Age of Empires III: The WarChiefs: Difference between revisions

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{{Redirect|The War Chiefs||War chief (disambiguation)}}
{{future game}}
{{Infoboxshort CVGdescription|2006 titleexpansion =pack to the real-time strategy video game "Age of Empires III:The War Chiefs"}}
{{Infobox video game
|image = [[Image:AgeIIITheWarChiefs.jpg|200px|PC Box Cover]]
|title = Age of Empires III: The WarChiefs
|developer = [[Ensemble Studios]]
|image = AgeIIITheWarChiefs.jpg
|publisher = [[Microsoft Game Studios]]
|developer=[[Ensemble Studios]] <small>(original)</small><br /> [[MacSoft]] <small>(port and updates)</small><br /> [[Robot Entertainment]] <small>(updates)</small>
|released = Fall 2006
|publisher = [[Microsoft Game Studios]] (PC) <br /> [[MacSoft]] (Mac)
|series=''[[Age of Empires]]''
|genre = [[Real-time strategy]]
|modes = [[Single-player Playervideo game|Single-player]]., [[Multiplayer video game|multiplayer]]
|released = Windows: {{vgrelease|NA|October 17, 2006<ref name="Game Details">{{cite web|url=http://au.pc.ign.com/objects/815/815862.html|title=Age of Empires III: The WarChiers|access-date=January 11, 2017|publisher=IGN|url-status=dead|archive-url=https://web.archive.org/web/20070113133743/http://au.pc.ign.com/objects/815/815862.html|archive-date=January 13, 2007|df=mdy}}</ref>}}{{vgrelease|EU|October 20, 2006<ref name="Game Details" />}}macOS: {{vgrelease|NA|June 13, 2007<ref>[https://web.archive.org/web/20080511235501/http://www.destineerstudios.com/destineer/press/press_releases/aoe3_warchiefs_ships.html PREPARE FOR BATTLE! - MACSOFT'S “AGE OF EMPIRES III: THE WARCHIEFS” EXPANSION SHIPS TO STORES!]</ref>|EU|June 25, 2007}}
|platforms = [[Microsoft Windows|Windows]]
|inputplatforms = [[ComputerMicrosoft keyboard|KeyboardWindows]], [[ComputerMac mouse|mouseOS X]]
}}
'''''Age of Empires III: The War ChiefsWarChiefs''''' is the officialfirst expansion pack for the [[real-time strategy game]] ''[[Age of Empires III]]''. It was announced released on October 17, 2006 in the United States.<ref name="Game Details" /> The expansion pack was bundled with the full game of ''Age of Empires III'', called ''Age of Empires III Gold Edition'' on October 23, 2007. The Mac version was ported over, developed and published by [[Ensemble StudiosDestineer]] and's [[Microsoft Game StudiosMacSoft]]. The full game for Mac was released on MarchJune 7th12, 20062007 in the United States. It was followed by a second expansion pack to the original game called ''[[Age of Empires III: The Asian Dynasties]]''.
 
== Gameplay changes ==
==New content==
There are no major changes to the mechanics to ''Age of Empires III'' – players are still expected to gather resources, build armies and send them to attack opponents.<ref>{{cite web|url=http://www.ign.com/articles/2006/06/06/age-of-empires-iii-the-war-chiefs-civilization-feature|title=Age of Empires III: The Warchiefs, Civilization Features|work=[[IGN]]|date=June 6, 2006|access-date=October 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20121020190502/http://www.ign.com/articles/2006/06/06/age-of-empires-iii-the-war-chiefs-civilization-feature|archive-date=October 20, 2012|df=mdy}}</ref> Instead, there are a number of new concepts introduced, whilst existing concepts have been expanded.
 
While the [[Aztec]]s have a home city, the [[Iroquois]] and [[Sioux]] have five members of the Tribal Council: the Chief, the War Leader, the Shaman, the Wise Woman, and the Messenger. They all offer different units, supports, and improvements. The tribal council is present in the game when a native civilization advances in age (replacing the politician system of the European civilizations); the player can select to promote a candidate to the Tribal Council and this confers a bonus on the player. The candidates offer higher bonuses at later ages. Typically the type of bonus remains the same (extra units, bonus resources) and new candidates become available at higher home city levels.
The War Chiefs will offer several enhancements on Age of Empires III. These will include three new playable Native civilizations, new Home City cards, new buildings, a new single player campaign, new units, and several other enhancements. The three new native civilizations are the [[Iroquois]], the [[Sioux]], and the [[Aztec]].
 
Other additions to the game include new minor native tribes: the expansion increases the original game's 12 tribes to 16. The [[Wyandot people|Huron]] willreplaced replacethe IroqouisIroquois, the [[Cheyenne]] willreplaced replacethe Lakota (Sioux) and the [[Zapotec civilization|Zapotec]] willreplaced replacethe Aztec. AnotherOther new tribetribes will beinclude the [[Klamath]]. There are also 6 new maps including: Northwest Territory (representing [[Oregonpeople|Klamath]], [[Washington|Washington State]] and [[British Columbia]]),the [[CaliforniaApache]], the [[PaintedNavajo Desert, Arizonapeople|Painted DesertNavajo]] and the [[Andes]]. The two remaining maps come from [[South AmericaMapuche]].
 
A Fire Pit is available to all Native civilizations. By tasking villagers to dance at the Pit, a range of up to ten dances per civilization are available.<ref>{{cite web|url=http://www.ign.com/articles/2006/08/10/age-of-empires-iii-the-warchiefs-the-aztecs|title=Age of Empires III: The Warchiefs – The Aztecs|work=[[IGN]]|date=August 9, 2006|access-date=October 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20121020191152/http://www.ign.com/articles/2006/08/10/age-of-empires-iii-the-warchiefs-the-aztecs|archive-date=October 20, 2012|df=mdy}}</ref> The dances can be learned through Home City shipments are The Town Dance which improves building HP and attack, and the Water Dance which improves naval combat.
The European civilizations will receive a new building called a [[saloon]] to hire random mercenaries as well as map specific human treasure guardian units. They can also build the native [[embassy]], where they can train native soldiers from allied tribes. This building can be built anywhere on the map like a normal building can, so the natives don't need to be produced at the trading post. New mercenaries have been added for the Europeans, mostly artillery, mercenaries, and other advanced units.
 
The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population. The Sioux have the Fire Dance, which increases unit damage to buildings and ships to mitigate their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry. The Aztecs have the Healing Dance (all idle units automatically regenerate health) to compensate for the limit on Warrior Priests, and the Garland War Dance to spawn the free Skull Knights.
The campaign, which has been confirmed as 15 missions long, will include the Black family in a more historical setting. One act of the campaign will follow Nathaniel Black as he spends the family's entire fortune supporting the [[American Revolution]]. It will include the [[Battle of Bunker Hill]]. This occurs between the second and third acts of the original campaign. The second act will follow Amelia Black's son, and open during [[Red Cloud's War]].
 
Additionally, each Native Civilization has its share of unique technologies. There is one unique technology per building except for the Sioux teepee, and the technologies' effects range from delivering shipments of resources or units to upgrading unit capabilities.
Few changes will be made to Ensemble Studios online. Existing accounts have gained a Warchiefs stats section. A new account is not necessary or even allowed. This is probably to prevent two accounts being used by two people. Players home cites and levels will carry over with the ability to reselect cards, although all rankings and other stats will be reset.
 
=== Revolutions ===
There is a new victory condition, callled the "Trade Monopolity", similar to the Wonder condidtion in earlier games. If a player or team controls half of the trading post sites in the fourth age or beyond, they can start a timer. If the other team does not destroy trading posts until the player controls less than half, the player or team who started the countdown will win.
[[File:TWC Peru Argentina.png|thumb|250px|right|A sample revolution screen where the player ([[German Empire|German civilization]]) decides whether to pick [[Simón Bolívar]] ([[Peru]]) or [[José de San Martín]] ([[Argentina]]), and their respective bonuses.]]
European colonies have a new option open to them in the Industrial age; instead of advancing to the Imperial age, they can revolt from the home nation and establish their own country. The initial cost of [[revolution|revolting]] is cheaper than advancing to the Imperial age, but the nation's economy will stagnate because all settlers will turn into [[militia]] and no new ones can be built (except Coureur des Bois from a Cree Village). Resources can continue to be delivered from pre-constructed ships, tributed resources, trading posts, factories and for the Dutch, banks. A new nation may not upgrade units to the Imperial Age.
 
=== Stealth ===
There will be a number of new minor native tribes as well. The [[Huron]] will replace Iroqouis, and the [[Cheyenne]] will replace Lakota, and the [[Zapotec]] will replace Aztec. The [[Klamath]] will also appear, and two others, speculated [[Apache]] and [[Mapuche]].
Another new feature is the use of stealth. This enables certain units to remain undetected by most enemy units and buildings. All native civilizations have a unit that can use stealth (this cannot be activated when enemy units are nearby). For the Europeans, there are spies that can be sent from the home city or recruited from the church. Spies are particularly effective against explorers and war chiefs due to their bonus attack. They all share the stealth ability, as do other miscellaneous units (ninja, native scouts, etc.). When certain enemy soldiers are near the invisible unit, the unit will be revealed and vulnerable to attack. Stealth units also become visible when they attack.
 
== Plot ==
A revolution feature will be introduced as well. Instead of going to the Imperial age, you may choose to have a revolution. After this revolution your settlers change to militia and you cannot produce any more settlers, stagnating your economy. When you start a revolution, you can choose a historical revolutionary leader (such as [[Simón Bolívar]]) who gives you a bonus. The advantage of a revolution is that it gives your military a boost, allowing you to gain the upper hand and to break a tight battle. But if your initial attacks fail, your inferior economy will allow your enemy to defeat you more easily. Once one side has had a revolution, it is no longer an option for the opposing team, and they can only go to the Imperial age.
 
The campaign, which is 15 missions long, includes the Black family in a more historical setting. The first act, ''Fire'', follows Nathaniel Black (John Black's son and Amelia Black's father) as he spends the family's entire fortune supporting the [[American Revolution]]. The second act, ''Shadow'', follows Amelia Black's son, Chayton Black, and his actions in the Black Hills during [[Red Cloud's War]] (1866–1868) and the [[Great Sioux War]] (1876–1877). The home city for both acts is the Black Family Estate.
One of the most exciting new features of the War Chiefs expansion is the implementation of the ''War Chiefs'' themselves. Instead of the European 'Explorer,' the native tribes receive a 'War Chief,' who provides more versatility throughout the game. For example, the War Chief provides a bonus to the units around him, potentially turning the tide of battle (See New units). War Chiefs also have the ability to convert treasure guardians, such as bears and pirates, to the player's cause, instead of having a special ability to kill guardians (like the Explorer has). Ensemble has also stated that the War Chief will have a larger late-game influence than the Explorer, but will be more expensive to resurrect. Another feature for the expansion, that has as of yet not been explained, is the Natives' use of 'stealth'. This means invisibility; no further information is avaliable at this time.
 
=== Act 1: Fire ===
Instead of using a Home City, the Iroqouis and Sioux will use five members of the Tribal Council, including the Chief, the War Leader, the Shaman, the Wise Woman, and the Messenger. They all offer different units, supports, and improvements. All these items are very similar to the European Home Cities. The Aztec will use [[Tenochtitlan]] as home city. The Iroqouis also starts the game with two Travois, which can transform into the buildings of Longhouse, Firepit, Dock, Market, Farm, or War Hut. The firepit gives the varous bonus to the native civilizations by choosing one of a variety of dances, including: The Fertility Dance (speeding up unit creating), the Gift Dance, which increases Experience gathering, and the unique Founder Dance, which spawns new Travois. The Sioux have the Fire Dance, which increases unit damage to buildings. This is to compensate for the Sioux lack of siege weapons. There are also dances available in the fourth age that produce powerful units. The Sioux and Aztec dances produce Dog Soldiers and Skull Knights, respectively.
 
Nathaniel Black (loosely based on [[Joseph Louis Cook]]) is the half-Iroquois son of the late John Black from Act 2 in the previous game, raised by his mother Nonahkee and his uncle Kanyenke (Ká:nien in ''Definitive Edition''). The campaign opens as Nathaniel and Kanyenke are trying to discourage the [[Mohawk people|Mohawk]] and the [[Seneca people|Seneca]] from [[American Revolutionary War#Native Americans|fighting]] in the [[American Revolutionary War]]. However, they are ambushed by a group of Mohawks and head to an [[Oneida tribe|Oneida]] village nearby. From there they counter-attack and destroy an enemy Town Center, thus causing their enemies to flee. When Nathaniel and Kanyenke return to their village, they find that the Mohawk and a group of [[Hessian (soldiers)|Hessian]] mercenaries led by Colonel Sven Kuechler have raided the village and captured Nonahkee. They rescue Nonahkee, but Kuechler and his main army escape, leaving the [[Iroquois Confederacy]] to dissolve. Nathaniel's village supports the colonists, and Nathaniel heads to [[Boston]] where his men help defend a redoubt on [[Battle of Bunker Hill|Breed's Hill]] from the British. After [[George Washington]] takes command, a [[New York and New Jersey campaign|series of defeats]] drives the colonials back across the Delaware, where they are joined by Nathaniel. Washington leads a small force, including Nathaniel, [[Washington's crossing of the Delaware River|across the Delaware]], where they attack a Hessian encampment at [[Battle of Trenton|Trenton]] and defeat the rearguard of the army at [[Battle of Princeton|Princeton]]. This is followed by another victory at the [[Battles of Saratoga]]. However, the army is once again defeated at [[Battle of Brandywine|Brandywine]] and [[Battle of Germantown|Germantown]] and is forced to camp for the winter at [[Valley Forge]], where they suffer greatly from the cold. This leads Nathaniel to use most of his family's fortune to supply the army throughout the winter. The next scenario is the fictional battle of Morristown, where Nathaniel has his chance for revenge on Kuechler, who leads an attempt to destroy the capitol building of Morristown. Using artillery shipments he receives from Washington, Nathaniel sneaks around the Hessian flank and relieves Morristown. Refusing to accept defeat, Kuechler joins the fight with Nathaniel and is killed. After Kuechler's death, Nathaniel is said to have fought at [[Siege of Charleston|Charleston]], [[Battle of Camden|Camden]], and [[Battle of King's Mountain|King's Mountain]]. As the tide begins to turn, the French join the war and help the revolutionaries gain a victory at [[Siege of Yorktown|Yorktown]], where Nathaniel is instrumental in capturing several redoubts. With the Revolution won, Nathaniel returns home a poor man, having spent his family fortune on the war effort, but is memorialized as a hero after his death in 1812. During the epilogue video of the campaign, the "Old Coot" (secretly Morgan Black) from Acts 1 and 3 in the original campaign can be seen watching his great-grandson's victory at Yorktown.
==New units==
 
=== Act 2: Shadow ===
In addition to the [[Age of Empires III military units|units avaiable in Age of Empires III]] these 35 units (excluding warchiefs) have been added: (native units of former minor tribes are also included here).
 
In 1866, Chayton Black, Amelia Black's half-[[Lakota people|Lakota]] son whose father died when he was too young to remember, is expanding the Falcon Railroad Company westward along the [[Bozeman Trail]] but winds up in the middle of [[Red Cloud's War]]. He helps defend the wood trail from the [[Sioux Indian|Sioux]] and becomes friends with [[Fort Laramie]]'s quartermaster, William "Billy" Holme, an aged [[American Civil War]] veteran. Ten years later, in 1876, Chayton returns to the west and again meets up with Holme, now a sheriff, who informs him of a gold rush in the [[Black Hills]] of Dakota. After defending many mining camps from Sioux attacks, Chayton goes to see the Sioux chief [[Crazy Horse]] and establish a peace treaty. However, Holme and some of the miners ambush the Sioux before Chayton can begin negotiations, wrecking any chance of peace. Despite the sheriff's warmongering, Chayton still sides with Holme and defends his workers as they gather wood for a new fort. However, once the fort is complete, Holme orders Chayton to destroy a Sioux village without provocation. Chayton refuses and, turning against Holme, allies with the Sioux to destroy the fort, forcing Holme to flee into the hills. Chayton then convinces the newly arrived [[George Armstrong Custer]] to give him one day to find Holme, who is the real cause of the unrest. Chayton puts on Sioux clothing and blood-red war paint and, joining with Crazy Horse, chases down Holme and corners him in a mine. Holme pulls a gun on Chayton, who draws his gun more quickly and shoots Holme, sending him stumbling into some gunpowder kegs and falling down a mineshaft to his explosive death. Chayton then tries convincing General Custer not to attack the Sioux, but Custer refuses and demands that Chayton choose sides, saying he can no longer remain neutral. Chayton agrees, bidding Custer goodbye and siding with the Sioux. He helps gather the Sioux and Cheyenne nations and fights with them at [[Battle of Little Bighorn|Little Bighorn]]. After the battle, Amelia Black narrates that she never saw her son again, but she has heard that Chayton was either killed at [[Wounded Knee Massacre|Wounded Knee]] in 1890, taking a dozen cavalrymen with him, or lived out his days in the Black Hills with his wife and children.
'''Iroqouis'''
 
In ''[[Age of Empires III: Definitive Edition]]'', ''Shadow'' is significantly revised, with Chayton and Holme having fought alongside each other in the Civil War. Chayton has stronger convictions about his Sioux ancestry, his Lakota uncle "Frank" Warbonnet replaces both Amelia and Crazy Horse's roles, Holme is more openly discriminatory towards the Natives, and all Native enemies are replaced with outlaws. In the end, Chayton, now wanted for treason against the US, tells Frank that he plans to leave behind both his tribe and the Falcon Company to keep everyone safe, and he disappears to go on a journey.
*[[Warchief|Iroquois Warchief]] &ndash; the Iroquois replacement for the European Explorer. He increases the health of nearby, friendly units. He can convert treasure guardians.
*[[Tomahawk (axe)|''Tomahawk Warrior'']] &ndash; an axe-throwing infantry that existed for the native Iroqouis in the original game. A well rounded unit similar to the European musketeer. Available from age 2.
*''[[Mantlet]]'' &ndash; a unit covered with a wooden shield that existed in the original game. A support unit that takes damage to protect other friendly units. Also effective against buildings. Available from age 2.
*''[[Aenna]]'' &ndash; a foot-archer available from age 2. Effective against infantry.
*''[[Forest Prowler]]'' &ndash; a gunpowder infantry available from age 3. It is effective against infantry and has a stealth ability.
*''[[Kanya Horseman]]'' &ndash; a light cavalry from age 2.
*''[[Musket Rider]]'' &ndash; ranged cavalry that is effective against other cavalry. It is similar to the [[Dragoon]], representing European influence on the Iroqouis. Available from age 3.
*''[[Cannon|Light Cannon]]'' &ndash; light artillery that is effective against infantry and artillery but not as good as the European artillery. Available from age 3.
*''[[Battering Ram]]'' &ndash; good at destroying buildings, like European Mortars. Existed in the predecessor [[Age of Empires II: The Age of Kings]]. Available from age 3.
 
== Other versions ==
'''Sioux'''
''The WarChiefs'' expansion pack was bundled with ''Age of Empires III Complete Collection'', featuring the full game of ''Age of Empires III'', ''The WarChiefs'', and the second released expansion ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]'', released on September 15, 2009, in the United States.
 
''Age of Empires III'', ''The WarChiefs'' and ''The Asian Dynasties'' have been ported to Mac OS X by [[MacSoft]].
*''[[Warchief|Sioux Warchief]]'' &ndash; the Sioux replacement for the European Explorer. He is mounted, giving him greater speed than other warchiefs, but this makes him vulnerable to anti-cavalry units. He increases the speed of nearby, friendly units. He can convert treasure guardians.
*[[Battle axe|''Axe Rider'']] &ndash; a cavalry armed with an axe. Existed for the Lakota tribe in the original game. Available from age 2.
*''[[Dog soldier]]'' &ndash; an elite cavalry unit that also existed in the original game. Available from the firepit in age four
*''[[Bow Rider]]'' &ndash; an archer on a horse. It is effective against other cavalry.
*''[[Tashunke Prowler]]'' &ndash; another Sioux cavalry unit. Has a stealth ability.
*''[[Rifle Rider]]'' &ndash; a mounted rifleman, with a repeating rifle.
*''[[Archery|Cetan Bow]]'' &ndash; a foot-archer that is effective against infantry.
*''[[Club (weapon)|War Club]]'' &ndash; a melee infantry unit that is effect against cavalry and buildings.
*''[[Rifleman|Wakina rifle]]''&ndash; armed with a rifle, this infantry unit is effective against infantry.
 
== Reception ==
'''Aztec'''
{{Video game reviews
 
<!-- Aggregators -->
*''[[Aztec Warchief]]'' &ndash; the Aztec replacement for the European Explorer. He can convert treasure guardins with the Nature Friendship ability. Also, when nearby soldiers kill an enemy, they recive double the normal experience.
|MC = 80/100<ref name=MC>{{cite web|url=https://www.metacritic.com/game/age-of-empires-iii-the-warchiefs/critic-reviews/?platform=pc|title=Age of Empires III: The WarChiefs Critic Reviews for PC|publisher=Metacritic|date=October 17, 2006|access-date=October 14, 2007}}</ref>
*''[[Eagle warrior|Eagle Runner Knight]]'' &ndash; a fast moving infantry unit. It fills the role of cavalry from the third age on.
<!-- Reviewers -->
*''[[Jaguar Warrior|Jaguar Prowl Knight]]'' &ndash; a melee infantry unit that has the stealth ability
|1UP = A <ref>{{cite web|url=http://www.1up.com/reviews/aoe-iii-warchiefs |title=AoE III: Warchiefs Review for PC |publisher=1UP |date=October 17, 2006 |last=Chick |first=Tom |access-date=October 14, 2007 |url-status=dead |archive-url=https://archive.today/20131219221713/http://www.1up.com/reviews/aoe-iii-warchiefs |archive-date=December 19, 2013 |df=mdy }}</ref>
*''[[Skull Knight]]'' &ndash; a powerful aztec unit available via the firepit in the fourth age.
|IGN = 8.2/10 <ref>{{cite web|url=http://www.ign.com/articles/2006/10/17/age-of-empires-iii-the-warchiefs-review|title=Age of Empires III: The WarChiefs Review|publisher=[[IGN]]|first=Steve|last=Butts|url-status=live|access-date=October 14, 2007|date=October 17, 2006|archive-url=https://web.archive.org/web/20121013131257/http://www.ign.com/articles/2006/10/17/age-of-empires-iii-the-warchiefs-review|archive-date=October 13, 2012|df=mdy}}</ref>
*''[[Coyote Runners]]'' &ndash; a fast moving infantry unit. It fills the role of melee cavalry.
|GSpot = 7.8/10 <ref>{{cite web|url=http://www.gamespot.com/reviews/age-of-empires-iii-the-warchiefs-review/1900-6160294/|title=Age of Empires III Review|work=[[GameSpot]]|publisher=[[CBS Interactive]]|first=Jason|last=Ocampo|date=October 20, 2006|access-date=October 14, 2007|url-status=live|archive-url=https://web.archive.org/web/20140322015528/http://www.gamespot.com/reviews/age-of-empires-iii-the-warchiefs-review/1900-6160294/|archive-date=March 22, 2014|df=mdy}}</ref>
*''[[Arrow Knight]]'' &ndash; a long ranged foot archer unit
|GSpy = 4.5/5 <ref>{{cite web|url=http://pc.gamespy.com/pc/age-of-empires-iii-expansion-pack/740899p1.html|title=GameSpy: Age of Empires III: The WarChiefs – Page 1|publisher=[[GameSpy]]|date=October 20, 2006|author=Allen 'Delsyn' Rausch|access-date=October 14, 2007|url-status=live|archive-url=https://web.archive.org/web/20071024172806/http://pc.gamespy.com/pc/age-of-empires-iii-expansion-pack/740899p1.html|archive-date=October 24, 2007|df=mdy}}</ref>
*''[[Puma Spearmen]]'' &ndash; a melee infantry unit that is very effective against buildings
|EuroG = 6/10 <ref>{{cite web|url=http://www.eurogamer.net/articles/aoe_wc_rev_pc|title=Age of Empires III: The Warchiefs Review – PC|work=[[Eurogamer]]|publisher=Gamer Network|first=Alec|last=Meer|date=November 9, 2006|access-date=October 14, 2007|url-status=live|archive-url=https://web.archive.org/web/20081231235851/http://www.eurogamer.net/articles/aoe_wc_rev_pc|archive-date=December 31, 2008|df=mdy}}</ref>
*''[[Macehualtins]]'' &ndash; an infantry unit armed with a sling. It is effective against heavy infantry.
}}
*''[[Warrior Priest]]'' – a powerful priest unit who has the same effect as two villagers when dancing at the firepit.
 
'''Minor Natives'''
 
*[[Rifleman|''Klamath Rifleman'']] &ndash; a rifle armed anti-infantry unit trained from a Trading Post of the new Klamath tribe. The name has not been confirmed.
*[[Zapotec]] [[Lightning Warrior]] – A new unit available to a player allied with the new Zapotec tribe.
 
'''European'''
 
''The WarChiefs'' was a runner-up for ''[[Computer Games Magazine]]''{{'}}s 2006 "Expansion of the Year" award, which ultimately went to ''[[Warhammer 40,000: Dawn of War – Dark Crusade]]''.<ref name=cgm16th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=The Best (and Worst) of 2006; The 16th Annual ''Computer Games'' Awards |date=March 2007 | issue=195 | pages=46–51 }}</ref> During the [[10th Annual Interactive Achievement Awards]], ''The WarChiefs'' received a nomination for "Computer Game of the Year", which was ultimately awarded to ''[[The Elder Scrolls IV: Oblivion]]''.<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=27 |title=2007 Awards Category Details Computer Game of the Year |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=6 November 2023}}</ref>
*[[Fusilier|''Swedish Fusilier'']] &ndash; a new mercenary infantryman armed with a firearm from Sweden.
{{-}}
*[[Elmeti|''Italian Elmeti'']] &ndash; a new mercenary heavy cavalry unit from Italy. It is armed with a lance and is effective against infantry.
*''[[Horse artillery]]'' &ndash; a new artillery unit available to all European civilizations in age 4.
*''[[Nitroglycerin|Nitro]] [[Petard]]'' &ndash; a new unit available only through home city shipments. Can destroy most buildings in one hit.
*''[[Ironclad]]'' &ndash; a heavy warship with iron armour. They are strong and difficult to destroy. They are only available by sending a home city card after completing a revolution.
*''[[Gatling Gun]]'' &ndash; a unit only available via a revolutionary home city card.
*''[[Militia]]'' &ndash; a unit available only after a revolution. Upon completion of your revolution, all you settlers become militia and more can be shipped from your revolutionary home city.
*''[[Spy]]'' &ndash; a stealth unit that is able to see other stealth units. It is capable of easily killing explorers and mercenaries.
*''[[Ninja]]'' – a new mercenary unit from Japan, will probably be in the same mercenary band as the [[Ronin]].
*''[[Great Cannon]]'' – a mercenary unit available to European civilizations. It was used in the original Age of Empires 3 campaign.
 
== References ==
In addition to the new units, treasure guardians can now by trained by Europeans at their saloons.
{{Reflist}}
 
== External links ==
''This list is incomplete because some units still have probably not been released by Ensemble Studios or Microsoft.''
* [https://web.archive.org/web/20100824181750/http://www.ageofempires3.com/warchiefs/ Official site]
 
{{Age of Empires series}}
==External links==
* [http://www.ageofempires3.com/ Offical site]
* [http://aoe3.heavengames.com/ Age of Empires Heaven]
{{AOE}}
 
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[[Category:Real-time strategy video games]]
[[Category:Robot Entertainment games]]
[[Category:Video game expansion packs]]
[[Category:Sequel video games]]
[[Category:Video games about the American Revolution]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in the 1860s]]
[[Category:Video games set in the 1870s]]
[[Category:Video games set in the United States]]
[[Category:Windows games]]