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→Popular formats: MultiTracker is a glaring omission, and apparently has been missing for at least 8 years (if it was ever there) |
link to panning |
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Each module file format builds on concepts introduced in its predecessors.
; The MOD format (.MOD)
: The [[MOD (file format)|MOD format]] was the first file format for tracked music. A very basic version of this format (with only very few pattern commands and short samples supported) was introduced by Karsten Obarski’s [[Ultimate Soundtracker]] in 1987 for the [[Commodore Amiga]].<ref>{{cite book|author1=Olga Guriunova|title=Art Platforms and Cultural Production on the Internet|year=2012|publisher=Routledge|isbn=978-0-415-89310-7|pages=162|url=https://books.google.com/books?id=svTOmgMUGW0C|access-date=2014-09-13|url-status=live|archive-url=https://web.archive.org/web/20170316220748/https://books.google.com/books?id=svTOmgMUGW0C&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|archive-date=2017-03-16}}</ref> It was designed to use 4 channels and sixteen samples.<ref>{{cite book|author1=Peter Moormann|title=Music and Game: Perspectives on a Popular Alliance|date=11 August 2012|publisher=Springer VS|isbn=978-3-531-18913-0|pages=223|url=https://books.google.com/books?id=JYfROhvXMPAC|access-date=2014-09-13|url-status=live|archive-url=https://web.archive.org/web/20180226165822/https://books.google.com/books?id=JYfROhvXMPAC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|archive-date=2018-02-26}}</ref><ref name="game sound">{{cite book|author1=Karen Collins|title=Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design|date=August 2008|publisher=[[MIT Press]]|isbn=978-0-262-03378-7|pages=216|url=https://books.google.com/books?id=gnw0Zb4St-wC|access-date=6 December 2014}}</ref> Ultimate SoundTracker was soon superseded by [[NoiseTracker]] and [[ProTracker]], which allowed for more tracker commands (effects) and instruments.<ref name="game sound"/><ref name="ashgate">{{cite book|author1=Karen Collins|title=From Pac-Man to Pop Music: Interactive Audio in Games and New Media|date=12 May 2008|publisher=[[Ashgate Publishing]]|isbn=978-0-754-66200-6|pages=250|edition=Kindle|url=https://books.google.com/books?id=vc-hAgAAQBAJ|access-date=6 December 2014|url-status=live|archive-url=https://web.archive.org/web/20151029154117/https://books.google.com/books?id=vc-hAgAAQBAJ&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|archive-date=29 October 2015}}</ref> Later, variants of the MOD format that appeared on the Personal Computer extended the number of channels, added [[Panning (audio)|panning]] commands (the Amiga’s four hardware channels had a pre-defined stereo setup) and expanded the Amiga’s frequency limit, allowing for more octaves of notes to be supported.<ref name="openmpt">{{cite web|url=https://wiki.openmpt.org/Manual:_Module_formats|title=OpenMPT Documentation|access-date=26 December 2015|author=OpenMPT|author-link=OpenMPT|url-status=live|archive-url=https://web.archive.org/web/20151227063122/https://wiki.openmpt.org/Manual:_Module_formats|archive-date=27 December 2015}}</ref>
: Arguably one of the most widespread tracker formats (also due to its use in many computer games and demos), it is also one of the simplest to use, but also only provides few pattern commands to use.
; The Oktalyzer format (.OKT)
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