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| title = Efficient clipping of arbitrary polygons
| journal = ACM Transactions on Graphics
| year = 1998
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| doi-access = free
}}</ref> It
| title = Efficient Clipping of Arbitrary Polygons
| author = Ionel Daniel Stroe
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}}</ref> It can process both self-intersecting and non-convex polygons. It can be trivially generalized to compute other [[Boolean operations on polygons]], such as union and difference.
The algorithm is based on the definition of the "inside" of a polygon based on the [[winding number]]. It considers regions with odd winding number to be inside the polygon; this is known as the [[even–odd rule]]. It takes two lists of polygons as input
In its original form, the algorithm is divided into three phases:
* In the first phase, pairwise intersections between edges of the polygons are computed. Additional vertices are inserted into both polygons at the points of intersection; an intersection vertex holds a pointer to its counterpart in the other polygon.
* In the second phase, each intersection is marked as either an ''entry intersection'' or an ''exit intersection''. This is accomplished by evaluating the even–odd rule at the first vertex,
* In the third phase, the result is generated. The algorithm starts at an unprocessed intersection and picks the direction of traversal based on the entry/exit flag: for an entry intersection it traverses forward, and for an exit intersection it traverses in reverse. Vertices are added to the result until the next intersection is found; the algorithm then switches to the corresponding intersection vertex in the other polygon and picks the traversal direction again using the same rule. If the next intersection has already been processed, the algorithm finishes the current component of the output and starts again from an unprocessed intersection. The output is complete when there are no more unprocessed intersections.
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