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{{short description|Ironic phrase in software development}}
In [[software development]], '''small matter of programming''' ('''SMOP''') or '''simple matter of programming''' is a phrase used to ironically indicate that a suggested feature or design change would require a great deal of effort.
It points out that although the change is clearly possible, it would be very laborious to perform. It often implies that the person proposing the feature underestimates its cost.
:A piece of program code, not yet written, whose anticipated length is significantly greater than its intellectual complexity. ▼
:This term is used to refer to a program that could obviously be written but is not worth the trouble. It is also used ironically to imply that a difficult problem can be easily solved because a program can be written to do it. The irony is that it is very clear that writing such a program will be a great deal of work. Example: "It's easy to change a FORTRAN compiler to compile COBOL as well; it's just a small matter of programming."▼
==Definitions==
The 1983 [[Jargon File]] describes an SMOP as follows:<ref>{{cite web|url=http://jargon-file.org/archive/jargon-1.5.0.dos.txt |title=The Hacker's Dictionary [Jargon File, version 1.5.0] |access-date=2019-03-17}}</ref>
:'''SMOP''(smop) n.'' Something quite possible, but requiring unavailable resources to achieve. "Why isn't that function available in the program?" − "It's just a Simple Matter Of Programming". (The implication being that, given a few person-centuries, all things are possible.) Also '''SMOUP''' ''(smoop)'', a Simple Matter Of Micro-Programming (if handwritten, using a Greek mu). See also ''how hard would it be.''▼
{{quote|'''SMOP''' (ess'em'oh'pee') noun.
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Example: "It's easy to change a FORTRAN compiler to compile COBOL as well; it's just a small matter of programming."}}
The IBM Jargon Dictionary defines SMOP as:<ref>{{cite web|url=https://havantcivicsociety.uk/wp-content/uploads/2019/05/ibmjarg.pdf|quote=SMOP|title=''IBM Jargon Dictionary, Tenth Edition''|publisher=[[IBM]]|year=1990|page=53|access-date=22 March 2019}}</ref>
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==Usage==
SMOP was among the "games" described in an article as paralleling the ''[[Games People Play (book)|Games People Play]]'' identified by Dr. [[Eric Berne]] in the field of self-help psychology.<ref>{{Citation | last = Shedley | first = Ethan I. | title = [[Big System Games]] | magazine = [[Datamation]] | volume = 17 | issue = 7 | pages = 22–25 | publisher = Technical Publishing Company, 1301 South Grove Ave., Barrington, Illinois 60010 | date = April 1, 1971 }}</ref> The game essentially consists of proposing seemingly simple adjustments to a design, leading to unexpected consequences and delays.
Alternative phrases such as '''
The term was also explored and expanded upon by computer scientist [[Bonnie Nardi]] in her 1993 book ''A Small Matter of Programming: Perspectives on End User Computing''.<ref>{{cite book
| last=Nardi | first=Bonnie | author-link=Bonnie Nardi | year=1993 | title=A Small Matter of Programming: Perspectives on End User Computing | publisher=[[MIT Press]] | ___location=Cambridge | isbn=978-0-262-14053-9 | url=https://mitpress.mit.edu/books/small-matter-programming |oclc=874321540}}</ref>
==See also==
* {{annotated link|Ninety–ninety rule}}
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*
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==References==
{{reflist}}
[[Category:Computer jargon]]
[[Category:Software project management]]
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