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In [[computer science]], '''anti-patterns''' are problems that happen frequently in [[computer programming]] and that should be avoided in [[programming practice|good practice]].
The term comes from the Gang of Four's ''[[Design Patterns]]'' book, which laid out examples of good programming practise. The authors termed these good methods "[[design pattern (computer science)|design patterns]]", while "anti-patterns" are the opposite.
Anti-patterns can also be referred to as '''pitfalls''', to emphasise that they are a dangerous trap which an unwary [[programmer]] might find themselves in.
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