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{{WikiProject Fictional characters}}
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::He may not appear in Ep. 1, but considering he's in Ravenholm and Ep. 1 takes place in City 17, maybe the reason for his non-appearance is simply that Freeman doesn't go to an area where meeting Grigori is possible. And there's 2 more Episodes to go; maybe he'll raise his shiny head there. [[User:Crimson Shadow|Crimson Shadow]] 21:52, 4 June 2006 (UTC)
:::No appearance in Episode two either. [[User:Darkeye11547|Darkeye11547]] 21:27, 14 October 2007 (UTC)
Grigori can be killed while holding the gate open. Happened to me once. --[[User:Name Theft Victim|Name Theft Victim]] 21:52, 20 June 2006 (UTC)
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:When I got to that part, Grigori entered the nearby tomb and continued to fire upon the zombies from the entrance for about a minute (laughing the whole time, of course) before disappearing inside. Who knows? Perhaps if I had remained longer, I would have seen him reemerge and run back in the direction of the church, as CABAL claims to have witnessed.--[[User:Sephiroth2.0|Sephiroth2.0]] 02:49, 25 December 2006 (UTC)
::I've run through Half-Life 2 twice. The first time I played it, Father Grigori screamed in pain as he was encased by the zombies in the small tomb. The second time, he managed to dispose of them all and simply retreated back into the tomb, laughing. Based on those two occurrences, I think that his fate may merely be considered ambiguous. Either way, we'll never see him again in the series, per paradox. After all, Valve won't pop up a dialog box at the beginning of the game that says, "Did Father Grigori survive when you played the first game?" That is, of course, unless he's a [[Baron Samedi (James Bond)]]. It is also of note that if Grigori dies before you reach the gate, the game ends instantly courtesy of G-Man terminating Gordon's "evaluation."--[[User:WaltCip|WaltCip]] 03:41, 26 December 2006 (UTC)
I've killed Father Gregori many times by accident. He can easily be killed by firing a saw blade at him with the Zero-Point Energy Manipulator. If he dies, you get a game over. This "alternate ending" thing is a load of crap. I'm removing it.
[[User:MVMosin|MVMosin]] 06:33, 25 March 2007 (UTC)
==Angel reference==
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*[[Jim French]] links to an old cowboy? Surely this is the wrong link. Is there a better one for the voice actor? [[User:Antichris|Antichris]] 16:33, 2 November 2005 (UTC)
** I just created a red link at [[Jim French (voice actor)]] in the article. <span style="font-family:cursive">[[User:Caerwine|Caerwine]]</span> [[User_talk:Caerwine|<small style="font-family:sans-serif;color:darkred;">Caerwhine</small>]] 21:58, 9 December 2005 (UTC)
***Jim French got a real article at [[Jim French (radio)]] so I updated it. [[User:Antichris|Antichris]] 20:18, 3 October 2007 (UTC)
==Rifle/Shotgun?==
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[[User:Pat4ever|pat4ever]] 1:31, 20 December 2006
:GMod isn't necessarily the end-all be-all of HL2 information. For all we know, the designer took an educated guess.--[[User:WaltCip|WaltCip]] 03:45, 26 December 2006 (UTC)
Doesn't matter. Gmod 10 is made by both Valve and Team Garry. If annabelle was wrong, Valve would have told Team Garry.
:Please sign your comments using four tildes. Valve didn't necessarily have to tell Team Garry. It was just that; a fan mod. The original Gmod was also done by Team Garry himself without the help of Valve.--[[User:WaltCip|WaltCip]] 01:59, 5 January 2007 (UTC)
:: The gun in Gmod does not match Grigori's gun as it appears in Half-Life 2 (since the HL2 gun has no code to allow the player to use it). However, in the game, Grigori's gun appears to work in a similar manner to a double-barelled shotgun, judging by rate of fire, reloading, sound and impact type. - '''[[User:Davidjk|Davidjk]]''' <sup>([[User_talk:Davidjk|msg]]+[[Special:Contributions/Davidjk|edits]])</sup> 00:50, 4 February 2007 (UTC)
If you spawn a NPC with an annabelle, killed the npc, then it would 1. Show in the weapon selector "Annabelle Hl2 weapon" or something like that. 2. When you fire it, you has 2 bullets, and is exactly how Father Grigori's gun shoots.
Annabelle is a double barreled shotgun. But for gameplay purposes, Valve had it operate like a rifle. It is very powerful, and has no spray or random placing of shots. The shot goes where Grigori aims. It fires a single shot. They made it this way to have Grigori be an efficient zombie killer. As for Gmod 10, I have it, and have used Annabelle. It operates like the in-game version but has the model of the player's SPAS-12 shotgun. Despite all of this, it is a shotgun. [[User:72.234.46.115|72.234.46.115]] 11:29, 19 August 2007 (UTC)
The annabelle is a shotgun that's modified to use slugs. This is because it's easier and more logical for him to snipe zombies from the rooftops than fight on the streets. [[Special:Contributions/72.87.112.142|72.87.112.142]] ([[User talk:72.87.112.142|talk]]) 19:30, 25 July 2008 (UTC)
I have reason to believe that he is using a [[Winchester rifle]], mainly judging by looks. At the very least the guns model comes from the Winchester. [[Special:Contributions/68.39.248.115|68.39.248.115]] ([[User talk:68.39.248.115|talk]]) 01:40, 9 April 2009 (UTC)
==Grigory's Past==
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:Slight mix up on my part; I was wrongly informed that was his first name, despite the fact it wouldn't make any sense. Not owning Raising the Bar at the time and thinking the information from there, who was I to argue? Of course, now I own the said book I realize I was very much in the wrong. [[User:Qjuad|Qjuad]] 20:50, 16 July 2006 (UTC)
== "Speculation" section ==
The section was properly titled and labeled. I'm not sure about whether "I used the noclip cheat in my game" would pass [[WP:V]], but it leaves a bad taste in my mouth. This sentence: "Clearly, Valve intended to make his fate uncertain, possibly to return Father Grigori as a character in one of the later episodes of Half-Life 2" is just 100% inappropriate. It fails [[WP:NPOV]], [[WP:NOR]], and WP:V. The next paragraph (with the exception of the last two sentences, which are sourced to the Prima guide and Raising the Bar) is also wholly inappropriate. There are very few phrases in this paragraph that are not either completely speculative ("...suggesting he did not find God (or at least didn't run around in priest's garb) prior to the infestation. It is entirely possible that Grigori's crusade caused him to choose to become a priest, and in the absence of any authority, he simply put on the clothes. This would explain his bizarre choice of footwear (somewhat identical to Converse shoes), and seems more credible in light of his obvious insanity.") or constitute an attempt to explain facts in such a way that advances a POV, which violates [[WP:OR#SYNTHESIS]]. Consequently, I'm going to delete the section again. WP:V holds that in a dispute, "The obligation to provide a reliable source lies with the editors wishing to include the material, not with those seeking to remove it." Removing the unsourced parts would result in a section that is not informative, and as such, it's appropriate for the whole section to go. If someone wants to rewrite it such that it is sourced to RELIABLE sources, then OK, but stuff like speculation on the Halflife2.net forums does not pass muster. [[User:Croctotheface|Croctotheface]] 12:44, 23 February 2007 (UTC)
:As I said in my edit summary, most of the section was not speculation, contrary to its naming. No, it's not correct for a user to be saying that he used noclip to watch Grigori dissapear inside the tomb. However, yes, Grigori does in fact run inside a tomb after he leaves Gordon. This is not speculation. He does this in clear view of the player. What happens inside the tomb, we don't know, but once again, yes, Grigori does run into it. And no, it is not okay to speculate that Grigori may have not been a priest prior to Ravenholm's infestation. However, yes, the Official Prima Game Guide and Raising the Bar both indicate that he was, in fact, a priest beforehand. This is legitimate information which you removed (with no relevant rationale) that was sourced from reliable and published third party sources. I am reinstating these points as such. [[User:MarphyBlack|MarphyBlack]] 00:30, 3 March 2007 (UTC)
:: The fact that you are acknowledging and responding to my rationale should indicate that it is in fact relevant. Civility is valued here. [[User:Croctotheface|Croctotheface]] 01:02, 3 March 2007 (UTC)
==Does he die?==
I feel that the sentances about him dying are speculation. The one sourcing the "Players" who feel he died while Freeman was in the mines is completely opinionated. He survived all this time in Ravenholm, he could probably handle himself. And as for not surving the Citadel blast, we currently do not know what the blast radius was or how far Ravenholm is from City 17. <small>—The preceding [[Wikipedia:Signatures|unsigned]] comment was added by [[Special:Contributions/{{{IP|{{{User|72.234.46.115}}}}}}|{{{IP|{{{User|72.234.46.115}}}}}}]] ([[User talk:{{{IP|{{{User|72.234.46.115}}}}}}|talk]]) {{{Time|11:34:33, August 19, 2007 (UTC)}}}</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
Agreed. [[User:Mark321123|Mark321123]] 09:27, 28 October 2007 (UTC)
I think it's left up to the player's imagination and we'll never really know. I mean look at the way he runs through that fire and doesn't get burned. I think it's supposed to be something the player is not quite sure they witnessed. It's supposed to be this event players will all have different ideas about, and the character will forever remain a mystery to us. He seems a little bit divine; there is at least one other place in that graveyard where the fire sustains itself out of nowhere, almost like he's conjuring it himself. The fire that comes up around the crypt also comes from nothing. As I said before, I think we're never supposed to know for sure. Just listen to the music as he runs into the fire. It's supposed to leave a certain intangible impression on the player.
About him dying in the Citadel explosion, I ''think'' Ravenholm was further away than Gordon and Alyx's train was. [[User:Tikalal|Tikalal]] ([[User talk:Tikalal|talk]]) 08:01, 9 September 2013 (UTC)
== name? ==
On the page his name is compared to a type of fallen angel, but what about [[Grigori Rasputin]]? They seem strikingly similar in looks. Just a thought. [[User:Darkblast93|Darkblast93]] 02:46, 2 October 2007 (UTC)
:This was mentioned but [http://en.wikipedia.org/w/index.php?title=Father_Grigori&diff=146627147&oldid=146582519 removed]. [[User:MarphyBlack|MarphyBlack]] 14:19, 2 October 2007 (UTC)
== Nuts? ==
This article paints the picture of Father Grigori as being a complete lunatic, where as I can't find any proof to this. He just seems rather helpful (calling Freeman "brother") and he must really loves his town by putting his life in danger and protecting it alone. [[User:Mark321123|Mark321123]] 09:26, 28 October 2007 (UTC)
:Protecting ''who'' from ''what''? Surely even Grigori has found out by now that the zombies are beyond help, and there's nobody else there -- Freeman wandering into Ravenholm was a fluke. A sane person would have gotten the hell out of there, not remained there to, what? Kill zombies the whole day long? His boisterous laughing in the face of attack isn't helping his case either.
:If you want to be charitable you could call him ''eccentric'', and he's certainly not completely insane (in the sense that he's quite capable of rational thought, as his traps and cooperation with Freeman show), but I don't see how anyone could come away from Ravenholm thinking that this guy's playing with a full deck either. The surest sign that Grigori is at least ''somewhat'' unhinged is the fact that he's in Ravenholm at all, when everything's out to kill him and there's nothing there for him to achieve. Don't get me wrong, I love the guy (and I sure wouldn't have minded him by my side in [[Half-Life 2: Episode One|Episode One]]), but the pinnacle of sanity he's not. [[User:82.95.254.249|82.95.254.249]] 22:29, 30 October 2007 (UTC)
You may want to know that he couldn't leave himself, as the only way out he obviously knows (the one he let's the player out through into the mine) had to be held by someone, hence why he could not leave the town. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/76.95.137.30|76.95.137.30]] ([[User talk:76.95.137.30|talk]]) 20:40, 2 November 2008 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
I don't think him needing to hold the gate open means he couldn't leave the town on his own. It was probably done that way more for level design and gameplay. It's so the player absolutely has to leave him behind. If the guy could rig up all those traps, you'd think he could figure out a way through a gate (which he probably rigged up himself anyway). We should also remember that the guy probably could have gone through to Eli's lab any time he wanted.
I don't think he's particularly insane either. He was the priest/pastor in Ravenholm, everyone he knew was turned into a zombie, and now he feels a personal and religious responsibility to allow them to die. I just don't think the guy's sanity is really the issue Valve was thinking about when they designed the character. Each to their own of course. [[User:Tikalal|Tikalal]] ([[User talk:Tikalal|talk]]) 07:49, 9 September 2013 (UTC)
== I Am Legend ==
Is it just me or does he have a lot in common with the protagonist of "I Am Legend" (I mean the film, not the book)?
Some examples:
* is the only survivor
* fights infested humans with weapons and traps
* (only at night)
Of course, there are also differences:
* Grigori believes in god
* Grigori doesn't seem to be afraid of the zombies; in fact, he keeps laughing in every situation
P.S.: Please excuse me for my poor English, I'm still practicing!
--[[Special:Contributions/87.168.77.45|87.168.77.45]] ([[User talk:87.168.77.45|talk]]) 11:32, 31 May 2008 (UTC)
:Similarities? Yes, but certainly nothing which could be added to the article; the similarities are [[Trope (literature)|tropes]] after all, there's no clear influence from one to the other. [[User:Mallocks|Mallocks]] ([[User talk:Mallocks|talk]]) 17:27, 5 June 2008 (UTC)
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