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m Reverted edits by 89.80.44.25 (talk): not providing a reliable source (WP:CITE, WP:RS) (HG) (3.4.10) |
m Fixing broken anchor: 2021-09-01 #Dynamic memory allocation→Memory management#Manual memory management |
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It was a design choice from the start to only include very simple toy problems, each providing a different kind of programming challenge.<ref>{{cite web|url=https://benchmarksgame-team.pages.debian.net/benchmarksgame/why-measure-toy-benchmark-programs.html|title=Why toy programs? – The Computer Language Benchmarks Game|website=benchmarksgame-team.pages.debian.net/benchmarksgame|accessdate=29 May 2018}}</ref>
This provides users of the Benchmark Game the opportunity to scrutinize the various implementations.<ref>{{cite web|url=https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/nbody.html#nbody|title=n-body description (64-bit Ubuntu quad core) – Computer Language Benchmarks Game|website=benchmarksgame-team.pages.debian.net/benchmarksgame|accessdate=29 May 2018}}</ref>
* [[Memory management#
* [[Synchronization (computer science)#Thread or process synchronization|chameneos-redux]]
* [[Permutation|fannkuch-redux]]
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