Source Dedicated Server: Difference between revisions

Content deleted Content added
m WPCleaner v1.32 - Repaired 1 link to disambiguation page - (You can help) - Source
 
(18 intermediate revisions by 4 users not shown)
Line 1:
#REDIRECT [[Source (game engine)#Source Dedicated Server]]
{{Proposed deletion/dated
|concern = Wikipedia is [[WP:NOT#HOWTO|not a how-to manual]].
|timestamp = 20140519152036
}}
{{Orphan|date=April 2014}}
 
The '''Source Dedicated Server''' or '''SRCDS''' is a tool that runs the server component of a [[Source (game engine)|Source]] game without the client component. In other words, it simulates the game without drawing it. SRCDS is chiefly used by server providers who want to serve up as many games from the same computer as they can.
 
This page, however, is aimed at mod developers who want to run SRCDS on their home computer. Doing this is a must if you are creating a multiplayer mod as the behaviour of dedicated servers differs from that of listenservers (those started from the main menu) in some areas. Crashes that only happen on a dedicated server are entirely possible!
 
== Connectivity ==
No matter which type of server you are using, your computer must be able to receive unsolicited incoming connections. This is exactly what routers and software firewalls exist to prevent, so if you are using either you will have to reconfigure. Refer to the manufacturer instructions for how to do this.
 
The ports SRCDS officially requires are:
 
* 27015 TCP/UDP (game transmission, pings and [[RCON]])
* 27020 UDP ([[SourceTV]] transmission)
 
SRCDS has also been spotted opening connections on 27005 and 51840 UDP, but these may be outbound only.
 
'''TIP:'''1=Pinging your own server will fail with some routers and/or ISPs. The most reliable way to test whether your connection is open is either to get a friend to try connecting, or to install the [http://www.microsoft.com/downloads/details.aspx?FamilyID=983b941d-06cb-4658-b7f6-3088333d062f Microsoft Network Monitor] (apply the filter <code>Udp.Port == 27015</code>) and watch for requests coming in from random people around the world. Note that the heartbeats you will see being sent to the two master servers do not mean that the connection is open.
 
'''Note:''' A residential internet connection may not have the upload capacity to support large games.
 
'''Note:'''Using service providers which use CGNAT (such as mobile providers or an increasing amount of residential providers) may make it impossible to host any kind of server.
 
'''Note:''' Servers won't respond to [[Server queries|queries]] until a map is loaded.
 
== Installation ==
See [[SteamCMD]] for most games. See [[HLDSUpdateTool]] for games that haven't been updated in a long time.
 
=== For modders ===
'''Note:'''The Source 2006 dedicated server has been removed from Steam, leaving only the Source 2009 version (its GCF says 2007, but don't be fooled). Mods, whether for 2006 or 2007, can now only be run from SRCDS installs. Errors about "SetupArrayProps_R" will appear if you mix versions.
 
'''Note:'''The HLDS Update Tool does not provide [[Lost Coast]], even though [[SDK Base]] does. Multiplayer mods should either not use anything from Lost Coast, or include what they do use in their dedicated server download.
 
# Install [[HLDSUpdateTool]]
# Run the update tool with <code>-command update -game orangebox</code>. Optionally, add <code>-dir <path></code> to download to a custom ___location.
# To start the server, run <code>orangebox\srcds.exe -console -game [[Game Directory|<vproject>]]</code>.
 
'''Note:'''If you already have the game client installed, you can cancel the tool with '''Ctrl+C''' once it starts downloading materials in step 1. You can skip the bulk of the downloading by extracting the GCFs already on your system with [[GCFScape]] instead.
* You will need to extract '''sounds''', '''materials''' and '''models'''; do the "source X" GCFs before the "source 2007 X" ones.
* You should end up with <code><server_path>\hl2</code> from your GCFs and <code><server_path>\orangebox</code> from the update tool.
* You may want to run the update tool again after extracting to make sure that everything is correct.
 
== Configuring and running the server ==
Navigate to the folder you just installed your server in. There should be a bunch of files and folders, including a directory with the name of the game you have just installed, e.g. <code>hl2mp</code> for [[Half-Life 2: Deathmatch|HL2: Deathmatch]]. The configuration files are located in the <code><game>/cfg/</code> e.g. <code>hl2mp/cfg/</code> directory.
 
Edit the main configuration file: <code><game>/cfg/server.cfg</code>. Change the <code>hostname</code> line (this is the name people will see in the server browser) and other options to your liking.
 
Open a terminal where you have installed the server and start the server:
./srcds_run (or ./srcds.exe on Windows) -game <game> +map <map> +maxplayers X -autoupdate
On Windows:
./srcds.exe -game <game> +map <map> +maxplayers X -autoupdate
For example:
./srcds_run -game hl2mp +map dm_lockdown +maxplayers 8 -autoupdate
 
== See also ==
* [[HLDSUpdateTool]]
* [[Half-Life Dedicated Server]]
* [[Server plugins]]
* [[Open Source Server Plugin List]]
* [[Command Line Options#Source Games]]
 
== External links ==
* [https://support.steampowered.com/kb_article.php?ref=6758-TCMF-2234 Setting up a Standalone Dedicated Server]
* [https://support.steampowered.com/kb_article.php?ref=7017-UJBN-6785 Setting up a Steam Source Dedicated Server]
* [https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 Optimizing a Dedicated Server]
* [http://forums.steampowered.com/forums/forumdisplay.php?f=44 Official Source DS (Windows) forum]
* [http://forums.steampowered.com/forums/forumdisplay.php?f=45 Official Source DS (Linux) forum]
 
== References ==
<ref>https://developer.valvesoftware.com/wiki/Source_Dedicated_Server</ref>
{{Reflist}}
 
{{Uncategorized|date=March 2014}}