media]]|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20081002021729/http://www.avclub.com/content/games/tna_impact|archive-date=October 2, 2008|url-status=live}}</ref>
}}
''TNA Impact!'' received "mixed or average" reviews, while the [[Wii]] version received "generally unfavorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="mcps2"/><ref name="mcps3"/><ref name="mcwii"/><ref name="mcx360"/>
The game was praised for its realistic graphics and simple control scheme but criticized for its limited and repetitive movesets, poor entrances, lack of championship belts, and inconsistent [[Artificial intelligence|AI]].<ref name="IGN"/><ref>{{cite web|author=DesertEagle|date=September 11, 2008|url=http://tech-gaming.com/2008/09/11/tna-impact-reviewed.aspx|title=An Upset by the Upstart: TNA Impact! Reviewed|website=Tech-Gaming|access-date=September 19, 2008|archive-url=https://web.archive.org/web/20080914003002/http://tech-gaming.com/2008/09/11/tna-impact-reviewed.aspx|archive-date=September 14, 2008|url-status=dead}}</ref> ''[[GameSpot]]'' was generally positive to the PlayStation 3, Xbox 360,<ref name="GameSpot"/> and PlayStation 2 versions.<ref name="GameSpot2"/>
As of February 2009, ''TNA iMPACT!'' had shipped approximately 1.5 million units.{{citation needed|date=June 2022}}
{{clear}}
== Mobile tie-in ==
In 2008, [[Longtail Studios]] created the game [[TNA Wrestling (video game)|''TNA Wrestling'']] for Verizon Wireless mobile devices to coincide with this release. The game was re-released in 2009 for iOS.
In 2011, [[Namco Networks]] released ''[[TNA Wrestling Impact!]]'' for mobile devices.
==Cancelled sequel==
[[Midway Games]] originally announced a sequel to the game, but was later cancelled after Midway Games filed for bankruptcy in February 2009.<ref>{{cite web|url=https://www.giantbomb.com/tna-impact-2/3030-24750/|title=TNA iMPACT! 2 (Game)|website=Giant Bomb|publisher=Red Ventures|access-date=2019-08-16|archive-date=2019-08-16|archive-url=https://web.archive.org/web/20190816123107/https://www.giantbomb.com/tna-impact-2/3030-24750/|url-status=live}}</ref><ref name="1eHHX">{{cite web |url=http://uk.xbox360.ign.com/articles/953/953782p1.html |title=IGN story: Midway files for bankruptcy |date=12 February 2009 |publisher=Uk.xbox360.ign.com |access-date=2013-01-06 |archive-date=2012-03-12 |archive-url=https://web.archive.org/web/20120312035826/http://uk.xbox360.ign.com/articles/953/953782p1.html |url-status=live }}</ref> In July 2009, [[Time Warner]] (through its [[subsidiary]] [[Warner Bros. Interactive Entertainment]]) purchased the majority of Midway. The TNA license was not included with the purchase.<ref>{{cite news|last=Wong|first=Wailin|date=July 1, 2009|url=http://www.chicagotribune.com/business/chi-biz-midway-july1-,0,7568945.story|title=Court OKs Midway Games $33M asset sale to Warner Bros.|newspaper=[[Chicago Tribune]]|publisher=[[Tribune Publishing]]|access-date=September 21, 2009|archive-url=https://web.archive.org/web/20090702235825/http://www.chicagotribune.com/business/chi-biz-midway-july1-,0,7568945.story|archive-date=July 2, 2009|url-status=dead}}</ref> Later in September, TNA president [[Dixie Carter (wrestling)|Dixie Carter]] said that TNA was looking for a new video game partner.<ref>{{cite web|last=Caldwell|first=James|date=September 15, 2009|url=https://www.pwtorch.com/artman2/publish/TNA_News_1/article_35346.shtml|title=TNA News: TNA expected to announce new video game partner soon|website=Pro Wrestling Torch|publisher=TDH Communications Inc.|access-date=June 16, 2022|archive-date=June 16, 2022|archive-url=https://web.archive.org/web/20220616020610/https://www.pwtorch.com/artman2/publish/TNA_News_1/article_35346.shtml|url-status=live}}</ref> In November, [[SouthPeak Games]] acquired Midway Games' TNA video game license in its quarterly report.<ref>{{cite web|last=McWhertor|first=Michael|date=November 12, 2009|url=https://kotaku.com/southpeak-grabs-tna-from-midways-bankruptcy-sale-5403401/amp|title=Southpeak Grabs TNA From Midway's Bankruptcy Sale|website=[[Kotaku]]|publisher=G/O Media|access-date=August 29, 2019|archive-date=August 16, 2019|archive-url=https://web.archive.org/web/20190816123633/https://kotaku.com/southpeak-grabs-tna-from-midways-bankruptcy-sale-5403401/amp|url-status=live}}</ref> The company later published ''[[TNA Impact!: Cross The Line (video game)|TNA Impact!: Cross the Line]]'' for [[Nintendo DS]] and [[PlayStation Portable|PSP]], releasing it in June 2010.<ref>{{cite web|last=Gilbert|first=Ben|date=December 1, 2009|url=https://www.engadget.com/2009-12-01-southpeak-publishing-tna-impact-on-handhelds-later-this-winter.html|title=SouthPeak publishing TNA Impact! on handhelds 'later this Winter'|website=[[Engadget]] ([[Joystiq]])|publisher=[[Yahoo (2017–present)|Yahoo]]|access-date=June 16, 2022|archive-url=https://web.archive.org/web/20091205214011/http://www.joystiq.com/2009/12/01/southpeak-publishing-tna-impact-on-handhelds-later-this-winter/|archive-date=December 5, 2009|url-status=live}}</ref> The game was essentially the same as the 2008 release, with the addition of several new characters and the removal of older ones, such as [[Christian Cage]] who departed TNA in 2008.
==See also==
{{Portal|Video games}}
* [[List of licensed wrestling video games]]
==References==
{{reflist}}
==External links==
* {{moby game|id=/tna-impact}}
{{Impact Wrestling}}
[[Category:2008 video games]]
[[Category:Midway Studios Los Angeles games]]
[[Category:Midway video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 3 games]]
[[Category:Professional wrestling games]]
[[Category:Total Nonstop Action Wrestling video games]]
[[Category:
[[Category:Video games developed in the United States]]
[[Category:Video games using Havok]]
[[Category:Wii games]]
[[Category:Xbox 360 games]]
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