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The '''computer game bot Turing test''' is a variant of the [[Turing test]], where a human judge viewing and interacting with a [[virtual world]] must distinguish between other humans and [[video game bot]]s, both interacting with the same virtual world. This variant was first proposed in 2008 by Associate Professor Philip Hingston<ref>{{Cite web|url=http://philiphingston.com/Homepage/Homepage.html|title=Philip Hingston | Home}}</ref><ref name="turing">{{Cite journal|journal=IEEE Transactions on Computational Intelligence and AI in Games|first=Philip|last=Hingston|title=A Turing Test for Game Bots|date=September 2009|doi=10.1109/TCIAIG.2009.2032534 |s2cid=13988179 |url=http://www.cs.ucf.edu/~gitars/cap6671-2010/Presentations/turing.pdf}}</ref> of [[Edith Cowan University]], and implemented through a tournament called the 2K BotPrize.<ref name="BotPrize">http://botprize.org</ref>
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game ''[[Unreal Tournament 2004]]''.]]
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