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→Tournaments on FICS: Lichess uses these relays (source: statements from Lichess developer on Reddit, don't know if we can cite that but it was from the developer) |
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[[Time control#Compensation (delay methods)|Fischer delay]] is popular: the time control is specified by two numbers, the minutes each player is allotted at the start of the game, and the seconds added to a player's clock after making a move (the ''increment''). For example, in the popular 2–12 time controls, each player receives 2 minutes at the beginning of the game, and 12 seconds are added to a player's clock after they make a move. Since all games are assumed to last 40 moves for format classification purposes, 2–12 is grouped with 10-minutes-per-player (10=2+12*40/60).{{citation needed|date=November 2016}}
The timeseal is a utility which allows the server to adjust for the effects of internet [[lag (video games)|lag]]. Each move is time-stamped locally and the time
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