Game development kit: Difference between revisions

Content deleted Content added
No edit summary
Citation bot (talk | contribs)
Add: date. | Use this bot. Report bugs. | Suggested by BrownHairedGirl | #UCB_webform 1250/3822
Line 7:
By the fifth generation of consoles, game development kits were developed to encourage more developers to make console games and grow the videogame industry. Game development kits began as a simple way for developers to connect their computers to console hardware, allowing them to compile software on their PC and see it play directly on a console. Once most GDKs started becoming bundled with hardware-specific software, hobbyists or anyone not directly affiliated with a console manufacturer would have to write their games without the specialized software to access unique features such as the Xbox One's Kinect or the Wii U GamePad.
 
Modern game development kits often come bundled with the specialized software, and are much more formalized compared to previous-generation GDKs. In older generations of console gaming, developers had to make their own hardware and write games at various levels of programming (such as assembly<ref name=":2" />). Today, programs such as Unity 3D provide a complete software environment and console manufacturers such as Nintendo provide polished & powerful development hardware through their developer programs. Other console manufacturers even allow the retail consoles to be used as development kits, provided that the development software is being used by the developer.<ref>{{Cite web|title = Microsoft: Every Xbox One Can Be Used To Make Games [UPDATE]|url = http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954|website = Kotaku| date=24 July 2013 |accessdate = 2015-12-22|language = en-US}}</ref>
 
== Third generation ==