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{{short description|Variant of the Turing test}}
The [[Video game bot|Computer Game Bot]] Turing Test is a variant of the [[Turing Test]], where a human judge viewing and interacting with a [[virtual world]] must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston<ref>http://philiphingston.com/Homepage/Homepage.html</ref><ref name="turing">{{Cite journal|last=Hingston | publisher=IEEE Transactions on Computational Intelligence and AI in Games|first=Philip | title=A Turing Test for Game Bots | date=September 2009|url=http://www.cs.ucf.edu/~gitars/cap6671-2010/Presentations/turing.pdf}}</ref> of [[Edith Cowan University]], and implemented through a tournament called the 2K BotPrize.<ref name="BotPrize">http://botprize.org</ref>▼
{{primary sources|date=August 2017}}
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game [[Unreal Tournament 2004]]]][[Bot prize Here'sa in Morteza Janjani 20/6/2016]].▼
▲The
▲[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game ''[[Unreal Tournament 2004]]
==History==
The
Emphasis is placed on a game bot that interacts with other players in a [[Multiplayer video game|multiplayer]] environment. Unlike a bot that simply needs to make optimal human-like decisions to play or beat a game, this bot must make the same decisions while also convincing another in-game player of its human-likeness.{{cn|date=February 2023}}
==Implementation==
The
* There are three participants: a human player, a computer-game bot, and a judge.
* The bot needs to appear more human-like than the human player. Judge scores are not bipolar — both human and bot can be scored anywhere on a scale from 1 to 5 (1=not humanlike, 5=human).
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* Human participants were of a moderate skill range, with no participant either ignorant to the game or capable of playing at a professional level.
In 2008, the first 2K BotPrize tournament took place.<ref name="BotPrize 2008">{{Cite web |url=http://botprize.org/2008.html |title=Botprize : 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130225095014/http://botprize.org/2008.html |archive-date=2013-02-25 |url-status=dead }}</ref> The contest was held with the game ''[[Unreal Tournament 2004]]'' as the platform. Contestants created their bots in advance using the GameBots
==Tournament==
The first BotPrize Tournament was held
In subsequent tournaments, run during
In 2012, the
==Successful bots==
To date, there have been two successfully programmed bots that passed the
* UT^2, a team from the [[University of Texas at Austin]], emphasized a bot that adjusted its behaviour based on previously observed human behaviour and [[neuroevolution]]. The team has made their bot available,<ref>{{Cite web|url=http://nn.cs.utexas.edu/?ut2|title = NNRG Software - UT^2: Winning Botprize 2012 Entry}}</ref> although a copy of ''[[Unreal Tournament 2004]]'' is required.<ref>Archived
==Aftermath==
The outcome of a bot that appears more human-like than a human player is possibly overstated, since in the tournament in which the bots succeeded, the average 'humanness' rating of the human players was only 41.4%.<ref>{{Cite web |url=http://botprize.org/result.html |title=Botprize 2012 : Result |access-date=2013-02-04 |archive-url=https://web.archive.org/web/20130225095906/http://botprize.org/result.html |archive-date=2013-02-25 |url-status=dead }}</ref> This showcases some limits of this Turing
It is also believed that methods and techniques developed for the
▲It is also believed that methods and techniques developed for the Computer Game Bot Turing Test will be useful in fields other than video games, such as [[virtual training]] environments and in improving [[Human–robot interaction|robot-human interaction]].<ref>{{Cite news|title=Artificially Intelligent Game Bots Pass the Turing Test on Turing's Centenary|date=September 26, 2012|url=http://www.sciencedaily.com/releases/2012/09/120926133235.htm}}</ref>
The
* Unlike the traditional Turing
▲==Contrasts to the Turing Test==
* Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more
▲The Computer Game Bot Turing test differs from the traditional or generic [[Turing test]] in a number of ways.<ref name="turing"/>
* With regards to a successful
▲* Unlike the traditional Turing Test, for example the [[Chatterbot]]-style contest held annually by the [[Loebner Prize]] competition, the humans who played against the Computer Game Bots are not actively trying to convince judges they are the human; rather, they want to win the game (i.e., by achieving the highest kill score).
* The game ''[[Unreal Tournament 2004]]'' was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing
▲* Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more qualitiative rather than polarized findings.
▲* With regards to a successful computer game bot, this is not be confused with a claim that the bot is 'intelligent,' whereas a machine that 'passed' the Turing Test would arguably have some evidence for its Chatterbot's 'intelligence.'
▲* The game [[Unreal Tournament 2004]] was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing Test, which emphasizes a conversation, where possible questions are vastly more numerous than the set of possible actions available in any specific video game.
* The available information to the participants, humans and bots, is not equal. Humans interact through vision and sound, whereas bots interact with data and events.
* The judges cannot introduce new events (e.g., a lava pit) to aid in differentiating between human and bot, whereas in a Chatterbot designed system, judges may theoretically ask any question in any manner.
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==See also==
* [[Virtual reality]]
* [[Turing test]]
* [[Graphics Turing
* The [[Loebner Prize]], a contest that implements the 'traditional' Turing Test
* [[Rog-O-Matic]], a 1984 bot that plays the 1980s dungeon crawler ''[[Rogue (video game)|Rogue]]''
==References==
{{reflist}}
[[Category:
[[Category:Turing tests]]
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