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Guy Harris (talk | contribs) Most of the references for the statement about non-portability are talking about assembly language as the only example of a low-level language; move that to the section about assembly language. |
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{{Short description |Programming language that provides little or no abstraction from underlying hardware}}
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A '''low-level programming language''' is a [[programming language]] that provides little or no [[Abstraction (computer science)|abstraction]] from a computer's [[instruction set architecture]]
== Machine code ==
[[File:Digital pdp8-e2.jpg|thumb|Front panel of a [[PDP-8/e]] minicomputer. The row of switches at the bottom can be used to toggle in machine code.]]
[[Machine code]], classified as a [[first-generation programming language]],<ref name=":3">{{Cite web |date=2017-10-22 |title=Generation of Programming Languages |url=https://www.geeksforgeeks.org/generation-programming-languages/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref name=":4">{{Cite web |title=What is a Generation Languages? |url=https://www.computerhope.com/jargon/num/1gl.htm |access-date=2024-04-27 |website=www.computerhope.com |language=en}}</ref> is [[data]] [[encoded]] and structured per the [[instruction set architecture]] of a [[CPU]]. The instructions imply operations such as moving values in and out of memory locations, Boolean logic, arithmetic, comparing values, and flow control (branching and jumping).
Programmers almost never program directly in machine code; instead, they use an [[assembly language]] or a higher-level programming language.<ref name=":0" /> Although few programs are written in machine languages, some programmers learn to read it through experience with [[core dump]]s and debugging.
== Assembly language ==
An [[assembly language]], classified as a [[second-generation programming language]],<ref name=":3"/><ref name=":4"/> provides a level of abstraction on top of machine code. A program written in assembly language is [[Software portability |non-portable]], due to being written and optimized for a particular architecture.<ref name=":0">{{Cite web |date=2021-03-05 |title=3.1: Structure of low-level programs |url=https://workforce.libretexts.org/Bookshelves/Information_Technology/Information_Technology_Hardware/Advanced_Computer_Organization_Architecture_(Njoroge)/03%3A_Computer_Organization_and_low-level_Programming/3.01%3A_Structure_of_low-level_programs |access-date=2023-04-03 |website=Workforce LibreTexts |language=en}}</ref><ref>{{Cite web |date=2023-11-19 |title=What is a Low Level Language? |url=https://www.geeksforgeeks.org/what-is-a-low-level-language/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref>{{Cite web |title=Low Level Language? What You Need to Know {{!}} Lenovo US |url=https://www.lenovo.com/us/en/glossary/low-level-language/ |access-date=2024-04-27 |website=www.lenovo.com |language=en |url-status=dead |archive-url=https://web.archive.org/web/20240724093734/https://www.lenovo.com/us/en/glossary/low-level-language/ |archive-date=2024-07-24}}</ref><ref>{{Cite web |title=Low-level languages - Classifying programming languages and translators - AQA - GCSE Computer Science Revision - AQA |url=https://www.bbc.co.uk/bitesize/guides/z4cck2p/revision/2 |access-date=2024-04-27 |website=BBC Bitesize |language=en-GB}}</ref>
Assembly language has little [[Semantics (computer science)|semantics]] or formal specification, being only a mapping of human-readable symbols, including symbolic addresses, to [[opcode]]s, [[memory address|addresses]], numeric constants, [[string (computer science)|strings]] and so on. Typically, one [[machine instruction (computing)|machine instruction]] is represented as one line of assembly code, commonly called a ''mnemonic''.<ref>{{Cite web |title=Machine Language/Assembly Language/High Level Language |url=https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |access-date=2024-04-27 |website=www.cs.mtsu.edu |archive-url=https://web.archive.org/web/20241214053921/https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |archive-date=2024-12-14 |url-status=dead}}</ref> Assemblers produce [[object file]]s that can [[linker (computing)|link]] with other object files or be [[loader (computing)|loaded]] on their own. Most assemblers provide [[macro (computer science)|macros]] to generate common sequences of instructions.
In the early days of coding on computers like [[TX-0]] and [[PDP-1]], the first thing [[MIT]] [[Hacker culture|hackers]] did was to write assemblers.<ref name=":1">{{cite book|last=Levy|first=Stephen|year=1994|title=Hackers: Heroes of the Computer Revolution|title-link=Hackers: Heroes of the Computer Revolution|publisher=Penguin Books|page=32|isbn=0-14-100051-1}}</ref>
== C programming language ==
The [[C (programming language)|C programming language]], a [[third-generation programming language]],<ref name=":3"/><ref name=":4"/> is sometimes classified as high or low depending on what one means by high vs. low level.<ref>{{cite journal |last1=Jindal |first1=G. |first2=P. |last2=Khurana |first3=T. |last3=Goel |date=January 2013 |title=Comparative study of C, Objective C, C++ programming language |journal=International Journal of Advanced Trends in Computer Science and Engineering |volume=2 |issue=1 |page=203}}</ref> The syntax of C is inherently higher level than that of an assembly language since an assembly language is syntactically platform dependent whereas the C syntax is platform independent. C does support low-level programming {{endash}} directly accessing computer hardware {{endash}} but other languages, sometimes considered higher level than C, also can access hardware directly. With C, developers might need to handle relatively low-level aspects that other languages abstract (provide higher level support for) such as memory management and pointer arithmetic. But, C can encode abstractions that hide details such as hardware access, memory management and pointer arithmetic such that at least part of a C [[codebase]] might be as conceptually high-level as if constructed in any other language. Whether C is classified as high or low level language is contended, but it is higher level than assembly languages (especially syntactically) and is lower level than many other languages in some aspects.
Although C is not architecture independent, it can be used to write code that is [[cross-platform]] even though doing so can be technically challenging. An aspect of C that facilitates cross-platform development is the [[C standard library]] that provides “an [[interface (computing)|interface]] to system-dependent objects that is itself relatively system independent”.<ref>{{cite book |last=Kernighan |first=B. |author-link1=Brian Kernighan |last2=Ritchie |first2=D. |author-link2=Dennis Ritchie |date=1988 |title=The C Programming Language, 2nd Edition |page=163}}</ref>
==Comparison==
The following is [[x86-64]] machine code for an algorithm to calculate the ''n''th [[Fibonacci number]]; with values in [[hexadecimal]] representation and each line corresponding to one instruction:
<pre>
89 f8
85 ff
74 26
83 ff 02
76 1c
89 f9
ba 01 00 00 00
be 01 00 00 00
8d 04 16
83 f9 02
74 0d
89 d6
ff c9
89 c2
eb f0
b8 01 00 00
c3
</pre>
The following is the same algorithm written in [[x86 assembly language|x86-64 assembly language]] using [[Intel syntax]]. The [[Processor register |registers]] of the x86-64 processor are named and manipulated directly. The function loads its 64-bit argument from {{code|rdi}} in accordance to the [[x86 calling conventions#System V AMD64 ABI|System V application binary interface for x86-64]] and performs its calculation by manipulating values in the {{code|rax}}, {{code|rcx}}, {{code|rsi}}, and {{code|rdi}} registers until it has finished and returns. Note that in this assembly language, there is no concept of returning a value. The result having been stored in the {{code |rax}} register, again in accordance with System V application binary interface, the {{code |ret}} instruction simply removes the top 64-bit element on the [[Stack-based memory allocation |stack]] and causes the next instruction to be fetched from that ___location (that instruction is usually the instruction immediately after the one that called this function), with the result of the function being stored in {{code |rax}}. x86-64 assembly language imposes no standard for passing values to a function or returning values from a function (and in fact, has no concept of a function); those are defined by an [[application binary interface]] (ABI), such as the System V ABI for a particular instruction set.
<syntaxhighlight lang="asm">
fib:
mov rax, rdi ; The argument is stored in rdi, put it into rax
test rdi, rdi ; Is the argument zero?
je .return_from_fib ; Yes - return 0, which is already in rax
cmp rdi, 2 ; No - compare the argument to 2
jbe .return_1_from_fib ; If it is less than or equal to 2, return 1
mov rcx, rdi ; Otherwise, put it in rcx, for use as a counter
mov rdx, 1 ; The first previous number starts out as 1, put it in rdx
mov rsi, 1 ; The second previous number also starts out as 1, put it in rsi
.fib_loop:
lea rax, [rsi + rdx] ; Put the sum of the previous two numbers into rax
cmp rcx, 2 ; Is the counter 2?
je .return_from_fib ; Yes - rax contains the result
mov rsi, rdx ; No - make the first previous number the second previous number
dec rcx ; Decrement the counter
mov rdx, rax ; Make the current number the first previous number
jmp .fib_loop ; Keep going
.return_1_from_fib:
mov rax, 1 ; Set the return value to 1
.return_from_fib:
ret
</syntaxhighlight>
The following is the same algorithm again, but in C. This is similar in structure to the assembly example but there are significant differences in abstraction:
* The input (parameter {{code |n}}) is an abstraction that does not specify any storage ___location on the hardware. In practice, the C compiler follows one of many possible [[calling convention]]s to determine a storage ___location for the input.
* The local variables {{code|f_nminus2}}, {{code|f_nminus1}}, and {{code|f_n}} are abstractions that do not specify any specific storage ___location on the hardware. The C compiler decides how to actually store them for the target architecture.
* The return function specifies the value to return, but does not dictate ''how'' it is returned. The C compiler for any specific architecture implements a '''standard''' mechanism for returning the value. Compilers for the x86-64 architecture typically (but not always) use the {{code |rax}} register to return a value, as in the assembly language example (the author of the assembly language example has ''chosen'' to use the System V application binary interface for x86-64 convention but assembly language does not require this).
These abstractions make the C code compilable without modification for any architecture that is supported by a C compiler; whereas the assembly code above only runs on processors using the x86-64 architecture.
<
unsigned int fib(unsigned int n)
{ if (!n)
{
return 0; }
else if (n <= 2) {
return 1; else
{
unsigned int f_nminus2,
for (f_nminus2 =
f_n = f_nminus2 + f_nminus1;
if (n <= 2)
{
return f_n;
}
f_nminus2 = f_nminus1;
f_nminus1 = f_n;
}
}
}
</syntaxhighlight>
==Low-level programming in high-level languages==
Some [[High-level programming language |high-level languages]], such as [[IBM PL/S|PL/S]], [[BLISS]], [[BCPL]], extended [[ALGOL]] and [[NEWP]], and C, can access lower-level programming languages. One method for doing this is [[inline assembly]], in which assembly code is embedded in the high-level language code. Some of these languages also allow architecture-dependent [[Optimizing compiler |compiler optimization directives]] to adjust the way a compiler uses the target processor architecture.
The following block of C code from the [[GNU C Compiler]] (GCC) demonstrates its inline assembly feature.<ref>{{Cite web |title=Extended Asm (Using the GNU Compiler Collection (GCC)) |url=https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html |access-date=2024-04-27 |website=gcc.gnu.org}}</ref> <syntaxhighlight lang="c">
int src = 1;
int dst;
asm ("mov %1, %0\n\t"
"add $1, %0"
: "=r" (dst)
: "r" (src));
printf("%d\n", dst);
</syntaxhighlight>
== References ==
{{Reflist}}
==
* {{cite book |last1=Zhirkov |first1=Igor |title=Low-level programming: C, assembly, and program execution on Intel 64 architecture |date=2017 |publisher=Apress |___location=California |isbn=978-1-4842-2402-1}}
{{Types of programming languages}}
{{X86 assembly topics}}
{{Authority control}}
[[Category:Low-level programming languages| ]]
[[Category:Programming language classification]]
[[Category:Articles with example C code]]
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