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AtScript was originally intended to run on top of TypeScript, while including some features from [[Dart (programming language)|Dart]]. In October 2014, Google announced that Angular 2.0 would be written in AtScript.<ref>{{cite news|title=AtScript: Google's new superset JavaScript runtime - SD Times|url=http://sdtimes.com/atscript-googles-new-superset-javascript-runtime/|access-date=3 May 2016|work=SD Times|date=27 October 2014|language=en-US}}</ref> In March 2015, Microsoft announced that many of AtScript's features would be implemented in the TypeScript 1.5 release, and that Angular 2.0 would be built on pure TypeScript.<ref>{{cite news|title=Google, Microsoft to combine TypeScript and AtScript in Angular 2 - SD Times|url=http://sdtimes.com/google-microsoft-combine-typescript-atscript-angular-2/|access-date=3 May 2016|work=SD Times|date=5 March 2015|language=en-US}}</ref>
The name “AtScript” comes from the @ “at” symbol used for annotations in many languages (e.g. [[Java annotation]]s and [[Python syntax and semantics#Decorators|Python decorators]]).
==References==
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