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{{Essay-like|date=April 2021}}
'''Human-based evolutionary computation''' (HBEC) is a set of [[evolutionary computation]] techniques that rely on human innovation. Human-based evolutionary computation techniques can be classified into three more specific classes analogous to ones in [[evolutionary computation]]. There are three basic types of innovation: initialization, mutation, and recombination. Here is a table illustrating which type of human innovation are supported in different classes of HBEC:▼
'''Human-based evolutionary computation''' (HBEC) is a set of [[evolutionary computation]] techniques that rely on human innovation.
==Classes and examples==
▲
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| bgcolor=cornsilk | Recombination
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| bgcolor=cornsilk | Human-based
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| bgcolor=cornsilk | Human-based
! bgcolor=cornsilk |X
! bgcolor=cornsilk |X
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| bgcolor=cornsilk |
! bgcolor=cornsilk |X
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All these three classes also have to implement selection, performed either by humans or by computers.
===Human-based selection strategy===
Human-based selection strategy is a simplest human-based evolutionary computation procedure. It is used heavily today by websites outsourcing collection and selection of the content to humans (user-contributed content). Viewed as evolutionary computation, their mechanism supports two operations: initialization (when a user adds a new item) and selection (when a user expresses preference among items). The website software aggregates the preferences to compute the fitness of items so that it can promote the fittest items and discard the worst ones. Several methods of human-based selection were analytically compared in studies by Kosorukoff<ref name="kosorukoff2000">{{cite book |last1=Kosorukoff |first1=A. |title=2001 IEEE International Conference on Systems, Man and Cybernetics. E-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236) |chapter=Human based genetic algorithm |date=2001 |volume=5 |pages=3464–3469 |doi=10.1109/ICSMC.2001.972056|isbn=0-7803-7087-2 |s2cid=13839604 }}</ref> and Gentry.<ref name="gentry2005">{{cite book |last1=Gentry |first1=Craig |last2=Ramzan |first2=Zulfikar |last3=Stubblebine |first3=Stuart |title=Proceedings of the 6th ACM conference on Electronic commerce |chapter=Secure distributed human computation |date=2005 |pages=155–164 |doi=10.1145/1064009.1064026|isbn=1595930493 |s2cid=56469 }}</ref>
Because the concept seems too simple, most of the websites implementing the idea can't avoid the common pitfall: [[informational cascade]] in soliciting human preference. For example, [[digg]]-style implementations, pervasive on the web, heavily bias subsequent human evaluations by prior ones by showing how many votes the items already have. This makes the aggregated evaluation depend on a very small initial sample of rarely independent evaluations. This encourages many people to [[game the system]] that might add to digg's popularity but detract from the quality of the featured results. It is too easy to submit evaluation in digg-style system based only on the content title, without reading the actual content supposed to be evaluated.
Wikipedia software is the best illustration of working human-based evolution strategy in this context and maybe generally. Its initialization operator is the page creation. Its mutation operator is the incremental page edit. Wiki selection operator is less salient. It is provided by revision history and ability to select between the previous versions via revert operation. If the page is vandalised and no longer a good fit to its title, a reader can easily go to the revision history and select one of the previos revisions that fits best (hopefully, the previous one). This selection feature is very crucial to the success of such collaborative projects as Wikipedia.▼
A better example of a human-based selection system is [[Stumbleupon]]. In Stumbleupon, users first experience the content (stumble upon it), and can then submit their preference by pressing a thumb-up or thumb-down button. Because the user doesn't see the number of votes given to the site by previous users, Stumbleupon can collect a relatively unbiased set of user preferences, and thus evaluate content much more precisely.
An interesting fact is that wiki software was created in 1995, but it took at least another 6 years for large wiki-based collaborative projects to appear. Why did it take so long? One explanation to this fact is that the original wiki software was lacking selection operation and hence it couldn't effectively support content evolution. The addition of revision history and rise of large wiki-supported communities coincide in time. From evolutionary computation point of view this is not surprising: without selection operation the content would undergo an aimless [[genetic drift]] and would unlikely to be useful to anyone. With selection operation, utility of the content have a tendency to improve over time as beneficial changes accumulate and harmful ones are discarded. This is what happens on a large scale in Wikipedia.▼
[[Category:Evolutionary computation]]▼
▲In this context and maybe generally, the Wikipedia software is the best illustration of a working human-based evolution strategy
▲An interesting fact is that the original wiki software was created in 1995, but it took at least another
===Human-based genetic algorithm===
{{main|Human-based genetic algorithm}}
Human-based genetic algorithm (HBGA) provides means for human-based recombination operation (a distinctive feature of [[genetic algorithm]]s). Recombination operator brings together highly fit parts of different solutions that evolved independently. This makes the evolutionary process more efficient.
== See also ==
* {{annotated link|Incrementalism}}
* {{annotated link|Interactive evolutionary computation}}
==References==
{{reflist}}
{{Evolutionary computation}}
[[Category:Human-based computation]]
▲[[Category:Evolutionary computation]]
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