High-dynamic-range rendering: Difference between revisions

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Alter: journal. | Use this bot. Report bugs. | Suggested by BorgQueen | Category:Articles with unsourced statements from February 2009 | #UCB_Category 188/824
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|author2=Kazufumi Kaneda |author3=Takashi Okamoto |author4=Tomoyuki Nishita
|s2cid=11880939 | title= A lighting model aiming at drive simulators
| journal=SIGGRAPHSiggraph
| year=1990
| doi = 10.1145/97879.97922
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|s2cid = 17643910
|title = Physically-based glare effects for digital images
|journal = SIGGRAPHSiggraph
|year = 1995
|doi = 10.1145/218380.218466
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| author=[[Paul E. Debevec]] and [[Jitendra Malik]]
| title= Recovering high dynamic range radiance maps from photographs
| journal=SIGGRAPHSiggraph
| year=1997
| url=http://www.debevec.org/Research/HDR
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| author-link=Paul E. Debevec
| title= Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
| journal=SIGGRAPHSiggraph
| year=1998
| url = http://www.debevec.org/Research/IBL/ }}</ref> These two papers laid the framework for creating HDR ''light probes'' of a ___location, and then using this probe to light a rendered scene.