Content deleted Content added
Clarify meaning of "inbound" vertices; copy edit |
Sammi Brie (talk | contribs) Adding short description: "Polygon clipping algorithm" |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 1:
{{Short description|Polygon clipping algorithm}}
The '''Weiler–Atherton''' is a polygon-[[Clipping (computer graphics)|clipping]] [[algorithm]]. It is used in
It is generally applicable only in [[2D computer graphics|2D]]. However, it can be used in [[3D computer graphics|3D]] through visible surface determination and with improved efficiency through [[Z-order]]ing.<ref>Foley, James, Andries van Dam, Steven Feiner, and John Hughes. "Computer Graphics: Principle and Practice". Addison-Wesley Publishing Company. Reading, Massachusetts: 1987. pages 689-693</ref>
==
[[image:Weiler-Atherton subdivision.svg|thumb|upright=1.2|Subdivision with the Weiler-Atherton algorithm]]
Before
* Candidate polygons need to be oriented clockwise.
* Candidate polygons should not be self
* The algorithm can support holes (as counter-clockwise polygons wholly inside their parent polygon), but requires additional algorithms to decide which polygons are holes
==
Given polygon A as the clipping region and polygon B as the subject polygon to be clipped, the algorithm consists of the following steps:
# List the vertices of the clipping-region polygon A and those of the subject polygon B.
Line 31 ⟶ 32:
Some polygon combinations may be difficult to resolve, especially when holes are allowed.
Points very close to the edge of the other polygon may be considered as both in and out until their status can be confirmed after all the intersections have been found and verified
Various strategies can be used to improve the speed of this labeling, and to avoid needing to proceed further. Care will be needed where the polygons share an edge.
Line 45 ⟶ 46:
{{DEFAULTSORT:Weiler-Atherton clipping algorithm}}
[[Category:
|