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'''Renderman Shading Language''' (abbreviated RSL) is a component of the [[RenderMan Interface Specification]], and is used to define [[shader]]s. The language syntax is [[C (programming language)|C-like]].
A shader written in RSL can be used without changes on any RenderMan-compliant renderer, such as Pixar's [[PhotoRealistic RenderMan]], DNA Research's [[3Delight]], Sitexgraphics' Air or an open source solution such as
RenderMan Shading Language defines standalone functions and five types of shaders: surface, light, volume, imager and displacement shaders.
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* [https://renderman.pixar.com/resources/RenderMan_20/shadingLanguage.html Shading Language (RSL) documentation]
{{DEFAULTSORT:Renderman Shading Language}}▼
▲[[Category:RenderMan]]
[[Category:Shading languages]]▼
▲{{DEFAULTSORT:Renderman Shading Language}}
{{graphics-software-stub}}
[[Category:RenderMan]]
▲[[Category:Shading languages]]
[[zh:RenderMan规范#RenderMan着色语言(RSL)]]
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