==See also==
* [[List of games using physics engines]]
* [[OPAL (software)|OPAL]] - the Open Physics Abstraction Layer, originally built on top of ODE
* [[PAL (software)|PAL (Physics Abstraction Layer)]] a free (LGPL and BSD licensed) and [[open source]] [[cross platform]] [[physics engine]]
* [[OPALPAL (software)|OPAL (Open Physics Abstraction Layer)]], a- freeThe (LGPLoriginal andPhysics BSDAbstraction licensed) and [[open source]] [[cross platform]] [[physics engine]] [[API]] abstraction system.Layer
* [[Bullet (software)|Bullet]], a free (zlib licensed) and [[open source]] [[cross platform]] [[physics engine]].
* [[Havok (software)|Havok Physics / Havok FX]], commercial [[physics engine]] [[middleware]] [[Software development kit|SDK]] for computer and video games
*[[PhysX|PhysX SDK]], commercial [[realtime]] [[physics engine]] [[middleware]] [[Software development kit|SDK]] developed by [[AGEIA]]
**[[AGEIA]] also designed a for dedicated [[PPU]] ([[Physics]] Processing Unit) expansion card designed to accelerate the PhysX SDK
*[[Close to Metal|CTM (Close To Metal)]], [[AMD]]/[[ATI]]'s competing [[GPGPU]] technology for ATI Rade-based [[GPU]]s
**[[NVIDIA Corporation|NVIDIA Corporation]]
*[[CUDA|CUDA (Compute Unified Device Architecture)]], [[NVIDIA]]'s competing [[GPGPU]] technology for NVIDIA GeForce-based [[GPU]]s
**[[ATI Technologies]]
*[[Graphics processing unit|Graphics Processing Unit (GPU)]]
*[[Stream processor|Stream Processor]]
*[[Shader]]
* [[HLSL2GLSL]]
*[[Lib Sh|Sh, a GPGPU library for C++]]
*[[Stream programming]]
*[[GPGPU|GPGPU (General-Purpose Computing on Graphics Processing Units)]]
* [[Graphics processing unit]]
** [[Comparison of ATI Graphics Processing Units]]
** [[Comparison of NVIDIA Graphics Processing Units]]
** [[Graphics card]]
*[[Physics processing unit|Physics Processing Unit (PPU)]]
*[[Audio Processing Unit|Audio_Processing_Unit (APU)]]
==External links==
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