Help:Lua debugging: Difference between revisions

Content deleted Content added
IDE: ce
m top: rm apostrophe
Line 1:
{{WikiProject Lua header}}
This help-page, '''Help:Lua debugging''', explains issues of writing [[Lua (programming language)|Lua script]] and [[debugging]] the [[source code]], to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the "{{Script error}}" message. Also, unlike [[wp:template]]s which can be run interactively by edit-preview, the Lua script must be tested by show-preview (or run preview) of another page which uses a template which <code>#invoke</code>'s the Lua module being edited. In general, make one small change at a time, do a run show-preview, and save after a few good changes to have a version to restore, in case terrible errors occur after numerous later changes. Note: the saving of a working copy can be done to an offline text file, rather than saving each version into the module revisions.
 
Other pre-compiled, or semi-compiled, languages can pinpoint the line number, or code phrase, where a syntax error, or undefined variable name, has been detected; however, that processing can require extra time to perform. Instead, it might be possible to use a [[lexical analysis]] tool, specifically for Lua script, to better detect and pinpoint misspelled variables or logic errors in Lua source code.