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* [[Rendering (computer graphics)|Rendering]] of [[computer graphics]]. In [[computer animation]], each [[video frame|frame]] or pixel may be rendered independently (see [[parallel rendering]]).
* Some [[brute-force search]]es in [[cryptography]].<ref>{{Cite web|url=https://tools.ietf.org/html/rfc7914#page-2|title=The scrypt Password-Based Key Derivation Function|first1=Simon|last1=Josefsson|first2=Colin|last2=Percival|author-link2=Colin Percival|date=August 2016|website=tools.ietf.org|access-date=2016-12-12}}</ref> Notable real-world examples include [[distributed.net]] and [[proof-of-work]] systems used in [[cryptocurrency]].
* [[BLAST]] searches in [[bioinformatics]] with split databases.<ref>{{cite journal |last1=Mathog |first1=DR |title=Parallel BLAST on split databases. |journal=Bioinformatics (Oxford, England) |date=22 September 2003 |volume=19 |issue=14 |pages=1865-6 |doi=10.1093/bioinformatics/btg250 |pmid=14512366}}</ref>
* Large scale [[facial recognition system]]s that compare thousands of arbitrary acquired faces (e.g., a security or surveillance video via [[closed-circuit television]]) with similarly large number of previously stored faces (e.g., a ''[[rogues gallery]]'' or similar [[No Fly List|watch list]]).<ref>[http://lbrandy.com/blog/2008/10/how-we-made-our-face-recognizer-25-times-faster/ How we made our face recognizer 25 times faster] (developer blog post)</ref>
* Computer simulations comparing many independent scenarios.
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