Multi-user dungeon: Difference between revisions

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LPMud: WP:NFCC#8: no contextual significance
WP:NFCC#8: no contextual significance; free alternatives available for showing general concepts
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=== Wider access and early derivatives ===
 
[[File:MUD1 screenshot.gif|thumb|"You haven't lived until you've died in MUD." – The ''[[MUD1]]'' slogan]]
 
''MUD'', better known as ''Essex MUD'' and ''MUD1'' in later years, ran on the [[University of Essex]] network, and became more widely accessible when a guest account was set up that allowed users on [[JANET]] (a British academic [[X.25]] computer network) to connect on weekends and between the hours of 2 AM and 8 AM on weekdays.{{R|wisner1}} It became the first Internet multiplayer online role-playing game in 1980 and started the online gaming industry as a whole<ref>{{Cite web |last=Hosch |first=William L. |last2=Ray |first2=Michael |date=2023-05-09 |title=Online gaming |url=https://www.britannica.com/technology/online-gaming |access-date=2023-05-19 |publisher=[[Encyclopedia Britannica]] |language=en}}</ref> when the university connected its internal network to [[ARPANet]].{{R|dogarpa}}
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===Player versus player MUDs===
{{Further|Player versus player}}
[[File:Genocide screenshot.png|thumb|right|A screenshot from ''[[Genocide (online game)|Genocide]]'' showing its War Complex]]
Most MUDs restrict player versus player combat, often abbreviated as PK (Player Killing). This is accomplished through hard coded restrictions and various forms of social intervention. MUDs without these restrictions are commonly known as '''PK MUDs'''. Taking this a step further are MUDs devoted ''solely'' to this sort of conflict, called '''pure PK''' MUDs, the first of which was ''[[Genocide (online game)|Genocide]]'' in 1992.{{R|reesegeno}} ''Genocide''{{'s}} ideas were influential in the evolution of [[player versus player]] online gaming.{{R|shahromine-geno}}
 
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===Graphical MUDs===
{{Further|MMORPG|:Category:Graphical MUDs}}
[[Image:Yserbiusfight.JPG|right|thumb|A combat in ''[[The Shadow of Yserbius]]'', an early graphical MUD]]
A '''graphical MUD''' is a MUD that uses [[computer graphics]] to represent parts of the virtual world and its visitors.{{R|bartle-textgraph}} A prominent early graphical MUD was ''[[Habitat (video game)|Habitat]]'', written by [[Randy Farmer]] and [[Chip Morningstar]] for [[Lucasfilm]] in 1985.{{R|castronova-habitat}} Graphical MUDs require players to download a special client and the game's artwork. They range from simply enhancing the [[user interface]] to simulating 3D worlds with visual spatial relationships and customized [[avatar (computing)|avatar]] appearances.