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Undid revision 1109502951 by Pete Best Beatles (talk) This paragraph is probably in the wrong section/article. The section is about the history of MUDs, not about the history of metaverse. I believe it would be best to move this paragraph to the article about metaverse. If there is any disagreement it would be best to discuss about it in the Talk page. For the time being I'm reverting the change. Thanks |
Peetrstahl (talk | contribs) fixing links |
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Such fantasy settings for MUDs are common, while many others have [[science fiction]] settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for [[#Educational MUDs|educational]] purposes, while others are purely [[#Talkers|chat environments]], and the [[Turing completeness|flexible nature]] of many MUD servers leads to their occasional use in areas ranging from [[computer science]] research to [[geoinformatics]] to [[medical informatics]] to [[analytical chemistry]].{{R|hansen|boring|cruickshank|schaefer}} MUDs have attracted the interest of academic scholars from many fields, including [[communication]]s, [[sociology]], [[law]], and [[economics]].{{R|turkle|grimmelmann|castronova-mmorpg}} At one time, there was interest from the United States military in using them for teleconferencing.{{R|shefski}}
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to [[Virtual Asset Sales|purchase virtual items]], while others charge a monthly subscription fee. MUDs can be accessed via standard [[telnet]] clients, or specialized [[MUD
The history of modern [[massively multiplayer online role-playing game]]s (MMORPGs) like ''[[EverQuest]]'' and ''[[Ultima Online]]'', and related [[virtual world]] genres such as the social virtual worlds exemplified by ''[[Second Life]]'', can be traced directly back to the MUD genre.{{R|castronova-mmorpg|stuart-mmorpg}} Indeed, before the invention of the term MMORPG, games of this style were simply called [[#Graphical MUDs|graphical MUD]]s. A number of influential MMORPG designers began as [[:Category:MUD developers|MUD developers]] and/or players{{R|taylor}} (such as [[Raph Koster]], [[Brad McQuaid]],{{R|guru3d}} [[Matt Firor]], and [[Brian Green (game developer)|Brian Green]]{{R|greenmud}}) or were involved with early MUDs (like [[Mark Jacobs (video game designer)|Mark Jacobs]] and [[J. Todd Coleman]]).
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The typical MUD will describe to the player the room or area they are standing in, listing the objects, players and [[non-player characters]] (NPCs) in the area, as well as all of the exits. To carry out a task the player would enter a text command such as '''take apple''' or '''attack dragon'''. Movement around the game environment is generally accomplished by entering the direction (or an abbreviation of it) in which the player wishes to move, for example typing '''north''' or just '''n''' would cause the player to exit the current area via the path to the north.<ref name="movement">Basic movement commands: [http://evermore.de/index.php?id=87 The Lands of Evermore Manual] {{Webarchive|url=https://web.archive.org/web/20130420225439/http://evermore.de/index.php?id=87 |date=2013-04-20 }}</ref>
==Style==
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==See also==
* [[MUD trees]]
* [[MUD client]
* [[Chronology of MUDs]]
* [[Bartle Test]]
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