Game development kit: Difference between revisions

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Modern game development kits often come bundled with the specialized software, and are much more formalized compared to previous-generation GDKs. In older generations of console gaming, developers had to make their own hardware and write games at various levels of programming (such as assembly<ref name=":2" />). Today, programs such as Unity 3D provide a complete software environment and console manufacturers such as Nintendo provide polished & powerful development hardware through their developer programs. Other console manufacturers even allow the retail consoles to be used as development kits, provided that the development software is being used by the developer.<ref>{{Cite web|title = Microsoft: Every Xbox One Can Be Used To Make Games [UPDATE]|url = http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954|website = Kotaku|accessdate = 2015-12-22|language = en-US}}</ref>
 
== Third- generation videogame development kits ==
[[File:NES-MissionCtrlRAMCartDebug1.jpg|alt=The NES Mission Control debug cartridge.|thumb|174x174px|The NES Mission Control debug cartridge.]]
 
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For a significant portion of the [[Nintendo Entertainment System|NES]] lifespan, there was no official development kit. Video game developers creating games for the NES would have to make their own development kits, such as Rocket Science Production with their "NES Mission Control" development system. At least two programs were used in conjunction with the NES Mission Control hardware; NESTEST.EXE which would be used to test and debug the development hardware, and HST.EXE which would be used for communication between a computer and the NES development hardware.<ref>{{Cite web|title = NES Mission Control Development System|url = http://devkits.handheldmuseum.com/NES_MissionControl.htm|website = devkits.handheldmuseum.com|accessdate = 2015-11-25}}</ref>
 
== Fourth- generation videogame development kits ==
 
=== Super Nintendo Entertainment System ===
The [[Super Nintendo Entertainment System]] used specialized [[EPROM]] cartridges for development,<ref>{{Cite web|title = SNES 8 MB EPROM Cartridge|url = http://devkits.handheldmuseum.com/SNES_8MBEPROM.htm|website = devkits.handheldmuseum.com|accessdate = 2015-11-25}}</ref> as well as various software. Similar to the NES, developers often made their own development software or relied on middleware made by other developers.<ref>{{Cite web|title = NES/SNES Utilities - Zophar's Domain|url = http://www.zophar.net/utilities/nesdev.html|website = www.zophar.net|accessdate = 2015-11-25}}</ref><ref>{{Cite web|title = SNES Development Wiki|url = http://wiki.superfamicom.org/snes/show/HomePage|website = Super Nintendo Development Wiki|accessdate = 2015-11-25}}</ref>
 
== Fifth- generation video game development kits ==
 
=== PlayStation ===
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Other versions of the Nintendo 64 GDK are the SN Systems development suite, as well as the SN Maestro 64 Music development system. The development suite allowed developers to run code from a computer directly to the console, and included a software package. The Maestro 64 Music system allowed developers to load music software on to the console, and play music through the Nintendo 64's hardware.<ref>{{Cite web|title = Nintendo 64 SN64 Dev Kit and SN Maestro 64 Music Dev Kit|url = http://devkits.handheldmuseum.com/SN64.htm|website = devkits.handheldmuseum.com|accessdate = 2015-12-22}}</ref> another unofficial alternative to develop games for the N64 was the [[Doctor V64]], made by [[Bung Enterprises]].<ref>https://www.retroreversing.com/turok64sourcecode</ref><ref>{{cite web|url=http://www.atariage.com/forums/index.php?s=&showtopic=18190&view=findpost&p=1144184 |title=The Official "Thrift finds" Thread - AtariAge Forums - Page 132 |publisher=Atariage.com |date= |accessdate=November 18, 2011}}</ref><ref>{{cite web|url=http://www.dextrose.com/info/0428turok3dev.htm |title=[Oddities&#93; - A day in the life of Turok 3 |publisher=Dextrose |date=November 19, 2000 |accessdate=November 18, 2011 |url-status=dead |archiveurl=https://web.archive.org/web/20020616145305/http://www.dextrose.com/info/0428turok3dev.htm |archivedate=June 16, 2002 }}</ref>
 
== Sixth- generation video game development kits ==
 
=== Dreamcast ===
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When developers were creating software for the original [[Xbox (console)|Xbox]], a prototype of the controller was used in the early development kits. This controller was slimmer, had elongated sides, and used a [[USB]] cable instead of an Xbox port-compatible cable.<ref name=":0" /> The dev kit console was shaped like a tower desktop PC, was grey colored and had a green circle in the middle of the front of the console with an X inside the circle.
 
== Seventh- generation video game development kits ==
 
=== Xbox 360 ===
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=== Wii ===
 
[[File:Original-wii-dev-kit-10-years-ago-640x430.jpg|alt=The original Nintendo Wii development hardware.|thumb|The original Wii development hardware.]]
 
The [[Wii]] development kit was a bundle of the "NDEV" hardware – a big black box full of debugging/testing hardware that looks nothing like the slim white Wii consoles sold to consumers – and a disc containing the developer software tools.<ref>{{Cite web|title = This is the original Wii dev kit that shipped to developers 10 years ago|url = http://wiiudaily.com/2015/08/this-is-the-original-wii-dev-kit-that-shipped-to-developers-10-years-ago/|website = wiiudaily.com|accessdate = 2015-11-25}}</ref>
 
== Eighth- generation video game development kits ==
 
=== Xbox One ===
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* https://www.playstation.com/en-us/develop/ - (PlayStation Developer Program website)
 
<!--- Categories --->
[[Category:Video game development]]
[[Category:Video game hardware]]