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'''Adaptive software development''' ('''ASD''') is a [[software development process]] that grew out of
{{Software development process}}
Adaptive software development replaces the traditional [[waterfall model|waterfall]] cycle with a repeating series of ''speculate'', ''collaborate'', and ''learn'' cycles. This dynamic cycle provides for continuous learning and adaptation to the emergent state of the project. The characteristics of an ASD life cycle are that it is mission focused, feature based, [[Iterative and incremental development|iterative]], [[Timeboxing|timeboxed]], risk driven, and change tolerant. As with RAD, ASD is also an antecedent to [[agile software development]].▼
The word ''speculate'' refers to the [[paradox]] of planning – it is more likely to assume that all
▲Adaptive software development replaces the traditional [[waterfall model|waterfall]] cycle with a repeating series of ''speculate'', ''collaborate'', and ''learn'' cycles. This dynamic cycle provides for continuous learning and adaptation to the emergent state of the project. The characteristics of an ASD life cycle are that it is mission focused, feature based, [[Iterative and incremental development|iterative]], [[Timeboxing|timeboxed]], risk driven, and change tolerant.
▲The word ''speculate'' refers to the [[paradox]] of planning – it is more likely to assume that all stakeholders are comparably wrong for certain aspects of the project’s mission, while trying to define it. During speculation, the project is initiated and adaptive cycle planning is conducted.
Adaptive cycle planning uses project initiation information—the customer’s
mission statement, project constraints (e.g., delivery dates or user descriptions), and
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will be required for the project.
''Collaboration'' refers to the efforts for balancing the work based on predictable parts of the environment (planning and guiding them) and adapting to the uncertain surrounding mix of changes caused by various factors, such as technology, requirements, stakeholders, software vendors. The ''learning'' cycles, challenging all stakeholders, are based on the short iterations with design, build and testing. During these iterations the knowledge is gathered by making small mistakes based on false assumptions and correcting those mistakes, thus leading to greater experience and eventually mastery in the problem ___domain.<ref>{{cite web|url=http://www.adaptivesd.com/articles/messy.htm|title=Messy, Exciting, and Anxiety-Ridden: Adaptive Software Development|access-date=2007-05-18|archive-url=https://web.archive.org/web/20171004140236/http://www.adaptivesd.com/articles/messy.htm|archive-date=2017-10-04|url-status=dead}}</ref>
==References==
{{reflist}}
*''Adaptive Software Development: A Collaborative Approach to Managing Complex Systems'', Highsmith, J.A., 2000 New York: Dorset House, 392pp, {{ISBN
*''[[Agile Project Management (book)|Agile Project Management: Creating Innovative Products]]'', [[Addison-Wesley]], Jim Highsmith, March 2004, 277pp, {{ISBN
*{{cite book | author = Lev Virine & Michael Trumper | year = 2007 | title = Project Decisions: The Art and Science | publisher = Management Concepts | isbn = 978-1-56726-217-9}}
*''Software Engineering: A Practitioner's Approach, Roger Pressman, Bruce Maxim.'' {{ISBN
▲*''Software Engineering:A Practitioner's Approach, Roger Pressman, Bruce Maxim.'' ISBN 978-0078022128
[[Category:Software development process]]
[[Category:Agile software development]]
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