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{{Short description|Type of data}}
{{distinguish|Mode (
In the context of [[human–computer interaction]], a '''modality''' is the classification of a single independent channel of
A system is designated
==Computer–human modalities==
Computers utilize a wide range of technologies to communicate and send information to humans:
* Common modalities
** [[Visual perception|Vision]]
** [[Hearing (sense)|Audition]]
** [[
* Uncommon modalities
** [[Taste|Gustation]] (taste)
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** [[Equilibrioception]] (balance)
Any human sense can be used as a computer to human modality.
==Human–computer modalities==
Computers can be equipped with various types of [[input devices]] and sensors to allow them to receive information from humans. Common input devices are often interchangeable if they have a standardized method of communication with the computer and [[Affordance|afford]] practical adjustments to the user. Certain modalities can provide a richer interaction depending on the context, and having options for implementation allows for more robust systems.<ref>{{Cite book|title = Berkshire Encyclopedia of Human-computer Interaction|last = Bainbridge|first = William|publisher = Berkshire Publishing Group LLC|year = 2004|isbn = 9780974309125|pages = 483|url = https://books.google.com/books?id=568u_k1R4lUC}}</ref>
* Simple modalities
** [[Keyboard (computing)|Keyboard]]
** [[Pointing device]]
** [[Touchscreen]]
* Complex modalities
** [[Computer
** [[Speech
** [[Accelerometer|Motion]]
** [[Orientation (geometry)|Orientation]]
With the increasing popularity of [[smartphones]], the general public are becoming more comfortable with the more complex modalities. Motion and orientation are commonly used in smartphone mapping applications. Speech recognition is widely used with Virtual Assistant applications. Computer Vision is now common in camera applications that are used to scan documents and QR codes.
==Using
{{main|Multimodal interaction}}
Having multiple modalities in a system gives more [[affordance]] to users and can contribute to a more robust system. Having more also allows for greater [[accessibility]] for users who work more effectively with certain modalities. Multiple modalities can be used as backup when certain forms of communication are not possible. This is especially true in the case of redundant modalities in which two or more modalities are used to communicate the same information. Certain combinations of modalities can add to the expression of a computer-human or human-computer interaction because the modalities each may be more effective at expressing one form or aspect of information than others.
There are six types of
▲There are six types of relations between modalities, and they help define how a combination or fusion of modalities cooperate to convey information more effectively.<ref>{{Cite book|title = Multimodal Human Computer Interaction and Pervasive Services|last = Grifoni|first = Patrizia|publisher = IGI Global|year = 2009|isbn = 9781605663876|___location = |pages = 37|url = https://books.google.com/books?id=O8CqMtIKSWwC&source=gbs_navlinks_s}}</ref>
* '''Equivalence:''' information is presented in multiple ways and can be interpreted as the same information
* '''Specialization:''' when a specific kind of information is always processed through the same modality
* '''Redundancy:''' multiple modalities process the same information
* '''
* '''Transfer: '''a modality produces information that another modality consumes
* '''Concurrency:''' multiple modalities take in separate information that is not merged
Complementary-redundant systems are those which have multiple sensors to form one understanding or dataset, and the more effectively the information can be combined without duplicating data, the more effectively the modalities cooperate. Having multiple modalities for communication is common, particularly in smartphones, and often their implementations work together towards the same goal, for example gyroscopes and accelerometers working together to track movement.<ref name=":0"/>
==See also==
*
*
▲* [[Multisensory integration]]
==References==
{{Reflist}}
{{DEFAULTSORT:Modality (Human-Computer Interaction)}}
[[Category:Multimodal interaction]]
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