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→Program: The DDA algorithm requires rounding the floating point x,y to the nearest integer. The sample code should not depend on the behavior of some specific graphics library's putpixel() (for example if it takes int parameters, float->int uses truncation and will produce the wrong answer) |
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{{short description|Hardware or software used for interpolation of variables over an interval}}
{{About|a graphics algorithm|the digital implementation of a differential analyzer|Digital differential analyzer}}
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:<math>m = \frac{y_{\rm end} -y_{\rm start}}{x_{\rm end}-x_{\rm start}}</math>
In fact any two consecutive points
== Performance ==
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== Program ==
DDA algorithm
<syntaxhighlight lang="
#include <graphics.h>
#include <iostream.h>
#include <math.h>
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#include <conio.h>
void main(
{
float x,
float y, float x1, y1, float x2, y2, dx, dy, step; int i, gd = DETECT, gm;
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
cout << "Enter the value of x1 and y1
cin >> x1 >> y1;
cout << "Enter the value of x2 and y2: ";
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dx = (x2 - x1);
dy = (y2 - y1);
if (abs(dx) >= abs(dy))
step = abs(dx);
else
step = abs(dy);
dx = dx / step;
dy = dy / step;
x = x1;
y = y1;
i =
while
putpixel(round(x), round(y), 5);
x = x + dx;
y = y + dy;
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delay(100);
}
getch();
closegraph();
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* [[Bresenham's line algorithm]] is an algorithm for line rendering.
* [[
* [[Xiaolin Wu's line algorithm]] is an algorithm for line anti-aliasing
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[[Category:Computer graphics algorithms]]
[[Category:Digital geometry]]
[[Category:Articles with example C++ code]]
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