Utente:Lydia Tuan/Generative Literature: differenze tra le versioni
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and Playing in the Programmable Media|anno=2007|città=Bielefeld|lingua=en|p=25}}</ref>
Balpe spent the early 2000s working on several computer-generated novels online, including ''Fictions'' and ''Trajectoires'' (2001), [[Utente:Lydia Tuan/Generative Literature#%20ftn3|[3]]] including creating the poetry machine ''Babel Poésie'' (2004), which produced poems by generating [[Lingua francese|French]], [[Lingua italiana|Italian]], and [[Lingua spagnola|Spanish]] words
[[Utente:Lydia Tuan/Generative Literature#%20ftnref1|[1]]] Gendolla and Schäfer, eds. ''The Aesthetics of Net Literature'', 13.
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[[Utente:Lydia Tuan/Generative Literature#%20ftnref3|[3]]] Links to Balpe’s generative novels were disabled at time of writing this article.
Balpe’s citation of surrealism as an influence draws comparison of how both styles involve the withdrawal of a conscious human in the writing process. Surrealism’s contention with authorship derives from the conscious abandonment of logic and reason to allow the subconscious to potentially uncover some degree of truth when least expected. In generative literature, the human author cedes creative control to allow the program to generate output, similar to how the surrealist willingly retreats from a state of consciousness to relegate creative control to the subconscious. The difference, however, between these two forms is that while surrealists were actively seeking to be surprised by their subconscious when they ceded conscious control, surprise has been interpreted as a source of both positive and negative fascination amongst generative art critics.
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