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[[Pixar]] has set a standard in the Shading Language.
The beauty of using a standard language is that a programmed shader can be used in multiple renders, be it [[PhotoRealistic RenderMan]], DNA Research 3Delight, Sitexgraphics Air or an open source solution such as [[Pixie (renderer)|Pixie]] or [[Aqsis]].
RenderMan Shading Language defines standalone functions and five types of shaders: surface, light, volume, imager and displacement shaders.
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