C (programming language): Difference between revisions

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World Wide Web: Mark WP:SPS and remove the stuff about PHP. Agree that CGI is not used so much, but unlike PHP, CGI applications are external to the web server. PHP is executed in process in the web server, the code forming a part of the server application ( a modular part, but still a part). I doubt any secondary sources are making this point about PHP as if it is something worth saying about C.
 
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{{Short description|General-purpose programming language}}
[[Image:K&R_C.jpg|thumb|right|''[[The C Programming Language]]'', [[Brian Kernighan]] and [[Dennis Ritchie]], the original edition that served for many years as an informal specification of the language]]
{{Redirect|C programming language|the book|The C Programming Language}}
{{Distinguish|C++|C Sharp (programming language){{!}}C#}}
{{pp-pc}}
{{Use mdy dates|date=October 2024}}
{{CS1 config |mode=cs1 }}
{{Infobox programming language
| name = C
| logo = The C Programming Language logo.svg
| logo caption = Logotype used on the cover of the first edition of ''[[The C Programming Language]]''<ref name="C in a Nutshell">{{Cite book|url={{GBurl|id=4Mfe4sAMFUYC}}|title=C in a Nutshell|last1=Prinz|first1=Peter|last2=Crawford|first2=Tony|date=December 16, 2005|publisher=O'Reilly Media, Inc.|isbn=9780596550714|page=3|language=en}}</ref>
| paradigm = [[Multi-paradigm]]: [[Imperative programming|imperative]] ([[Procedural programming|procedural]]), [[structured programming|structured]]
| designer = [[Dennis Ritchie]]
| developer = ANSI X3J11 ([[ANSI C]]); [[ISO/IEC JTC 1/SC 22|ISO/IEC JTC 1 (Joint Technical Committee 1) / SC 22 (Subcommittee 22)]] / WG 14 (Working Group 14) (ISO C)
| latest release version = [[C23 (C standard revision)|C23]]
| latest release date = {{start date and age|2024|10|31}}
| latest preview version = C2y (N3220)
| latest preview date = {{start date and age|2024|2|21}}<ref>{{cite web|url=https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3221.htm|title=N3221 – Editor's Report, Post January 2024 Strasbourg France Meeting|work=ISO/IEC JTC1/SC22/WG14|publisher=Open Standards|date=February 21, 2024|access-date=May 24, 2024}}</ref>
| typing = [[Type system|Static]], [[Strong and weak typing|weak]], [[Manifest typing|manifest]], [[Nominal type system|nominal]]
| implementations = [[Portable C Compiler|pcc]], [[GNU Compiler Collection|GCC]], [[Clang]], {{nowrap|[[Intel C++ Compiler|Intel C]]}}, [[C++Builder]], {{nowrap|[[Microsoft Visual C++]]}}, {{nowrap|[[Watcom C/C++|Watcom C]]}}
| dialects = [[Cyclone (programming language)|Cyclone]], [[Unified Parallel C]], [[Split-C]], [[Cilk]], [[C*]]
| influenced = [[:Category:C programming language family|Numerous]]: [[AMPL]], [[AWK]], [[C shell|csh]], [[C++]], [[C--]], [[C Sharp (programming language)|C#]], [[Objective-C]], [[D (programming language)|D]], [[Go (programming language)|Go]], [[Java (programming language)|Java]], [[JavaScript]], [[JS++]], [[Julia (programming language)|Julia]], [[Limbo (programming language)|Limbo]], [[LPC (programming language)|LPC]], [[Perl]], [[PHP]], [[Pike (programming language)|Pike]], [[Processing (programming language)|Processing]], [[Python (programming language)|Python]], [[Rust (programming language)|Rust]], [[Seed7]], [[V (programming language)|V (Vlang)]], [[Vala (programming language)|Vala]], [[Verilog]] (HDL),<ref name="vinsp">{{cite web|title=Verilog HDL (and C)|url=http://cs.anu.edu.au/courses/ENGN3213/lectures/lecture6_VERILOG_2010.pdf|date=June 3, 2010|access-date=August 19, 2013|publisher=The Research School of Computer Science at the Australian National University|quote=1980s: Verilog first introduced; Verilog inspired by the C programming language|url-status=dead|archive-url=https://web.archive.org/web/20131106064022/http://cs.anu.edu.au/courses/ENGN3213/lectures/lecture6_VERILOG_2010.pdf|archive-date=November 6, 2013}}</ref> [[Nim (programming language)|Nim]], [[Zig (programming language)|Zig]]
| operating system = [[Cross-platform]]
| year = {{start date and age|1972}}{{efn |"Thompson had made a brief attempt to produce a system coded in an early version of C—before structures—in 1972, but gave up the effort."{{sfnp|Ritchie|1993a|p=9}}{{sfnp|Ritchie|1993b|p=9}}{{sfnp|Ritchie|2003}}}}
| influenced by = [[B (programming language)|B]] ([[BCPL]], [[CPL (programming language)|CPL]]), [[ALGOL 68]],{{efn |"The scheme of type composition adopted by C owes considerable debt to Algol 68, although it did not, perhaps, emerge in a form that Algol's adherents would approve of."{{sfnp|Ritchie|1993a|p=8}}{{sfnp|Ritchie|1993b|p=8}}{{sfnp|Ritchie|2003}} }} [[PL/I]], [[Fortran]]
| file ext = .c, .h
| website = {{ubl|{{URL|https://www.c-language.org/|c-language.org}}|{{URL|https://www.iso.org/standard/82075.html|iso.org}}|{{URL|www.open-std.org/jtc1/sc22/wg14/|open-std.org}}}}
| wikibooks = C Programming
}}
 
'''C'''{{efn|Pronounced {{IPAc-en|'|s|iː}}, like the letter {{gloss |[[c]]}}.<ref>{{cite web |title=The name is based on, and pronounced like the letter C in the English alphabet |url=https://eng.ichacha.net/pronounce/the%20c%20programming%20language.html |url-status=live |archive-url=https://web.archive.org/web/20221117151137/https://eng.ichacha.net/pronounce/the%20c%20programming%20language.html |archive-date=November 17, 2022 |access-date=November 17, 2022 |website=the c programming language sound |publisher=English Chinese Dictionary |language=en-US}}</ref>}} is a [[general-purpose programming language]]. It was created in the 1970s by [[Dennis Ritchie]] and remains widely used and influential. By design, C gives the [[programmer]] relatively direct access to the features of the typical [[Central processing unit|CPU]] architecture, customized for the target [[Instruction set architecture|instruction set]]. It has been and continues to be used to implement [[operating system]]s (especially [[Kernel (operating system)|kernels]]<ref>{{Cite web |last=Munoz |first=Daniel |title=After All These Years, the World is Still Powered by C Programming {{!}} Toptal |url=https://www.toptal.com/c/after-all-these-years-the-world-is-still-powered-by-c-programming |access-date=June 15, 2024 |website=Toptal Engineering Blog}}</ref>), [[device driver]]s, and [[protocol stack]]s, but its use in [[application software]] has been decreasing.<ref>{{cite web |date=August 9, 2016 |title=C Language Drops to Lowest Popularity Rating |url=https://www.developer.com/news/c-language-drops-to-lowest-popularity-rating/ |url-status=dead |archive-url=https://web.archive.org/web/20220822225609/https://www.developer.com/news/c-language-drops-to-lowest-popularity-rating/ |archive-date=August 22, 2022 |access-date=August 1, 2022 |website=Developer.com |language=en-US}}</ref> C is used on computers that range from the largest [[supercomputer]]s to the smallest [[microcontroller]]s and [[embedded system]]s.
The '''C programming language''' is a low-level standardized [[programming language]] developed in the early [[1970s]] by [[Ken Thompson]] and [[Dennis Ritchie]] for use on the [[Unix|UNIX]] [[operating system]]. It has since spread to many other operating systems, and is one of the most widely used programming languages. C is prized for its efficiency, and is the most popular programming language for writing [[system software]], though it is also used for writing [[Application software|application]]s. It is also commonly used in [[computer science]] [[education]], despite not being designed for novices.
 
A successor to the programming language [[B (programming language)|B]], C was originally developed at [[Bell Labs]] by Ritchie between 1972 and 1973 to construct utilities running on [[Unix]]. It was applied to re-implementing the kernel of the Unix operating system.{{sfnp|Ritchie|1993a}} During the 1980s, C gradually gained popularity. It has become one of the most widely used [[programming language]]s,<ref name="langpop">{{cite web |url=http://www.langpop.com/ |title=Programming Language Popularity |year=2009 |access-date=January 16, 2009 |url-status=dead |archive-url= https://web.archive.org/web/20090116080326/http://www.langpop.com/ |archive-date=January 16, 2009}}</ref><ref name="TIOBE-2009">{{cite web |url=http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html | title=TIOBE Programming Community Index |year=2009 |access-date=May 6, 2009 |url-status=dead |archive-url= https://web.archive.org/web/20090504181627/http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html |archive-date=May 4, 2009}}</ref> with C [[compiler]]s available for practically all modern [[computer architecture]]s and [[operating system]]s. The book ''[[The C Programming Language]]'', co-authored by the original language designer, served for many years as the ''de facto'' standard for the language.<ref name="ward198308">{{cite news |last=Ward |first=Terry A. |url=https://archive.org/stream/byte-magazine-1983-08/1983_08_BYTE_08-08_The_C_Language#page/n267/mode/2up |title=Annotated C / A Bibliography of the C Language |work=Byte |date=August 1983 |access-date=January 31, 2015 |pages=268}}</ref><ref name="C in a Nutshell"/> C has been standardized since 1989 by the [[American National Standards Institute]] (ANSI) and, subsequently, jointly by the [[International Organization for Standardization]] (ISO) and the [[International Electrotechnical Commission]] (IEC).
== Features ==
 
C is an [[Imperative programming|imperative]] [[Procedural programming|procedural]] language, supporting [[structured programming]], [[lexical variable scope]], and [[Recursion (computer science)|recursion]], with a [[static type system]]. It was designed to be [[compiled]] to provide [[Low-level programming language|low-level]] access to [[Computer memory|memory]] and language constructs that map efficiently to [[machine instructions]], all with minimal [[Runtime system|runtime support]]. Despite its low-level capabilities, the language was designed to encourage cross-platform programming. A [[Specification (technical standard)|standards]]-compliant C program written with [[Software portability|portability]] in mind can be compiled for a wide variety of computer platforms and operating systems with few changes to its source code.
=== Overview ===
C is a relatively minimalist [[programming language]] that operates close to the hardware, and is more similar to [[assembly language]] than most other programming languages. Indeed, C is sometimes referred to as "portable assembly," reflecting its important difference from assembly languages: C code can be compiled for and run on almost any machine, more than any other language in existence, while assembly languages run on at most a few very specific models of machines. C is typically called a ''low level'' or ''medium level'' language, indicating how closely it operates with the hardware.
 
Although neither C nor its standard library provide some popular features found in other languages, it is flexible enough to support them. For example, [[Object-oriented programming|object orientation]] and [[garbage collection (computer science)|garbage collection]] are provided by external libraries [[GLib Object System]] and [[Boehm garbage collector]], respectively.
This is no accident; C was created with one important goal in mind: to make it easier to write large programs with fewer errors in the [[procedural programming]] paradigm, but without putting a burden on the writer of the C [[compiler]], who is encumbered by complex language features. To this end, C has the following important features:
 
Since 2000, C has consistently ranked among the top four languages in the [[TIOBE index]], a measure of the popularity of programming languages.<ref>{{cite web|title=TIOBE Index for September 2024|url=https://www.tiobe.com/tiobe-index/|access-date=September 20, 2024|archive-date=September 18, 2024|archive-url=https://web.archive.org/web/20240918165843/https://www.tiobe.com/tiobe-index/|url-status=live}}</ref>
* A simple [[core language]], with important functionality such as math functions or file handling provided by sets of [[Library (computer science)|library routines]] instead
* Focus on the [[procedural programming]] paradigm, with facilities for programming in a [[Structured programming|structured style]]
* A simple [[type system]] which prevents many operations that are not meaningful
* Use of a [[preprocessor]] language, the [[C preprocessor]], for tasks such as defining [[macro]]s and including multiple [[source code]] files
* Low-level unchecked access to [[computer memory]] via the use of [[pointer]]s
* [[Parameter (computer science)|Parameter]]s that are always passed to functions by value, never by reference
* Function pointers, which allow for a rudimentary form of closures and [[polymorphism]]
* [[Lexical variable scoping]]
* [[Record (computer science)|Record]]s, or user-defined aggregate datatypes (<code>struct</code>s) which allow related data to be combined and manipulated as a whole
 
== Characteristics ==
Some features that C lacks that are found in other languages include:
[[File:Ken n dennis.jpg|thumb|[[Dennis Ritchie]] (right), the inventor of the C programming language, with [[Ken Thompson]]]]
* [[Type safety]]
* [[Garbage collection (computer science)|Automatic garbage collection]]
* [[Class (computer science)|Class]]es or [[object (computer science)|object]]s with behavior (see [[object-oriented programming]])
* An advanced [[type system]]
* [[Closure (computer science)|Closures]]
* [[Nested function]]s
* [[Generic programming]]
* [[Overloading]] and [[operator overloading]]
* [[Metaprogramming (programming)|Metaprogramming]]
* Native support for [[multithreading]] and [[computer networks|networking]] <!-- Better link than computer networks? -->
 
The C language exhibits the following characteristics:
Although the list of useful features C lacks is long, this has not been important to its acceptance, because it allows new compilers to be written quickly for it on new platforms, and because it keeps the programmer in close control of what the program is doing. This is what often allows C code to run more efficiently than many other languages. Typically only hand-tuned assembly language code runs more quickly, since it has complete control of the machine, but advances in compilers along with new complexity in modern processors have quickly narrowed this gap.
{{Div col |colwidth=30em}}
* [[Free-form language|Free-form]] source code
* [[Semicolon]]s terminate [[Statement (programming)|statements]]
* [[Curly braces]] group statements into [[Block (programming)|blocks]]
* [[Executable code]] is contained in [[function]]s; no script-like syntax
* [[Function parameter|Parameters]] are passed by value; pass by-reference is achieved by passing a pointer to a value
* Relatively small number of keywords
* [[Control flow]] constructs, including <code>[[Conditional (computer programming)|if]]</code>, <code>[[For loop|for]]</code>, <code>[[Do while loop|do]]</code>, <code>[[While loop|while]]</code>, and <code>[[Switch statement|switch]]</code>
* [[Arithmetic]], [[bitwise]], and logic operators, including {{codes|+|+{{=}}|++|&amp;|{{!!}}|d=,}}
* Multiple [[Assignment (computer science)|assignments]] may be performed in a single statement
* User-defined identifiers are not distinguished from keywords; i.e. by a [[Sigil (computer programming)|sigil]]
* A variable declared inside a block is accessible only in that block and only below the declaration
* A function return value can be ignored
* A function cannot be nested inside a function; but some translators support this
* [[Run-time polymorphism]] may be achieved using function pointers
* Supports [[Recursion (computer science)|recursion]]
* Data typing is [[Static typing|static]], but [[Strong and weak typing|weakly enforced]]; all variables have a type, but [[implicit conversion]] between primitive types weakens the separation of the different types
* [[typedef|User-defined]] data types allow for aliasing a data type specifier
* Syntax for [[Array (data type)|array]] definition and access is via square bracket notation, for example <code>month[11]</code>. Indexing is defined in terms of pointer arithmetic. Whole arrays cannot be copied or compared without custom or library code
* User-defined [[struct (C programming language)|structure]] types allow related data elements to be passed and copied as a unit although two structures cannot be compared without custom code to compare each field
* User-defined [[Union type|union]] types support overlapping members; allowing multiple data types to share the same [[memory ___location]]
* User-defined [[enumerated type|enumeration]] types support aliasing integer values
* Lacks a [[String (computer science)|string type]] but has syntax for [[null-terminated string|null-terminated strings]] with associated [[C string handling|handling]] in its standard library
* Supports low-level access to [[computer memory]] via [[Pointer (computer programming)|pointers]]
* Supports [[Procedure (computer science)|procedure-like]] construct as a function returning <code>void</code>
* Supports [[Dynamic allocation|dynamic memory]] via standard library functions
* Includes the [[C preprocessor]] to perform [[Macro (computer science)|macro]] definition, [[source code]] file inclusion, and [[conditional compilation]]
* Supports [[Modular programming|modularity]] in that files are processed separately, with visibility control via <code>static</code> and <code>extern</code> attributes
* Minimized functionality in the core language while relatively complex functionality such as [[Input/output|I/O]], string manipulation, and mathematical functions supported via standard library functions
* Resulting compiled code has relatively straightforward needs on the underlying platform; making it desirable for operating and [[embedded system|embedded]] systems
 
{{Div col end}}
One consequence of C's wide acceptance and efficiency is that the compilers, libraries, and interpreters of other higher-level languages are often implemented in C.
 
== <span class="anchor" id="HELLOWORLD"></span>"Hello, World!world" inexample C ===
[[File:Hello World Brian Kernighan 1974.jpg|thumb|"Hello, World!" program by [[Brian Kernighan]] (1978)]]
The [["Hello, World!" program]] example that appeared in the first edition of ''[[The C Programming Language|K&R]]'' has become the model for an introductory program in most programming textbooks. The program prints "hello, world" to the [[standard output]].
 
The original version was:{{sfnp|Kernighan|Ritchie|1978|p=6}}
The following simple application appeared in the first edition of K&R C, and has become a standard introductory program in most textbooks on C.
The program prints out "[[hello world program|Hello, World!]]" to [[standard output]] (which is usually the screen, but might be a file or some other hardware device or perhaps even the [[bit bucket]] depending on how standard output is mapped at the time the program is executed).
 
<syntaxhighlight lang="c">
<pre>
<nowiki>
main()
{
printf("Hellohello, World!world\n");
}
</syntaxhighlight>
</nowiki>
</pre>
 
A more modern version is:{{efn|The original example code will compile on most modern compilers that are not in strict standard compliance mode, but it does not fully conform to the requirements of either C89 or C99. In fact, C99 requires that a diagnostic message be produced.}}
Although the above program will compile correctly under most modern compilers when invoked in a non-conforming mode, it now produces several warning messages when compiled with a compiler that conforms to the [[ANSI C]] standard. (Additionally, the code will not compile if the compiler strictly conforms to the C99 standard, as a return value of type <code>int</code> will no longer be inferred if the source code has not specified otherwise.) These messages can be eliminated with a few minor modifications to the original program:
 
<!-- READ THIS BEFORE YOU EDIT! If you think there is a better way, first see talk page archive No. 8 for why. If you still want to change it, discuss it first.
<pre>
-->
<nowiki>
<syntaxhighlight lang="c">
#include <stdio.h>
 
int main(void)
{
printf("Hellohello, World!world\n");
 
return 0;
}
</syntaxhighlight>
</nowiki>
</pre>
 
The first line ofis thea program[[C ispreprocessor|preprocessor]] an[[Directive (programming)|directive]], indicated by <code>#include</code> [[preprocessing directive]], which causes the compilerpreprocessor to substitute forreplace that line theof entirecode with the text of the file<code>[[stdio.h]]</code> (orheader otherfile, entity)which itcontains refersdeclarations to;for ininput thisand caseoutput thefunctions standard fileincluding <code>stdio.hprintf</code> will replace that line. The angle brackets indicate that thearound <code>stdio.h</code> fileindicate isthat tothe header file can be foundlocated inusing whatevera placesearch isstrategy designatedthat forselects header files provided with the compiler toover findfiles standardwith includethe files.same name that may be found in project-specific directories.
 
The next code line declares the [[entry point]] function <code>main</code>. The [[run-time environment]] calls this function to begin program execution. The type specifier <code>int</code> indicates that the function returns an integer value. The <code>void</code> parameter list indicates that the function consumes no arguments. The run-time environment actually passes two arguments (typed <code>int</code> and <code>char *[]</code>), but this implementation ignores them. The ISO C standard (section 5.1.2.2.1) requires syntax that either is void or these two arguments{{snd}}a special treatment not afforded to other functions.
The next (non-blank) line indicates that a function named "main" is being defined; the <code>[[main function (programming)|main()]]</code> function is special in C programs, as it is the function that is first run when the program starts (for hosted implementations of C, and leaving aside "housekeeping" code). The curly brackets delimit the extent of the function. The <code>int</code> defines "main" as a function that ''returns'' or evaluates to, an integral number; the <code>void</code> indicates that no arguments or data must be given to function <code>main</code> by its caller.
 
The opening curly brace indicates the beginning of the code that defines the function.
The next line "calls", or executes, a function named <code>[[printf]]</code>; the included file, <code>stdio.h</code>, contains the information describing how the <code>printf</code> function is to be called. In this call, the <code>printf</code> function is passed a single argument, the constant string <code>"Hello, World!\n"</code>; the <code>\n</code> is translated to a "newline" character, which when displayed causes the line break. <code>printf</code> returns a value, an <code>int</code>, but since it is not used it is discarded by the compiler.
 
The next line of code calls (diverts execution to) the C standard library function <code>[[printf]]</code> with the [[Memory address|address]] of the first character of a null-terminated string specified as a [[string literal]]. The text <code>\n</code> is an [[escape sequence]] that denotes the [[newline]] character which when output in a terminal results in moving the cursor to the beginning of the next line. Even though <code>printf</code> returns an <code>int</code> value, it is silently discarded. The semicolon <code>;</code> terminates the call statement.
The <code>return</code> statement tells the program to exit the current function (in this case <code>main</code>), ''returning'' the value zero to the function that called the current function. Since the current function is "main", the caller is whatever started our program. Finally, the close curly bracket indicates the end of the function "main".
 
The closing curly brace indicates the end of the <code>main</code> function. Prior to C99, an explicit <code>return 0;</code> statement was required at the end of <code>main</code> function, but since C99, the <code>main</code> function (as being the initial function call) implicitly returns <code>0</code> upon reaching its final closing curly brace.{{efn|Return value <code>0</code> is typically used in this context to indicate success.<ref name="bk21st">{{cite book |last1=Klemens |first1=Ben |author-link=Ben Klemens |title=21st Century C |publisher=[[O'Reilly Media]] |year=2013 |isbn=978-1-4493-2714-9}}</ref>}}
Note that text surrounded by "/*" and "*/" (comment text) is ignored by the compiler. C99-compliant compilers also allow comments to be introduced with "//", indicating that the comment extends to the end of the current line.
 
=== TypesHistory ===
 
=== Early developments ===
C has a type system similar to that of other [[Algol programming language|Algol]] descendants such as [[Pascal programming language|Pascal]]. There are types for integers of various sizes, both signed and unsigned, [[floating-point number]]s, characters, enumerated types (<code>enum</code>s), and [[record (computer science)|records]] (<code>struct</code>s). In addition, C has a <code>union</code> type, which allows the programmer to create an object that can hold object of various types, but only one at a time.
{| class="wikitable floatright" style="margin-left: 1.5em;"
|+Timeline of C language
|-
! Year
! Informal<br />name
! Official<br />standard
|-
| 1972
| first release
| {{N/A}}
|-
| 1978
| [[K&R C]]
| {{N/A}}
|-
| 1989,<br />1990
| [[ANSI C]], C89,<br />ISO C, C90
| ANSI X3.159-1989<br />ISO/IEC 9899:1990
|-
| 1999
| [[C99]], C9X
| ISO/IEC 9899:1999
|-
| 2011
| [[C11 (C standard revision)|C11]], C1X
| ISO/IEC 9899:2011
|-
| 2018
| [[C17 (C standard revision)|C17]], C18
| ISO/IEC 9899:2018
|-
| 2024
| [[C23 (C standard revision)|C23]], C2X
| ISO/IEC 9899:2024
|-
| {{TBA}}
| [[#C2Y|C2Y]]
|
|}
 
The origin of C is closely tied to the development of the [[Unix]] operating system, originally implemented in [[assembly language]] on a [[PDP-7]] by [[Dennis Ritchie]] and [[Ken Thompson]], incorporating several ideas from colleagues. Eventually, they decided to port the operating system to a [[PDP-11]]. The original PDP-11 version of Unix was also developed in assembly language.{{sfnp|Ritchie|1993a}}
C makes extensive use of [[pointer]]s, a very simple type of [[reference (computer science)|reference]] that stores the address of a memory ___location. The pointer can be ''dereferenced'', an operation which retrieves the object stored at the memory ___location the pointer contains, and the address can be manipulated with [[pointer arithmetic]]. At runtime, a pointer is usually a machine address like those manipulated in assembly, but at compile-time it has a complex type that indicates the type of the object it points to, allowing expressions including pointers to be type-checked. Pointers are used widely in C; the C string type is simply a pointer to an [[array]] of characters, and [[dynamic memory allocation]], described below, is performed using pointers.
 
==== B ====
Pointers in C have a special reserved null value which indicates that they are not pointing to anything. This is useful in constructing many [[data structure]]s, but causes undefined behavior if dereferenced. A pointer with the null value is called a ''[[null pointer]]''. C pointers also have a special ''[[void pointer]]'' type, meant to indicate a pointer that points to an object of unknown type.
{{main|B (programming language)}}
Thompson wanted a programming language for developing utilities for the new platform. He first tried writing a [[Fortran]] compiler, but he soon gave up the idea and instead created a cut-down version of the recently developed [[systems programming language]] called [[BCPL]]. The official description of BCPL was not available at the time,<ref name="NFDsZ">{{cite web |url=https://www.lysator.liu.se/c/dmr-on-histories.html |first=Dennis |last=Ritchie |title=BCPL to B to C |website=lysator.liu.se |access-date=September 10, 2019 |archive-date=December 12, 2019 |archive-url=https://web.archive.org/web/20191212221532/http://www.lysator.liu.se/c/dmr-on-histories.html |url-status=live }}</ref> and Thompson modified the syntax to be less 'wordy' and similar to a simplified [[ALGOL]] known as SMALGOL.<ref name="Ars">{{Cite web |last=Jensen |first=Richard |date=December 9, 2020 |title="A damn stupid thing to do"—the origins of C |url=https://arstechnica.com/features/2020/12/a-damn-stupid-thing-to-do-the-origins-of-c/ |access-date=March 28, 2022 |website=Ars Technica |language=en-us |archive-date=March 28, 2022 |archive-url=https://web.archive.org/web/20220328143845/https://arstechnica.com/features/2020/12/a-damn-stupid-thing-to-do-the-origins-of-c/ |url-status=live }}</ref> He called the result [[B (programming language)|''B'']],{{sfnp|Ritchie|1993a}} describing it as "BCPL semantics with a lot of SMALGOL syntax".<ref name=Ars /> Like BCPL, B had a [[bootstrapping]] compiler to facilitate porting to new machines.<ref name=Ars /> Ultimately, few utilities were written in B because it was too slow and could not take advantage of PDP-11 features such as [[byte]] addressability.
 
Unlike BCPL's <code>// comment</code> marking comments up to the end of the line, B adopted <code>/* comment */</code> as the comment delimiter, more akin to PL/1, and allowing comments to appear in the middle of lines. (BCPL's comment style would be reintroduced in C++.){{sfnp|Ritchie|1993a}}
C also has language-level support for static, or fixed-size, [[array]]s. The arrays can appear to have more than one dimension, although they are logically arrays of arrays (e.g., tbl[10][20] rather than tbl[10,20]) and physically laid out as one-dimensional arrays, with pointers to subarrays being computed. Dimensions are laid out in row-major order. Arrays are accessed using pointers and [[pointer arithmetic]]; the array name is treated in most contexts as a pointer to the beginning of the array. In many applications, having fixed-size arrays is unreasonable, and so dynamic memory allocation can be used to create dynamically-sized arrays (see ''Data storage'' below).
 
==== New B and first C release ====
Because C is often used in low-level systems programming, there are cases where it's actually necessary to treat an integer as an address, a floating-point number as an integer, or one type of pointer as another. For these, C supplies ''casting'', an operation that forces an explicit conversion of an object from one type to another, if this is possible. While sometimes necessary, the use of casts sacrifices some of the safety normally provided by the type system.
In 1971 Ritchie started to improve B, to use the features of the more-powerful PDP-11. A significant addition was a character data type. He called this ''New B'' (NB).<ref name=Ars /> Thompson started to use NB to write the [[Research Unix|Unix]] kernel, and his requirements shaped the direction of the language development.<ref name="Ars" /><ref name="unixport" />
 
Through to 1972, richer types were added to the NB language. NB had arrays of <code>int</code> and <code>char</code>, and to these types were added pointers, the ability to generate pointers to other types, arrays of all types, and types to be returned from functions. Arrays within expressions were effectively treated as pointers. A new compiler was written, and the language was renamed C.{{sfnp|Ritchie|1993a}}
=== Data storage ===
 
The C compiler and some utilities made with it were included in [[Version 2 Unix]], which is also known as [[Research Unix]].<ref name="QtqTh">{{cite tech report |first=M. D. |last=McIlroy |author-link=Doug McIlroy |year=1987 |url=http://www.cs.dartmouth.edu/~doug/reader.pdf |title=A Research Unix reader: annotated excerpts from the Programmer's Manual, 1971–1986 |series=CSTR |number=139 |institution=Bell Labs |format=PDF |page=10 |access-date=February 1, 2015 |archive-date=November 11, 2017 |archive-url=https://web.archive.org/web/20171111151817/http://www.cs.dartmouth.edu/~doug/reader.pdf |url-status=live }}</ref>
One of the most important functions of a programming language is to provide facilities for managing [[computer memory|memory]] and the objects that are stored in memory. C provides three distinct ways of allocating memory for objects:
* [[Static memory allocation]]: space for the object is provided in the binary at compile-time; these objects have a [[lifetime (computer science)|lifetime]] as long as the binary which contains them exists
* [[Automatic memory allocation]]: temporary objects can be stored on the [[stack (computing)|stack]], and this space is automatically freed and reusable after the block they are declared in is left
* [[Dynamic memory allocation]]: blocks of memory of any desired size can be requested at run-time using the library functions <code>malloc()</code>, <code>realloc()</code>, and <code>free()</code> from a region of memory called the [[dynamic memory allocation|heap]]; these blocks are reused after <code>free()</code> is called on them
 
==== Structures and Unix kernel re-write ====
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory allocation has no allocation overhead, automatic allocation has a small amount of overhead during initialization, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. On the other hand, stack space is typically much more limited than either static memory or heap space, and only dynamic memory allocation allows allocation of objects whose size is only known at run-time. Most C programs make extensive use of all three.
At [[Version 4 Unix]], released in November 1973, the [[Unix]] [[kernel (operating system)|kernel]] was extensively re-implemented in C.{{sfnp|Ritchie|1993a}} By this time, the C language had acquired some powerful features such as <code>struct</code> types.
 
The [[C preprocessor|preprocessor]] was introduced around 1973 at the urging of [[Alan Snyder (computer scientist)|Alan Snyder]] and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and [[PL/I]]. Its original version provided only included files and simple string replacements: <code>#include</code> and <code>#define</code> of parameterless macros. Soon after that, it was extended, mostly by [[Mike Lesk]] and then by John Reiser, to incorporate macros with arguments and [[conditional compilation]].{{sfnp|Ritchie|1993a}}
Where possible, automatic or static allocation is usually preferred because the storage is managed by the compiler, freeing the programmer of the error-prone hassle of manually allocating and releasing storage. Unfortunately, many data structures can grow in size at runtime; since automatic and static allocations must have a fixed size at compile-time, there are many situations in which dynamic allocation must be used. Variable-sized arrays are a common example of this (see "[[malloc]]" for an example of dynamically allocated arrays).
 
Unix was one of the first operating system kernels implemented in a language other than [[assembly language|assembly]]. Earlier instances include the [[Multics]] system (which was written in [[PL/I]]) and [[Master Control Program]] (MCP) for the [[Burroughs large systems|Burroughs B5000]] (which was written in [[ALGOL]]) in 1961. In around <!--Better?: {{Circa|1977}}--> 1977, Ritchie and [[Stephen C. Johnson]] made further changes to the language to facilitate [[Software portability|portability]] of the Unix operating system. Johnson's [[Portable C Compiler]] served as the basis for several implementations of C on new platforms.<ref name="unixport">{{cite journal |last1=Johnson |first1=S. C. |author-link1=Stephen C. Johnson |last2=Ritchie |first2=D. M. |author-link2=Dennis Ritchie |title=Portability of C Programs and the UNIX System |journal=Bell System Tech. J. |year=1978 |volume=57 |issue=6 |pages=2021–2048 |doi=10.1002/j.1538-7305.1978.tb02141.x |citeseerx=10.1.1.138.35 |s2cid=17510065 |issn = 0005-8580 }} (Note: The PDF is an OCR scan of the original, and contains a rendering of "IBM 370" as "IBM 310".)</ref>
=== C syntax ===
 
=== K&R C ===<!--[[K&R C]] redirects here-->
See ''main article'': [[C syntax]]
[[File:The C Programming Language, First Edition Cover (2).svg|thumb|240x240px|The cover of the book ''The C Programming Language'', first edition, by [[Brian Kernighan]] and [[Dennis Ritchie]]]]
In 1978 [[Brian Kernighan]] and [[Dennis Ritchie]] published the first edition of ''[[The C Programming Language]]''.{{sfnp|Kernighan|Ritchie|1978}} Known as ''K&R'' from the initials of its authors, the book served for many years as an informal [[Specification (technical standard)|specification]] of the language. The version of C that it describes is commonly referred to as "'''K&R C'''<!--boldface per WP:R#PLA-->". As this was released in 1978, it is now also referred to as ''C78''.<ref name="qOvzA">{{cite book |url=https://nxmnpg.lemoda.net/7/c78 |title=FreeBSD Miscellaneous Information Manual |date=May 30, 2011 |edition=FreeBSD 13.0 |chapter=C manual pages |access-date=January 15, 2021 |archive-url=https://web.archive.org/web/20210121024455/https://nxmnpg.lemoda.net/7/c78 |archive-date=January 21, 2021 |url-status=live}} [https://www.freebsd.org/cgi/man.cgi?query=c78&apropos=0&sektion=0&manpath=FreeBSD+9-current&arch=default&format=html] {{Webarchive|url=https://web.archive.org/web/20210121033654/https://www.freebsd.org/cgi/man.cgi?query=c78&apropos=0&sektion=0&manpath=FreeBSD+9-current&arch=default&format=html|date=January 21, 2021}}</ref> The second edition of the book{{sfnp|Kernighan|Ritchie|1988}} covers the later [[ANSI C]] standard, described below.
 
''K&R'' introduced several language features:
== Problems with C ==
* [[C file input/output|Standard I/O library]]
* <code>[[long int]]</code> data type
* <code>unsigned int</code> data type
* Compound assignment operators of the form <code>=''op''</code> (such as <code>=-</code>) were changed to the form <code>''op''=</code> (that is, <code>-=</code>) to remove the semantic ambiguity created by constructs such as <code>i=-10</code>, which had been interpreted as <code>i&nbsp;=-&nbsp;10</code> (decrement <code>i</code> by 10) instead of the possibly intended <code>i&nbsp;=&nbsp;-10</code> (let <code>i</code> be −10).
 
Even after the publication of the 1989 ANSI standard, for many years K&R C was still considered the "[[Lowest common denominator (computers)|lowest common denominator]]" to which C programmers restricted themselves when maximum portability was desired, since many older compilers were still in use, and because carefully written K&R C code can be legal Standard C as well.
A popular saying is that C makes it easy to shoot yourself in the foot. In other words, C permits many operations that are generally not desirable, and thus many simple errors made by a programmer are not detected by the compiler or even when they occur at runtime, leading to programs with unpredictable behavior. Part of the reason for this is to avoid compile and runtime checks that were costly when C was originally designed and to avoid the extra syntax that other languages require to disable such checks.
 
Although later versions of C require functions to have an explicit type declaration, K&R C only requires functions that return a type other than <code>int</code> to be declared before use. Functions used without prior declaration were presumed to return <code>int</code>.
One problem is that automatically and dynamically allocated objects are not initialized; they initially have whatever value is present in the memory space they are assigned. This value is highly unpredictable, and can vary between two machines, two program runs, or even two calls to the same function. If the program attempts to use such an uninitialized value, the results are usually unpredictable. Most modern compilers detect and warn about this problem in some restricted cases.
 
For example:
C's pointers are one primary source of danger; because they are unchecked, a pointer can be made to point to any object of any type, including code, and then written to, causing unpredictable effects. Although most pointers point to safe places, they can be moved to unsafe places using pointer arithmetic, the memory they point to may be deallocated and reused ([[dangling pointer]]s), or they may be uninitialized ([[wild pointer]]s). Another problem with pointers is that C freely allows conversion between any two pointer types. Other languages attempt to address these problems by using more restrictive [[reference]] types.
 
<syntaxhighlight lang="c" line>
Although C has native support for static arrays, it does not verify that array indexes are valid ([[bounds checking]]). For example, one can write to the sixth element of an array with five elements, yielding unpredictable results. This is called a ''[[buffer overflow]]''. This has been notorious as the source of a number of security problems in C-based programs.
long long_function();
 
calling_function()
Another common problem in C is that heap memory cannot be reused until it is explicitly released by the programmer with <code>free()</code>. The result is that if the programmer accidentally forgets to free memory, but continues to allocate it, more and more memory will be consumed over time. This is called a ''[[memory leak]]''. Conversely, it's possible to release memory too soon, and then continue to use it. Because the allocation system can reuse the memory at any time for unrelated reasons, this results in insidiously unpredictable behavior. These issues in particular are ameliorated in languages with [[garbage collection (computer science)|automatic garbage collection]].
{
long longvar;
register intvar;
longvar = long_function();
if (longvar > 1)
intvar = 0;
else
intvar = int_function();
return intvar;
}
</syntaxhighlight>
 
The declaration of {{code|long_function()}} (on line 1) is required since it returns {{code|long}}; not {{code|int}}. Function {{code|int_function}} can be called (line 11) even though it is not declared since it returns {{code|int}}. Also, variable {{code|intvar}} does not need to be declared as type {{code|int}} since that is the default type for {{code|register}} keyword.
Yet another common problem are variadic functions, which take a variable number of arguments. Unlike other prototyped C functions, checking the arguments of variadic functions at compile-time is not mandated by the standard. If the wrong type of data is passed, the effect is unpredictable, and often fatal. Variadic functions also handle null pointer constants in an unexpected way. For example, the [[printf]] family of functions supplied by the standard library, used to generate formatted text output, is notorious for its error-prone variadic interface, which relies on a format string to specify the number and type of trailing arguments. Type-checking of variadic functions from the standard library is a quality of implementation issue, however, and many modern compilers do in particular type-check printf calls, producing warnings if the argument list is inconsistent with the format string. It should be noted that not all printf calls can be checked statically (this is difficult as soon as the format string itself comes from somewhere hard to trace), and other variadic functions typically remain unchecked.
 
Since function declarations did not include information about arguments, [[Type checking|type checks]] were not performed, although some compilers would issue a warning if different calls to a function used different numbers or types of arguments. Tools such as Unix's [[Lint programming tool|lint]] utility were developed that (among other things) checked for consistency of function use across multiple source files.
Tools have been created to help C programmers avoid many of these errors in many cases. Automated source code checking and auditing is fruitful in any language, and for C many such tools exist, such as [[lint programming tool|Lint]]. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it would then be compiled using the C compiler. There are also libraries for performing array bounds checking and a limited form of [[garbage collection (computer science)|automatic garbage collection]], but they are not a standard part of C.
 
In the years following the publication of K&R C, several features were added to the language, supported by compilers from AT&T (in particular [[Portable C Compiler|PCC]]<ref name="SkKfZ">{{cite report |first1=Bjarne |last1=Stroustrup |author-link=Bjarne Stroustrup |title=Sibling rivalry: C and C++ |publisher=AT&T Labs |number=TD-54MQZY |year=2002 |url=http://stroustrup.com/sibling_rivalry.pdf |access-date=April 14, 2014 |archive-date=August 24, 2014 |archive-url=https://web.archive.org/web/20140824072719/http://www.stroustrup.com/sibling_rivalry.pdf |url-status=live }}</ref>) and other vendors. These included:
== History ==
* <code>[[void type|void]]</code> functions; functions returning no value
* Functions returning <code>[[Struct (C programming language)|struct]]</code> or <code>[[Union (computer science)|union]]</code> types
* [[Assignment (computer science)|Assignment]] for <code>struct</code> variables
* [[Enumerated type]]s
 
The popularity of the language, lack of agreement on [[C standard library|standard library]] interfaces, and lack of compliance to the K&R specification, lead to standardization efforts.<ref>{{Cite web |url=https://www.cs.man.ac.uk/~pjj/cs211/c_rationale/node2.html |title=Rationale for American National Standard for Information Systems – Programming Language – C |access-date=July 17, 2024 |archive-url=https://web.archive.org/web/20240717164722/https://www.cs.man.ac.uk/~pjj/cs211/c_rationale/node2.html |archive-date=July 17, 2024}}</ref>
=== Early developments ===
 
=== ANSI C and ISO C ===
The initial development of C occurred at [[AT&T]] [[Bell Labs]] between [[1969]] and [[1973]]; according to Ritchie, the most creative period occurred in [[1972]]. It was named "C" because many of its features were derived from an earlier language called "[[B programming language|B]]".
{{Main|ANSI C}}
Accounts differ regarding the origins of the name "B": [[Ken Thompson]] credits the [[BCPL]] programming language, but he had also created a language called [[Bon (programming language)|Bon]] in honor of his wife Bonnie.
 
<!-- [[WP:NFCC]] violation: [[File:The C Programming Language cover.svg|thumb|240x240px|The cover of the book, ''[[The C Programming Language]]'', second edition by [[Brian Kernighan]] and [[Dennis Ritchie]] covering ANSI C]] -->
There are many legends as to the origin of C and its related operating system, [[Unix]], including:
During the late 1970s and 1980s, versions of C were implemented for a wide variety of [[mainframe computer]]s, [[minicomputer]]s, and [[microcomputer]]s, including the [[IBM PC]], as its popularity began to increase significantly.
* The development of C was the result of the programmer's desire to play an ''[[Asteroids]]''-like game. They had been playing it on their company's [[mainframe]], but being underpowered and having to support about 100 users, Thompson and Ritchie found they didn't have sufficient control over the spaceship to avoid collisions with the wandering [[asteroid|space rocks]]. Thus, they decided to port the game to an idle [[PDP-7]] in the office. But it didn't have an [[operating system]] (OS), so they set about writing one. Eventually they decided to port the operating system to the office's [[PDP-11]], but this was onerous since all the code was in [[assembly language]]. They decided to use a higher-level portable language so the OS could be ported easily from one computer to another. They looked at using B, but it lacked functionality to take advantage of some of the PDP-11's advanced features. So they set about creating the new language, C.
*The justification for obtaining the original computer that was used to develop Unix was to create a system to automate the filing of patents. The original version of Unix was developed in assembly language. Later, the C language was developed in order to rewrite the operating system.
 
In 1983 the [[American National Standards Institute]] (ANSI) formed a committee, X3J11, to establish a standard specification of C. X3J11 based the C standard on the Unix implementation; however, the non-portable portion of the Unix C library was handed off to the [[IEEE]] [[working group]] 1003 to become the basis for the 1988 [[POSIX]] standard. In 1989, the C standard was ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as [[ANSI C]], Standard C, or sometimes '''C89'''.
By [[1973]], the C language had become powerful enough that most of the [[Unix|UNIX]] [[kernel (computers)|kernel]], originally written in [[PDP-11/20]] assembly language, was rewritten in C. This was one of the first operating system kernels implemented in a language other than assembly, earlier instances being the [[Multics]] system (written in [[PL/I programming language|PL/I]]) and [[TRIPOS]] (written in BCPL).
 
In 1990 the ANSI C standard (with formatting changes) was adopted by the [[International Organization for Standardization]] (ISO) as ISO/IEC 9899:1990, which is sometimes called '''C90'''. Therefore, the terms "C89" and "C90" refer to the same programming language.
=== K&amp;R C ===
 
ANSI, like other national standards bodies, no longer develops the C standard independently, but defers to the international C standard, maintained by the working group [[ISO/IEC JTC1/SC22]]/WG14. National adoption of an update to the international standard typically occurs within a year of ISO publication.
In [[1978]], Ritchie and [[Brian Kernighan]] published the first edition of ''[[The C Programming Language]]''. This book, known to C programmers as "K&amp;R", served for many years as an informal [[specification]] of the language. The version of C that it describes is commonly referred to as "K&amp;R C." (The second edition of the book covers the later [[ANSI C]] standard, described below.)
 
One of the aims of the C standardization process was to produce a [[superset]] of K&R C, incorporating many of the subsequently introduced unofficial features. The standards committee also included several additional features such as [[function prototype]]s (borrowed from C++), <code>void</code> pointers, support for international [[character sets]] and [[Locale (computer software)|locales]], and preprocessor enhancements. Although the [[C syntax|syntax]] for parameter declarations was augmented to include the style used in C++, the K&R interface continued to be permitted, for compatibility with existing source code.
K&amp;R introduced the following features to the language:
 
C89 is supported by current C compilers, and most modern C code is based on it. Any program written only in Standard C and without any hardware-dependent assumptions will run correctly on any [[Computing platform|platform]] with a conforming C implementation, within its resource limits. Without such precautions, programs may compile only on a certain platform or with a particular compiler, due, for example, to the use of non-standard libraries, such as [[GUI]] libraries, or to a reliance on compiler- or platform-specific attributes such as the exact size of data types and byte [[endianness]].
* <code>struct</code> data types
* <code>long int</code> data type
* <code>unsigned int</code> data type
* The <code>=+</code> operator was changed to <code>+=</code>, and so forth (<code>=+</code> was confusing the C compiler's [[lexical analyzer]]; for example, <code>i =+ 10</code> compared with <code>i = +10</code>).
 
In cases where code must be compilable by either standard-conforming or K&R C-based compilers, the <code>__STDC__</code> macro can be used to split the code into Standard and K&R sections to prevent the use on a K&R C-based compiler of features available only in Standard C.
K&amp;R C is often considered the most basic part of the language that is necessary for a C compiler to support. For many years, even after the introduction of ANSI C, it was considered the "lowest common denominator" that C programmers stuck to when maximum portability was desired, since not all compilers were updated to fully support ANSI C, and reasonably well-written K&amp;R C code is also legal ANSI C.
 
After the ANSI/ISO standardization process, the C language specification remained relatively static for several years. In 1995, Normative Amendment 1 to the 1990 C standard (ISO/IEC 9899/AMD1:1995, known informally as C95) was published, to correct some details and to add more extensive support for international character sets.<ref name="NWUon">{{cite book |author=<!--Staff writer(s); no by-line.--> |title=C Integrity |url=https://www.iso.org/standard/23909.html |publisher=International Organization for Standardization |date=March 30, 1995 |access-date=July 24, 2018 |archive-date=July 25, 2018 |archive-url=https://web.archive.org/web/20180725033429/https://www.iso.org/standard/23909.html |url-status=live }}</ref>
In the years following the publication of K&amp;R C, several "unofficial" features were added to the language, supported by compilers from AT&amp;T and some other vendors. These included:
 
=== C99 ===
* <code>void</code> functions and <code>void *</code> data type
{{Main|C99}}
* functions returning <code>struct</code> or <code>union</code> types
* <code>struct</code> field names in a separate name space for each struct type
* [[assignment (computer science)|assignment]] for <code>struct</code> data types
* <code>const</code> qualifier to make an object read-only
* a [[C standard library|standard library]] incorporating most of the functionality implemented by various vendors
* [[enumeration]]s
* the single-precision <code>float</code> type
 
The C standard was further revised in the late 1990s, leading to the publication of ISO/IEC 9899:1999 in 1999, which is commonly referred to as "[[C99]]". It has since been amended three times by Technical Corrigenda.<ref name="WG14">{{cite web |title=JTC1/SC22/WG14&nbsp;– C |url=http://www.open-std.org/jtc1/sc22/wg14/ |work=Home page |publisher=ISO/IEC |access-date=June 2, 2011 |archive-date=February 12, 2018 |archive-url=https://web.archive.org/web/20180212100115/http://www.open-std.org/JTC1/SC22/WG14/ |url-status=live }}</ref>
=== ANSI C and ISO C ===
 
C99 introduced several new features, including [[inline function]]s, several new [[data type]]s (including <code>long long int</code> and a <code>complex</code> type to represent [[complex number]]s), [[variable-length array]]s and [[flexible array member]]s, improved support for [[IEEE 754]] floating point, support for [[variadic macro]]s (macros of variable [[arity]]), and support for one-line comments beginning with <code>//</code>, as in BCPL or C++. Many of these had already been implemented as extensions in several C compilers.
During the late [[1970s]], C began to replace [[BASIC programming language|BASIC]] as the leading [[microcomputer]] programming language. During the [[1980s]], it was adopted for use with the [[IBM PC]], and its popularity began to increase significantly.
At the same time, [[Bjarne Stroustrup]] and others at Bell Labs began work on adding object-oriented programming language constructs to C.
The language they produced, called [[C Plus Plus|C++]], is now the most common application programming language on the [[Microsoft Windows]] operating system; C remains more popular in the Unix world.
 
C99 is for the most part backward compatible with C90, but is stricter in some ways; in particular, a declaration that lacks a type specifier no longer has <code>int</code> implicitly assumed. A standard macro <code>__STDC_VERSION__</code> is defined with value <code>199901L</code> to indicate that C99 support is available. [[GNU Compiler Collection|GCC]], [[Solaris Studio]], and other C compilers now{{when|date=August 2022}} support many or all of the new features of C99. The C compiler in [[Microsoft Visual C++]], however, implements the C89 standard and those parts of C99 that are required for compatibility with [[C++11]].<ref name="YTKIv">{{cite web |url=http://www.drdobbs.com/cpp/interview-with-herb-sutter/231900562 |title=Interview with Herb Sutter |website=[[Dr. Dobbs]] |author=Andrew Binstock |date=October 12, 2011 |access-date=September 7, 2013 |archive-date=August 2, 2013 |archive-url=https://web.archive.org/web/20130802070446/http://www.drdobbs.com/cpp/interview-with-herb-sutter/231900562 |url-status=live }}</ref>{{update inline|date=February 2021}}
In [[1983]], the [[American National Standards Institute]] (ANSI) formed a committee, X3J11, to establish a standard specification of C. After a long and arduous process, the standard was completed in [[1989]] and ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as [[ANSI C]].
In [[1990]], the ANSI C standard (with a few minor modifications) was adopted by the [[International Organization for Standardization]] (ISO) as [[ISO 9899|ISO/IEC 9899:1990]].
 
In addition, the C99 standard requires support for [[Identifier (computer languages)|identifiers]] using [[Unicode]] in the form of escaped characters (e.g. {{code|\u0040}} or {{code|\U0001f431}}) and suggests support for raw Unicode names.
One of the aims of the ANSI C standardization process was to produce a [[superset]] of K&amp;R C, incorporating many of the unofficial features subsequently introduced.
However, the standards committee also included several new features, such as [[function prototype]]s (borrowed from C++), and a more capable [[preprocessor]].
 
=== C11 ===
ANSI C is now supported by almost all the widely used compilers. Most of the C code being written nowadays is based on ANSI C. Any program written ''only'' in standard C is guaranteed to perform correctly on any [[system platform|platform]] with a conforming C implementation. However, many programs have been written that will only compile on a certain platform, or with a certain compiler, due to (i) the use of non-standard libraries, e.g. for [[Graphical user interface|graphical displays]], and (ii) some compilers not adhering to the ANSI C standard, or its successor, in their default mode.
{{Main|C11 (C standard revision)}}
 
Work began in 2007 on another revision of the C standard, informally called "C1X" until its official publication of ISO/IEC 9899:2011 on December 8, 2011. The C standards committee adopted guidelines to limit the adoption of new features that had not been tested by existing implementations.
=== C99 ===
 
The C11 standard adds numerous new features to C and the library, including type generic macros, anonymous structures, improved Unicode support, atomic operations, multi-threading, and bounds-checked functions. It also makes some portions of the existing C99 library optional, and improves compatibility with C++. The standard macro <code>__STDC_VERSION__</code> is defined as <code>201112L</code> to indicate that C11 support is available.
After the ANSI standardization process, the C language specification remained relatively static for some time, whereas [[C Plus Plus programming language|C++]] continued to evolve. (Normative Amendment 1 created a new version of the C language in [[1995]], but this version is rarely acknowledged.) However, the standard underwent revision in the late [[1990s]], leading to the publication of ISO 9899:1999 in [[1999]].
This standard is commonly referred to as "C99". It was adopted as an ANSI standard in March [[2000]].
 
=== C17 ===
The new features in C99 include:
{{Main|C17 (C standard revision)}}
 
C17 is an informal name for ISO/IEC 9899:2018, a standard for the C programming language published in June 2018. It introduces no new language features, only technical corrections, and clarifications to defects in C11. The standard macro <code>__STDC_VERSION__</code> is defined as <code>201710L</code> to indicate that C17 support is available.
* [[inline function]]s
* freeing of restrictions on the ___location of [[variable declaration]]s (as in C++)
* addition of several new [[data type]]s, including <code>long long int</code> (to reduce the pain of the looming [[32-bit]] to [[64-bit]] transition), an explicit [[Boolean datatype|boolean]] data type, and a <code>complex</code> type representing [[complex number]]s
* variable-length [[array]]s
* support for one-line comments beginning with <code>//</code>, borrowed from C++, and which many C compilers have been supporting as an extension
* several new library functions, such as <code>snprintf()</code>
* several new [[header file]]s, such as <code>stdint.h</code>
 
=== C23 ===
Interest in supporting the new C99 features appears to be mixed. Whereas [[GNU Compiler Collection|GCC]] and several other compilers now support most of the new features of C99, the compilers maintained by [[Microsoft]] and [[Borland]] do not, and these two companies do not seem to be interested in adding such support.
{{Main|C23 (C standard revision)}}
 
C23 is an informal name for the current major C language standard revision and was known as "C2X" through most of its development. It builds on past releases, introducing features like new keywords, types including <code>nullptr_t</code> and <code>_BitInt(N)</code>, and expansions to the standard library.<ref>{{cite web |title=ISO/IEC 9899:2024 (en) — N3220 working draft |url=https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3220.pdf |access-date=11 July 2025}}</ref>
==Relation to C++==
 
C23 was published in October 2024 as ISO/IEC 9899:2024.<ref name="N3132">{{cite web |title=WG14-N3132 : Revised C23 Schedule |url=https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3132.pdf |website=open-std.org |archive-url=https://web.archive.org/web/20230609204739/https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3132.pdf |archive-date=June 9, 2023 |date=June 4, 2023 |url-status=live}}</ref> The standard macro <code>__STDC_VERSION__</code> is defined as <code>202311L</code> to indicate that C23 support is available.
The [[C Plus Plus|C++]] programming language was originally derived from C. As C and C++ have evolved independently, there has been an unfortunate growth in the number of incompatibilities between the two languages. The latest revision of C, C99, created a number of conflicting features. The differences make it hard to write programs and libraries that are compiled and function correctly as either C or C++ code, and confuse those who program in both languages.
 
=== C2Y ===
[[Bjarne Stroustrup]], the creator of C++, has repeatedly suggested [http://www.research.att.com/~bs/sibling_rivalry.pdf] that the incompatibilities between C and C++ should be reduced as far as possible in order to maximize interoperability between the two languages. Others have argued that since C and C++ are two different languages, compatibility between them is useful but not vital; according to this camp, efforts to reduce incompatibility should not hinder attempts to improve each language in isolation.
C2Y is an informal name for the next major C language standard revision, after C23 (C2X), that is hoped to be released later in the 2020s, hence the '2' in "C2Y". An early working draft of C2Y was released in February 2024 as N3220 by the working group [[ISO/IEC JTC1/SC22]]/WG14.<ref name="N3220">{{cite web |title=WG14-N3220 : Working Draft, C2y |url=https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3220.pdf |website=open-std.org |archive-url=https://web.archive.org/web/20240226053735/https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3220.pdf |archive-date=February 26, 2024 |date=February 21, 2024 |url-status=live}}</ref>
 
=== Embedded C ===
Today, the primary differences between the two languages are:
{{Main|Embedded C}}
* <code>'''inline'''</code> &mdash; [[inline function]]s are in the global scope in C++, and in the file (so-called "static") scope in C. In simple terms, this means that in C++, any definition of any inline function (but irrespective of C++ function overloading) must conform to C++'s "[[One Definition Rule]]" or ODR, requiring that either there be a single definition of any inline function or that all definitions be semantically equivalent; but that in C, the same inline function could be defined differently in different ''translation units'' (translation unit typically refers to a [[Computer file|file]]).
* The <code>'''bool'''</code> keyword in C99 is in its own header, <code>'''<stdbool.h>'''</code>. Previous Standards of C did not define a boolean type, and various (incompatible) methods were used to simulate a boolean type.
* Character constants (enclosed in single quotes) have the size of an <code>int</code> in C and a <code>char</code> in C++. That is to say, in C, <code>sizeof('a') == sizeof(int)</code>; in C++, <code>sizeof('a') == sizeof(char)</code>. Nevertheless, even in C they will never exceed the values that a <code>char</code> can store, so <code>(char)'a'</code> is a safe conversion.
 
Historically, embedded C programming requires non-standard extensions to the C language to support exotic features such as [[fixed-point arithmetic]], multiple distinct [[memory bank]]s, and basic I/O operations.
C has adopted some features that first appeared in C++. Among them are:
* Prototype declarations for functions
* Line comments, indicated by '''<code>//</code>'''; line comments end with a newline character
* The <code>'''inline'''</code> keyword
* Stronger typing including the addition of the <code>'''void'''</code> type and <code>'''const'''</code> qualifier and the removal of the "implicit int" return value
 
In 2008, the C Standards Committee published a [[technical report]] extending the C language<ref name="TR18037">{{cite web |title=TR 18037: Embedded C |url=https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1169.pdf |website=open-std.org |id=ISO/IEC JTC1 SC22 WG14 N1169 |date=April 4, 2006 |access-date=July 26, 2011 |archive-date=February 25, 2021 |archive-url=https://web.archive.org/web/20210225224616/https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1169.pdf |url-status=live }}</ref> to address these issues by providing a common standard for all implementations to adhere to. It includes a number of features not available in normal C, such as fixed-point arithmetic, named address spaces, and basic I/O hardware addressing.
==Common practices==
 
== Definition ==
With its extensive use, a number of common practices and conventions have evolved to help avoid errors in C programs. These are simultaneously a demonstration of the application of good [[software engineering]] principles to a language and an indication of the limitations of C. Although few are used universally, and some are controversial, each of these enjoys wide use.
{{Main|C syntax}}
 
C has a [[formal grammar]] specified by the C standard.<ref name="h&s5e">{{cite book |last1=Harbison |first1=Samuel P. |last2=Steele |first2=Guy L. |author-link2=Guy L. Steele, Jr. |title=C: A Reference Manual |edition=5th |publisher=[[Prentice Hall]] |year=2002 |___location=[[Englewood Cliffs, NJ]] |isbn=978-0-13-089592-9}} Contains a [[Backus-Naur form|BNF]] grammar for C.</ref> Line endings are generally not significant in C; however, line boundaries do have significance during the preprocessing phase. Comments may appear either between the delimiters <code>/*</code> and <code>*/</code>, or (since C99) following <code>//</code> until the end of the line. Comments delimited by <code>/*</code> and <code>*/</code> do not nest, and these sequences of characters are not interpreted as comment delimiters if they appear inside [[String literal|string]] or character literals.{{sfnp|Kernighan|Ritchie|1988|p=192}}
===Dynamic multidimensional arrays===
 
C source files contain declarations and function definitions. Function definitions, in turn, contain declarations and [[Statement (computer science)|statements]]. Declarations either define new types using keywords such as <code>struct</code>, <code>union</code>, and <code>enum</code>, or assign types to and perhaps reserve storage for new variables, usually by writing the type followed by the variable name. Keywords such as <code>char</code> and <code>int</code> specify built-in types. Sections of code are enclosed in braces (<code>{</code> and <code>}</code>, sometimes called "curly brackets") to limit the scope of declarations and to act as a single statement for control structures.
Although one-dimensional arrays are easy to create dynamically using malloc, and fixed-size multidimensional arrays are easy to create using the built-in language feature, dynamic multidimensional arrays are trickier. There are a number of different ways to create them, each with different tradeoffs. The three most popular ways to create them are:
* They can be allocated as a single block of memory, similar to static arrays. This requires the programmer to compute the index into it manually whenever it's used, but is more efficient.
* They can be allocated as an "array of arrays", by first allocating an array of pointers, and then allocating subarrays and storing their addresses in the array of pointers. This approach has the advantage of a simple indexing syntax identical to that used by statically allocated arrays and the ability to make ragged arrays. However, it also uses more space and requires more levels of indirection to index into, and can have worse cache performance. It also requires many dynamic allocations, each of which can be expensive.
 
As an imperative language, C uses ''statements'' to specify actions. The most common statement is an ''expression statement'', consisting of an expression to be evaluated, followed by a semicolon; as a [[Side effect (computer science)|side effect]] of the evaluation, [[Function (computer programming)|functions may be called]] and [[Assignment (computer science)|variables assigned]] new values. To modify the normal sequential execution of statements, C provides several control-flow statements identified by reserved keywords. [[Structured programming]] is supported by <code>if</code> ... [<code>else</code>] conditional execution and by <code>do</code> ... <code>while</code>, <code>while</code>, and <code>for</code> iterative execution (looping). The <code>for</code> statement has separate initialization, testing, and reinitialization expressions, any or all of which can be omitted. <code>break</code> and <code>continue</code> can be used within the loop. Break is used to leave the innermost enclosing loop statement and continue is used to skip to its reinitialisation. There is also a non-structured <code>[[goto]]</code> statement which branches directly to the designated [[Label (computer science)|label]] within the function. <code>[[Switch statement|switch]]</code> selects a <code>case</code> to be executed based on the value of an integer expression. Different from many other languages, control-flow will [[Switch statement#Fallthrough|fall through]] to the next <code>case</code> unless terminated by a <code>break</code>.
For more information, see the [http://www.eskimo.com/~scs/C-faq/q6.16.html comp.lang.c FAQ, question 6.16].
 
Expressions can use a variety of built-in operators and may contain function calls. The order in which arguments to functions and operands to most operators are evaluated is unspecified. The evaluations may even be interleaved. However, all side effects (including storage to variables) will occur before the next "[[sequence point]]"; sequence points include the end of each expression statement, and the entry to and return from each function call. Sequence points also occur during evaluation of expressions containing certain operators (<code>&&</code>, <code>||</code>, <code>[[?:]]</code> and the [[comma operator]]). This permits a high degree of object code optimization by the compiler, but requires C programmers to take more care to obtain reliable results than is needed for other programming languages.
In some cases, the use of multi-dimensional arrays can best be addressed as an array of structures. Before user-defined data structures were available, a common technique was to define a multi-dimensional array, where each column contained different information about the row. This approach is also frequently used by beginner programmers. For example, columns of a two-dimensional character array might contain last name, first name, address, etc.
 
Kernighan and Ritchie say in the Introduction of ''The C Programming Language'': "C, like any other language, has its blemishes. Some of the operators have the wrong precedence; some parts of the syntax could be better."{{sfnp|Kernighan|Ritchie|1978|p=3}} The C standard did not attempt to correct many of these blemishes, because of the impact of such changes on already existing software.
In cases like this, it is better to define a structure that contains the information that was stored in the columns, and then create an array of pointers to that structure. This is especially true when the number of data points for a given record might vary, such as the tracks on an album. In these cases, it is better to create a structure for the album that contains information about the album, along with a dynamic array for the list of songs on the album. Then an array of pointers to the album structure can be used to store the collection.
 
=== ConstructorsCharacter and destructorsset ===
The basic C source character set includes the following characters:
* Lowercase and uppercase letters of the [[ISO basic Latin alphabet]]: <code>a</code>–<code>z</code>, <code>A</code>–<code>Z</code>
* Decimal digits: <code>0</code>–<code>9</code>
* Graphic characters: <code>! " # % & ' ( ) * + , - . / : ; < = > ? [ \ ] ^ _ { | } ~</code>
* [[Whitespace character]]s: ''[[Space (punctuation)|space]]'', ''[[horizontal tab]]'', ''[[vertical tab]]'', ''[[form feed]]'', ''[[newline]]''
 
The ''newline'' character indicates the end of a text line; it need not correspond to an actual single character, although for convenience C treats it as such.
In most [[object-oriented language]]s, objects cannot be created directly by a client that wishes to use them. Instead, the client must ask the class to build an instance of the object using a special routine called a constructor. Constructors are important because they allow an object to enforce invariants about its internal state throughout its lifetime. Destructors, called at the end of an object's lifetime, are important in systems where an object holds exclusive access to some resource, and we wish to ensure it releases these resources for use by other objects.
 
The POSIX standard mandates a [[portable character set]] which adds a few characters (notably "@") to the basic C source character set. Both standards do not prescribe any particular value encoding -- ASCII and [[EBCDIC]] both comply with these standards, since they include at least those basic characters, even though they use different encoded values for those characters.
Since C is not an object-oriented language, it has no built-in support for constructors or destructors. It is not uncommon for clients to explicitly allocate and initialize records and other objects. However, this leads to a potential for errors, since operations on the object may fail or behave unpredictably if the object is not properly initialized. A better approach is to have a function that creates an instance of the object, possibly taking initialization parameters, as in this example:
 
Additional multi-byte encoded characters may be used in [[string literal]]s, but they are not entirely [[Software portability|portable]]. Since [[C99]] multi-national Unicode characters can be embedded portably within C source text by using <code>\uXXXX</code> or <code>\UXXXXXXXX</code> encoding (where <code>X</code> denotes a hexadecimal character).
struct string {
size_t size;
char *data;
};
 
The basic C execution character set contains the same characters, along with representations for [[Bell character|alert]], [[backspace]], and [[carriage return]]. [[Run time (program lifecycle phase)|Run-time]] support for extended character sets has increased with each revision of the C standard.
struct string *create_string(const char *initial) {
assert (initial != NULL);
struct string *new_string = malloc(sizeof(*new_string));
if (new_string != NULL) {
new_string->size = strlen(initial);
new_string->data = strdup(initial);
}
return new_string;
}
 
=== Reserved words ===
Similarly, if we leave it to the client to destroy objects correctly, they may fail to do so, causing resource leaks. It's better to have an explicit destructor which is always used, such as this one:
All versions of C have [[reserved words]] that are [[case sensitive]]. As reserved words, they cannot be used for variable names.
 
C89 has 32 reserved words:
void free_string(struct string *s) {
assert (s != NULL);
free(s->data); ''/* free memory held by the structure */''
free(s); ''/* free the structure itself */''
}
 
{{div col|colwidth=13em}}
It is often useful to combine destructors with ''[[#Nulling freed pointers]]''.
* <code>auto</code>
* <code>[[Break statement|break]]</code>
* <code>case</code>
* <code>char</code>
* <code>[[const]]</code>
* <code>[[Continue (keyword)|continue]]</code>
* <code>default</code>
* <code>do</code>
* <code>[[Double-precision floating-point format|double]]</code>
* <code>[[Conditional (computer programming)|else]]</code>
* <code>[[Enumerated type|enum]]</code>
* <code>[[extern]]</code>
* <code>[[Floating-point arithmetic|float]]</code>
* <code>[[For loop|for]]</code>
* <code>[[goto]]</code>
* <code>[[Conditional (computer programming)|if]]</code>
* <code>[[Integer (computer science)|int]]</code>
* <code>[[Long integer|long]]</code>
* <code>[[Register (keyword)|register]]</code>
* <code>[[Return statement|return]]</code>
* <code>[[Short integer|short]]</code>
* <code>[[Signed number representations|signed]]</code>
* <code>[[sizeof]]</code>
* <code>[[Static (keyword)|static]]</code>
* <code>[[Struct (C programming language)|struct]]</code>
* <code>[[Switch statement|switch]]</code>
* <code>[[typedef]]</code>
* <code>[[Union type|union]]</code>
* <code>[[Signed number representations|unsigned]]</code>
* <code>[[Void type|void]]</code>
* <code>[[Volatile variable|volatile]]</code>
* <code>[[While loop|while]]</code>
{{div col end}}
 
C99 added five more reserved words: (‡ indicates an alternative spelling alias for a C23 keyword)
Sometimes it is useful to hide the definition of the object so that you can be sure the client doesn't allocate it manually. To do this, define the structure in the source file (or a private header file not available to users) instead of the header file, and simply put a forward declaration in the header file:
 
{{div col|colwidth=13em}}
struct string;
* <code>[[Inline function|inline]]</code>
struct string *create_string(const char *initial);
* <code>[[restrict]]</code>
void free_string(struct string *s);
* <code>_Bool</code> ‡
* <code>[[Complex data type|_Complex]]</code>
* <code>[[Complex data type|_Imaginary]]</code>
{{div col end}}
 
C11 added seven more reserved words:<ref name="ISOIEC 9899">{{Cite web|url=http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf|title=ISO/IEC 9899:201x (ISO C11) Committee Draft|website=open-std.org|date=December 2, 2010|access-date=September 16, 2011|archive-date=December 22, 2017|archive-url=https://web.archive.org/web/20171222215122/http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf|url-status=live}}</ref> (‡ indicates an alternative spelling alias for a C23 keyword)
===Nulling freed pointers===
 
{{div col|colwidth=13em}}
As discussed earlier, after <code>free()</code> has been called on a pointer, it becomes a dangling pointer. Worse still, most modern platforms cannot detect when such a pointer is used before being reassigned.
* <code>_Alignas</code> ‡
* <code>_Alignof</code> ‡
* <code>_Atomic</code>
* <code>_Generic</code>
* <code>_Noreturn</code>
* <code>_Static_assert</code> ‡
* <code>_Thread_local</code> ‡
{{div col end}}
 
C23 reserved fifteen more words:
One simple solution to this is to ensure that any pointer is set to a null pointer immediately after being freed:
 
{{div col|colwidth=13em}}
* <code>alignas</code>
* <code>alignof</code>
* <code>bool</code>
* <code>constexpr</code>
* <code>false</code>
* <code>nullptr</code>
* <code>static_assert</code>
* <code>thread_local</code>
* <code>true</code>
* <code>typeof</code>
* <code>typeof_unqual</code>
* <code>_BitInt</code>
* <code>_Decimal32</code>
* <code>_Decimal64</code>
* <code>_Decimal128</code>
{{div col end}}
 
Most of the recently reserved words begin with an underscore followed by a capital letter, because identifiers of that form were previously reserved by the C standard for use only by implementations. Since existing program source code should not have been using these identifiers, it would not be affected when C implementations started supporting these extensions to the programming language. Some standard headers do define more convenient synonyms for underscored identifiers. Some of those words were added as keywords with their conventional spelling in C23 and the corresponding macros were removed.
 
Prior to C89, <code>entry</code> was reserved as a keyword. In the second edition of their book ''[[The C Programming Language]]'', which describes what became known as C89, Kernighan and Ritchie wrote, "The ... [keyword] <code>entry</code>, formerly reserved but never used, is no longer reserved." and "The stillborn <code>entry</code> keyword is withdrawn."{{sfnp|Kernighan|Ritchie|1988|pp=192, 259}}
 
=== Operators ===
{{Main|Operators in C and C++}}
 
C supports a rich set of [[Operator (computer programming)|operators]], which are symbols used within an [[Expression (computer science)|expression]] to specify the manipulations to be performed while evaluating that expression. C has operators for:
* [[arithmetic]]: [[Addition|<code>+</code>]], [[Subtraction|<code>-</code>]], [[Multiplication|<code>*</code>]], [[Division (mathematics)|<code>/</code>]], [[Modulo operation|<code>%</code>]]
* [[Assignment (computer science)|assignment]]: <code>=</code>
* [[augmented assignment]]: {{codes|+{{=}}|-{{=}}|*{{=}}|/{{=}}|%{{=}}|&{{=}}|{{!}}{{=}}|^{{=}}|&lt;&lt;{{=}}|&gt;&gt;{{=}}|d=,{{space}}}}
* [[bitwise logic]]: <code>~</code>, <code>&</code>, <code>|</code>, <code>^</code>
* [[bitwise shift]]s: <code>&lt;&lt;</code>, <code>&gt;&gt;</code>
* [[Boolean logic]]: <code>!</code>, <code>&&</code>, <code>||</code>
* [[?:|conditional evaluation]]: [[?:|<code>? :</code>]]
* equality testing: [[Equality (mathematics)|<code>==</code>]], [[Inequality (mathematics)|<code>!=</code>]]
* [[Subroutine|calling functions]]: <code>( )</code>
* [[Increment and decrement operators|increment and decrement]]: <code>++</code>, <code>--</code>
* [[Record (computer science)|member selection]]: <code>.</code>, <code>-></code>
* object size: <code>[[sizeof]]</code>
* type: <code>[[typeof]]</code>, <code>typeof_unqual</code> ''since C23''
* [[order relation]]s: <code>&lt;</code>, <code>&lt;=</code>, <code>&gt;</code>, <code>&gt;=</code>
* [[Pointer (computer programming)|reference and dereference]]: <code>&</code>, <code>*</code>, <code>[ ]</code>
* sequencing: [[Comma operator|<code>,</code>]]
* [[Order of operations#Programming languages|subexpression grouping]]: <code>( )</code>
* [[type conversion]]: <code>(''typename'')</code>
 
C uses the operator <code>=</code> (used in mathematics to express equality) to indicate assignment, following the precedent of [[Fortran]] and [[PL/I]], but unlike [[ALGOL]] and its derivatives. C uses the operator <code>==</code> to test for equality. The similarity between the operators for assignment and equality may result in the accidental use of one in place of the other, and in many cases the mistake does not produce an error message (although some compilers produce warnings). For example, the conditional expression <code>if (a == b + 1)</code> might mistakenly be written as <code>if (a = b + 1)</code>, which will be evaluated as <code>true</code> unless the value of <code>a</code> is <code>0</code> after the assignment.<ref name="AutoTX-8">{{cite web |url=http://www.cs.ucr.edu/~nxiao/cs10/errors.htm |title=10 Common Programming Mistakes in C++ |website=Cs.ucr.edu |access-date=June 26, 2009 |archive-date=October 21, 2008 |archive-url=https://web.archive.org/web/20081021080953/http://www.cs.ucr.edu/~nxiao/cs10/errors.htm |url-status=live }}</ref>
 
The C [[operator precedence]] is not always intuitive. For example, the operator <code>==</code> binds more tightly than (is executed prior to) the operators <code>&</code> (bitwise AND) and <code>|</code> (bitwise OR) in expressions such as <code>x & 1 == 0</code>, which must be written as <code>(x & 1) == 0</code> if that is the coder's intent.<ref name="AutoTX-9">{{cite book |title=C and the 8051 |edition=3rd |last1=Schultz |first1=Thomas |year=2004 |publisher=PageFree Publishing Inc. |___location=Otsego, MI |isbn=978-1-58961-237-2 |page=20 |url={{GBurl|id=rI0c8kWbxooC|pg=PT47}} |access-date=February 10, 2012 }}</ref>
 
=== Data types ===
{{Main|C data types}}
{{More citations needed section|date=October 2012}}
 
[[File:1999 ISO C Concepts.png|thumb]]
The [[type system]] in C is [[static typing|static]] and [[Strong and weak typing|weakly typed]], which makes it similar to the type system of [[ALGOL]] descendants such as [[Pascal (programming language)|Pascal]].<ref name="Nmlwr">{{cite journal |last1=Feuer |first1=Alan R. |last2=Gehani |first2=Narain H. |date=March 1982 |title=Comparison of the Programming Languages C and Pascal |journal=ACM Computing Surveys |volume=14 |issue=1 |pages=73–92 |doi=10.1145/356869.356872 |s2cid=3136859}}</ref> There are built-in types for integers of various sizes, both signed and unsigned, [[floating-point number]]s, and enumerated types (<code>enum</code>). Integer type <code>char</code> is often used for single-byte characters. C99 added a [[Boolean data type]]. There are also derived types including [[Array (data type)|arrays]], [[Pointer (computer programming)|pointers]], [[record (computer science)|records]] (<code>[[Struct (C programming language)|struct]]</code>), and [[union (computer science)|unions]] (<code>union</code>).
 
C is often used in low-level systems programming where escapes from the type system may be necessary. The compiler attempts to ensure type correctness of most expressions, but the programmer can override the checks in various ways, either by using a ''[[Type conversion|type cast]]'' to explicitly convert a value from one type to another, or by using pointers or unions to reinterpret the underlying bits of a data object in some other way.
 
Some find C's declaration syntax unintuitive, particularly for [[function pointer]]s. (Ritchie's idea was to declare identifiers in contexts resembling their use: "[[declaration reflects use]]".){{sfnp|Kernighan|Ritchie|1988|p=122}}
 
C's ''usual arithmetic conversions'' allow for efficient code to be generated, but can sometimes produce unexpected results. For example, a comparison of signed and unsigned integers of equal width requires a conversion of the signed value to unsigned. This can generate unexpected results if the signed value is negative.
 
==== Pointers ====
C supports the use of [[Pointer (computer programming)|pointers]], a type of [[Reference (computer science)|reference]] that records the address or ___location of an object or function in memory. Pointers can be ''dereferenced'' to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment or [[pointer arithmetic]]. The run-time representation of a pointer value is typically a raw memory address (perhaps augmented by an offset-within-word field), but since a pointer's type includes the type of the thing pointed to, expressions including pointers can be type-checked at compile time. Pointer arithmetic is automatically scaled by the size of the pointed-to data type.
 
Pointers are used for many purposes in C. [[Text string]]s are commonly manipulated using pointers into arrays of characters. [[Dynamic memory allocation]] is performed using pointers; the result of a <code>malloc</code> is usually [[Type conversion|cast]] to the data type of the data to be stored. Many data types, such as [[Tree (data structure)|trees]], are commonly implemented as dynamically allocated <code>struct</code> objects linked together using pointers. Pointers to other pointers are often used in multi-dimensional arrays and arrays of <code>struct</code> objects. Pointers to functions (''[[function pointer]]s'') are useful for passing functions as arguments to [[higher-order function]]s (such as [[qsort]] or [[bsearch]]), in [[dispatch table]]s, or as [[callbacks]] to [[event handler]]s.<ref name="bk21st" />
 
A ''[[null pointer]] value'' explicitly points to no valid ___location. Dereferencing a null pointer value is undefined, often resulting in a [[segmentation fault]]. Null pointer values are useful for indicating special cases such as no "next" pointer in the final node of a [[linked list]], or as an error indication from functions returning pointers. In appropriate contexts in source code, such as for assigning to a pointer variable, a ''null pointer constant'' can be written as <code>0</code>, with or without explicit casting to a pointer type, as the <code>NULL</code> macro defined by several standard headers or, since C23 with the constant <code>nullptr</code>. In conditional contexts, null pointer values evaluate to <code>false</code>, while all other pointer values evaluate to <code>true</code>.
 
Void pointers (<code>void *</code>) point to objects of unspecified type, and can therefore be used as "generic" data pointers. Since the size and type of the pointed-to object is not known, void pointers cannot be dereferenced, nor is pointer arithmetic on them allowed, although they can easily be (and in many contexts implicitly are) converted to and from any other object pointer type.<ref name="bk21st" />
 
Careless use of pointers is potentially dangerous. Because they are typically unchecked, a pointer variable can be made to point to any arbitrary ___location, which can cause undesirable effects. Although properly used pointers point to safe places, they can be made to point to unsafe places by using invalid [[pointer arithmetic]]; the objects they point to may continue to be used after deallocation ([[dangling pointer]]s); they may be used without having been initialized ([[wild pointer]]s); or they may be directly assigned an unsafe value using a cast, union, or through another corrupt pointer. In general, C is permissive in allowing manipulation of and conversion between pointer types, although compilers typically provide options for various levels of checking. Some other programming languages address these problems by using more restrictive [[Reference (computer science)|reference]] types.
 
==== Arrays ====
{{See also|C string handling}}
<!-- Please be careful when editing this. C does *not* forbid bounds checking, nor does it require that pointers are memory addresses. Of course it does not require bounds checks, either, and all common implementations map those language constructs to the machine in an "obvious way", but there are ANSI-conforming implementations that handle these things in other ways. -->
 
[[Array (data type)|Array]] types in C are traditionally of a fixed, static size specified at compile time. The more recent C99 standard also allows a form of variable-length arrays. However, it is also possible to allocate a block of memory (of arbitrary size) at run-time, using the standard library's <code>malloc</code> function, and treat it as an array.
 
Since arrays are always accessed (in effect) via pointers, array accesses are typically ''not'' checked against the underlying array size, although some compilers may provide [[bounds checking]] as an option.<ref name="fedoraproject">For example, gcc provides _FORTIFY_SOURCE. {{cite web |url=http://fedoraproject.org/wiki/Security/Features |title=Security Features: Compile Time Buffer Checks (FORTIFY_SOURCE) |publisher=fedoraproject.org |access-date=August 5, 2012 |archive-date=January 7, 2007 |archive-url=https://web.archive.org/web/20070107153447/http://fedoraproject.org/wiki/Security/Features |url-status=live }}</ref><ref name="Programming with C">{{Cite book|title=Programming with C|last1=เอี่ยมสิริวงศ์|first1=โอภาศ|publisher=SE-EDUCATION PUBLIC COMPANY LIMITED|year=2016|isbn=978-616-08-2740-4|___location=Bangkok, Thailand|pages=225–230}}</ref> Array bounds violations are therefore possible and can lead to various repercussions, including illegal memory accesses, corruption of data, [[buffer overruns]], and run-time exceptions.
 
C does not have a special provision for declaring [[multi-dimensional array]]s, but rather relies on [[Recursion (computer science)|recursion]] within the type system to declare arrays of arrays, which effectively accomplishes the same thing. The index values of the resulting "multi-dimensional array" can be thought of as increasing in [[row-major order]]. Multi-dimensional arrays are commonly used in numerical algorithms (mainly from applied [[linear algebra]]) to store matrices. The structure of the C array is well suited to this particular task. However, in early versions of C the bounds of the array must be known fixed values or else explicitly passed to any subroutine that requires them, and dynamically sized arrays of arrays cannot be accessed using double indexing. (A workaround for this was to allocate the array with an additional "row vector" of pointers to the columns.) C99 introduced "variable-length arrays" which address this issue.
 
The following example using modern C (C99 or later) shows allocation of a two-dimensional array on the heap and the use of multi-dimensional array indexing for accesses (which can use bounds-checking on many C compilers):
<syntaxhighlight lang="c">
int func(int N, int M)
{
float (*p)[N] [M] = malloc(sizeof *p);
if (p == 0)
return -1;
for (int i = 0; i < N; i++)
for (int j = 0; j < M; j++)
(*p)[i] [j] = i + j;
print_array(N, M, p);
free(p);
preturn = NULL1;
}
Unlike dangling pointers, a hardware exception will arise on many modern architectures when a null pointer is dereferenced. Also, programs can include error checks for the null value, but not for a dangling pointer value. To ensure it is done at all locations, a macro can be used:
</syntaxhighlight>
#define FREE(p) do { free(p); (p) = NULL; } while(0)
(To see why the macro is written this way, see ''[[#Macro conventions]]''.) Also, when this technique is used, destructors should zero out the pointer that they are passed, and their argument must be passed by reference to allow this. For example, here's the destructor from ''[[#Constructors and destructors]]'' updated:
void free_string(struct string **s) {
assert(s != NULL && *s != NULL);
FREE((*s)->data); ''/* free memory held by the structure */''
FREE(*s); ''/* free the structure itself */''
}
 
And here is a similar implementation using C99's ''Auto [[Variable length array|VLA]]'' feature:{{efn|Code of <code>print_array</code> (not shown) slightly differs,{{why|date=November 2023}} too.}}
===Macro conventions===
<syntaxhighlight lang="c">
int func(int N, int M)
{
// Caution: checks should be made to ensure N*M*sizeof(float) does NOT exceed limitations for auto VLAs and is within available size of stack.
float p[N] [M]; // auto VLA is held on the stack, and sized when the function is invoked
for (int i = 0; i < N; i++)
for (int j = 0; j < M; j++)
p[i] [j] = i + j;
print_array(N, M, p);
// no need to free(p) since it will disappear when the function exits, along with the rest of the stack frame
return 1;
}
</syntaxhighlight>
 
==== Array–pointer interchangeability ====
Because preprocessor macros in C work using simple textual substitution, they are prone to a number of confusing errors that can be avoided by following a simple set of conventions:
The subscript notation <code>x[i]</code> (where <code>x</code> designates a pointer) is [[syntactic sugar]] for <code>*(x+i)</code>.<ref name="Raymond1996">{{cite book |last1=Raymond |first1=Eric S. |author-link=Eric S. Raymond |title=The New Hacker's Dictionary |edition=3rd |url={{GBurl|id=g80P_4v4QbIC|p=432}} |access-date=August 5, 2012 |date=October 11, 1996 |publisher=MIT Press |isbn=978-0-262-68092-9 |page=432 }}</ref> Taking advantage of the compiler's knowledge of the pointer type, the address that <code>x + i</code> points to is not the base address (pointed to by <code>x</code>) incremented by <code>i</code> bytes, but rather is defined to be the base address incremented by <code>i</code> multiplied by the size of an element that <code>x</code> points to. Thus, <code>x[i]</code> designates the <code>i+1</code>th element of the array.
# Place parentheses around macro arguments wherever possible. This ensures that, if they are expressions, the order of operations does not affect the behavior of the expression. For example:
#*Wrong: <code>#define square(x) x*x</code>
#*Better: <code>#define square(x) (x)*(x)</code>
# Place parentheses around the entire expression if it is a single expression. Again, this avoids changes in meaning due to the order of operations.
#*Wrong: <code>#define square(x) (x)*(x)</code>
#*Better: <code>#define square(x) ((x)*(x))</code>
# If your macro produces multiple statements, or declares variables, wrap it in a '''do''' { ... } '''while'''(0) loop, with no terminating semicolon. This allows the macro to be used like a single statement in any ___location, such as the body of an if statement, while still allowing a semicolon to be placed after the macro invocation without creating a null statement. Be careful that any new variables do not potentially mask portions of the macro's arguments.
#*Wrong: <code>#define FREE(p) free(p); p = NULL;</code>
#*Better: <code>#define FREE(p) do { free(p); p = NULL; } while(0)</code>
# Avoid using a macro argument twice or more inside a macro, if possible; this causes problems with macro arguments that contain side effects, such as assignments.
# If a macro may be replaced by a function in the future, consider naming it like a function.
 
Furthermore, in most expression contexts (a notable exception is as operand of <code>[[sizeof]]</code>), an expression of array type is automatically converted to a pointer to the array's first element. This implies that an array is never copied as a whole when named as an argument to a function, but rather only the address of its first element is passed. Therefore, although function calls in C use [[pass-by-value]] semantics, arrays are in effect passed by [[reference (computer science)|reference]].
==[[Programming tool]]s==
*[[C99 Parser]]
*[[Dev-C Plus Plus|Dev-C/C++]]
*[[DJGPP]]
*[[GNU Compiler Collection]]
*[[Little C compiler|LCC]]
*[[Linker]]
*[[make]]
*[[SPlint]]
 
The total size of an array <code>x</code> can be determined by applying <code>sizeof</code> to an expression of array type. The size of an element can be determined by applying the operator <code>sizeof</code> to any dereferenced element of an array <code>A</code>, as in <code>n = sizeof A[0]</code>. Thus, the number of elements in a declared array <code>A</code> can be determined as <code>sizeof A / sizeof A[0]</code>. Note, that if only a pointer to the first element is available as it is often the case in C code because of the automatic conversion described above, the information about the full type of the array and its length are lost.
==See also==
*[[Abstract syntax tree]]
*[[C standard library]]
*[[C library]]
*[[C syntax]]
*[[List of articles with C programs]]
*[[Objective C programming language]]
*[[Operators in C and C Plus Plus|Operators in C and C++]]
*[[Symbol table]]
*[[C Plus Plus|C++]]
 
=== Memory management ===
==References==
One of the most important functions of a programming language is to provide facilities for managing [[Computer memory|memory]] and the objects that are stored in memory. C provides three principal ways to allocate memory for objects:<ref name="bk21st" />
* [[Brian Kernighan]], [[Dennis Ritchie]]: ''[[The C Programming Language]]''. Also known as K&amp;R &mdash; The original book on C.
* [[Static memory allocation]]: space for the object is provided in the binary at compile-time; these objects have an [[Variable (programming)#Scope and extent|extent]] (or lifetime) as long as the binary which contains them is loaded into memory.
**1st, Prentice Hall 1978; ISBN 0-131-10163-3. Pre-ANSI C.
* [[Automatic memory allocation]]: temporary objects can be stored on the [[Call stack|stack]], and this space is automatically freed and reusable after the block in which they are declared is exited.
**2nd, Prentice Hall 1988; ISBN 0-131-10362-8. ANSI C.
* [[C dynamic memory allocation|Dynamic memory allocation]]: blocks of memory of arbitrary size can be requested at run-time using library functions such as <code>malloc</code> from a region of memory called the [[Memory management|heap]]; these blocks persist until subsequently freed for reuse by calling the library function <code>realloc</code> or <code>free</code>.
*[[British Standard Institute]]: ''The C Standard'', John Wiley & Sons, ISBN 0-470-84573-2. The official ISO standard (C99) in book form.
*[[Samuel P. Harbison]], [[Guy L. Steele]]: ''C: A Reference Manual''. This book is excellent as a definitive [[reference manual]], and for those working on C [[compiler]] and [[processor]]s. The book contains a [[Backus-Naur form|BNF]] grammar for C.
**4th, Prentice Hall 1994; ISBN 0-133-26224-3.
**5th, Prentice Hall 2002; ISBN 0-130-89592-X.
*[[Stephen Prata]]: ''C Primer Plus'', Sams, ISBN 0-672-32222-6
*[[Steve Oualline]]: ''Practical C Programming'', O'Reilly & Associates, ISBN 1-56592-306-5
*[[David M. Collopy]]: ''Introduction to C Programming &mdash; A Modular Approach'', Prentice Hall, ISBN 0-1-3060855-6
*[[Harvey M. Deitel]], [[Paul J. Deitel]]: ''How to program C'', Prentice Hall, ISBN 0-1-3142644-3
*[[Peter G. Aitken]], [[Bradley L. Jones]]: ''C in 21 Days'', Sams, ISBN 0-672-31767-2
*[[Ivor Horton]]: ''Beginning C'', Wrox Press, ISBN 1861001142
*[[Al Kelley]], [[Ira Pohl]]: ''C by Dissection &mdash; The Essentials of C Programming'', Addison-Wesley, ISBN 0805331492
*[[Dave Mark]]: ''Learn C on the Macintosh'', Addison-Wesley, ISBN 0-201-48406-4
*[[Kyle Loudon]]: ''Mastering Algorithms with C'', O'Reilly & Associates, ISBN 1-56592-453-3
*[[Robert Sedgewick]]: ''Algorithms in C'', Addison-Wesley, ISBN 0-201-31452-5 (Part 1&ndash;4) and ISBN 0-201-31663-3 (Part 5)
*[[Peter A. Darnell]], [[Philip E. Margolis]]: ''C &mdash; A Software Engineering Approach'', Springer-Verlag, ISBN 0-387-94675-6
*[[David R. Brooks]]: ''C Programming: The Essentials for Engineers and Scientists'', Springer-Verlag, ISBN 0-387-98632-4
*[[Mark Austin]], [[David Chancogne]]: ''Introduction to Engineering Programming in C, Matlab and Java'', John Wiley & Sons, ISBN 0-471-00116-3
*[[Jeri H. Hanly]], [[Elliot B. Koffman]]: ''Problem Solving and Program Design in C'', Addison-Wesley, ISBN 0-201-35748-8
*[[John Viega]], [[Matt Messier]]: ''Secure Programming Cookbook for C and C++'', O'Reilly & Associates, ISBN 0-596-00394-3
*[[Michael Barr]]: ''Programming Embedded Systems in C and C++'', O'Reilly & Associates, ISBN 1-56592-354-5
*[[Miro Samek]]: ''Practical Statecharts in C/C++'', CMP Books, ISBN 1-57820-110-1
*[[Michael Welschenbach]]: ''Cryptography in C and C++'', Apress, ISBN 1-893115-95-X
*[[James D. Foley]], [[Steven K. Feiner]], [[Andries van Dam]]: ''Computer Graphics: Principles and Practice'', Addison-Wesley, ISBN 0-201-84840-6
*[[Michael J. Donahoo]], [[Kenneth L. Calvert]]: ''TCP/IP Sockets in C'', Morgan Kaufmann Publishers, ISBN 1-55860-826-5
*[[Lincoln D. Stein]], [[Doug McEachern]]: ''Writing Apache Modules with Perl and C'', O'Reilly & Associates, ISBN 1-56592-567-X
*[[Alan R. Feuer]]: ''The C Puzzle Book'', Addison-Wesley, ISBN 0-201-60461-2 This book contains a number of deceivingly simple problems
 
These three approaches are appropriate in different situations and have various trade-offs. For example, static memory allocation has little allocation overhead, automatic allocation may involve slightly more overhead, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. The persistent nature of static objects is useful for maintaining state information across function calls, automatic allocation is easy to use but stack space is typically much more limited and transient than either static memory or heap space, and dynamic memory allocation allows convenient allocation of objects whose size is known only at run-time. Most C programs make extensive use of all three.
==External links==
=== Information ===
*[http://cm.bell-labs.com/cm/cs/who/dmr/chist.html ''The Development of the C Language''] by [[Dennis M. Ritchie]]
*[http://www.lysator.liu.se/c/bwk-tutor.html ''Programming in C: A Tutorial''] by [[Brian W. Kernighan]]
*[http://www.lysator.liu.se/c/ Lysator collection of C language resources]
*[news:comp.lang.c Usenet forum: comp.lang.c]
*[http://www.faqs.org/faqs/C-faq/faq/index.html ''comp.lang.c Answers to Frequently Asked Questions (FAQ List)''] by [[Steve Summit]]
*[http://www.utsc.utoronto.ca/~nick/cscB70/ANSI_C.pdf C Reference Card] (pdf)
*[http://codepedia.com/1/BeginnersGuideToC Description from the developer's encyclopedia]
 
Where possible, automatic or static allocation is usually simplest because the storage is managed by the compiler, freeing the programmer of the potentially error-prone chore of manually allocating and releasing storage. However, many data structures can change in size at runtime, and since static allocations (and automatic allocations before C99) must have a fixed size at compile-time, there are many situations in which dynamic allocation is necessary.<ref name="bk21st" /> Prior to the C99 standard, variable-sized arrays were a common example of this. (See the article on [[C dynamic memory allocation]] for an example of dynamically allocated arrays.) Unlike automatic allocation, which can fail at run time with uncontrolled consequences, the dynamic allocation functions return an indication (in the form of a null pointer value) when the required storage cannot be allocated. (Static allocation that is too large is usually detected by the [[Linker (computing)|linker]] or [[Loader (computing)|loader]], before the program can even begin execution.)
=== C99 ===
 
Unless otherwise specified, static objects contain zero or null pointer values upon program startup. Automatically and dynamically allocated objects are initialized only if an initial value is explicitly specified; otherwise they initially have indeterminate values (typically, whatever [[bit pattern]] happens to be present in the [[Computer storage|storage]], which might not even represent a valid value for that type). If the program attempts to access an uninitialized value, the results are undefined. Many modern compilers try to detect and warn about this problem, but both [[Type I and type II errors|false positives and false negatives]] can occur.
 
Heap memory allocation has to be synchronized with its actual usage in any program to be reused as much as possible. For example, if the only pointer to a heap memory allocation goes out of scope or has its value overwritten before it is deallocated explicitly, then that memory cannot be recovered for later reuse and is essentially lost to the program, a phenomenon known as a ''[[memory leak]].'' Conversely, it is possible for memory to be freed, but is referenced subsequently, leading to unpredictable results. Typically, the failure symptoms appear in a portion of the program unrelated to the code that causes the error, making it difficult to diagnose the failure. Such issues are ameliorated in languages with [[automatic garbage collection]].
 
=== Libraries ===
The C programming language uses [[Library (computing)|libraries]] as its primary method of extension. In C, a library is a set of functions contained within a single "archive" file. Each library typically has a [[header file]], which contains the prototypes of the functions contained within the library that may be used by a program, and declarations of special data types and macro symbols used with these functions. For a program to use a library, it must include the library's header file, and the library must be linked with the program, which in many cases requires [[compiler flag]]s (e.g., <code>-lm</code>, shorthand for "link the math library").<ref name="bk21st" />
 
The most common C library is the [[C standard library]], which is specified by the [[ISO standard|ISO]] and [[ANSI C]] standards and comes with every C implementation (implementations which target limited environments such as [[embedded system]]s may provide only a subset of the standard library). This library supports stream input and output, memory allocation, mathematics, character strings, and time values. Several separate standard headers (for example, <code>stdio.h</code>) specify the interfaces for these and other standard library facilities.
 
Another common set of C library functions are those used by applications specifically targeted for [[Unix]] and [[Unix-like]] systems, especially functions which provide an interface to the [[Kernel (operating system)|kernel]]. These functions are detailed in various standards such as [[POSIX]] and the [[Single UNIX Specification]].
 
Since many programs have been written in C, there are a wide variety of other libraries available. Libraries are often written in C because C compilers generate efficient [[object code]]; programmers then create interfaces to the library so that the routines can be used from higher-level languages like [[Java (programming language)|Java]], [[Perl]], and [[Python (programming language)|Python]].<ref name="bk21st" />
 
==== File handling and streams ====
File input and output (I/O) is not part of the C language itself but instead is handled by libraries (such as the C standard library) and their associated header files (e.g. <code>stdio.h</code>). File handling is generally implemented through high-level I/O which works through [[Stream (computing)|streams]]. A stream is from this perspective a data flow that is independent of devices, while a file is a concrete device. The high-level I/O is done through the association of a stream to a file. In the C standard library, a [[data buffer|buffer]] (a memory area or queue) is temporarily used to store data before it is sent to the final destination. This reduces the time spent waiting for slower devices, for example a [[hard drive]] or [[solid-state drive]]. Low-level I/O functions are not part of the standard C library{{clarify|date=October 2021}} but are generally part of "bare metal" programming (programming that is independent of any [[operating system]] such as most [[embedded programming]]). With few exceptions, implementations include low-level I/O.
 
== Language tools ==
 
A number of tools have been developed to help C programmers find and fix statements with undefined behavior or possibly erroneous expressions, with greater rigor than that provided by the compiler.
 
Automated source code checking and auditing tools exist, such as [[lint (software)|Lint]]. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it is then compiled using the C compiler. Also, many compilers can optionally warn about syntactically valid constructs that are likely to actually be errors. [[MISRA C]] is a proprietary set of guidelines to avoid such questionable code, developed for embedded systems.<ref name="MI2L0">{{cite web|url=http://www.unix.com/man-page/FreeBSD/1/lint |title=Man Page for lint (freebsd Section 1) |website=unix.com |date=May 24, 2001 |access-date=July 15, 2014}}</ref>
 
There are also compilers, libraries, and operating system level mechanisms for performing actions that are not a standard part of C, such as [[bounds checking]] for arrays, detection of [[buffer overflow]], [[serialization]], [[dynamic memory]] tracking, and [[automatic garbage collection]].
 
Memory management checking tools like [[IBM Rational Purify|Purify]] or [[Valgrind]] and linking with libraries containing special versions of the [[malloc|memory allocation functions]] can help uncover runtime errors in memory usage.<ref>{{Cite web |title=CS107 Valgrind Memcheck |url=https://web.stanford.edu/class/archive/cs/cs107/cs107.1236/resources/valgrind.html |access-date=June 23, 2023 |website=web.stanford.edu}}</ref><ref>{{Cite journal |last1=Hastings |first1=Reed |last2=Joyce |first2=Bob |title=Purify: Fast Detection of Memory Leaks and Access Errors |url=https://web.stanford.edu/class/cs343/resources/purify.pdf |journal=Pure Software Inc. |pages=9}}</ref>
 
== Uses ==
C has been widely used to implement [[End-user (computer science)|end-user]] and system-level applications.<ref>{{Cite web |title=After All These Years, the World is Still Powered by C Programming |first1=Daniel |last1=Munoz |url=https://www.toptal.com/c/after-all-these-years-the-world-is-still-powered-by-c-programming |access-date=November 17, 2023 |website=Toptal Engineering Blog |language=en}}</ref>
 
=== Rationale for use in systems programming ===
[[File:The C Programming Language.png|thumb|Some software written in C]]
C is widely used for [[systems programming]] in implementing [[operating system]]s and [[embedded system]] applications.<ref name="Zh3CW">{{Cite book|title=Programming and problem solving with C++ |edition=6th |last1=Dale |first1=Nell B. |last2=Weems |first2=Chip |year=2014 |___location=Burlington, Massachusetts |publisher=Jones & Bartlett Learning |isbn=978-1449694289 |oclc=894992484}}</ref> This is for several reasons:
* The C language permits platform hardware and memory to be accessed with pointers and [[type punning]], so system-specific features (e.g. [[Control/Status Register]]s, [[Memory-mapped I/O|I/O registers]]) can be configured and used with code written in C – it allows fullest control of the platform it is running on.
* The code generated after compilation does not demand many [[runtime system|system features]], and can be invoked from some boot code in a straightforward manner – it is simple to execute.
* The C language statements and expressions typically map well on to sequences of instructions for the target processor, and consequently there is a low [[Run time (program lifecycle phase)|run-time]] demand on system resources – it is fast to execute.
* With its rich set of operators, the C language can use many of the features of target CPUs. Where a particular CPU has more esoteric instructions, a language variant can be constructed with perhaps [[intrinsic function]]s to exploit those instructions – it can use practically all the target CPU's features.
* The language makes it easy to overlay structures onto blocks of binary data, allowing the data to be comprehended, navigated and modified – it can write data structures, even file systems.
* The language supports a rich set of operators, including bit manipulation, for integer arithmetic and logic, and perhaps different sizes of floating point numbers – it can process appropriately structured data effectively.
* C is a fairly small language, with only a handful of statements, and without too many features that generate extensive target code – it is comprehensible.
* C has direct control over memory allocation and deallocation, which gives reasonable efficiency and predictable timing to memory-handling operations, without any concerns for sporadic ''[[stop-the-world]]'' garbage collection events – it has predictable performance.
* C permits the use and implementation of different [[C dynamic memory allocation|memory allocation]] schemes, including a typical {{code |lang=c |malloc}} and {{code |lang=c |free}}; a more sophisticated mechanism with [[Region-based memory management|''arenas'']]; or a version for an [[OS kernel]] that may suit [[Direct memory access|DMA]], use within [[interrupt handler]]s, or integrated with the [[virtual memory]] system.
* Depending on the linker and environment, C code can also call libraries written in [[assembly language]], and may be called from assembly language – it interoperates well with other lower-level code.
* C and its [[calling convention]]s and linker structures are commonly used in conjunction with other high-level languages, with calls both to C and from C supported – it interoperates well with other high-level code.
* C has a mature and broad ecosystem, including libraries, frameworks, open source compilers, debuggers and utilities, and is the de facto standard. It is likely the drivers already exist in C, or that there is a similar CPU architecture as a back-end of a C compiler, so there is reduced incentive to choose another language.
 
===Games===
Computer games are often built from a combination of languages. C has featured significantly, especially for those games attempting to obtain best performance from computer platforms. Examples include Doom from 1993.<ref>{{cite web |title=Development of Doom |url=https://doomwiki.org/wiki/Development_of_Doom |website=DoomWiki.org |access-date=2025-03-02 |language=en |date=2 March 2025}}</ref>
 
===World Wide Web===
Historically, C was sometimes used for [[web development]] using the [[Common Gateway Interface]] (CGI) as a "gateway" for information between the web application, the server, and the browser.<ref name="Dobbs 1995">{{cite book |title=Dr. Dobb's Sourcebook |publisher=Miller Freeman, Inc. |date=November–December 1995 |___location=U.S.}}</ref> C may have been chosen over [[interpreted language]]s because of its speed, stability, and near-universal availability.<ref name="linuxjournal 2005">{{cite web |url=http://www.linuxjournal.com/article/6863 |publisher=linuxjournal.com |title=Using C for CGI Programming |access-date=January 4, 2010 |date=March 1, 2005 |archive-date=February 13, 2010 |archive-url=https://web.archive.org/web/20100213075858/http://www.linuxjournal.com/article/6863 |url-status=live }}</ref> It is no longer common practice for web development to be done in C,<ref>{{cite web |last1=Perkins |first1=Luc |title=Web development in C: crazy? Or crazy like a fox? |url=https://medium.com/@lucperkins/web-development-in-c-crazy-or-crazy-like-a-fox-ff723209f8f5 |website=Medium |language=en |date=September 17, 2013 |access-date=April 8, 2022 |archive-date=October 4, 2014 |archive-url=https://web.archive.org/web/20141004135317/https://medium.com/@lucperkins/web-development-in-c-crazy-or-crazy-like-a-fox-ff723209f8f5 |url-status=live }}</ref> and many other [[web development#Server-side languages|web development languages]] are popular. Applications where C-based web development continues include the [[HTTP]] configuration pages on [[Router (computing)|routers]], [[IoT]] devices and similar, although even here some projects have parts in higher-level languages e.g. the use of [[Lua (programming language)|Lua]] within [[OpenWRT]].
 
Two popular [[web server]]s, [[Apache HTTP Server]] and [[Nginx]], are written in C.<ref>{{cite web|url=https://mull-overthing.com/what-programming-language-does-nginx-use/|title=What programming language does NGINX use?}}</ref><ref>{{cite web|url=https://www.greengeeks.com/blog/what-is-apache/|title=What is Apache and What Does it Do for Website Development?}}</ref>{{Better source needed|date=August 2025|reason=Blogs are self published sources}} C's close-to-the-metal approach allows for the construction of these high-performance software systems.{{cn|date=August 2025}}
 
===C as an intermediate language===
C is sometimes used as an [[intermediate language]] by implementations of other languages. This approach may be used for portability or convenience; by using C as an intermediate language, additional machine-specific code generators are not necessary. C has some features, such as line-number preprocessor directives and optional superfluous commas at the end of initializer lists, that support compilation of generated code. However, some of C's shortcomings have prompted the development of other [[C-based languages]] specifically designed for use as intermediate languages, such as [[C--]]. Also, contemporary major compilers [[GNU Compiler Collection|GCC]] and [[LLVM]] both feature an [[intermediate representation]] that is not C, and those compilers support front ends for many languages including C.
 
===Computationally-intensive libraries===
C enables programmers to create efficient implementations of algorithms and data structures, because the layer of abstraction from hardware is thin, and its overhead is low, an important criterion for computationally intensive programs. For example, the [[GNU Multiple Precision Arithmetic Library]], the [[GNU Scientific Library]], [[Mathematica]], and [[MATLAB]] are completely or partially written in C. Many languages support calling library functions in C, for example, the [[Python (programming language)|Python]]-based framework [[NumPy]] uses C for the high-performance and hardware-interacting aspects.
 
===Other languages are written in C===
A consequence of C's wide availability and efficiency is that [[compiler]]s, libraries and [[Interpreter (computing)|interpreters]] of other programming languages are often implemented in C.<ref>{{Cite web |date=November 13, 2018 |title=C – the mother of all languages |url=https://ict.iitk.ac.in/c-the-mother-of-all-languages/ |access-date=October 11, 2022 |website=ICT Academy at IITK |language=en-US |archive-date=May 31, 2021 |archive-url=https://web.archive.org/web/20210531161841/https://ict.iitk.ac.in/c-the-mother-of-all-languages/ |url-status=dead }}</ref> For example, the [[reference implementation]]s of [[Python (programming language)|Python]],<ref>{{Cite web |title=1. Extending Python with C or C++ |website=Python 3.10.7 documentation |url=https://docs.python.org/3/extending/extending.html |access-date=October 11, 2022 |archive-date=November 5, 2012 |archive-url=https://web.archive.org/web/20121105232707/https://docs.python.org/3/extending/extending.html |url-status=live }}</ref> [[Perl]],<ref>{{Cite web |title=An overview of the Perl 5 engine |url=https://opensource.com/article/18/1/perl-5-engine |access-date=October 11, 2022 |website=Opensource.com |first1=Michael |last1=Conrad |date=January 22, 2018 |language=en |archive-date=May 26, 2022 |archive-url=https://web.archive.org/web/20220526105419/https://opensource.com/article/18/1/perl-5-engine |url-status=live }}</ref> [[Ruby (programming language)|Ruby]],<ref>{{Cite web |title=To Ruby From C and C++ |url=https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/to-ruby-from-c-and-cpp/ |access-date=October 11, 2022 |website=Ruby Programming Language |archive-date=August 12, 2013 |archive-url=https://web.archive.org/web/20130812003928/https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/to-ruby-from-c-and-cpp/ |url-status=live }}</ref> and [[PHP]]<ref>{{Cite web |date=August 3, 2022 |title=What is PHP? How to Write Your First PHP Program |url=https://www.freecodecamp.org/news/what-is-php-write-your-first-php-program/ |access-date=October 11, 2022 |website=freeCodeCamp |first1=Michael |last1=Para |language=en |archive-date=August 4, 2022 |archive-url=https://web.archive.org/web/20220804050401/https://www.freecodecamp.org/news/what-is-php-write-your-first-php-program/ |url-status=live }}</ref> are written in C.
 
==Limitations==
Ritchie himself joked about the limitations of the language that he created:<ref>{{cite magazine |last=Metz |first=Cade |date=2011-10-13 |title=Dennis Ritchie: The Shoulders Steve Jobs Stood On |url=https://www.wired.com/2011/10/thedennisritchieeffect/ |url-access=subscription |magazine=Wired |access-date=April 19, 2022 |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412005125/http://www.wired.com/2011/10/thedennisritchieeffect/ |url-status=live }}</ref>
{{blockquote |text=the power of assembly language and the convenience of ... assembly language |author=Dennis Ritchie}}
While C is popular, influential and hugely successful, it has drawbacks, including:
* The standard [[dynamic memory]] handling with <code>malloc</code> and <code>free</code> is prone to mistakes. Improper use can lead to [[memory leaks]] and [[dangling pointers]].<ref>{{cite web |author=Internet Security Research Group |title=What is memory safety and why does it matter? |url=https://www.memorysafety.org/docs/memory-safety/ |website=Prossimo |access-date=March 3, 2025}}</ref>
* The use of pointers and the direct manipulation of memory means corruption of memory is possible.
* There is [[type checking]], yet it does not apply to some areas like [[variadic functions]], and the type checking can be trivially or inadvertently circumvented. It is [[Strong and weak typing|weakly typed]], despite being statically typed.
* Since the code generated by the compiler contains few runtime checks, there is a burden on the programmer to consider all possible outcomes, to protect against buffer overruns, array bounds checking, [[stack overflow]]s, memory exhaustion, and consider [[Race condition#In software|race conditions]], thread isolation, etc.
* The use of pointers and the run-time manipulation of these enables there to be two ways to access the same data (aliasing), which is not always determinable at compile time. This means that some optimizations that may be available to some other languages, such as Fortran are not possible in C. For this reason, Fortran is sometimes considered faster. {{cn|date=August 2025}}
* Some of the standard library functions, e.g. <code>scanf</code> or {{code|strncat}}, can lead to [[C standard library#Buffer overflow vulnerabilities|buffer overruns]].
* There is limited standardization in support for low-level variants in generated code, for example: different function [[calling conventions]] and [[Application binary interface|ABI]]; different [[Data structure alignment|structure packing]] conventions; different byte ordering within larger integers (including endianness). In many language implementations, some of these options may be handled with the preprocessor directive <code>[[C preprocessor#Compiler-specific preprocessor features|#pragma]]</code>,<ref>{{Cite web |last=corob-msft |title=Pragma directives and the __pragma and _Pragma keywords |url=https://learn.microsoft.com/en-us/cpp/preprocessor/pragma-directives-and-the-pragma-keyword |access-date=September 24, 2022 |website=Microsoft Learn |date=March 31, 2022 |language=en-us |archive-date=September 24, 2022 |archive-url=https://web.archive.org/web/20220924075131/https://learn.microsoft.com/en-us/cpp/preprocessor/pragma-directives-and-the-pragma-keyword |url-status=live }}</ref><ref>{{Cite web |title=Pragmas (The C Preprocessor) |url=https://gcc.gnu.org/onlinedocs/cpp/Pragmas.html |access-date=September 24, 2022 |website=GCC, the GNU Compiler Collection |archive-date=June 17, 2002 |archive-url=https://web.archive.org/web/20020617041757/https://gcc.gnu.org/onlinedocs/cpp/Pragmas.html |url-status=live }}</ref> and some with additional keywords e.g. use <code>[[__cdecl]]</code> calling convention. The directive and options are not consistently supported.<ref>{{cite web |title=Pragmas |url=https://www.intel.com/content/www/us/en/develop/documentation/cpp-compiler-developer-guide-and-reference/top/compiler-reference/pragmas.html |publisher=Intel |work=Intel C++ Compiler Classic Developer Guide and Reference |access-date=April 10, 2022 |language=en |archive-date=April 10, 2022 |archive-url=https://web.archive.org/web/20220410113529/https://www.intel.com/content/www/us/en/develop/documentation/cpp-compiler-developer-guide-and-reference/top/compiler-reference/pragmas.html |url-status=live }}</ref>
* [[C string handling|String handling]] using the standard library is code-intensive, with explicit memory management required.
* The language does not directly support object orientation, [[type introspection|introspection]], run-time expression evaluation (like eval in JS), garbage collection, etc.
* There are few guards against misuse of language features, which may enable [[Software maintenance|unmaintainable]] code. In particular, the [[C preprocessor]] can hide troubling effects such as double evaluation and worse.<ref>{{cite web |title=In praise of the C preprocessor |url=https://apenwarr.ca/log/20070813 |website=apenwarr |date=August 13, 2007 |access-date=July 9, 2023}}</ref> This capability for obfuscated code has been celebrated with competitions such as the ''[[International Obfuscated C Code Contest]]'' and the ''[[Underhanded C Contest]]''.
* C lacks standard support for [[exception handling]] and only offers [[return code]]s for error checking. The [[Setjmp.h|<code>setjmp</code> and <code>longjmp</code>]] standard library functions have been used<ref>{{cite web|last1=Roberts |first1=Eric S. |title=Implementing Exceptions in C |date=March 21, 1989 |url=http://bitsavers.informatik.uni-stuttgart.de/pdf/dec/tech_reports/SRC-RR-40.pdf |archive-url=https://web.archive.org/web/20170115152453/http://bitsavers.informatik.uni-stuttgart.de/pdf/dec/tech_reports/SRC-RR-40.pdf |archive-date=January 15, 2017 |url-status=live |access-date=January 4, 2022 |publisher=[[DEC Systems Research Center]] |id=SRC-RR-40}}</ref> to implement a try-catch mechanism via macros. Also, goto statements are commmonly used for error handling. {{cn|date=August 2025}}
 
For some purposes, restricted styles of C have been adopted, e.g. [[MISRA C]] or [[CERT C]], in an attempt to reduce the opportunity for glitches. Databases such as [[Common Weakness Enumeration|CWE]] attempt to count the ways that C has potential vulnerabilities, along with recommendations for mitigation.
 
There are [[#Language tools|tools]] that can mitigate some of the drawbacks. Contemporary C compilers include checks which may generate warnings to help identify many potential bugs.
 
== Related languages ==
[[File:Tiobe index 2020 may.png|alt=|thumb|The [[TIOBE index]] graph, showing a comparison of the popularity of various programming languages<ref name="MmjNC">{{cite magazine |url=https://www.wired.com/2013/01/java-no-longer-a-favorite/ |title=Is Java Losing Its Mojo? |first1=Robert |last1=McMillan |date=August 1, 2013 |magazine=[[Wired (magazine)|Wired]] |access-date=March 5, 2017 |archive-date=February 15, 2017 |archive-url=https://web.archive.org/web/20170215115409/https://www.wired.com/2013/01/java-no-longer-a-favorite/ |url-status=live }}</ref>]]
 
{{main|List of C-family programming languages}}
 
Many languages developed after C, were influenced by and borrowed aspects of C, including [[C++]], [[C Sharp (programming language)|C#]], [[C shell]], [[D (programming language)|D]], [[Go (programming language)|Go]], [[Java (programming language)|Java]], [[JavaScript]], [[Julia (programming language)|Julia]], [[Limbo (programming language)|Limbo]], [[LPC (programming language)|LPC]], [[Objective-C]], [[Perl]], [[PHP]], [[Python (programming language)|Python]], [[Ruby (programming language)|Ruby]], [[Rust (programming language)|Rust]], [[Swift (programming language)|Swift]], [[Verilog]] and [[SystemVerilog]].<ref name="vinsp" /><ref name="kafmy">{{Cite book|title=Pillars of computing : a compendium of select, pivotal technology firms |last1=O'Regan |first1=Gerard |isbn=978-3319214641 |oclc=922324121 |date=September 24, 2015|publisher=Springer }}</ref> Some claim that the most pervasive influence has been syntactical {{endash}} that these languages combine the statement and expression syntax of C with type systems, data models and large-scale program structures that differ from those of C, sometimes radically.
 
Several C or near-C interpreters exist, including [[Ch (computer programming)|Ch]] and [[CINT]], which can also be used for scripting.
 
When [[object-oriented programming]] languages became popular, [[C++]] and [[Objective-C]] were two different extensions of C that provided object-oriented capabilities. Both languages were originally implemented as [[source-to-source compiler]]s; source code was translated into C, and then compiled with a C compiler.<ref name="dSI6f">{{Cite book |title=Languages and compilers for parallel computing : 16th international workshop, LCPC 2003, College Station, TX, USA, October 2–4, 2003 : revised papers|last1=Rauchwerger |first1=Lawrence |year=2004 |publisher=Springer |isbn=978-3540246442 |oclc=57965544}}</ref>
 
The [[C++]] programming language (originally named "C with [[Class (programming)|Classes]]") was devised by [[Bjarne Stroustrup]] as an approach to providing [[Object-oriented programming|object-oriented]] functionality with a C-like syntax.<ref name="stroustrup 1993">{{cite web |url=http://www.stroustrup.com/hopl2.pdf |title=A History of C++: 1979–1991 |first1=Bjarne |last1=Stroustrup |author-link=Bjarne Stroustrup |year=1993 |access-date=June 9, 2011 |archive-date=February 2, 2019 |archive-url=https://web.archive.org/web/20190202050609/http://www.stroustrup.com/hopl2.pdf |url-status=live }}</ref> C++ adds greater typing strength, scoping, and other tools useful in object-oriented programming, and permits [[generic programming]] via templates. Nearly a superset of C, C++ now{{when|date=August 2022}} supports most of C, with [[Compatibility of C and C++|a few exceptions]].
 
[[Objective-C]] was originally a thin layer on top of C, and remains a strict [[superset]] of C that permits object-oriented programming using a hybrid dynamic/static typing paradigm. Objective-C derives its syntax from both C and [[Smalltalk]]: syntax that involves preprocessing, expressions, function declarations, and function calls is inherited from C, while the syntax for object-oriented features was originally taken from Smalltalk.
 
In addition to [[C++]] and [[Objective-C]], [[Ch (computer programming)|Ch]], [[Cilk]], and [[Unified Parallel C]] are nearly supersets of C.
 
== See also ==
* [[Compatibility of C and C++]]
* [[Comparison of Pascal and C]]
* [[Comparison of programming languages]]
* [[International Obfuscated C Code Contest]]
* [[List of C-family programming languages]]
* [[List of C compilers]]
 
== Notes ==
{{Notelist}}
 
== References ==
{{Reflist |30em}}
 
== Sources ==
{{Refbegin |30em |indent=yes}}
*{{cite Q |Q63565563 |last1=Kernighan |first1=Brian W. |author1-link=Brian Kernighan |last2=Ritchie |first2=Dennis M. |author2-link=Dennis Ritchie |publication-date=1978 }}{{sfn whitelist|CITEREFKernighanRitchie1978}}
*{{cite Q |Q63413168 |last1=Kernighan |first1=Brian W. |author1-link=Brian Kernighan |last2=Ritchie |first2=Dennis M. |author2-link=Dennis Ritchie |publication-date=1988 }}{{sfn whitelist|CITEREFKernighanRitchie1988}}
*{{cite Q |Q55869040 |last=Ritchie |first=Dennis M. |author-link=Dennis Ritchie |publication-date=March 1993a |editor-last=Wexelblat |editor-first=Richard L. |editor-link=Richard Wexelblat }}{{sfn whitelist|CITEREFRitchie1993a}}
*{{cite Q |Q29392176 |last=Ritchie |first=Dennis M. |author-link=Dennis Ritchie |publication-date=1993b |editor1-last=Bergin |editor1-first=Thomas J. |editor2-last=Gibson |editor2-first=Richard G. }}{{sfn whitelist|CITEREFRitchie1993b}}
*{{cite Q |Q134885774 |last=Ritchie |first=Dennis M. |author-link=Dennis Ritchie |publication-date=2003 |orig-date=1993 |via=Bell Labs/Lucent Technologies }}{{sfn whitelist|CITEREFRitchie2003}}
{{Refend}}
 
== Further reading ==
{{Refbegin |30em |indent=yes}}
* {{cite book |last1=Plauger |first1=P.J. |author-link=P. J. Plauger |title=The Standard C Library |edition=1 |year=1992 |publisher=Prentice Hall |isbn=978-0131315099}} <small>[https://github.com/wuzhouhui/c_standard_lib ''(source)'']</small>
* {{cite book |last1=Banahan |first1=M. |last2=Brady |first2=D. |last3=Doran |first3=M. |title=The C Book: Featuring the ANSI C Standard |edition=2 |year=1991 |publisher=Addison-Wesley |isbn=978-0201544336}} <small>[https://github.com/wardvanwanrooij/thecbook ''(free)'']</small>
* {{cite book |last1=Feuer |first1=Alan R. |title=The C Puzzle Book |edition=1 |year=1985 |publisher=Prentice Hall |isbn=0131099345}}
* {{cite book |last1=Harbison |first1=Samuel |last2=Steele |first2=Guy Jr. |title=C: A Reference Manual |edition=5 |year=2002 |publisher=Pearson |isbn=978-0130895929}} <small>[https://archive.org/details/creferencemanual00harb ''(archive)'']</small>
* {{cite book |last1=King |first1=K.N. |title=C Programming: A Modern Approach |edition=2 |year=2008 |publisher=W. W. Norton |isbn=978-0393979503}} <small>[https://archive.org/details/cprogrammingmode0000king ''(archive)'']</small>
* {{cite book |last1=Griffiths |first1=David |last2=Griffiths |first2=Dawn |title=Head First C |edition=1 |year=2012 |publisher=O'Reilly
|isbn=978-1449399917}}
* {{cite book |last1=Perry |first1=Greg |last2=Miller |first2=Dean |title=C Programming: Absolute Beginner's Guide |edition=3 |year=2013 |publisher=Que |isbn=978-0789751980}}
* {{cite book |last1=Deitel |first1=Paul |last2=Deitel |first2=Harvey |title=C: How to Program |edition=8 |year=2015 |publisher=Pearson |isbn=978-0133976892}}
* {{cite book |last1=Gustedt |first1=Jens |title=Modern C |edition=2 |year=2019 |publisher=Manning |isbn=978-1617295812}} <small>''[https://gustedt.gitlabpages.inria.fr/modern-c/ (free)]''</small>
{{Refend}}
 
== External links ==
<!-- These links may be excessive, careful trimming needed -->
* [httphttps://gccwww.gnuopen-std.org/c99status.htmljtc1/sc22/wg14/ StatusISO ofC C99Working featuresGroup inofficial GCCwebsite]
** [https://www.open-std.org/JTC1/SC22/WG14/www/standards ISO/IEC 9899], publicly available official C documents, including the C99 Rationale
* [http://www.freebsd.org/projects/c99/ The FreeBSD C99 & POSIX® Conformance Project]
** {{cite web |url=https://www.open-std.org/JTC1/SC22/WG14/www/docs/n1256.pdf |archive-url=https://web.archive.org/web/20071025205438/http://www.open-std.org/JTC1/SC22/WG14/www/docs/n1256.pdf |archive-date=October 25, 2007 |url-status=live |title=C99 with Technical corrigenda TC1, TC2, and TC3 included}}&nbsp;{{small|(3.61&nbsp;MB)}}
* [http://dinkumware.com/libc99.html The Dinkum® C99 Library]
* [https://c-faq.com/ comp.lang.c Frequently Asked Questions]
* [http://www.comeaucomputing.com/techtalk/c99/ Tech Talk About C99] &mdash; Comeau C99 FAQ
* [https://csapp.cs.cmu.edu/3e/docs/chistory.html A History of C], by Dennis Ritchie
* [http://www.nirvani.net/docs/ansi_c.pdf ISO/IEC 9899] (pdf)
* [https://en.cppreference.com/w/c C Library Reference and Examples]
* Article "[http://www-106.ibm.com/developerworks/linux/library/l-c99.html?ca=dgr-lnxw07UsingC99 Open source development using C99 &mdash; Is your C code up to standard?]" by [[Peter Seebach]]
* [http://www.kuro5hin.org/?op=displaystory;sid=2001/2/23/194544/139 Are you Ready For C99?]
*Article "[http://www.cbau.freeserve.co.uk/Compiler/RestrictPointers.html The 'restrict' feature in C99]" by [[Christian Bau]]
*Article "[http://cuj.com/documents/s=8191/cuj0104meyers/ The New C: Declarations and Initializations]" by [[Randy Meyers]]
 
{{Subject bar |auto=y |v=C |commons=Category:C (programming language) |b=C Programming |portal1=Computer programming }}
=== Tools ===
{{C programming language|state=expanded}}
* [http://www.cpm.z80.de/small_c.html Small C] &mdash; a small, free implementation of the language originally published in [[Dr. Dobb's Journal of Computer Calisthenics &amp; Orthodontia]]
{{Integrated development environments}}
* [http://fabrice.bellard.free.fr/tcc/ TCC], Tiny C Compiler, enables scripting in C
{{Programming languages}}
* [http://splint.org/ Splint], a free Lint derivative for static checking of C programs
{{Authority control}}
* [http://www.gimpel.com/ Gimpel Software], producer of PC-Lint, the most popular commercial Lint derivative
* [http://www.hpl.hp.com/personal/Hans_Boehm/gc/ A garbage collector for C] by [[Hans Boehm]]
 
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