Image development (visual arts): Difference between revisions

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[[Image:Tablet mouse.svg|right]]'''Graphic image development''', '''visual image development''', or simply '''image development''', are synonymous [[umbrella term]]s used to encompass the development of graphics (mainly [[computer graphic]]s) for use in [[media]]. <ref>Melanie Scott, ''ArtsSmarts: A handbook for artists and educators Using the power of the arts to release the creative potential of young people,'' Canadian Conference of the Arts 2003 pp:66-70</ref><ref>Adam Burke, ''Communications & Development a practical guide,'' March 1999 pp:29</ref><ref>Hans P.Kellogg and Thomas H. Spotts, ''The Network Server: An Educational Tool for the Graphic Arts Classroom'', Visual Communications Journal 1998 pp:34</ref><ref>''Examination Report 1996 HSC Visual Arts'', Board of Studies NSW ISBN 0731099370, pp:9</ref> Since the computer has merged skills such as [[illustrator|illustrating]], [[photography]], [[photo editing]], [[3-D modeling]], and [[handicraft]], [[creative professional]]s may find "image development" a more flexible umbrella term to avoid over-specifying or limiting options in the [[design]] process. The merging of the skills has led to multi-skilled image development artists. [[Photographer]]s may become [[digital artist]]s. Illustrators may become [[animators]]. [[Handicraft]] may be [[computer-aided]] or use [[computer generated imagery]] as a template.
[[Image:Tablet mouse.svg|right]][[Image:Crystal_128_camera.png|right]]
'''Graphic image development''', '''visual image development''', or simply '''image development''', are synonymous [[umbrella term]]s used to encompass the development of graphics (mainly [[computer graphic]]s) for use in [[media]]. <ref>Melanie Scott, ''ArtsSmarts: A handbook for artists and educators Using the power of the arts to release the creative potential of young people,'' Canadian Conference of the Arts 2003 pp:66-70</ref><ref>Adam Burke, ''Communications & Development a practical guide,'' March 1999 pp:29</ref><ref>Hans P.Kellogg and Thomas H. Spotts, ''The Network Server: An Educational Tool for the Graphic Arts Classroom'', Visual Communications Journal 1998 pp:34</ref><ref>''Examination Report 1996 HSC Visual Arts'', Board of Studies NSW ISBN 0731099370, pp:9</ref> Since the computer has merged skills such as [[illustrator|illustrating]], [[photography]], [[photo editing]], [[3-D modeling]], and [[handicraft]], [[creative professional]]s may find "image development" a more flexible umbrella term to avoid over-specifying or limiting options in the [[design]] process. The merging of the skills has led to multi-skilled image development artists. [[Photographer]]s may become [[digital artist]]s. Illustrators may become [[animators]]. [[Handicraft]] may be [[computer-aided]] or use [[computer generated imagery]] as a template.
 
The term is also used to distinguish the process of '''preparing elements''' for use in media (e.g. [[photograph]]s, [[illustration]]s, [[chart]]s) from the process of '''composing elements''' (e.g. [[page layout]], [[web development]], [[film editing]], [[desktop publishing]]) to a single presentation piece (e.g. [[brochure]], [[web page]], [[movie]], [[Billboard (advertising)|billboard]]). Artists that know [[Composition (visual arts)|composition]] skills may also know image development skills. They may do the image development themselves or collaborate with other individually skilled imaged developers. Collaboration with image developers may be more useful with higher budget projects and projects that require rare or completely unique image development styles.