Process patterns: Difference between revisions

Content deleted Content added
Real list
Citation bot (talk | contribs)
Removed URL that duplicated identifier. Removed access-date with no URL. | Use this bot. Report bugs. | Suggested by Headbomb | Linked from Wikipedia:WikiProject_Academic_Journals/Journals_cited_by_Wikipedia/Sandbox | #UCB_webform_linked 149/967
 
(6 intermediate revisions by 5 users not shown)
Line 1:
'''Process patterns''' can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a [[software development life cycle]].<ref>{{cite book |last1=Tran |first1=Hanh |last2=Coulette |first2=Bernard |last3=Dong |first3=Bich Thuy |chapter=Modeling Process Patterns and Their Application |title=International Conference on Software Engineering Advances (ICSEA 2007) |date=September 2007 |page=15 |doi=10.1109/ICSEA.2007.52 |isbn=978-0-7695-2937-0 }}</ref>
{{Multiple issues|
{{unreferenced|date=March 2008}}
{{orphan|date=September 2012}}
}}
 
Process patterns can be more easily understood by dividing it into terms,: "Process", which means the steps followed to achieve a task and "patterns", which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.
'''Process patterns''' can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a [[software development life cycle]].
 
Typical Examplesexamples are:
Process patterns can be more easily understood by dividing it into terms, Process which means the steps followed to achieve a task and patterns which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.
 
Typical Examples are:
# Customer communication (a process activity).
# Analysis (an action).
Line 15 ⟶ 10:
# Design model (a work product).
 
Process Patternspatterns can be best seen in [[Software engineering|software design]] cycle which involves the common [[Software release life cycle|stages of development]]. For example, a generic software design life cycles has following steps:
# Communication.
# Planning.
Line 21 ⟶ 16:
# Development which involves code generation and testing.
# Deployment includes the code deployment and testing in the production environment.
 
==References==
{{reflist}}
 
==External links==