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'''Boo''' is an [[Object oriented programming|object-oriented]], [[Type system#Static typing|statically typed]], [[general-purpose programming language]] that seeks to make use of the [[Common Language Infrastructure]]'s support for [[Unicode]], [[I18n|internationalization]], and web applications, while using a [[Python (programming language)|Python]]-inspired syntax<ref>{{cite web | url = http://boo.codehaus.org/BooManifesto.pdf | title = The boo Programming Language | author = Rodrigo Barreto de Oliveira | year = 2005
Boo was one of the three scripting languages for the [[Unity (game engine)|Unity game engine]] ([[Unity Technologies]] employed De Oliveira), until it was dropped in 2014 due to the small userbase.<ref>{{cite web| url=https://blogs.unity3d.com/2014/09/03/documentation-unity-scripting-languages-and-you/| title=Documentation, Unity scripting languages and you| author=aleksandr| date=September 3, 2014| website=Unity Blogs}}</ref> Despite official support for Boo ending, the language could still be used in Unity, until the Boo compiler was removed from the engine in 2017. <ref>{{cite web| url=https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/| title=
Boo is [[free software]] released under the [[BSD licenses|BSD 3-Clause license]]. It is compatible with the [[Microsoft]] [[.NET Framework|.NET]] and [[Mono (software)|Mono]] frameworks.
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