Content deleted Content added
m Open access bot: url-access updated in citation with #oabot. |
|||
(45 intermediate revisions by 28 users not shown) | |||
Line 1:
'''Interactive evolutionary computation''' (IEC) or '''aesthetic selection''' is a general term for methods of [[evolutionary computation]] that use human evaluation. Usually human evaluation is necessary when the form of [[fitness function]] is not known (for example, visual appeal or attractiveness; as in Dawkins, 1986<ref>{{cite book|author=Dawkins, R.|title=The Blind Watchmaker|publisher=Longman|year=1986|
==IEC design issues==
The number of evaluations that IEC can receive from one human user is limited by user fatigue which was reported by many researchers as a major problem. In addition, human evaluations are slow and expensive as compared to fitness function computation. Hence, one-user IEC methods should be designed to converge using a small number of evaluations, which necessarily implies very small populations. Several methods were proposed by researchers to speed up convergence, like interactive constrain evolutionary search (user intervention) or fitting user preferences using a [[convex function]].<ref>{{cite journal|author=Takagi, H.|year=2001|title=Interactive Evolutionary Computation: Fusion of the Capacities of EC Optimization and Human Evaluation|journal=Proceedings of the IEEE |volume=89|issue=9|pages=1275–1296|url=http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/IECpaper/ProcIEEE_3.pdf|doi=10.1109/5.949485|hdl=2324/1670053|hdl-access=free}}</ref> IEC [[
However IEC implementations that can concurrently accept evaluations from many users overcome the limitations described above. An example of this approach is an interactive media installation by [[Karl Sims]] that allows one to accept
==IEC types==
IEC methods include interactive [[evolution strategy]],<ref>Herdy, M. (1997), Evolutionary Optimisation based on Subjective Selection – evolving blends of coffee. Proceedings 5th European Congress on Intelligent Techniques and Soft Computing (EUFIT’97); pp 2010-644.</ref> interactive genetic algorithm,<ref>*Caldwell, C. and Johnston, V.S. (1991), Tracking a Criminal Suspect through "Face-Space" with a Genetic Algorithm, in Proceedings of the Fourth International Conference on Genetic Algorithm, Morgan Kaufmann Publisher, pp.416-421, July 1991</ref><ref>{{cite journal|author=Milani, A.|year=2004|title=Online Genetic Algorithms|journal=International Journal of Information Theories and Applications|volume=11|pages=20–28|url=http://sci-gems.math.bas.bg/jspui/bitstream/10525/838/1/ijita11-1-p04.pdf}}
</ref> interactive [[genetic programming]],<ref>
</ref><ref>Unemi, T. (2000). SBART 2.4: an IEC tool for creating 2D images, Movies and Collage, Proceedings of 2000 Genetic and Evolutionary Computational Conference workshop program, Las Vegas, Nevada, July 8, 2000, p.153</ref> and [[human-based genetic algorithm]].<ref>{{cite
===IGA===
An interactive genetic algorithm (IGA) is defined as a [[genetic algorithm]] that uses human evaluation. These algorithms belong to a more general category of Interactive evolutionary computation. The main application of these techniques include domains where it is hard or impossible to design a computational fitness function, for example, evolving images, music, various artistic designs and forms to fit a user's aesthetic preferences.<ref>{{cite journal | last1= khan | first1= Shahroz | last2 = Gunpinar | first2 = Erkan |last3 = Sener | first3=Bakir | title= GenYacht: An interactive generative design system for computer-aided yacht hull design | journal= Ocean Engineering | volume= 191|pages= 106462 |year=2019|doi= 10.1016/j.oceaneng.2019.106462| s2cid= 204150911 | url= https://strathprints.strath.ac.uk/70007/ | url-access= subscription }}</ref> Interactive computation methods can use different representations, both linear (as in traditional [[genetic algorithms]]) and tree-like ones (as in [[genetic programming]]).
== See also ==
Line 22:
*[[Human-based evolutionary computation]]
*[[Human-based genetic algorithm]]
*[[
*[[Karl Sims]]
*[[Electric Sheep]]
*[[SCM-Synthetic Curriculum Modeling]]
*[[User review]]
== References ==
{{reflist}}
*Banzhaf, W. (1997), Interactive Evolution
== External links ==
*{{cite web|url=http://
*{{cite web|url=http://eartweb.vanhemert.co.uk/|title=Art by Evolution on the Web Interactive Art Generator|access-date=2010-04-09|archive-date=2018-04-15|archive-url=https://web.archive.org/web/20180415092047/http://eartweb.vanhemert.co.uk/|url-status=dead}}
*{{cite web|url=http://www.visionmetric.com
*{{cite web|url=http://www.karlsims.com/galapagos/|title=Galapagos by Karl Sims}}
*{{cite web|url=http://www.xs4all.nl/~notnot/E-volverLUMC/E-volverLUMC.html|title=E-volver}}
*{{cite web|url=http://www.intlab.soka.ac.jp/~unemi/sbart|title=SBART, a program to evolve 2D images}}
*{{cite web|url=
*{{cite web|url=http://www.timblackwell.com/|title=Evolutionary music}}
*{{cite web|url=http://www.codeasart.com/poetry/darwin.html|title=Darwin poetry|url-status=dead|archiveurl=https://web.archive.org/web/20060412133402/http://www.codeasart.com/poetry/darwin.html|archivedate=2006-04-12}}
*{{cite web|url=http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/takagiLab.html|title=Takagi Lab at Kyushu University}}
*{{cite web|url=http://www.derrickcheng.com/Project/HBGA|title=Interactive one-max problem allows to compare the performance of interactive and human-based genetic algorithms|access-date=2006-12-03|archive-url=https://web.archive.org/web/20110709014211/http://derrickcheng.com/Project/HBGA/|archive-date=2011-07-09|url-status=dead}}.
*{{cite web|url=http://
*{{cite web|url=http://picbreeder.org/|title=Picbreeder service, Collaborative interactive evolution allowing branching from other users' creations that produces pictures like faces and spaceships|access-date=2007-08-02|archive-date=2011-07-25|archive-url=https://web.archive.org/web/20110725072615/http://picbreeder.org/|url-status=dead}}
*{{cite web|url=http://www.cse.unr.edu/~quiroz/|title=Peer to Peer IGA Using collaborative IGA sessions for floorplanning and document design}}
[[Category:Interactive evolutionary computation| ]]
[[Category:Evolutionary computation]]
|