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{{Short description|1997 video game}}
{{Use mdy dates|date=May 2023}}
{{Infobox video game
| title = Armored Core
| image = Armored Core (game box art)ArmoredCorePS1.jpg
| caption = North American cover art
| developer = [[FromSoftware]]
| publisher = {{vgrelease|JP|[[FromSoftware]]|WW|[[Sony Computer Entertainment]]{{vgrelease|JP|FromSoftware}}
| director = Toshifumi Nabeshima
| producer = Yasuyoshi Karasawa
| designer = [[Shōji Kawamori]]
| writer =
| programmer = Hiroyuki Arai<br/>Masayuki Saito
| artist = [[Shōji Kawamori]]
| composer = Keiichiro Segawa<br/>Masaru Tateyama
| series = ''[[Armored Core]]''
| platforms = [[PlayStation (console)|PlayStation]]<br/>[[PlayStation Portable]]<br/>[[PlayStation 3]]<br/>[[PlayStation Vita]]
| released = {{vgrelease|JP|July 10, 1997|NA|October 22, 1997<ref>{{Cite web |author=I. G. N. Staff |date=1997-10-23 |title=Armored Core |url=https://www.ign.com/articles/1997/10/23/armored-core |access-date=2023-04-09 |website=IGN |language=en}}</ref>|EU|June 1, 1998}}
| released = {{collapsible list|title={{nobold|July 10, 1997}}|'''PlayStation'''{{vgrelease|JP|July 10, 1997|NA|October 25, 1997|EU|June 1, 1998}}'''PlayStation 3'''<br/>{{vgrelease|JP|July 26, 2007|NA|March 24, 2015}}'''PlayStation Portable, PlayStation Vita'''<br/>{{vgrelease|NA|March 24, 2015}}}}
| genre = [[Third-person shooter]]
| modes = [[Single player]], [[multiplayer]]
}}
 
{{nihongo foot|'''''Armored Core'''''|アーマード・コア|Āmādo Koa|lead=yes|group=lower-alpha}} is a 1997 [[third-person shooter]] [[mecha|mech]] [[video game]] developed by [[FromSoftware]] for the [[PlayStation (console)|PlayStation]]. The game is the first entryinstallment in the ''[[Armored Core]]'' series, it was released outside Japan by [[Sony Computer Entertainment]]. A digital port was released in 2007 in Japan and 2015 in North America on the [[PlayStation Network]] as a part of the [[PSone Classics]] line of games.
 
The story introduces many elements that are commonly found in later gamegames in the series, such as [[Corporatocracy|corporatocracies]] and [[mecha|mech]] robots known as "Armored Cores.". The game takes place in a future [[Earth]] that has been wiped out by a cataclysm and forced humanity underground, a theme which would continue until ''[[Armored Core 4|]]''Armored Core 4'']].
 
Gameplay involves controlling Armored Cores in combat scenarios against other Cores and vehicles. Cores are highly modular, allowing players a great deal of customization over them, such as swapping out different leg units to gain speed advantages. As players complete more missions, they gain credits to purchase different items and parts for their Core. ''Armored Core'' was favorably received by critics, who were especially impressed with its customization and multiplayer.
 
== Gameplay ==
[[Image:Armored Core PS1 capture.png|thumb|left|''Armored Core''{{'s}} levels are extremely open, forcing the player to look around for enemies that can appear from all directions.]]
''ArmoredIn Core'' is built on a foundation ofsingle-player, players choosingchoose [[Level (video games)|missions]] to engage enemies and earn credits.<ref name=AllGame>{{cite web |last=Sackenheim |first=Shawn |url=http://www.allgame.com/game.php?id=2019&tab=review |title=Armored Core - Review |website=[[AllGame]] |publisher=[[All Media Network]] |archiveurlarchive-url=https://web.archive.org/web/20141114210110/http://www.allgame.com/game.php?id=2019&tab=review |archivedatearchive-date=November 14, 2014 |url-status=dead |accessdateaccess-date=December 14, 2018}}</ref> Within missions, the player navigates levels built on different kinds of terrain, ranging from desert bases to space stations.<ref name=gspot>{{cite web |last=Fielder |first=Joe |date=November 7, 1997 |url=https://www.gamespot.com/reviews/armored-core-review/1900-2546613/ |title=Armored Core Review [date mislabeled as "May 9, 2000"] |website=[[GameSpot]] |publisher=CBS Interactive |accessdateaccess-date=December 14, 2018}}</ref> Levels are extremely open, forcing the player to look around for enemies that can appear from all directions.<ref name=AllGame/> Like many shooters, the primary weapon types available for use are [[Gun|gunsgun]]s, [[Rocketrocket launcher|rocket launchers]]s, [[Laser weapon|lasers]], [[Missile|missilesmissile]]s, and [[Sword|swordssword]]s which can be customized at will based on player purchases. Ammunition and repair costs are deducted from mission rewards, and mission failure still penalizes the player with these deductions.<ref name=IGN>{{cite web |last=Douglas |first=Adam |date=October 22, 1997 |url=https://www.ign.com/articles/1997/10/23/armored-core |title=Armored Core |website=[[IGN]] |publisher=Ziff Davis |accessdateaccess-date=December 14, 2018}}</ref> The player is responsible for purchasing their weapons and AC parts, and must use the money they earn from missions to that end.<ref name=EGM99>{{cite magazine |title=Armored Core: Some Hardcore Mechanized Action |magazine=[[Electronic Gaming Monthly]] |issue=99 |publisher=[[Ziff Davis]]|date=October 1997|page=172}}</ref>
 
As the player progresses through missions, the pay increases, but choosing specific missions can lock others down, creating a branching path through the story that can be noticeably different on subsequent play sessions.<ref name=GameRev>{{cite web |last=Chang |first=Clint |date=November 4, 1997 |url=https://www.gamerevolution.com/review/33853-armored-core-review |title=Armored Core Review |website=[[Game Revolution]] |publisher=[[CraveOnline]] |archiveurlarchive-url=https://web.archive.org/web/20121018210828/http://www.gamerevolution.com/review/armored-core |archivedatearchive-date=October 18, 2012 |url-status=live |accessdateaccess-date=December 14, 2018}}</ref> These missions can have positive or negative consequences on the world, though often the impact is not fully known until the end of a mission.<ref name="NGen31">{{cite magazine|date=July 1997|title=NG Alphas: Armored Core|url=https://archive.org/details/NEXT_Generation_31/page/n79 |magazine=[[Next Generation (magazine)|Next Generation]]|issue=31|publisher=[[Imagine Media]] |issuedate=31July 1997|pages=78-7978–79 |url=https://archive.org/details/NEXT_Generation_31/page/n79}}</ref>
 
OutsideThe ofgame itshas [[Singlea two-player videoversus game|singlemode player campaign]], the game featuresusing a local [[Split screen (videocomputer gamesgraphics)|split screen]] multiplayer mode.<ref>{{cite magazine|date=August 1997|title=Armored Core |magazine=[[GamePro]]|issue=107 |publisher=[[International Data Group|IDG]]|issuedate=107August 1997|page=60}}</ref> Bothor players can use their own memory cards to load their personal Armored Cores and fight each other. The mode can take advantage of athe [[PlayStation Link Cable]] to connect two separate [[PlayStation (console)|PlayStations]] together and play on different television sets.<ref name="EGM99"/><ref>{{cite magazine|date=October 1997|title=Armored Core: Some Hardcore MechanizedLetters Action|magazine=[[ElectronicNext GamingGeneration (magazine)|Next MonthlyGeneration]]|issue=39 |publisher=[[ZiffImagine DavisMedia]] |issuedate=99March 1998|page=172125}}</ref>
 
==Plot==
The vast majority of Earth's population is wiped out by a cataclysmic war known as the "Great Destruction.". The harsh conditions that result force the few remaining survivors to live underground for fifty years, during which time corporations come to power. The two largest corporations, Chrome and Murakumo Millennium, constantly battle each other for supremacy, causing significant strife among the populace. However, the competition provides endless opportunities for mercenaries called Ravens, who exist independently of the corporations. The player is a Raven and pilots an Armored Core(AC), powerful [[mecha]] robots that fight for the highest bidder. Ravens are provided by a neutral organization known as Ravens' Nest.
 
The player begins their career after taking the Raven Test at Ravens' Nest training ground. If successful, the player receives a mail from "R", the Ravens' Nest operator. The player then begins to take missions from the corporations. After every mission, the player can decide to customise their AC. As the player progresses, the missions become increasingly difficult(though they are easy overall). The player can also receive mail from Char, a Murakumo agent. Throughout the game, the two corporations continue their conflict until they both break apart and fall.
 
The final mission, which is requested by Ravens' Nest itself, is implied to be a trap to kill the player, (presumably because they have become "too powerful", like in [[Armored Core: Master of Arena]]), as the mission involves battling many resistance in the Nest's base, destroying two Nine-Ball units(piloted by the top-ranking Raven Hustler-One, revealed to be an AI), and destroying the Nest system core.
 
==Development==
The robot designs were created by renowned mecha designer [[Shōji Kawamori]].<ref name=NGen31/> Kawamori was approached before the PlayStation's launch and during this time, the concept of a player-designed modular mecha was one of the game's only set ideas. Kawamori thought that too much player freedom would hinder the team's ability to form a unique visual identity for the game, so he proposed the concept of "armored cores," a system in which the modularity revolved around changes around a core block containing the cockpit, engine, and joint connectors for the limbs and so on. FromSoftware adopted this as the official concept for the mecha and the name of the game.<ref>{{cite web|last=Barder|first=Ollie|title=Shoji Kawamori, The Creator Hollywood Copies But Never Credits|url=https://www.forbes.com/sites/olliebarder/2015/12/10/shoji-kawamori-the-creator-hollywood-copies-but-never-credits/|website=Forbes|access-date=September 21, 2022}}</ref>
 
== Release ==
''Armored Core'' was initially released in [[Japan]] for the [[Sony]] [[PlayStation (console)|PlayStation]] on July 10, 1997.<ref>{{Cite web|url=https://www.fromsoftware.jp/ww/detail.html?csm=004|title=Armored Core {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-02-02}}</ref> [[FromSoftware]] partnered with [[Sony Computer Entertainment]] and released a [[North America|North American]] version on October 25, 1997the same year, while a [[Europe|European]] version was released on June 1, 1998.<ref>{{Cite web|url=https://www.mobygames.com/game/playstation/armored-core/release-info|title=Armored Core (1997) PlayStation release dates|website=MobyGames|access-date=2020-02-01}}</ref>
 
As a part of Sony's [[PSone Classics]] banner, ''Armored Core'' was re-released in Japan for the [[PlayStation 3]] (and later the [[PlayStation Vita]]) on July 26, 2007.<ref>{{Cite web|url=https://store.playstation.com/ja-jp/product/JP0506-NPJJ00068_00-0000000000000001 |title=ARMORED CORE|website=PlayStation™Store|access-date=2020-02-01}}</ref> In North America, the game was re-released on March 24, 2015 for the [[PlayStation 3]], [[PlayStation Portable]], and [[PlayStation Vita]].<ref>{{Cite web|url=https://store.playstation.com/en-us/product/UP9000-NPUJ94182_00-0000000000000001|title=Armored Core (PS One Classic)|website=PlayStation™Store|access-date=2020-02-01|url-status=dead}}</ref>
 
''Armored Core'' was announced asbecame a title for the Japanese release of the [[PlayStation Classic]] on OctoberDecember 293, 2018. It was released over a month later on December 3.<ref>{{Cite web|url=https://www.usgamer.net/articles/japan-playstation-classic-full-game-lineup-a-lot-better-than-us-europe-parasite-eve|title=Japan's PlayStation Classic Full Game Lineup Is A Lot Better Than Ours|last=McCarthy|first=Caty|date=2018-10-29|website=USgamer|language=en|access-date=2020-03-28|archive-date=2019-05-14|archive-url=https://web.archive.org/web/20190514040835/https://www.usgamer.net/articles/japan-playstation-classic-full-game-lineup-a-lot-better-than-us-europe-parasite-eve|url-status=dead}}</ref> TheOn gameMarch has18, not2025, been''Armored Core'' was released on the [[PlayStation ClassicStore]] consolesfor in[[PlayStation other4]] regionsand [[PlayStation 5]], included with a [[PlayStation Plus|PS Plus]] Premium subscription.<ref>{{Cite web |date=2025-03-18 |title=ARMORED CORE on PlayStation Store |url=https://store.playstation.com/en-us/product/UP0506-PPSA21240_00-ARMOREDCORE00000}}</ref>
 
==Reception==
{{Video game reviews
| GR = 75%<ref name=GR>{{cite web |url=https://www.gamerankings.com/ps/196633-armored-core/index.html |title=Armored Core for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdateaccess-date=December 14, 2018 |archiveurl=https://web.archive.org/web/20191209001138/https://www.gamerankings.com/ps/196633-armored-core/index.html |archivedate=December 9, 2019}}</ref>
| Allgame = {{Rating|3.5|5}}<ref name=AllGame/>
| CVG = {{Rating|3|5}}<ref>{{cite magazine |last=Randell |first=Kim |url=http://www.computerandvideogames.com/article.php?id=8222 |title=PlayStation Review: Armoured Core |magazine=[[Computer and Video Games]] |publisher=[[Future plc]] |year=1998 |archiveurlarchive-url=https://web.archive.org/web/20080610115133/http://www.computerandvideogames.com/article.php?id=8222 |archivedatearchive-date=June 10, 2008 |url-status=dead |accessdateaccess-date=December 14, 2018}}</ref>
| Edge = 7/10<ref>{{cite magazine |author=Edge staff |title=Armored Core |magazine=[[Edge (magazine)|Edge]] |publisher=Future plc |issue=53 |date=December 25, 1997}}</ref>
| EGM = 8.25/10<ref name=EGMrev>{{cite magazine |title=Review Crew: Armored Core |magazine=[[Electronic Gaming Monthly]]|issue=103|publisher=[[Ziff Davis]]|date=February 1998|page=111}}</ref>
| EGM = 8.25/10<ref name="EGM99"/>
| Fam = 28/40<ref name=Fam>{{cite webmagazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=970 |title=アーマード・コア [PS] |language=Japaneseja |websitemagazine=[[Famitsu]] |publisher=[[Enterbrain]] |accessdateaccess-date=December 14, 2018}}</ref>
| GI = 8.25/10<ref name=GI>{{cite magazine |last1=Storm |first1=Jon |last2=Reiner |first2=Andrew |last3=McNamara |first3=Andy |url=http://www.gameinformer.com/nov97/acore.html |title=Armored Core |magazine=[[Game Informer]] |publisher=[[GameStop|FuncoLand]] |issue=55 |date=November 1997 |page=55 |archiveurlarchive-url=https://web.archive.org/web/19980121111907/http://www.gameinformer.com/nov97/acore.html |archivedatearchive-date=January 21, 1998 |url-status=dead |accessdateaccess-date=December 14, 2018}}</ref>
| GameRev = B+<ref name=GameRev/>
| GSpot = 8.3/10<ref name=gspot/>
| IGN = 8/10<ref name=IGN/>
| NGen = {{rating|4|5}}<ref name="NG"/>
| OPM = {{Rating|3.5|5}}<ref>{{cite magazine |title=Armored Core |magazine=[[Official U.S. PlayStation Magazine]] |publisher=Ziff Davis |year=1997}}</ref>
}}
 
Reviewers praised the gameplay of ''Armored Core'', highlighting the depth of customization options afforded to the player. ''[[Game Revolution|]]''Game Revolution{{'}}s'']] Nebojsa Radakovic wrote, "A ballpark figure for possible combinations is in the very high millions," and added, "The variety of weapons is also a definite plus."<ref name="GameRev" /> ''[[GameSpot|]]''GameSpot{{'}}s'']] Joe Fielder similarly praised the depth of options available, stating, "Almost as charming as the gameplay are the upgradable options for the mech".<ref name="gspot /> Kraig Kujawa of ''[[Electronic Gaming Monthly]]'' felt the amount of customization was the best aspect of the game.<ref name=EGMrev/> ''[[GamePro]]'' attested that "robot mechanics will have a great time shopping through the detailed onscreen catalogs and fine-tuning their killing machines."<ref name=GProrev>{{cite magazine |author=Atomic Dawg |title=PlayStation ProReview: Armored Core|magazine=[[GamePro]] |issue=112 |publisher=[[International Data Group|IDG]] |date=January 1998|page=92}}</ref>
The game received "favorable" reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name=GR/> In Japan, ''[[Famitsu]]'' gave it a score of 28 out of 40.<ref name=Fam/>
 
The local multiplayer was positively received, with Radakovic calling it "a sure-fire recipe for intense death matches for the fate of the universe."<ref name="GameRev" /> Adam Douglas from ''[[IGN]]'' agreed, referring to the multiplayer as, "The real meat of the game".<ref name="IGN"/> ''[[Next Generation (magazine)|Next Generation]]'' noted the immense size and great variety of the multiplayer arenas.<ref name=NG/>
Reviewers praised the gameplay of ''Armored Core'', highlighting the depth of customization options afforded to the player. [[Game Revolution|''Game Revolution's'']] Nebojsa Radakovic wrote, "A ballpark figure for possible combinations is in the very high millions," and added, "The variety of weapons is also a definite plus."<ref name="GameRev" /> [[GameSpot|''GameSpot's'']] Joe Fielder similarly praised the depth of options available, stating, "Almost as charming as the gameplay are the upgradable options for the mech".<ref name="gspot" />
 
A common complaint from reviewers was that the speed of turning. Bothis too slow. ''IGN'' and, ''[[Next Generation'', (magazine)|Nextand Generation]]''GamePro'' all commented on this, with Douglas describing it as his "only complaint".<ref name="IGN" /><ref name="NG">{{cite magazine|last=|first=|date=January 1998 |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US|Imagine Media]]|issue=37|page=146}}</ref><ref name=GProrev/>
The local multiplayer was positively received, with Radakovic calling it "a sure-fire recipe for intense death matches for the fate of the universe."<ref name="GameRev" /> Adam Douglas from ''[[IGN]]'' agreed, referring to the multiplayer as, "The real meat of the game".<ref name="IGN" />
 
''Game Revolution's'' Radakovic praised the graphics, writing they were "excellent with a high attention to detail."<ref name="GameRev" /> ''[[AllGame|AllGame's]]''{{'}}s Shawn Sackenheim agreed with this, describing, "Crisp texture maps with little pixelation and distortion carry visuals to a new level."<ref name=AllGame/> ''Next Generation'' had a different outlook, stating, "while crisp, [they] do lean a little to the bland side".<ref name="NG" /> ''GameSpot's'' Fielder wrote, "Its graphics ... are fitting and workable."<ref name="gspot" />
A common complaint from reviewers was the speed of turning. Both ''IGN'' and ''[[Next Generation (magazine)|Next Generation]]'' commented on this, with Douglas describing it as his "only complaint".<ref name="IGN" /><ref name="NG">{{cite magazine|last=|first=|date=January 1998|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US|Imagine Media]]|issue=37|page=146}}</ref>
 
Reviewers both praised and criticized the soundtrack, which was described as being fitting and lacking depending on the source. ''[[Game Informer|Game Informer's]]''{{'}}s consensus was that, "All the sounds are appropriate and the soundtrack is as thumping as it can get."<ref name=GI/> ''Game Revolution's'' Radakovic disagreed, writing, "there is little to no background music in the game; so mostly all you hear is the sound of gunfire and metallic footsteps."<ref name="GameRev/> ''GamePro'' commented, "The effects are the stars of the audio show with great blasts and clanking metal body parts. The fusion music tries hard but quickly gets repetitive."<ref name=GProrev/>
''Game Revolution's'' Radakovic praised the graphics, writing they were "excellent with a high attention to detail."<ref name="GameRev" /> ''[[AllGame|AllGame's]]'' Shawn Sackenheim agreed with this, describing, "Crisp texture maps with little pixelation and distortion carry visuals to a new level."<ref name=AllGame/> ''Next Generation'' had a different outlook, stating, "while crisp, [they] do lean a little to the bland side".<ref name="NG" /> ''GameSpot's'' Fielder wrote, "Its graphics ... are fitting and workable."<ref name="gspot" />
 
''Armored Core''<nowiki/>{{'}}s story was criticized as unoriginal and underdeveloped, while some reviewers also commented on the length of the campaign. ''Game Informer's'' Andy McNamara stated, "If you're looking for something with plot, you aren't going to find it here".<ref name=GI/> ''IGN's'' Adam Douglas felt that the missions were "pretty straightforward".<ref name="IGN" /> ''Game Revolution's'' Radakovic wrote that the developers "don’t get an award for plot originality" and mentioned that he felt the campaign was too short, saying, "50 missions may sound like a lot, but they can go by pretty quickly if you know what you’re doing."<ref name="GameRev" />{{clear}} However, most critics felt that the inclusion of a story campaign with sophisticated missions put ''Armored Core'' a cut above its contemporary ''[[Virtual On: Cyber Troopers]]'', which contains only small-scale mech vs. mech fights.<ref name=EGMrev/><ref name=NG/><ref name=GProrev/> Kujawa even found that the increasing difficulty of the missions can force the player to adapt their play style as well as upgrading their mech.<ref name=EGMrev/>
Reviewers both praised and criticized the soundtrack, which was described as being fitting and lacking depending on the source. ''[[Game Informer|Game Informer's]]'' consensus was that, "All the sounds are appropriate and the soundtrack is as thumping as it can get."<ref name=GI/> ''Game Revolution's'' Radakovic disagreed, writing, "there is little to no background music in the game; so mostly all you hear is the sound of gunfire and metallic footsteps."<ref name="GameRev" />
 
The game held a 75% on the [[review aggregation]] website [[GameRankings]] at the time of its 2019 closure, based on eight reviews.<ref name=GR/>
''Armored Core''<nowiki/>'s story was criticized as unoriginal and underdeveloped, while some reviewers also commented on the length of the campaign. ''Game Informer's'' Andy McNamara stated, "If you're looking for something with plot, you aren't going to find it here".<ref name=GI/> ''IGN's'' Adam Douglas felt that the missions were "pretty straightforward".<ref name="IGN" /> ''Game Revolution's'' Radakovic wrote that the developers "don’t get an award for plot originality" and mentioned that he felt the campaign was too short, saying, "50 missions may sound like a lot, but they can go by pretty quickly if you know what you’re doing."<ref name="GameRev" />{{clear}}
 
==Sequels Notesand legacy==
''Armored Core'' is the first entry in a [[mecha]] game series [[Armored Core|of the same name]], and spawned many sequels, including ''[[Armored Core: Project Phantasma]]'' and ''[[Armored Core: Master of Arena]]''.<ref name=ignhistory>{{cite web|last=Ciolek|first=Todd |title=The History of From Software|url=http://www.ign.com/articles/2015/03/16/the-history-of-from-software|website=IGN|date=16 March 2015 |access-date=May 20, 2017|page=1|archive-url=https://web.archive.org/web/20150318103835/http://www.ign.com/articles/2015/03/16/the-history-of-from-software|archive-date=March 18, 2015|url-status=live|df=mdy-all}}</ref> The making of ''Armored Core'' solidified FromSoftware's development skills, and in July 1999, they released the multiplayer action game ''[[Frame Gride]]'' for the [[Sega]] [[Dreamcast]].<ref name=":0">{{Cite web|url=https://www.fromsoftware.jp/ww/company_history.html|title=History {{!}} FromSoftware|website=www.fromsoftware.jp|access-date=2020-04-08}}</ref> The company's focus would shift from RPGs to mech games due in part to the success of the ''Armored Core'' series. In 2002, FromSoftware released the mech action game ''[[Murakumo: Renegade Mech Pursuit]]'' for the [[Xbox]].<ref name=":0" /> In 2004, they released another Xbox title, ''[[Metal Wolf Chaos]].'' In 2005, FromSoftware started to produce a series of licensed games based on various mecha-based [[anime]] properties under the banner ''[[Another Century's Episode]]''.<ref name=ignhistory/>
{{Notelist}}
 
==References==
{{reflistReflist}}
 
==External links==
* {{Official website|http://www.armoredcore.net/top/}} {{in lang|ja}}
 
* Official ''[https://www.fromsoftware.jp/ww/detail.html?csm=004 Armored Core]'' site fromat [[FromSoftware]]
 
* {{moby game|id=/armored-core}}
 
{{FromSoftware games}}
{{Authority control}}
 
{{DEFAULTSORT:Armored Core (Video Game)}}
[[Category:1997 video games]]
[[Category:Armored Core]]
[[Category:CorporateFiction warfareabout incorporate fictionwarfare]]
[[Category:Video games about mecha]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation Network(console)-only games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Third-person shooters]]
[[Category:Video games developed in Japan]]