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{{Short description|Algorithm that selects actions for intelligent agents}}
In [[artificial intelligence]], a '''behavior
*[[Finite-state machine]]s
**[[Hierarchical finite-state machine]]s
*[[Decision tree]]s
*[[Behavior tree (artificial intelligence, robotics and control)|Behavior tree]]s
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*[[Hierarchical control system]]s
*[[Utility system (artificial intelligence)|Utility system]]s
*[[Dialogue tree]] (for selecting what to say)
== Related concepts ==
In [[Application software|application]] programming, run-time selection of the behavior of a specific method is referred to as the [[strategy design pattern]].
{{ai-stub}}▼
== See also ==
[[Category:Behavior model]]▼
* [[AI alignment]]
* [[Artificial intelligence detection software]]
* [[Cognitive model]] - all cognitive models exhibit behavior in terms of making decisions (taking action), making errors, and with various reaction times.
* [[Behavioral modeling]], in systems theory
* [[Behavioral modeling in hydrology]]
* [[Behavioral modeling in computer-aided design]]
* [[Behavioral modeling language]]
* [[Case-based reasoning]], solving new problems based on solutions of past problems
* [[Model-based reasoning]]
* [[Synthetic intelligence]]
* [[Weak AI]]
== References ==
{{reflist}}
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▲{{ai-stub}}
[[Category:Artificial intelligence engineering]]
[[Category:Game artificial intelligence]]
[[Category:Computational neuroscience]]
[[Category:Psychological models]]
[[Category:Cybernetics]]
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