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{{Short description|Game that attempts to simulate the politics of a nation}}
{{Simulation VG}}
A '''government simulation''' or '''political simulation''' is a game that attempts to simulate the [[government]] and [[politics]] of all or part of a nation. These games may include [[Geopolitics|geopolitical]] situations (involving the formation and execution of [[foreign policy]]), the creation of domestic political policies, or the simulation of political campaigns.<ref>{{cite web|url=http://www.gamespot.com/news/2004/08/12/news_6104371.html |title=Spot On: Games get political |accessdateaccess-date=January 7, 2007-01-07 |author=Tom Leupold |date=2004-08-August 12, 2004 |publisher=[[GameSpot]] |url-status=dead |archiveurlarchive-url=https://web.archive.org/web/20070313185605/http://www.gamespot.com/news/2004/08/12/news_6104371.html |archivedatearchive-date=March 13, 2007 }}</ref> They differ from the genre of classical [[wargaming|wargameswargame]]s due to their discouragement or abstraction of military or action elements.
 
==Background==
Games based on geopolitics and elections existed long before the emergence of personal computers and their ability to quickly process large amounts of statistical data. One of the earliest such games was ''The Game of Politics'', created by Oswald Lord in 1935<ref>Time Magazine, February 3, 1936, [https://web.archive.org/web/20070930180746/http://www.time.com/time/magazine/article/0,9171,755767-1,00.html "Monopoly & Politics"]. ''[[Time (magazine)|Time]]''. February 3, 1936.</ref> which remained in print until 1960. In 1954, the board game ''[[Diplomacy (board game)|Diplomacy]]'' was created, which differs from other wargames in that it features a "negotiation" phase during which players reach agreements with other players, and then execute military moves simultaneously.<ref>Allan B. Calhamer, Europa Express #10, [http://www.diplom.org/Zine/S1998R/Calhamer/invention.html "The Roots of Diplomacy"] {{Webarchive|url=https://archive.istoday/20120731095007/http://www.diplom.org/Zine/S1998R/Calhamer/invention.html |date=2012-07-July 31, 2012 }}</ref> National politics has remained a vital area of board gaming, with products such as the 1986 board game ''[[Die Macher]]'' featuring elections in Germany,<ref>Erik Arneson, [http://boardgames.about.com/library/weekly/aa061399.htm "Playing Politics"] {{Webarchive|url=https://web.archive.org/web/20071124010017/http://boardgames.about.com/library/weekly/aa061399.htm |date=November 24, 2007 }}</ref> and ''Wreck the Nation'' which satirizes the politics of the United States under the [[George W. Bush|Bush]] administration.<ref>{{cite web |url=http://www.buzzflash.com/store/reviews/274 |title=BuzzFlash Reviews |publisher=Buzzflash.com |access-date=January |accessdate=2011-01-17, 2011 |archive-url=https://web.archive.org/web/20090211014924/http://www.buzzflash.com/store/reviews/274 |archive-date=2009-02-February 11, 2009 |url-status=dead }}</ref>
 
After enjoying years as a [[play-by-mail game]], ''Diplomacy'' was one of the first games to move to take advantage of [[e-mailemail]], and continued to be a popular email game into the 2000s.<ref>Jim Burgess, [http://www.diplomacy-archive.com/resources/postal/pbm-vs-pbem.htm "Play-by-Mail Diplomacy vs Play-by-Email Diplomacy"] {{Webarchive|url=https://web.archive.org/web/20180525071232/http://www.diplomacy-archive.com/resources/postal/pbm-vs-pbem.htm |date=May 25, 2018 }}</ref>
 
== Computer gaming ==
[[File:BalanceOfPower.png|thumb|A screenshot from the 1985 [[Atari ST]] version of ''[[Balance of Power (computervideo game)|Balance of Power]]'']]
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[[File:BalanceOfPower.png|thumb|A screenshot from the 1985 [[Atari ST]] version of ''[[Balance of Power (computer game)|Balance of Power]]'']]
As computers became more sophisticated, games in this genre moved beyond e-mailemail to more complex simulations. For most users in Europe, the first well known politics game was {{Interlanguage link multi|Dictator (video game)|ru|3=Dictator (компьютерная игра)|lt=Dictator}}, released in 1983 by DK'Tronics and running on Sinclair's ZX Spectrum. One of the earliest titles in this genre was ''[[Balance of Power (computervideo game)|Balance of Power]]'', designed by [[Chris Crawford (game designer)|Chris Crawford]] and published in 1985. This game features conflict at the height of the [[Cold War]], using political and policy decisions to shape outcomes rather than warfare.<ref>Chris Crawford (2003), Chris Crawford on Game Design, {{ISBN|0-13-146099-4}}</ref><ref>Robert Mandel, The ''[[Journal of Conflict Resolution]]'', Vol. 31, No. 2 (Jun.,June 1987), [https://www.jstor.org/stable/174017 "An Evaluation of the 'Balance of Power' Simulation"], pp. 333-345,</ref> In ''Balance of Power'', any armed conflict between the player and the opponent superpower results in a nuclear war, which is considered a loss condition.{{citation needed|date=August 2025}}
 
Other [[Cold War]] era games included ''[[Conflict: Middle East Political Simulator]]'' created by [[Virgin Interactive]], [[Spectrum Holobyte|Spectrum Holobyte's]] ''[[Crisis in the Kremlin]]'' and virtually unknown ''[[Hidden Agenda (1988 video game)|Hidden Agenda]]''.{{citation needed|date=August 2025}}
As computers became more sophisticated, games in this genre moved beyond e-mail to more complex simulations. For most users in Europe, the first well known politics game was {{Interlanguage link multi|Dictator (video game)|ru|3=Dictator (компьютерная игра)|lt=Dictator}}, released in 1983 by DK'Tronics and running on Sinclair's ZX Spectrum. One of the earliest titles in this genre was ''[[Balance of Power (computer game)|Balance of Power]]'', designed by [[Chris Crawford (game designer)|Chris Crawford]] and published in 1985. This game features conflict at the height of the [[Cold War]], using political and policy decisions to shape outcomes rather than warfare.<ref>Chris Crawford (2003), Chris Crawford on Game Design, {{ISBN|0-13-146099-4}}</ref><ref>Robert Mandel, The Journal of Conflict Resolution, Vol. 31, No. 2 (Jun., 1987), [https://www.jstor.org/stable/174017 "An Evaluation of the 'Balance of Power' Simulation"], pp. 333-345,</ref> In ''Balance of Power'', any armed conflict between the player and the opponent superpower results in a nuclear war, which is considered a loss condition.
 
Other Cold War era games included ''[[Conflict: Middle East Political Simulator]]'' created by [[Virgin Interactive]], [[Spectrum Holobyte|Spectrum Holobyte's]] ''[[Crisis in the Kremlin]]'' and virtually unknown ''[[Hidden Agenda (1988 video game)|Hidden Agenda]]''.
 
''Conflict'' simulated a hypothetical situation in 1997 in which the player assumes the role of the [[Prime Minister of Israel|Israeli Prime Minister]] and is obligated to employ various diplomatic and covert directives to defeat its rival nations. Surrounded by hostile nations, the player is restrained by a very limited military force and thereby encouraged to employ peaceful means to remain in power until he acquired more advanced weapons systems and power.<ref>Zzap! Issue 70, February 1991, p.48, [https://web.archive.org/web/20071017063735/http://amigareviews.classicgaming.gamespy.com/conflict.htm "Conflict: the Middle East Political Simulator"]</ref>
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In ''[[Crisis in the Kremlin]]'', the user could play as the protege of any of the following Soviet politicians: [[Mikhail Gorbachev]] of the [[reform]]ist faction; [[Yegor Ligachev]], leader of the hard-line faction; and [[Boris Yeltsin]], who was the prevalent figure of the [[Russian nationalism|nationalist]] faction. The player could use the simulation to test certain strategies to lead the failing [[Soviet Union]] into a new era of prosperity or force its dissolution and integration into the new world order. This game introduced the concept of budget management, citizen and faction satisfaction as well as multiple economic values and political spectrum.<ref>Social Science Computer Review, Vol. 12, No. 3, 447-448 (1994), "Software Reviews: Crisis in the Kremlin"</ref>
 
In ''[[Hidden Agenda (1988 video game)|Hidden Agenda]]'' the user takes the role of the president of Chimerica, a post-revolutionary [[Central America]]n country, trying to juggle international relations and the needs of the country's citizens.{{citation needed|date=August 2025}}
 
Early political simulation games were intended more for education than entertainment. In 1987, ''[[On the Campaign Trail]]'' was developed as a tool at [[Kent State University]]'s political campaign management program, and engaged students in decision-making regarding the campaigns for [[United States Senate]] elections between 1970 and 1986.<ref>Nadine S. Koch, [https://www.jstor.org/stable/419407 "Winning Is Not the Only Thing 'On the Campaign Trail': An Evaluation of a Micro-Computer Campaign Simulation"] ''[[PS – Political Science & Politics|PS: Political Science and& Politics]]'', Vol. 24, No. 4 (Dec.,December 1991), pp. 694-698,.</ref> Subsequently, a commercial market developed for packaged games involving elections and campaigns.{{citation needed|date=August 2025}}
 
[[File:PoliticalMachine.jpg|thumb|left|A screenshot from [[Stardock]]'s 2004 game ''Political Machine'']]
 
The 1992 game ''Power Politics'' (and, before it, 1981's [[President Elect (computervideo game)|''President Elect'']])<ref>[http://www.mobygames.com/game/president-elect "President Elect."]. Moby Games (retrieved on January 25th25, 2009).</ref> focused on domestic United States political campaigns (but not the running of the country upon election). In 1996, this was adapted to the ''Doonesbury Election Game'', designed by Randy Chase (who also did Power Politics) and published by [[Mindscape Group|Mindscape]], in which players conducted a campaign with the assistance of a pool of advisors selected from characters in the ''[[Doonesbury]]'' comic strip.<ref>{{cite web|url=http://pc.ign.com/objects/659/659635.html |archive-url=https://web.archive.org/web/20040225200759/http://pc.ign.com/objects/659/659635.html |url-status=dead |archive-date=February 25, 2004 |title=IGN: The Doonesbury Election Game |publisher=Pc.ign.com |date=1995-12-December 30, 1995 |accessdate=2011-01access-date=January 17, 2011}}</ref> A successor entitled ''Power Politics III'' was released in 2005.<ref>{{cite web|url=http://uk.pc.gamespy.com/pc/power-politics-iii/ |title=Power Politics III (PC) |accessdate=2007-12access-date=December 22, 2007 |publisher=[[GameSpy]] |url-status=dead |archiveurlarchive-url=https://web.archive.org/web/20080205103507/http://uk.pc.gamespy.com/pc/power-politics-iii/ |archivedatearchive-date=February 5, 2008 }}</ref> In 2004, [[Stardock]] published ''Political Machine'', in which the player steers a candidate through a 41-week election cycle for United States President, developing policies and tailoring talk show appearances and speech content. The game is heavily tied to modern polling methods, using real-time feedback for how campaign strategy impacts polling numbers.<ref>{{cite journalmagazine|url=https://www.wired.com/gaming/gamingreviews/news/2004/08/64625 |title=Campaign Game Mimics Real Life |journalmagazine=Wired |accessdate=2007-12access-date=December 22, 2007 |author=Jason Silverman |date=2004-08-August 19, 2004 |url-status=dead |archiveurlarchive-url=https://web.archive.org/web/20080918042434/http://www.wired.com/gaming/gamingreviews/news/2004/08/64625 |archivedatearchive-date=September 18, 2008 }}</ref> In [[2006 in video gaming|2006]], TheorySpark released ''[[President Forever 2008 + Primaries]]'', an election simulation game that allows the player to realistically control an entire election campaign through both the Primaries and General Election. ''President Forever 2008 + Primaries'' itself a follow-up to the highly successful general election sim ''President Forever'', released in 2004.{{citation needed|date=August 2025}}
 
Some games in the genre involve enacting policies and budget decisions to sway voters. One such game is ''[[Democracy (game)|Democracy]]'', published in 2005 by [[Positech Games]]. In ''Democracy'', players make decisions during each turn regarding which policies to support. As turns progress, the player views how their favourability rating changes amongst certain types of voters.<ref>{{cite web|url=http://nzgamer.com/reviews/317/democracy.html|title=Democracy (PC)|accessdateaccess-date=December 6, 2007-12-06|author=Jess Nickelsen|publisher=NZGamer.com|archive-url=https://web.archive.org/web/20140805042654/http://nzgamer.com/reviews/317/democracy.html|archive-date=August 5, 2014-08-05|url-status=dead}}</ref> Candidates make promises before each election, and failure to follow through can result in lower support during the player's re-election campaign.<ref>{{cite web| url = http://www.positech.co.uk/democracy/democracy1.html|title=Positech Democracy|accessdateaccess-date=December 6, 2007-12-06}}</ref> Other examples are the [[Commander in Chief (video game)|''Geo-Political-Simulator'']] series, produced by Eversim, boasting an array of choices for domestic policy and decisions based around current geopolitical issues,<ref>{{Cite web|url=http://www.gamingrespawn.com/features/19320/best-political-games-play-pc-2018/|title=Best Political Games To Play On PC in 2018|last=Jackson|first=Stephen|date=April 4, 2018-04-04|website=Gaming Respawn|language=en-GB|access-date=2019-01-January 12, 2019}}</ref> and ''[[Tropico (video game)|Tropico]]'' series. [https://store.steampowered.com/app/1184770/The_Political_Process/ ''The Political Process,''] an independent development in early access, allows players to create a custom politician and control their career. Players can work in different positions, run for political office, write legislation, and appoint government officers.<ref>{{Cite web |title=The Political Process on Steam |url=https://store.steampowered.com/app/1184770/The_Political_Process/ |access-date=2025-07-12 |website=store.steampowered.com |language=en}}</ref>
 
There can also be found games that puts the player in the seat of a state leader, such as ''[[SuperPower]]'', and its sequel, ''[[SuperPower 2]]'' and SuperPower 3, whose goals are to produce economic stability and prosperity, but the game mainly revolves around foreign policies, with the abilities to interact with other countries in many ways. The game includes a great number of real-life treaties that influence countries.
Some games in the genre involve enacting policies and budget decisions to sway voters. One such game is ''[[Democracy (game)|Democracy]]'', published in 2005 by [[Positech Games]]. In ''Democracy'', players make decisions during each turn regarding which policies to support. As turns progress, the player views how their favourability rating changes amongst certain types of voters.<ref>{{cite web|url=http://nzgamer.com/reviews/317/democracy.html|title=Democracy (PC)|accessdate=2007-12-06|author=Jess Nickelsen|publisher=NZGamer.com|archive-url=https://web.archive.org/web/20140805042654/http://nzgamer.com/reviews/317/democracy.html|archive-date=2014-08-05|url-status=dead}}</ref> Candidates make promises before each election, and failure to follow through can result in lower support during the player's re-election campaign.<ref>{{cite web|url=http://www.positech.co.uk/democracy/democracy1.html|title=Positech Democracy|accessdate=2007-12-06}}</ref> Other examples are the [[Commander in Chief (video game)|''Geo-Political-Simulator'']] series, produced by Eversim, boasting an array of choices for domestic policy and decisions based around current geopolitical issues,<ref>{{Cite web|url=http://www.gamingrespawn.com/features/19320/best-political-games-play-pc-2018/|title=Best Political Games To Play On PC in 2018|last=Jackson|first=Stephen|date=2018-04-04|website=Gaming Respawn|language=en-GB|access-date=2019-01-12}}</ref> and ''[[Tropico]]'' series.
 
Other video game series such as Crusader Kings aim to show the political situations of medieval governments. These are more centered on dynastic politics and court intrigue than simulation games set in modern eras. Total War: Medieval also aimed to simulate this side of dynastic politics. Both of these simulate individual personality traits and different skills of characters who exist within governments and their surrounding courtiers.
There can also be found games that puts the player in the seat of a state leader, such as ''[[SuperPower]]'', and its sequel, ''[[SuperPower 2]]'', whose goals are to produce economic stability and prosperity, but the game mainly revolves around foreign policies, with the abilities to interact with other countries in many ways. The game includes a great number of real-life treaties that influence countries.
 
==Online games==
Web-based games such as ''[[NationStates]]'' allow players to manage the day-to-day decisions of individual governments, and compete against rival nations.<ref>{{Cite web|url=https://jayisgames.com/review/nation-states.php|title=NationStates - Walkthrough, Tips, Review|website=Jay is games|access-date=2019-01-January 12, 2019}}</ref><ref>{{Cite web|url=https://abcnews.go.com/Technology/story?id=97793&page=1|title=A Web Site of Virtual Nations|date=January 7, 2006-01-07|website=ABC News|language=en|access-date=January 12, 2019-01-12}}</ref> Less formally structured games are also played out in [[internet forum]]s, where players manage governments and nations according to a set of agreed rules. These such forum-based simulation games - often known as "Polsims" - simulate the politics of one specific nation throughout rounds set in differing time periods. Not all "Polsims" take place on a national level. Some Polsims take place internationally, whereas others take place on the state or local levels. Players on such games play as fictional politicians and participate in debates, media activity, and simulated elections. Realism is highly stressed with key topics of the day often debated on and spun by the players and admins (who are able to shape the game world in any way that they choose).{{Citation needed|date=January 2019}}
Other, similar games like Politics and War include trade and war mechanics.
Less formally structured games are also played out in [[internet forum]]s, where players manage governments and nations according to a set of agreed rules. These such forum-based simulation games – often known as polsims – simulate the politics of one specific nation throughout rounds set in differing time periods. Not all polsims take place on a national level. Some polsims take place internationally, whereas others take place on the state or local levels. Players on such games play as fictional politicians and participate in debates, media activity, and simulated elections. An example of a polsim like this would be AustraliaSim,<ref>{{Cite web|last=Wilson|first=Cameron|title=People Are Role-Playing As Politicians On Reddit And It's Actually Surprisingly Wholesome|url=https://www.buzzfeed.com/cameronwilson/reddit-roleplay-politics-elections-australiasim|access-date=May 17, 2021|website=BuzzFeed|date=November 6, 2019 |language=en-au}}</ref> MHoC<ref>{{Cite web|last=Le Conte|first=Marie|title=The People Who Roleplay as UK MPs on Reddit|url=https://www.vice.com/en/article/model-house-of-commons-subreddit/|access-date=July 20, 2024|website=Vice|date=February 3, 2022 |language=en-uk}}</ref> and CMHoC.<ref>{{cite web |title=Canadian Model House of Commons |url=https://www.reddit.com/r/cmhoc/ |website=Reddit |access-date=24 June 2023}}</ref>
 
In other web based games players register, apply for an open position (either a country or person inside a country such as a politician or army general) and carry out game activities either through newspapers or other activities or (more commonly) through [[gamemaster]]s. Realism and cooperation tend to be highly promoted in such games.{{Citation needed|date=January 2019}}
 
==Related games==
[[File:Lincity-ng.png|thumb|right|City-building games, such as ''[[Lincity]]'', require the player to manage the governing features of a city.]]
 
Other [[construction and management simulation]]s require government management. For example, [[city-building game]]s such as the ''[[SimCity]]'' series of games developed and published by [[Maxis]] simulates the experience of being a mayor. ''SimCity'' features a real-time environment in which the player can create zones for city development, build roads, power and water utilities, and watch as their city develops based on their decisions. The game was originally published in 1989 and as of 2013 was in its fifth major release.<ref>{{cite web|url=http://pc.ign.com/articles/382/382583p1.html|archive-url=https://web.archive.org/web/20030117225246/http://pc.ign.com/articles/382/382583p1.html|url-status=dead|archive-date=January 17, 2003|title=Sim City 4 Review|accessdate=2007-12access-date=December 22, 2007|author=Tal Blevins|date=2003-01-January 14, 2003|publisher=IGN}}</ref>
 
[[Strategy video game|Strategy games]] frequently make use of government management challenges. [[4X]] games require the management of a government, be it [[tribe|tribal]] or [[Galactic empire|interstellar]]. This includes tasks such as building infrastructure and conducting trade. ''[[Galactic Civilizations II]]'' requires players to manage their approval rating to keep their political party in power. Domestic policy is sometimes abstracted with more emphasis on international conflict. For example, the ''[[Civilization (computer game)|Civilization]]'' series gives players total control over resources, and radicallythe restructuringbuilding of an empire is a matter of clicking a "revolution!" button.{{Citation needed|date=January 2019}}
 
Other strategy games focus on government management to varying degrees. For instance, in the ''[[Hearts of Iron]]'' games (set in [[World War II]]) the civilian population is only a factor with [[partisan (military)|partisans]] and [[Human resources|manpower]], whereas in ''[[Victoria: An Empire Under the Sun|Victoria]]'' a player must not only 'hobnob' and conquer, but implement the [[Second Industrial Revolution]] while warding off (or ushering in) real political revolutions such as the [[Revolutions of 1848|upheavals of 1848]] and [[communist revolution|communist revolt]].{{Citation needed|date=January 2019}}
 
Government and politics have also been incorporated into [[adventure game]]s. ''[[A Mind Forever Voyaging]]'', published by [[Infocom]] in 1985, was an [[interactive fiction]] game in which the player controlled a sentient computer capable of experimenting with potential future scenarios based on varying public policy decisions. [[Newsweek]] said of the game, "It isn't '[[Nineteen Eighty-Four|1984]],' but in some ways it is even scarier."<ref>{{cite web|url=http://www.mobygames.com/game/a-mind-forever-voyaging/adblurbs|title=Ad-Blurbs for A Mind Forever Voyaging|accessdate=2007-12access-date=December 22, 2007|publisher=[[MobyGames]]|archive-date=October 18, 2007|archive-url=https://web.archive.org/web/20071018075628/http://www.mobygames.com/game/a-mind-forever-voyaging/adblurbs|url-status=dead}}</ref>
 
The 2008 game ''[[Spore (2008 video game)|Spore]]'' features a "Civilization" stage where the player controls vehicles and interacts with other cities until they have control of all 12 cities.
 
==Training and education==
Beyond entertainment, these games have practical applications in training and education of government personnel. Training simulations have been created for subjects such as managing law enforcement policies (such as racial profiling), the simulation of a military officer's career, and hospital responses to emergency situations.<ref>{{cite web|url=http://washingtonexaminer.com/simulation-games-help-prepare-government-unite-local-businesses |archive-url=https://archive.istoday/20120720053630/http://washingtonexaminer.com/simulation-games-help-prepare-government-unite-local-businesses |url-status=dead |archive-date=2012-07-July 20, 2012 |title=Simulation games help prepare government, unite local businesses |accessdate=2011-03access-date=March 18, 2011 |author=Dave Carey |date=January 6, 2007-01-06 |publisher=[[The Washington Examiner]] }}</ref>
iCivics also features games such as Branches of Power, Executive Control, etc...
 
==Examples==
{{div col|colwidth=22em23em}}
* ''270 | Two Seventy US Election'' (2018)<ref>https://store.steampowered.com/app/855010/270__Two_Seventy_US_Election/</ref>
* ''[[Balance of Power (video game)|Balance of Power]]'' (1985)
* ''[[Bandit Kings of Ancient China]]'' (1989)
* ''[[Conflict: Middle East Political Simulator]]'' (1990)
* ''[[Crisis in the Kremlin]]'' (1991)
* ''[[Crusader Kings (video game)|Crusader Kings]]'' series (2004-2020)
** ''[[Crusader Kings II|II]]'' (2012)
** ''[[Crusader Kings III|III]]'' (to be released in 2020)
* ''[[CyberJudas]]'' (1996)
* ''[[Destiny of an Emperor]]'' (1989)
* ''[[Diplomacy (board game)|Diplomacy]]'' (1954)
* ''[[Democracy (video game)|Democracy]]'' series (2005-2020)
** ''[[Democracy 2|2]]'' (2007)
** ''[[Democracy 3|3]]'' (2013)
* ''[[eRepublik]]'' (2008)
* ''[[Floor 13 (video game)|Floor 13]]'' (1991)
** ''[[Commander in Chief (video game)|CommanderGeo-Political in ChiefSimulator]]'' series (2008-2022)
*''Geo-political simulator series''
**''[[Commander in Chief (video game)|Commander in Chief]]'' (2008)
**''[[Rulers of Nations]]'' (2010)
**''[[Masters of the World]]'' (2013)
**''[[Geo-Political Simulator 4: Power and Revolution|Power and Revolution]]'' (2016)
* ''[[Hidden Agenda (1988 video game)|Hidden Agenda]]'' (1988)
* ''[[Jennifer Government: NationStates]]'' (2002)
* ''[[Not For Broadcast]]'' (2022)
* ''[[The Political Machine (series)|The Political Machine]]'' series
** ''[[ThePolitical Animals (video game)|Political MachineAnimals]]'' (20042016)
** ''[[The Political Machine 2008(series)|2008The Political Machine]]'' series (20082004-2024)
** ''[[The Political Machine 2012|2012]]'' (2012)
** ''[[The Political Machine 2016|2016]]'' (2016)
** ''[[The Political Machine 2020|2020]]'' (2020
*''Particracy Classic"
* ''[[The Political Process]]'' (2019)
* ''[[Power Politics (video game)|Power Politics]]''
* ''[[President Elect (computer game)|President Elect]]'' (1981)
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* ''[[Republic: The Revolution]]'' (2003)
* ''[[Republic of Rome (game)|Republic of Rome]]'' (1990)
* ''[[Romance of the Three Kingdoms (video game series)|Romance of the Three Kingdoms]]'' series (1985-20162020)
* ''[[Shadow President]]'' (1993)
* ''[[SuperPower]]'' series (2002-2022)
** ''[[Supreme Ruler Cold(video Wargame)|ColdSupreme WarRuler]]'' series (20101982–2017)
** ''[[SuperPower 2]]'' (2004)
* ''[[Suzerain (video game)|Suzerain]]'' (2020)
* ''Supreme Ruler'' series
** ''[[SupremeTropico Ruler(video 1936game)|1936Tropico]]'' series (20142001–2019)
** ''[[Supreme Ruler 2010|2010]]'' (2005)
** ''[[Supreme Ruler 2020|2020]]'' (2008)
** ''[[Supreme Ruler Cold War|Cold War]]'' (2010)
** ''[[Supreme Ruler Ultimate|Ultimate]]'' (2014)
** ''[[Supreme Ruler The Great War|The Great War]]'' (2017)
*''[[Tropico]]'' series (2001–)
* ''[[Twilight Struggle]]'' (2005)
* ''[[Victoria: 2An Empire Under the Sun|Victoria]]'' series (20102003-2022){{div col end}}
 
==References==
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[[Category:Video game genres]]
[[Category:Government simulation video games| ]]
[[Category:Simulation video games]]