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The '''Stanford Behavior Design Lab''' (formerly known as the '''Stanford Persuasive Technology Lab''' and '''Stanford Captology Lab''') is a research organization advancing behavior change methods and models based at [[Stanford University]]. Founded in 1998 and directed by [[B. J. Fogg]], the Behavior Design Lab is an interdisciplinary team of Stanford students, recent graduates, and quantitative researchers who study factors that impact human behavior, conduct [[Institutional review board|IRB]] [[research]], share insights, and create practical solutions that make people happier and healthier. The team is the global authority in a new and systematic way to design for behavior change, an approach called “Behavior Design”. The Lab manager is Tanna Drapkin<ref>{{Cite web |title=People {{!}} Behavior Design Lab |url=https://behaviordesign.stanford.edu/people |access-date=2022-04-30 |website=behaviordesign.stanford.edu}}</ref><ref>{{Cite web |date=2020-02-22 |title=Cardinal Crush clarifies privacy policy, Behavior Design Lab affiliation |url=https://stanforddaily.com/2020/02/22/cardinal-crush-team-clarifies-inaccessible-privacy-policy-false-affiliation-with-behavior-design-lab/ |access-date=2022-04-16 |website=The Stanford Daily |language=en-US}}</ref>
 
With an emphasis on health, productivity, and financial well-being, the Behavior Design Lab performs research and trains Fortune 500 companies on the use of Computing Technology and Behavior Design to facilitate positive behavior change in product design and new product development ([[Instagram]], [[Goodyear Tire and Rubber Company|Goodyear Tire]]).<ref>{{Cite journal |lastlast1=Fogg |firstfirst1=B.J. |last2=Euchner |first2=Jim |date=2019-09-03 |title=Designing for Behavior Change—New Models and Moral Issues |url=https://doi.org/10.1080/08956308.2019.1638490 |journal=Research-Technology Management |volume=62 |issue=5 |pages=14–19 |doi=10.1080/08956308.2019.1638490 |s2cid=203295092 |issn=0895-6308}}</ref><ref>{{Cite web |last=Fogg |first=B. J. |title=I run the Behavior Design Lab at Stanford. Here's how to 'troubleshoot' your bad behavior — or someone else's. |url=https://www.businessinsider.com/steps-to-troubleshoot-bad-behavior-design-stanford |access-date=2022-04-16 |website=Business Insider |language=en-US}}</ref>
 
The Lab is best known as the mobile health and start-up Lab at Stanford University, having been the inception of concepts for big name companies such as [[Instagram]], [[Facebook apps|Facebook Apps]], and [[Clubhouse (app)|Clubhouse]] among others. The Lab's alumni network is extensive, deeply rooted, and has actively driven, participated, advised, and/or invested in multiple successful Silicon Valley unicorns and Fortune 500 companies.<ref>{{Cite web |date=2021-09-09 |title=Notion’sNotion's COO: Why changing stock prices or valuations don’tdon't necessarily reflect the full value you’reyou're creating |url=https://venturebeat.com/2021/09/09/notions-coo-why-changing-stock-prices-or-valuations-dont-necessarily-reflect-the-full-value-youre-creating/ |access-date=2022-04-30 |website=VentureBeat |language=en-US}}</ref><ref>{{Cite book |last=Solis |first=Brian |title=Lifescale: How To Live A More Creative, Productive and Happy Life |publisher=John Wiley & Sons, Inc. |year=2019}}</ref>
 
The Behavior Design Lab's mission is to "teach good people how human behavior works so they can create solutions that effectively increase health, boost happiness, and promote human flourishing."
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In 2009, the Lab focused on technology to promote peace, which later led to a new group at Stanford called the [https://peaceinnovation.stanford.edu/ Peace Innovation Lab].
 
Between 1998 and 2018, the Lab gradually moved away from Persuasive Technology to focus on Behavior Change methods and models. The Lab advises and encourages anyone looking to design persuasive technologies to [https://behaviordesign.stanford.edu/ethical-use-persuasive-technology review their early and significant contributions on ethics] and focus their research and efforts on positive change and helping people succeed and feel successful at doing what they already want to do.<ref>{{Cite newsmagazine |last=Staff |first=WIRED |title=Fiddling With Human Behavior |language=en-US |workmagazine=Wired |url=https://www.wired.com/2000/03/fiddling-with-human-behavior/ |access-date=2022-04-30 |issn=1059-1028}}</ref><ref>{{Cite web |title=Download Limit Exceeded |url=http://citeseerx.ist.psu.edu/messages/downloadsexceeded.html |access-date=2022-04-30 |website=citeseerx.ist.psu.edu}}</ref><ref>{{Cite journal |lastlast1=Fogg |firstfirst1=BJ |last2=Cypher |first2=Allen |last3=Druin |first3=Allison |last4=Friedman |first4=Batya |last5=Strommen |first5=Erik |date=1999-05-15 |title=Is ActiMates Barney ethical? the potential good, bad, and ugly of interactive plush toys |url=https://doi.org/10.1145/632716.632772 |journal=CHI '99 Extended Abstracts on Human Factors in Computing Systems |series=CHI EA '99 |___location=New York, NY, USA |publisher=Association for Computing Machinery |pages=91–92 |doi=10.1145/632716.632772 |isbn=978-1-58113-158-1|s2cid=7207987 }}</ref><ref>{{Cite web |title=May 1999 Table of Contents {{!}} Communications of the ACM |url=https://cacm.acm.org/magazines/1999/5 |access-date=2022-04-30 |website=cacm.acm.org}}</ref>
 
In 2018, the sole focus became Behavior Design, thus resulting in the renaming of the Lab as it is used today. The Lab directed its focus to conduct [[research]] advancing Behavior Design methods, models, and maxims that help people do what they already want to do and help people feel successful.<ref>{{Cite web |title=Welcome {{!}} Behavior Design Lab |url=https://behaviordesign.stanford.edu/ |access-date=2022-04-16 |website=behaviordesign.stanford.edu}}</ref>
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== Notable alumni ==
*Dean Eckles, scientist and statistician, faculty at MIT<ref>{{Cite web |title=Embodied Agents On A Website Modelling |url=https://d1wqtxts1xzle7.cloudfront.net/42077374/Embodied_Agents_on_a_Website_Modelling_a20160204-30232-nxvuj5-with-cover-page-v2.pdf?Expires=1652834834&Signature=Ri6TcJHYLUOCKQVoiVjCF2bGvdwva5W-z6ZZNQCiLKLa8akwRgpYSFI0xv-Yrb68n9K4HSOOOh1iLznVjMdu7c82cu3fCHxkSFDb-KG9UPuUDgPRx14YSd4oGZ1W~R8Dxx2FNggXpLQWQFcokYS4inypn6DLE2jZSheYqhcKwCPkpFU3XFJ7bU1bG6a8HsyCXzNpfr3D75APc121lWIV45OpQQdx9F3DAgwXXJWDGt3Vj1IkcI9HyX71xBJZuBWGs7i8KzCOsksGcu4UcT2sOboxv9hgb4lG1cpBBGCg74GTtWqLRY63Uq-GQt7WnLMRCzkUGGgbMPjpyBMbkOL89A__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA#page=210}}</ref>
*Jason Hreah, founder of Persona<ref>{{Cite webbook |titlechapter=Behavior Wizard: A Method for Matching Target Behaviors with Solutions |doi=10.1007/978-3-642-13226-1_13 |chapter-url=https://link.springer.com/chapter/10.1007/978-3-642-13226-1_13|title=Persuasive Technology |series=Lecture Notes in Computer Science |year=2010 |last1=Fogg |first1=B. J. |last2=Hreha |first2=Jason |volume=6137 |pages=117–131 |isbn=978-3-642-13225-4 }}</ref>
*Ari Qayumi, founder of Mindful Venture Capital<ref>{{Cite web |first= |date=2021 |title=Ari Qayumi {{!}} The Pitch 2021 - Constellation Research |url=https://www.constellationr.com/events/thepitch2021/speakers/ari-qayumi |archive-url=https://www.constellationr.com/events/thepitch2021/speakers/ari-qayumi |archive-date=May 11, 2022 |access-date=May 11, 2022 |website=constellationr.com}}</ref>
*[[Ramit Sethi]], founder of GrowthLab.com and co-founder of [[PBworks]]