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For five years after Number Nine closed its doors, a former employee kept Number Nine's website up and running, with driver downloads and a forum available for self-help. A volunteer and #9 enthusiast provided regular, impromptu technical support on the forum for the last two and a half years the site was active. Several former employees checked in to help occasionally. The website finally went off the air for good in March 2005 and the ___domain name was taken over by an online gambling company.
In 2013 Francis Bruno from Silicon Spectrum tried to fund an [[open-source license|open-source]] GPU based on a ''#9 Ticket To Ride IV'' derived design. Started on the [[crowdfunding]] platform [[kickstarter.com]], the campaign was unsuccessful as only $13,000 of the requested $200,000 was gathered.<ref>[http://www.tomshardware.de/gpu-open-source,news-249776.html Eine Open-Source-GPU bei Kickstarter] {{Webarchive|url=https://web.archive.org/web/20131118122926/http://www.tomshardware.de/gpu-open-source,news-249776.html |date=2013-11-18 }} on tomshardware.de (Oktober 15, 2013)</ref><ref>[http://www.kickstarter.com/projects/725991125/open-source-graphics-processor-gpu Open Source Graphics Processor (GPU)] on [[kickstarter.com]] by Francis Bruno</ref> Despite this, source code was released under a GPL3 license in August 2014.<ref>{{ cite web|url=https://github.com/asicguy/gplgpu | title=GPL v3 2D/3D graphics engine in verilog | website=[[GitHub]] | accessdate=2016-07-26}}</ref>
== Products ==
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{| class="wikitable"
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! #9 Model !! Display Resolution !! Color Palette<ref>{{ cite book | url=https://books.google.com/books?id=mzwEAAAAMBAJ
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| Number Nine Graphics System || [[Color Graphics Adapter|CGA]] || CGA || ISA ||
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| Pepper SGT || TMS-34010 + Intel 82786 || 1M, 4M? || ISA
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| Pepper Pro 1024<ref>{{ cite book|url=https://books.google.com/books?id=qDAEAAAAMBAJ
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| Pepper Pro 1280 || TMS-34010 || ?? || MCA?, ISA
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The Imagine 128-II added [[Gouraud shading]], 32-bit [[Z-buffering]], double display buffering, and a 256-bit video rendering engine.<ref>Notes on Imagine 128 Series 2 retail box.</ref>
The Ticket to Ride (Imagine-3) supported WRAM and both the AGP and PCI buses, had a 3D floating point setup engine, [[bilinear filtering]] and perspective correction, Gouraud shading, [[alpha blending]], interpolated [[Distance fog|fogging]], [[Specular highlight|specular lighting]], double and triple display buffering, 16-, 24- and 32-bit Z-buffering, [[MPEG-1]] and [[MPEG-2]], and hardware [[mipmap|MIP mapping]].<ref>Notes on Revolution 3D retail box</ref><ref>{{cite web|url=http://www.ebworld.com/news/articles/may/ticket.html|archiveurl=https://web.archive.org/web/19970714055944/http://www.ebworld.com/news/articles/may/ticket.html|title=Number Nine Unveils
The Ticket to Ride IV included an integrated 250 MHz [[RAMDAC]], support for up to 32 MiB SDRAM, full scene anti-aliasing, per pixel fog, specular, and alpha effects, 10-level detail per pixel MIP mapping, bilinear and [[trilinear filtering]], 8 bits per [[Texel (graphics)|texel]], 8 KB on-chip texture cache, hardware MPEG-1 and MPEG-2, and a full IEEE 754 floating point pipeline 3D rendering setup engine.<ref>Notes on Revolution IV retail box.</ref><ref>{{cite web|url=http://www.prnewswire.com/news-releases/number-nine-launches-ticket-to-ridetm-iv-its-fourth-and-most-powerful-128-bit-3d2dvideo-graphics-chip-77974807.html | title=Number Nine Launches 'Ticket To Ride(TM) IV,' Its Fourth and Most Powerful 128-bit 3D/2D/Video Graphics Chip | publisher=PR Newswire | date=26 May 1998 | accessdate=Jan 13, 2011 }}</ref>
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